abs | rel | |
---|---|---|
Technology | 842 | 75.2% |
Artificial intelligence | 784 | 70.1% |
Human activities | 673 | 60.1% |
Cognition | 636 | 56.8% |
Cognitive science | 631 | 56.4% |
Science | 504 | 45.0% |
Intelligence | 479 | 42.8% |
Branches of science | 475 | 42.4% |
Research | 432 | 38.6% |
Learning | 344 | 30.7% |
Computing | 339 | 30.3% |
Machine learning | 323 | 28.9% |
Interdisciplinary subfields | 286 | 25.6% |
Psychological concepts | 280 | 25.0% |
Systems science | 261 | 23.3% |
Cybernetics | 251 | 22.4% |
Culture | 236 | 21.1% |
Science and technology | 229 | 20.5% |
Innovation | 227 | 20.3% |
Philosophy | 227 | 20.3% |
System | 227 | 20.3% |
Risk | 211 | 18.9% |
Ethics | 208 | 18.6% |
Computer science | 205 | 18.3% |
Robotics | 194 | 17.3% |
Human | 192 | 17.2% |
Automation | 190 | 17.0% |
Emerging technologies | 185 | 16.5% |
Robot | 185 | 16.5% |
Deep learning | 168 | 15.0% |
Information | 168 | 15.0% |
Unmanned aerial vehicle | 162 | 14.5% |
Computational neuroscience | 145 | 13.0% |
Epistemology | 142 | 12.7% |
Autonomy | 140 | 12.5% |
Psychology | 140 | 12.5% |
Computer security | 139 | 12.4% |
Academic discipline interactions | 137 | 12.2% |
Computer | 137 | 12.2% |
Self-driving car | 134 | 12.0% |
Artificial general intelligence | 128 | 11.4% |
Decision-making | 128 | 11.4% |
Reason | 126 | 11.3% |
Education | 124 | 11.1% |
Algorithm | 123 | 11.0% |
Communication | 121 | 10.8% |
National security | 119 | 10.6% |
Applied mathematics | 118 | 10.5% |
Cyberwarfare | 111 | 9.9% |
Weapon | 106 | 9.5% |
Emergence | 104 | 9.3% |
Computer vision | 101 | 9.0% |
Simulation | 100 | 8.9% |
War | 99 | 8.8% |
Prediction | 98 | 8.8% |
Neuroscience | 97 | 8.7% |
Human nature | 94 | 8.4% |
Engineering | 93 | 8.3% |
Data | 91 | 8.1% |
Concepts in metaphysics | 89 | 8.0% |
Artificial neural network | 88 | 7.9% |
Big data | 86 | 7.7% |
Expert | 86 | 7.7% |
Superintelligence | 86 | 7.7% |
Surveillance | 85 | 7.6% |
Leadership | 78 | 7.0% |
Policy | 78 | 7.0% |
Internet of things | 77 | 6.9% |
Metaphysics | 77 | 6.9% |
Internet | 76 | 6.8% |
Knowledge | 75 | 6.7% |
Privacy | 75 | 6.7% |
Neuropsychological assessment | 73 | 6.5% |
Autonomous robot | 72 | 6.4% |
Design | 72 | 6.4% |
Thought | 72 | 6.4% |
Technological change | 71 | 6.3% |
Language | 70 | 6.3% |
Technological singularity | 70 | 6.3% |
Research and development | 69 | 6.2% |
Educational psychology | 66 | 5.9% |
Nick Bostrom | 65 | 5.8% |
Perception | 65 | 5.8% |
Mind | 64 | 5.7% |
Artificial objects | 63 | 5.6% |
Politics | 63 | 5.6% |
Cyberattack | 61 | 5.5% |
Software | 61 | 5.5% |
Areas of computer science | 60 | 5.4% |
Natural language processing | 60 | 5.4% |
Analytics | 59 | 5.3% |
Consciousness | 59 | 5.3% |
Assumption | 58 | 5.2% |
Computer network | 58 | 5.2% |
Neural network | 57 | 5.1% |
Law | 55 | 4.9% |
Strategy | 55 | 4.9% |
Theory | 55 | 4.9% |
Governance | 54 | 4.8% |
Problem solving | 54 | 4.8% |
Information technology | 53 | 4.7% |
Situation awareness | 51 | 4.6% |
Systems theory | 50 | 4.5% |
Goal | 49 | 4.4% |
Mathematics | 49 | 4.4% |
Reinforcement learning | 49 | 4.4% |
Concept | 48 | 4.3% |
Science, technology, engineering, and mathematics | 48 | 4.3% |
Lethal autonomous weapon | 47 | 4.2% |
Philosophical theories | 47 | 4.2% |
Existential risk from artificial general intelligence | 46 | 4.1% |
Futurology | 45 | 4.0% |
Social media | 45 | 4.0% |
Behavior | 44 | 3.9% |
Competition | 44 | 3.9% |
Bias | 43 | 3.8% |
Evaluation | 43 | 3.8% |
Security | 43 | 3.8% |
Brain | 42 | 3.8% |
Cloud computing | 42 | 3.8% |
Deterrence theory | 42 | 3.8% |
Employment | 42 | 3.8% |
Evolution | 42 | 3.8% |
Artificial intelligence arms race | 41 | 3.7% |
Interoperability | 41 | 3.7% |
Global catastrophic risk | 40 | 3.6% |
Time | 40 | 3.6% |
Change | 39 | 3.5% |
Scientific method | 39 | 3.5% |
Statistics | 39 | 3.5% |
Attention | 38 | 3.4% |
Military science | 38 | 3.4% |
Business | 37 | 3.3% |
Economy | 37 | 3.3% |
Society | 37 | 3.3% |
Ethics of artificial intelligence | 36 | 3.2% |
Future | 36 | 3.2% |
Conceptual model | 35 | 3.1% |
Nuclear weapon | 35 | 3.1% |
Organization | 35 | 3.1% |
Electronic warfare | 34 | 3.0% |
Emotion | 34 | 3.0% |
Reality | 34 | 3.0% |
Understanding | 34 | 3.0% |
AI control problem | 33 | 2.9% |
AlphaGo | 33 | 2.9% |
Economics | 33 | 2.9% |
Intelligence, surveillance, target acquisition, and reconnaissance | 33 | 2.9% |
Creativity | 32 | 2.9% |
Experiment | 32 | 2.9% |
Machine | 31 | 2.8% |
Management | 31 | 2.8% |
Mathematical optimization | 31 | 2.8% |
Missile | 31 | 2.8% |
Reliability engineering | 31 | 2.8% |
Complexity | 30 | 2.7% |
Cyberspace | 30 | 2.7% |
Data analysis | 30 | 2.7% |
Facial recognition system | 30 | 2.7% |
Intelligent agent | 30 | 2.7% |
Logistics | 30 | 2.7% |
Military strategy | 30 | 2.7% |
Training | 30 | 2.7% |
Mergers and acquisitions | 29 | 2.6% |
Morality | 29 | 2.6% |
Radar | 29 | 2.6% |
Value (ethics) | 29 | 2.6% |
Issues in ethics | 28 | 2.5% |
Military robot | 28 | 2.5% |
Motivation | 28 | 2.5% |
Satellite | 28 | 2.5% |
Speech recognition | 28 | 2.5% |
Sustainability | 28 | 2.5% |
Unmanned ground vehicle | 28 | 2.5% |
Applied ethics | 27 | 2.4% |
Behavior modification | 26 | 2.3% |
Computer programming | 26 | 2.3% |
Database | 26 | 2.3% |
News | 26 | 2.3% |
Intelligence analysis | 25 | 2.2% |
Logic | 25 | 2.2% |
Statistical classification | 25 | 2.2% |
Systems thinking | 25 | 2.2% |
Car | 24 | 2.1% |
Directed-energy weapon | 24 | 2.1% |
Idea | 24 | 2.1% |
Analysis | 23 | 2.1% |
Infrastructure | 23 | 2.1% |
Nervous system | 23 | 2.1% |
Neuropsychology | 23 | 2.1% |
3D printing | 22 | 2.0% |
Battlespace | 22 | 2.0% |
Best practice | 22 | 2.0% |
Cognitive neuroscience | 22 | 2.0% |
Cold War | 22 | 2.0% |
Economic growth | 22 | 2.0% |
Expert system | 22 | 2.0% |
Government | 22 | 2.0% |
Rationality | 22 | 2.0% |
Safety | 22 | 2.0% |
Social science | 22 | 2.0% |
Submarine | 22 | 2.0% |
Translation | 22 | 2.0% |
Uncertainty | 22 | 2.0% |
General Data Protection Regulation | 21 | 1.9% |
Mass media | 21 | 1.9% |
Physics | 21 | 1.9% |
Training, validation, and test sets | 21 | 1.9% |
Venture capital | 21 | 1.9% |
Application software | 20 | 1.8% |
Collaboration | 20 | 1.8% |
Linguistics | 20 | 1.8% |
Military tactics | 20 | 1.8% |
Risk management | 20 | 1.8% |
Telecommunication | 20 | 1.8% |
Terrorism | 20 | 1.8% |
Behavioural sciences | 19 | 1.7% |
Deepfake | 19 | 1.7% |
Laboratory | 19 | 1.7% |
Market (economics) | 19 | 1.7% |
Procurement | 19 | 1.7% |
Quantum computing | 19 | 1.7% |
Vulnerability (computing) | 19 | 1.7% |
5G | 18 | 1.6% |
Educational technology | 18 | 1.6% |
Function (mathematics) | 18 | 1.6% |
Globalization | 18 | 1.6% |
Human–computer interaction | 18 | 1.6% |
Human–robot interaction | 18 | 1.6% |
Intellectual property | 18 | 1.6% |
Interdisciplinarity | 18 | 1.6% |
Mental processes | 18 | 1.6% |
Nanotechnology | 18 | 1.6% |
Natural environment | 18 | 1.6% |
Nuclear proliferation | 18 | 1.6% |
Semantics | 18 | 1.6% |
Startup company | 18 | 1.6% |
United States Secretary of Defense | 18 | 1.6% |
Virtual reality | 18 | 1.6% |
Complex system | 17 | 1.5% |
Convolutional neural network | 17 | 1.5% |
Democracy | 17 | 1.5% |
Fighter aircraft | 17 | 1.5% |
International security | 17 | 1.5% |
Military simulation | 17 | 1.5% |
Narrative | 17 | 1.5% |
Navy | 17 | 1.5% |
Progress | 17 | 1.5% |
Public sphere | 17 | 1.5% |
Social institutions | 17 | 1.5% |
Space | 17 | 1.5% |
Theoretical philosophy | 17 | 1.5% |
User interface | 17 | 1.5% |
Arms industry | 16 | 1.4% |
Art | 16 | 1.4% |
Augmented reality | 16 | 1.4% |
Biomedical cybernetics | 16 | 1.4% |
Causality | 16 | 1.4% |
Chatbot | 16 | 1.4% |
Command and control | 16 | 1.4% |
Contract | 16 | 1.4% |
Dual-use technology | 16 | 1.4% |
Health | 16 | 1.4% |
Machine translation | 16 | 1.4% |
Quantum mechanics | 16 | 1.4% |
Supply chain | 16 | 1.4% |
Unmanned combat aerial vehicle | 16 | 1.4% |
World Wide Web | 16 | 1.4% |
Anti-satellite weapon | 15 | 1.3% |
Experience | 15 | 1.3% |
ImageNet | 15 | 1.3% |
Integrated circuit | 15 | 1.3% |
Metaphysics of mind | 15 | 1.3% |
Military technology | 15 | 1.3% |
Property | 15 | 1.3% |
Prosthesis | 15 | 1.3% |
Prototype | 15 | 1.3% |
Software development | 15 | 1.3% |
Anti-aircraft warfare | 14 | 1.3% |
Belief | 14 | 1.3% |
Explainable artificial intelligence | 14 | 1.3% |
History | 14 | 1.3% |
Nature | 14 | 1.3% |
Practical philosophy | 14 | 1.3% |
Reconnaissance | 14 | 1.3% |
Tank | 14 | 1.3% |
Truth | 14 | 1.3% |
Turing test | 14 | 1.3% |
Backpropagation | 13 | 1.2% |
Biology | 13 | 1.2% |
Biotechnology | 13 | 1.2% |
Competition (companies) | 13 | 1.2% |
Engineer | 13 | 1.2% |
Entrepreneurship | 13 | 1.2% |
Force | 13 | 1.2% |
Gender | 13 | 1.2% |
Global Positioning System | 13 | 1.2% |
Health care | 13 | 1.2% |
Human communication | 13 | 1.2% |
Information Age | 13 | 1.2% |
Information privacy | 13 | 1.2% |
Intuition | 13 | 1.2% |
Journalism | 13 | 1.2% |
Mathematical model | 13 | 1.2% |
Memory | 13 | 1.2% |
Metadata | 13 | 1.2% |
Pattern recognition | 13 | 1.2% |
Sociology | 13 | 1.2% |
Swarm robotics | 13 | 1.2% |
Transhumanism | 13 | 1.2% |
Transparency (behavior) | 13 | 1.2% |
Trust (social science) | 13 | 1.2% |
Unemployment | 13 | 1.2% |
University | 13 | 1.2% |
Utility | 13 | 1.2% |
Virtual assistant | 13 | 1.2% |
Watson (computer) | 13 | 1.2% |
Accountability | 12 | 1.1% |
Anti-submarine warfare | 12 | 1.1% |
Battle | 12 | 1.1% |
Cognitive psychology | 12 | 1.1% |
Disinformation | 12 | 1.1% |
Europe | 12 | 1.1% |
Free will | 12 | 1.1% |
Game theory | 12 | 1.1% |
Human rights | 12 | 1.1% |
Information science | 12 | 1.1% |
International humanitarian law | 12 | 1.1% |
Moore's law | 12 | 1.1% |
Naval mine | 12 | 1.1% |
Probability | 12 | 1.1% |
Question | 12 | 1.1% |
Sensor | 12 | 1.1% |
Strategic management | 12 | 1.1% |
Swarm behaviour | 12 | 1.1% |
Three Laws of Robotics | 12 | 1.1% |
Transport | 12 | 1.1% |
Unmanned underwater vehicle | 12 | 1.1% |
Utilitarianism | 12 | 1.1% |
Visualization (graphics) | 12 | 1.1% |
World War II | 12 | 1.1% |
Analogy | 11 | 1.0% |
Applied psychology | 11 | 1.0% |
Architecture | 11 | 1.0% |
Autonomous car | 11 | 1.0% |
Community | 11 | 1.0% |
Computational complexity theory | 11 | 1.0% |
Computer program | 11 | 1.0% |
Data science | 11 | 1.0% |
Deep Blue (chess computer) | 11 | 1.0% |
Eliezer Yudkowsky | 11 | 1.0% |
Heuristic | 11 | 1.0% |
Information and communications technology | 11 | 1.0% |
Knowledge representation and reasoning | 11 | 1.0% |
Lidar | 11 | 1.0% |
Machine ethics | 11 | 1.0% |
OODA loop | 11 | 1.0% |
Philosophical movements | 11 | 1.0% |
Planning | 11 | 1.0% |
Reinforcement | 11 | 1.0% |
Requirement | 11 | 1.0% |
Supervised learning | 11 | 1.0% |
Survey methodology | 11 | 1.0% |
AlphaZero | 10 | 0.9% |
Artificial intelligence industry in China | 10 | 0.9% |
Biological warfare | 10 | 0.9% |
Central processing unit | 10 | 0.9% |
Chief information officer | 10 | 0.9% |
Classified information | 10 | 0.9% |
Collective intelligence | 10 | 0.9% |
Connectionism | 10 | 0.9% |
Consequentialism | 10 | 0.9% |
Embodied cognition | 10 | 0.9% |
Emergency management | 10 | 0.9% |
Forecasting | 10 | 0.9% |
Fourth Industrial Revolution | 10 | 0.9% |
Futures studies | 10 | 0.9% |
Geopolitics | 10 | 0.9% |
Graphics processing unit | 10 | 0.9% |
Hypothesis | 10 | 0.9% |
Inference | 10 | 0.9% |
Intercontinental ballistic missile | 10 | 0.9% |
Justice | 10 | 0.9% |
Justification | 10 | 0.9% |
Missile defense | 10 | 0.9% |
Offset strategy | 10 | 0.9% |
Optical character recognition | 10 | 0.9% |
Phenomenology | 10 | 0.9% |
Qualitative research | 10 | 0.9% |
Radio | 10 | 0.9% |
Reward system | 10 | 0.9% |
Rights | 10 | 0.9% |
Smartphone | 10 | 0.9% |
Social norm | 10 | 0.9% |
Speech synthesis | 10 | 0.9% |
Stealth technology | 10 | 0.9% |
Systems engineering | 10 | 0.9% |
Teacher | 10 | 0.9% |
Usability | 10 | 0.9% |
mind and Brain | 10 | 0.9% |
Agent-based model | 9 | 0.8% |
Agile software development | 9 | 0.8% |
Arms control | 9 | 0.8% |
Authentication | 9 | 0.8% |
Brain–computer interface | 9 | 0.8% |
Cluster analysis | 9 | 0.8% |
Common Security and Defence Policy | 9 | 0.8% |
Computer performance | 9 | 0.8% |
Crime | 9 | 0.8% |
Determinism | 9 | 0.8% |
Disruptive innovation | 9 | 0.8% |
Effective altruism | 9 | 0.8% |
Empathy | 9 | 0.8% |
Existentialism | 9 | 0.8% |
Friendly artificial intelligence | 9 | 0.8% |
General Atomics MQ-9 Reaper | 9 | 0.8% |
Geospatial intelligence | 9 | 0.8% |
Graphical user interface | 9 | 0.8% |
Legal person | 9 | 0.8% |
Maintenance (technical) | 9 | 0.8% |
Mobile phone | 9 | 0.8% |
Modeling and simulation | 9 | 0.8% |
Navigation | 9 | 0.8% |
Quantitative research | 9 | 0.8% |
Ray Kurzweil | 9 | 0.8% |
Resource | 9 | 0.8% |
Rocket | 9 | 0.8% |
Semiotics | 9 | 0.8% |
Sense | 9 | 0.8% |
Signals intelligence | 9 | 0.8% |
Sonar | 9 | 0.8% |
Strategic planning | 9 | 0.8% |
Supercomputer | 9 | 0.8% |
Technological convergence | 9 | 0.8% |
Top-down and bottom-up design | 9 | 0.8% |
Vehicular automation | 9 | 0.8% |
Verification and validation | 9 | 0.8% |
3D computer graphics | 8 | 0.7% |
AGM-158C LRASM | 8 | 0.7% |
Awareness | 8 | 0.7% |
Cryptography | 8 | 0.7% |
Curriculum | 8 | 0.7% |
Data mining | 8 | 0.7% |
Decision theory | 8 | 0.7% |
Electronics | 8 | 0.7% |
Elon Musk | 8 | 0.7% |
Explanation | 8 | 0.7% |
Human factors and ergonomics | 8 | 0.7% |
Hybrid warfare | 8 | 0.7% |
Information system | 8 | 0.7% |
International law | 8 | 0.7% |
Labour economics | 8 | 0.7% |
Life | 8 | 0.7% |
Maneuver warfare | 8 | 0.7% |
Meta-ethics | 8 | 0.7% |
Mobile app | 8 | 0.7% |
Network-centric warfare | 8 | 0.7% |
Observation | 8 | 0.7% |
Ontology | 8 | 0.7% |
Ontology (information science) | 8 | 0.7% |
Parsing | 8 | 0.7% |
Personal data | 8 | 0.7% |
Predictive analytics | 8 | 0.7% |
Recommender system | 8 | 0.7% |
Responsibility | 8 | 0.7% |
Science fiction | 8 | 0.7% |
Secretary | 8 | 0.7% |
Self | 8 | 0.7% |
Ship | 8 | 0.7% |
State (polity) | 8 | 0.7% |
Synthetic biology | 8 | 0.7% |
Word | 8 | 0.7% |
Advertising | 7 | 0.6% |
Argument | 7 | 0.6% |
Artificial neuron | 7 | 0.6% |
Attitude (psychology) | 7 | 0.6% |
Autonomous underwater vehicle | 7 | 0.6% |
Big Tech | 7 | 0.6% |
Bioethics | 7 | 0.6% |
Business model | 7 | 0.6% |
Computer hardware | 7 | 0.6% |
Computer simulation | 7 | 0.6% |
Control theory | 7 | 0.6% |
Definition | 7 | 0.6% |
Digitization | 7 | 0.6% |
Fiction | 7 | 0.6% |
Genetics | 7 | 0.6% |
God | 7 | 0.6% |
Human extinction | 7 | 0.6% |
Human resources | 7 | 0.6% |
Humanitarian aid | 7 | 0.6% |
Incentive | 7 | 0.6% |
Industrial robot | 7 | 0.6% |
Industry | 7 | 0.6% |
Information security | 7 | 0.6% |
Information warfare | 7 | 0.6% |
Infrared | 7 | 0.6% |
Input/output | 7 | 0.6% |
Inquiry | 7 | 0.6% |
Institution | 7 | 0.6% |
Investment | 7 | 0.6% |
Isaac Asimov | 7 | 0.6% |
License | 7 | 0.6% |
Light | 7 | 0.6% |
Lockheed Martin F-22 Raptor | 7 | 0.6% |
Malware | 7 | 0.6% |
Modernization theory | 7 | 0.6% |
Multi-agent system | 7 | 0.6% |
Nuclear warfare | 7 | 0.6% |
Officer (armed forces) | 7 | 0.6% |
Open-source intelligence | 7 | 0.6% |
Optimism | 7 | 0.6% |
Outsourcing | 7 | 0.6% |
Programming language | 7 | 0.6% |
Religion | 7 | 0.6% |
Semi-supervised learning | 7 | 0.6% |
Sensitivity analysis | 7 | 0.6% |
Sentiment analysis | 7 | 0.6% |
Software testing | 7 | 0.6% |
Soul | 7 | 0.6% |
Standardization | 7 | 0.6% |
Treaty | 7 | 0.6% |
3D modeling | 6 | 0.5% |
Accuracy and precision | 6 | 0.5% |
Algorithmic bias | 6 | 0.5% |
Altruism | 6 | 0.5% |
Ammunition | 6 | 0.5% |
Audit | 6 | 0.5% |
Business process | 6 | 0.5% |
Closed-circuit television | 6 | 0.5% |
Competence (human resources) | 6 | 0.5% |
Computational learning theory | 6 | 0.5% |
Copyright | 6 | 0.5% |
Copyright infringement | 6 | 0.5% |
Corps | 6 | 0.5% |
Cybercrime | 6 | 0.5% |
Decision | 6 | 0.5% |
Decision support system | 6 | 0.5% |
Dependent and independent variables | 6 | 0.5% |
Early modern human | 6 | 0.5% |
Ecology | 6 | 0.5% |
Economic inequality | 6 | 0.5% |
Electromagnetic radiation | 6 | 0.5% |
English language | 6 | 0.5% |
Espionage | 6 | 0.5% |
Existence | 6 | 0.5% |
Existential risk | 6 | 0.5% |
Formal verification | 6 | 0.5% |
GPT-3 | 6 | 0.5% |
General Atomics MQ-1 Predator | 6 | 0.5% |
Happiness | 6 | 0.5% |
Haptic technology | 6 | 0.5% |
Human resource management | 6 | 0.5% |
Identity (social science) | 6 | 0.5% |
Immersion (virtual reality) | 6 | 0.5% |
Insurance | 6 | 0.5% |
Intention | 6 | 0.5% |
International Traffic in Arms Regulations | 6 | 0.5% |
International relations | 6 | 0.5% |
Internet bot | 6 | 0.5% |
Invention | 6 | 0.5% |
Knowledge management | 6 | 0.5% |
Laser | 6 | 0.5% |
Law of war | 6 | 0.5% |
Liberty | 6 | 0.5% |
Lockheed Martin F-35 Lightning II | 6 | 0.5% |
Low Earth orbit | 6 | 0.5% |
Military intelligence | 6 | 0.5% |
Mind uploading | 6 | 0.5% |
Nation | 6 | 0.5% |
Normative ethics | 6 | 0.5% |
Paradigm | 6 | 0.5% |
Precision-guided munition | 6 | 0.5% |
Proactive cyber defence | 6 | 0.5% |
Productivity | 6 | 0.5% |
Regulatory compliance | 6 | 0.5% |
Sea | 6 | 0.5% |
Self-organization | 6 | 0.5% |
Sentience | 6 | 0.5% |
Siri | 6 | 0.5% |
Space debris | 6 | 0.5% |
Stuart J. Russell | 6 | 0.5% |
Surgery | 6 | 0.5% |
Sustainable Development Goals | 6 | 0.5% |
Tax | 6 | 0.5% |
Technology readiness level | 6 | 0.5% |
Text mining | 6 | 0.5% |
User-generated content | 6 | 0.5% |
Vehicle | 6 | 0.5% |
Violence | 6 | 0.5% |
Visual perception | 6 | 0.5% |
Warfare | 6 | 0.5% |
Wearable technology | 6 | 0.5% |
Workload | 6 | 0.5% |
Abstraction | 5 | 0.4% |
Accessibility | 5 | 0.4% |
Adaptation | 5 | 0.4% |
Adoption | 5 | 0.4% |
Aerial warfare | 5 | 0.4% |
Amphibious warfare | 5 | 0.4% |
Android (operating system) | 5 | 0.4% |
Android (robot) | 5 | 0.4% |
Avatar (computing) | 5 | 0.4% |
Ballistic missile | 5 | 0.4% |
Bayesian network | 5 | 0.4% |
Biodiversity | 5 | 0.4% |
Biometrics | 5 | 0.4% |
Blockchain | 5 | 0.4% |
Case study | 5 | 0.4% |
Chemical warfare | 5 | 0.4% |
Chess | 5 | 0.4% |
Citizen science | 5 | 0.4% |
City | 5 | 0.4% |
Climate change | 5 | 0.4% |
Cognitive bias | 5 | 0.4% |
Computer engineering | 5 | 0.4% |
Computing Machinery and Intelligence | 5 | 0.4% |
Construction | 5 | 0.4% |
Constructivism (philosophy of education) | 5 | 0.4% |
Cooperation | 5 | 0.4% |
Counter-insurgency | 5 | 0.4% |
Crowdsourcing | 5 | 0.4% |
Cyborg | 5 | 0.4% |
Darrell M. West | 5 | 0.4% |
Defense Science Board | 5 | 0.4% |
Digital watermarking | 5 | 0.4% |
Dignity | 5 | 0.4% |
Earth | 5 | 0.4% |
Educational assessment | 5 | 0.4% |
Electromagnetic spectrum | 5 | 0.4% |
Electronic countermeasure | 5 | 0.4% |
Encryption | 5 | 0.4% |
Energy | 5 | 0.4% |
Evidence | 5 | 0.4% |
Expected utility hypothesis | 5 | 0.4% |
Faith | 5 | 0.4% |
Fei-Fei Li | 5 | 0.4% |
Finance | 5 | 0.4% |
Foreign direct investment | 5 | 0.4% |
Generative adversarial network | 5 | 0.4% |
Geoffrey Hinton | 5 | 0.4% |
Geographic information system | 5 | 0.4% |
Gulf War | 5 | 0.4% |
Hedonism | 5 | 0.4% |
Human capital | 5 | 0.4% |
Humanities | 5 | 0.4% |
Hypersonic flight | 5 | 0.4% |
Improvised explosive device | 5 | 0.4% |
Inductive reasoning | 5 | 0.4% |
Industrial Revolution | 5 | 0.4% |
Information retrieval | 5 | 0.4% |
Instrumental convergence | 5 | 0.4% |
Internet of Military Things | 5 | 0.4% |
Joint Capabilities Integration and Development System | 5 | 0.4% |
Joint venture | 5 | 0.4% |
Literature | 5 | 0.4% |
Littoral combat ship | 5 | 0.4% |
Loitering munition | 5 | 0.4% |
Love | 5 | 0.4% |
Marvin Minsky | 5 | 0.4% |
Mathematical logic | 5 | 0.4% |
Medical imaging | 5 | 0.4% |
Mentorship | 5 | 0.4% |
Metaphilosophy | 5 | 0.4% |
Metaphor | 5 | 0.4% |
Military logistics | 5 | 0.4% |
Military-civil fusion | 5 | 0.4% |
Misinformation | 5 | 0.4% |
Moon | 5 | 0.4% |
Moral reasoning | 5 | 0.4% |
Multimodal interaction | 5 | 0.4% |
Multinational corporation | 5 | 0.4% |
Music | 5 | 0.4% |
Natural selection | 5 | 0.4% |
Non-governmental organization | 5 | 0.4% |
Northrop Grumman RQ-4 Global Hawk | 5 | 0.4% |
Open-source software | 5 | 0.4% |
OpenAI Five | 5 | 0.4% |
Opinion poll | 5 | 0.4% |
Overfitting | 5 | 0.4% |
Partnership | 5 | 0.4% |
Patent | 5 | 0.4% |
Perceptron | 5 | 0.4% |
Performance indicator | 5 | 0.4% |
Personalization | 5 | 0.4% |
Personhood | 5 | 0.4% |
Poverty | 5 | 0.4% |
Presidency of Donald Trump | 5 | 0.4% |
Product lifecycle | 5 | 0.4% |
Psychological resilience | 5 | 0.4% |
Public–private partnership | 5 | 0.4% |
Qualia | 5 | 0.4% |
R.U.R. | 5 | 0.4% |
Race (human categorization) | 5 | 0.4% |
Railgun | 5 | 0.4% |
Real-time computing | 5 | 0.4% |
Regression analysis | 5 | 0.4% |
Remote sensing | 5 | 0.4% |
Renminbi | 5 | 0.4% |
Revolution in Military Affairs | 5 | 0.4% |
Risk assessment | 5 | 0.4% |
Robot ethics | 5 | 0.4% |
Scalability | 5 | 0.4% |
Small and medium-sized enterprises | 5 | 0.4% |
Smart city | 5 | 0.4% |
Social network | 5 | 0.4% |
Sophia (robot) | 5 | 0.4% |
Spirituality | 5 | 0.4% |
Storytelling | 5 | 0.4% |
Sukhoi Su-57 | 5 | 0.4% |
Sustainable development | 5 | 0.4% |
Taxonomy (biology) | 5 | 0.4% |
The Singularity Is Near | 5 | 0.4% |
Thought experiments | 5 | 0.4% |
Tradition | 5 | 0.4% |
Trust (emotion) | 5 | 0.4% |
Unconscious mind | 5 | 0.4% |
Universe | 5 | 0.4% |
Unsupervised learning | 5 | 0.4% |
Validity (statistics) | 5 | 0.4% |
Video | 5 | 0.4% |
Xi Jinping | 5 | 0.4% |
AI winter | 4 | 0.4% |
Adolescence | 4 | 0.4% |
Aegis Combat System | 4 | 0.4% |
Affect (psychology) | 4 | 0.4% |
Africa | 4 | 0.4% |
Agnosticism | 4 | 0.4% |
Agriculture | 4 | 0.4% |
Aircraft carrier | 4 | 0.4% |
Alan Turing | 4 | 0.4% |
Andrew Ng | 4 | 0.4% |
Anthropomorphism | 4 | 0.4% |
Anti-realism | 4 | 0.4% |
Atheism | 4 | 0.4% |
Attachment theory | 4 | 0.4% |
Autism | 4 | 0.4% |
Automated decision-making | 4 | 0.4% |
Belt and Road Initiative | 4 | 0.4% |
Biodefense | 4 | 0.4% |
Blog | 4 | 0.4% |
Boost-glide | 4 | 0.4% |
Census | 4 | 0.4% |
Chemical weapon | 4 | 0.4% |
China–United States relations | 4 | 0.4% |
Citizenship | 4 | 0.4% |
Close air support | 4 | 0.4% |
Commercial off-the-shelf | 4 | 0.4% |
Common sense | 4 | 0.4% |
Commonsense reasoning | 4 | 0.4% |
Computational linguistics | 4 | 0.4% |
Computer data storage | 4 | 0.4% |
Computer file | 4 | 0.4% |
Conference on Neural Information Processing Systems | 4 | 0.4% |
Copernicus Programme | 4 | 0.4% |
Counterintelligence | 4 | 0.4% |
Cyber-physical system | 4 | 0.4% |
Daniel Kahneman | 4 | 0.4% |
Decentralization | 4 | 0.4% |
Deontological ethics | 4 | 0.4% |
Digital media | 4 | 0.4% |
Diplomacy | 4 | 0.4% |
Disability | 4 | 0.4% |
Distributed computing | 4 | 0.4% |
ELIZA | 4 | 0.4% |
Electroencephalography | 4 | 0.4% |
End user | 4 | 0.4% |
Eric Horvitz | 4 | 0.4% |
Euro | 4 | 0.4% |
Evolutionary psychology | 4 | 0.4% |
Existence of God | 4 | 0.4% |
Federal Acquisition Regulation | 4 | 0.4% |
Feedback | 4 | 0.4% |
Feeling | 4 | 0.4% |
Fellow | 4 | 0.4% |
Galileo (satellite navigation) | 4 | 0.4% |
Genetic algorithm | 4 | 0.4% |
Genetic engineering | 4 | 0.4% |
Google Translate | 4 | 0.4% |
Grammar | 4 | 0.4% |
Great power | 4 | 0.4% |
Homo sapiens | 4 | 0.4% |
Human enhancement | 4 | 0.4% |
Immanuel Kant | 4 | 0.4% |
Immortality | 4 | 0.4% |
Industrial espionage | 4 | 0.4% |
Information theory | 4 | 0.4% |
Insurgency | 4 | 0.4% |
Internet forum | 4 | 0.4% |
Intersubjectivity | 4 | 0.4% |
Inventory | 4 | 0.4% |
Investor | 4 | 0.4% |
Joint Strike Fighter program | 4 | 0.4% |
Joint Tactical Radio System | 4 | 0.4% |
Legal liability | 4 | 0.4% |
Life-cycle assessment | 4 | 0.4% |
Literacy | 4 | 0.4% |
Loan | 4 | 0.4% |
Loss function | 4 | 0.4% |
MRAP | 4 | 0.4% |
Manufacturing | 4 | 0.4% |
Markov decision process | 4 | 0.4% |
Mass surveillance | 4 | 0.4% |
Mathematical proof | 4 | 0.4% |
Matrix (mathematics) | 4 | 0.4% |
Methodology | 4 | 0.4% |
Military budget of the United States | 4 | 0.4% |
Military doctrine | 4 | 0.4% |
Military–industrial complex | 4 | 0.4% |
Millennials | 4 | 0.4% |
Modularity | 4 | 0.4% |
Molecule | 4 | 0.4% |
Multi-objective optimization | 4 | 0.4% |
Multilateralism | 4 | 0.4% |
Multilingualism | 4 | 0.4% |
Mysticism | 4 | 0.4% |
Myth | 4 | 0.4% |
Nanoelectronics | 4 | 0.4% |
Nationalism | 4 | 0.4% |
Neuron | 4 | 0.4% |
No free lunch in search and optimization | 4 | 0.4% |
Non-lethal weapon | 4 | 0.4% |
Nuclear power | 4 | 0.4% |
Open data | 4 | 0.4% |
Operating system | 4 | 0.4% |
Organized crime | 4 | 0.4% |
Parallel computing | 4 | 0.4% |
Parameter | 4 | 0.4% |
Patch (computing) | 4 | 0.4% |
Peacekeeping | 4 | 0.4% |
Personal computer | 4 | 0.4% |
Personally identifiable information | 4 | 0.4% |
Pornography | 4 | 0.4% |
Prayer | 4 | 0.4% |
Pre-emptive nuclear strike | 4 | 0.4% |
Programmer | 4 | 0.4% |
Public opinion | 4 | 0.4% |
Public policy | 4 | 0.4% |
Randomness | 4 | 0.4% |
Recruitment | 4 | 0.4% |
Renewable energy | 4 | 0.4% |
Reorganization plan of United States Army | 4 | 0.4% |
Right to explanation | 4 | 0.4% |
Ritual | 4 | 0.4% |
Sampling (statistics) | 4 | 0.4% |
Satellite navigation | 4 | 0.4% |
Scientist | 4 | 0.4% |
Scramjet | 4 | 0.4% |
Search and rescue | 4 | 0.4% |
Security hacker | 4 | 0.4% |
Semantic Web | 4 | 0.4% |
Signal | 4 | 0.4% |
Silicon Valley | 4 | 0.4% |
Sound | 4 | 0.4% |
Sovereignty | 4 | 0.4% |
Spaceflight | 4 | 0.4% |
Specification (technical standard) | 4 | 0.4% |
Speech | 4 | 0.4% |
Stuxnet | 4 | 0.4% |
Suffering | 4 | 0.4% |
Survivability | 4 | 0.4% |
Swarm intelligence | 4 | 0.4% |
Tablet computer | 4 | 0.4% |
Technical standard | 4 | 0.4% |
Technology roadmap | 4 | 0.4% |
Telepresence | 4 | 0.4% |
Touchscreen | 4 | 0.4% |
Trade | 4 | 0.4% |
Traffic | 4 | 0.4% |
Under Secretary of Defense for Acquisition and Sustainment | 4 | 0.4% |
Under Secretary of Defense for Research and Engineering | 4 | 0.4% |
Unstructured data | 4 | 0.4% |
Video game | 4 | 0.4% |
Vietnam War | 4 | 0.4% |
Virtual world | 4 | 0.4% |
Virtue ethics | 4 | 0.4% |
Vladimir Putin | 4 | 0.4% |
Vocabulary | 4 | 0.4% |
Vocational education | 4 | 0.4% |
Wargaming | 4 | 0.4% |
Wireless | 4 | 0.4% |
A Secular Age | 3 | 0.3% |
API | 3 | 0.3% |
Abstract (summary) | 3 | 0.3% |
Academic publishing | 3 | 0.3% |
Action (philosophy) | 3 | 0.3% |
Active electronically scanned array | 3 | 0.3% |
Aerospace | 3 | 0.3% |
Aesthetics | 3 | 0.3% |
Age of Enlightenment | 3 | 0.3% |
Aggression | 3 | 0.3% |
Air-to-air missile | 3 | 0.3% |
Aircraft | 3 | 0.3% |
Alignment (role-playing games) | 3 | 0.3% |
AlphaGo Zero | 3 | 0.3% |
AlphaStar (software) | 3 | 0.3% |
Amazon Alexa | 3 | 0.3% |
Ambiguity | 3 | 0.3% |
Annexation of Crimea by the Russian Federation | 3 | 0.3% |
Anthropology | 3 | 0.3% |
Anti-ballistic missile | 3 | 0.3% |
Anti-tank warfare | 3 | 0.3% |
Application programming interface | 3 | 0.3% |
Applications of artificial intelligence | 3 | 0.3% |
Armoured warfare | 3 | 0.3% |
Army | 3 | 0.3% |
Atmospheric satellite | 3 | 0.3% |
Authoritarianism | 3 | 0.3% |
Automaton | 3 | 0.3% |
Aviation | 3 | 0.3% |
Battlefield Airborne Communications Node | 3 | 0.3% |
Battleship | 3 | 0.3% |
Behaviorism | 3 | 0.3% |
Biomimetics | 3 | 0.3% |
Blitzkrieg | 3 | 0.3% |
Brain implant | 3 | 0.3% |
Brand | 3 | 0.3% |
Brigade | 3 | 0.3% |
Brigade combat team | 3 | 0.3% |
Capitalism | 3 | 0.3% |
Cas9 | 3 | 0.3% |
Categorization | 3 | 0.3% |
Chemistry | 3 | 0.3% |
Chinese economic reform | 3 | 0.3% |
Chinese philosophy | 3 | 0.3% |
Chinese room | 3 | 0.3% |
Christianity | 3 | 0.3% |
Civilian | 3 | 0.3% |
Climate change mitigation | 3 | 0.3% |
Coat of arms | 3 | 0.3% |
Compact Muon Solenoid | 3 | 0.3% |
Compassion | 3 | 0.3% |
Computational intelligence | 3 | 0.3% |
Computer graphics | 3 | 0.3% |
Computer keyboard | 3 | 0.3% |
Computer-aided design | 3 | 0.3% |
Consent | 3 | 0.3% |
Consumerism | 3 | 0.3% |
Content ID (system) | 3 | 0.3% |
Contextualism | 3 | 0.3% |
Contractual term | 3 | 0.3% |
Conversation | 3 | 0.3% |
Cooperative | 3 | 0.3% |
Corporation | 3 | 0.3% |
Correlation and dependence | 3 | 0.3% |
Counter-IED efforts | 3 | 0.3% |
Counter-terrorism | 3 | 0.3% |
Credit history | 3 | 0.3% |
Critical thinking | 3 | 0.3% |
Cruise missile | 3 | 0.3% |
Data fusion | 3 | 0.3% |
Data model | 3 | 0.3% |
Data visualization | 3 | 0.3% |
Death | 3 | 0.3% |
Deng Xiaoping | 3 | 0.3% |
Digital Single Market | 3 | 0.3% |
Digital cloning | 3 | 0.3% |
Digital data | 3 | 0.3% |
Digital transformation | 3 | 0.3% |
Doctor of Philosophy | 3 | 0.3% |
Economic development | 3 | 0.3% |
Effects of climate change | 3 | 0.3% |
Effects-based operations | 3 | 0.3% |
Electromagnetic pulse | 3 | 0.3% |
Embedded system | 3 | 0.3% |
Employee retention | 3 | 0.3% |
Engine | 3 | 0.3% |
Equation | 3 | 0.3% |
Essay | 3 | 0.3% |
Ethics of science and technology | 3 | 0.3% |
European Convention on Human Rights | 3 | 0.3% |
Explainable Artificial Intelligence | 3 | 0.3% |
Export | 3 | 0.3% |
Failed state | 3 | 0.3% |
Fake news | 3 | 0.3% |
Fear | 3 | 0.3% |
Feedforward neural network | 3 | 0.3% |
Flight | 3 | 0.3% |
Food | 3 | 0.3% |
Form factor (mobile phones) | 3 | 0.3% |
Formative assessment | 3 | 0.3% |
Frankenstein | 3 | 0.3% |
Future Vertical Lift | 3 | 0.3% |
Game | 3 | 0.3% |
Gene | 3 | 0.3% |
Genome | 3 | 0.3% |
Genomics | 3 | 0.3% |
Geography | 3 | 0.3% |
Geosynchronous orbit | 3 | 0.3% |
Go (game) | 3 | 0.3% |
Gradient descent | 3 | 0.3% |
H-1B visa | 3 | 0.3% |
HTML | 3 | 0.3% |
Habit | 3 | 0.3% |
Habituation | 3 | 0.3% |
Hazards | 3 | 0.3% |
Helicopter | 3 | 0.3% |
Heuristic (computer science) | 3 | 0.3% |
Homo | 3 | 0.3% |
Human Compatible | 3 | 0.3% |
Human intelligence (intelligence gathering) | 3 | 0.3% |
Icon (computing) | 3 | 0.3% |
Ideology | 3 | 0.3% |
Image segmentation | 3 | 0.3% |
Implicate and explicate order | 3 | 0.3% |
Inertial navigation system | 3 | 0.3% |
Insight | 3 | 0.3% |
Integral | 3 | 0.3% |
Interactivity | 3 | 0.3% |
Irreligion | 3 | 0.3% |
John Bargh | 3 | 0.3% |
John Rawls | 3 | 0.3% |
Joshua Greene (psychologist) | 3 | 0.3% |
Knowledge economy | 3 | 0.3% |
Language mechanics | 3 | 0.3% |
Large Hadron Collider | 3 | 0.3% |
Lawyer | 3 | 0.3% |
Learning theory (education) | 3 | 0.3% |
Leviathan (Hobbes book) | 3 | 0.3% |
Linear regression | 3 | 0.3% |
Logic Theorist | 3 | 0.3% |
Long short-term memory | 3 | 0.3% |
Main battle tank | 3 | 0.3% |
Massive open online course | 3 | 0.3% |
Materials science | 3 | 0.3% |
Matter | 3 | 0.3% |
Mechanics | 3 | 0.3% |
Medical diagnosis | 3 | 0.3% |
Meditation | 3 | 0.3% |
Member state of the European Union | 3 | 0.3% |
Mental model | 3 | 0.3% |
Microsoft Windows | 3 | 0.3% |
Milgram experiment | 3 | 0.3% |
Mindfulness | 3 | 0.3% |
Mind–body dualism | 3 | 0.3% |
Mobile device | 3 | 0.3% |
Moral psychology | 3 | 0.3% |
Multimedia | 3 | 0.3% |
Multiple choice | 3 | 0.3% |
Multiverse | 3 | 0.3% |
Nanorobotics | 3 | 0.3% |
National Security Strategy (United States) | 3 | 0.3% |
New media | 3 | 0.3% |
Night vision | 3 | 0.3% |
Non-cognitivism | 3 | 0.3% |
Nonlinear system | 3 | 0.3% |
Northrop Grumman MQ-4C Triton | 3 | 0.3% |
Northrop Grumman MQ-8 Fire Scout | 3 | 0.3% |
Noun | 3 | 0.3% |
Number | 3 | 0.3% |
Objectivity (philosophy) | 3 | 0.3% |
Occupational safety and health | 3 | 0.3% |
Online and offline | 3 | 0.3% |
Online community | 3 | 0.3% |
Open innovation | 3 | 0.3% |
Operational level of war | 3 | 0.3% |
Organizational culture | 3 | 0.3% |
Organizational learning | 3 | 0.3% |
3 | 0.3% | |
PM WIN-T | 3 | 0.3% |
Pain | 3 | 0.3% |
Peace | 3 | 0.3% |
Pedagogy | 3 | 0.3% |
Peer-to-peer | 3 | 0.3% |
Philosophical methodology | 3 | 0.3% |
Piaget's theory of cognitive development | 3 | 0.3% |
Postediting | 3 | 0.3% |
Postgraduate education | 3 | 0.3% |
Powered exoskeleton | 3 | 0.3% |
Pragmatics | 3 | 0.3% |
Precision and recall | 3 | 0.3% |
Predictive maintenance | 3 | 0.3% |
Product liability | 3 | 0.3% |
Project management | 3 | 0.3% |
Projectile | 3 | 0.3% |
Protein | 3 | 0.3% |
Psychological warfare | 3 | 0.3% |
Public health | 3 | 0.3% |
Q-learning | 3 | 0.3% |
Quantum technology | 3 | 0.3% |
Reading | 3 | 0.3% |
Reasoning | 3 | 0.3% |
Recurrent neural network | 3 | 0.3% |
Reflexivity (social theory) | 3 | 0.3% |
Regulation | 3 | 0.3% |
Religious experience | 3 | 0.3% |
Revenge porn | 3 | 0.3% |
Rhetoric | 3 | 0.3% |
Right to privacy | 3 | 0.3% |
Robust statistics | 3 | 0.3% |
Scenario planning | 3 | 0.3% |
Science and Technology Options Assessment | 3 | 0.3% |
Sea Hunter | 3 | 0.3% |
Secularization | 3 | 0.3% |
Self-awareness | 3 | 0.3% |
Sensitivity and specificity | 3 | 0.3% |
Server (computing) | 3 | 0.3% |
Simultaneous localization and mapping | 3 | 0.3% |
Skynet (Terminator) | 3 | 0.3% |
Small satellite | 3 | 0.3% |
Social robot | 3 | 0.3% |
Sociology of religion | 3 | 0.3% |
Software bug | 3 | 0.3% |
Somatosensory system | 3 | 0.3% |
Source code | 3 | 0.3% |
Space rendezvous | 3 | 0.3% |
Spacecraft propulsion | 3 | 0.3% |
Split-brain | 3 | 0.3% |
Stereoscopy | 3 | 0.3% |
Steven Pinker | 3 | 0.3% |
Stochastic | 3 | 0.3% |
Strategic communication | 3 | 0.3% |
Streaming media | 3 | 0.3% |
Subroutine | 3 | 0.3% |
Subtitles | 3 | 0.3% |
Superintelligence: Paths, Dangers, Strategies | 3 | 0.3% |
Support vector machine | 3 | 0.3% |
Surface-to-air missile | 3 | 0.3% |
Susan Schneider | 3 | 0.3% |
Syntax | 3 | 0.3% |
Synthetic media | 3 | 0.3% |
T-14 Armata | 3 | 0.3% |
Team | 3 | 0.3% |
Technology transfer | 3 | 0.3% |
Telerobotics | 3 | 0.3% |
Television | 3 | 0.3% |
TensorFlow | 3 | 0.3% |
Test (assessment) | 3 | 0.3% |
Theory of mind | 3 | 0.3% |
Time complexity | 3 | 0.3% |
Toby Walsh | 3 | 0.3% |
Trade-off | 3 | 0.3% |
Training, test, and validation sets | 3 | 0.3% |
Treaty on the Non-Proliferation of Nuclear Weapons | 3 | 0.3% |
Truck driver | 3 | 0.3% |
US Airways Flight 1549 | 3 | 0.3% |
Ultraviolet | 3 | 0.3% |
Uncanny valley | 3 | 0.3% |
Unmanned surface vehicle | 3 | 0.3% |
Videotelephony | 3 | 0.3% |
Wave | 3 | 0.3% |
WaveNet | 3 | 0.3% |
Wearable computer | 3 | 0.3% |
Weather forecasting | 3 | 0.3% |
Web Ontology Language | 3 | 0.3% |
Website | 3 | 0.3% |
Welfare state | 3 | 0.3% |
Well-being | 3 | 0.3% |
Wicked problem | 3 | 0.3% |
Workforce development | 3 | 0.3% |
World | 3 | 0.3% |
World War I | 3 | 0.3% |
Yoga | 3 | 0.3% |
2010 Flash Crash | 2 | 0.2% |
AIXI | 2 | 0.2% |
Abductive reasoning | 2 | 0.2% |
Academic degree | 2 | 0.2% |
Accelerating change | 2 | 0.2% |
Activity theory | 2 | 0.2% |
Advanced persistent threat | 2 | 0.2% |
Adversarial machine learning | 2 | 0.2% |
Agent handling | 2 | 0.2% |
Air assault | 2 | 0.2% |
Airplane | 2 | 0.2% |
Alfred Tarski | 2 | 0.2% |
Algorithmic trading | 2 | 0.2% |
Allen Newell | 2 | 0.2% |
AlphaFold | 2 | 0.2% |
Alpha–beta pruning | 2 | 0.2% |
Ambient intelligence | 2 | 0.2% |
Amos Tversky | 2 | 0.2% |
Analytic philosophy | 2 | 0.2% |
Anger | 2 | 0.2% |
Animal locomotion | 2 | 0.2% |
Anti-surface warfare | 2 | 0.2% |
Apache Hadoop | 2 | 0.2% |
Applied philosophy | 2 | 0.2% |
Apprenticeship | 2 | 0.2% |
Archaeology | 2 | 0.2% |
Armoured fighting vehicle | 2 | 0.2% |
Artificial intelligence in government | 2 | 0.2% |
Artificial life | 2 | 0.2% |
Artificial stupidity | 2 | 0.2% |
Asia | 2 | 0.2% |
Assistive technology | 2 | 0.2% |
Asymmetric warfare | 2 | 0.2% |
Atmospheric entry | 2 | 0.2% |
Autoencoder | 2 | 0.2% |
Automated planning and scheduling | 2 | 0.2% |
Automatic identification system | 2 | 0.2% |
Avangard (hypersonic glide vehicle) | 2 | 0.2% |
Axiom | 2 | 0.2% |
Ballistic missile submarine | 2 | 0.2% |
Bell Boeing V-22 Osprey | 2 | 0.2% |
Bertrand Russell | 2 | 0.2% |
Big Five personality traits | 2 | 0.2% |
Binary classification | 2 | 0.2% |
Biological agent | 2 | 0.2% |
Black box | 2 | 0.2% |
Black swan theory | 2 | 0.2% |
BlackBerry | 2 | 0.2% |
Book | 2 | 0.2% |
Boolean satisfiability problem | 2 | 0.2% |
Botnet | 2 | 0.2% |
Bradley Fighting Vehicle | 2 | 0.2% |
Brexit | 2 | 0.2% |
Brimstone (missile) | 2 | 0.2% |
Brute-force search | 2 | 0.2% |
Bureaucracy | 2 | 0.2% |
CBRN defense | 2 | 0.2% |
COVID-19 pandemic | 2 | 0.2% |
CRISPR | 2 | 0.2% |
Cadet | 2 | 0.2% |
Capital (economics) | 2 | 0.2% |
Carl von Clausewitz | 2 | 0.2% |
Cascading Style Sheets | 2 | 0.2% |
Centrality | 2 | 0.2% |
Cerebral cortex | 2 | 0.2% |
Chaos theory | 2 | 0.2% |
Charles Lee Isbell Jr. | 2 | 0.2% |
Chernobyl disaster | 2 | 0.2% |
Chief of Naval Operations | 2 | 0.2% |
Child | 2 | 0.2% |
Citation | 2 | 0.2% |
Civil defense by country | 2 | 0.2% |
Closed captioning | 2 | 0.2% |
Cognitive development | 2 | 0.2% |
Cognitive linguistics | 2 | 0.2% |
Cognitive radio | 2 | 0.2% |
Cognitivism (ethics) | 2 | 0.2% |
Collaborative filtering | 2 | 0.2% |
Color | 2 | 0.2% |
Combined arms | 2 | 0.2% |
Communication protocol | 2 | 0.2% |
Competition (economics) | 2 | 0.2% |
Computational science | 2 | 0.2% |
Computer monitor | 2 | 0.2% |
Computers | 2 | 0.2% |
Concepts in the philosophy of mind | 2 | 0.2% |
Conceptual metaphor | 2 | 0.2% |
Confidence | 2 | 0.2% |
Confucianism | 2 | 0.2% |
Consensus decision-making | 2 | 0.2% |
Constitution | 2 | 0.2% |
Content-based image retrieval | 2 | 0.2% |
Content-control software | 2 | 0.2% |
Control flow | 2 | 0.2% |
Control system | 2 | 0.2% |
Cooperative education | 2 | 0.2% |
Corporate law | 2 | 0.2% |
Correlation | 2 | 0.2% |
Cortana | 2 | 0.2% |
Counterforce | 2 | 0.2% |
Country | 2 | 0.2% |
Courage | 2 | 0.2% |
Credit | 2 | 0.2% |
Crisis | 2 | 0.2% |
Cryptographic hash function | 2 | 0.2% |
Curiosity | 2 | 0.2% |
Cyber spying | 2 | 0.2% |
Cyberpunk | 2 | 0.2% |
Cycling | 2 | 0.2% |
DF-21 | 2 | 0.2% |
DNA | 2 | 0.2% |
Da Vinci Surgical System | 2 | 0.2% |
Damages | 2 | 0.2% |
Data compression | 2 | 0.2% |
Data sharing | 2 | 0.2% |
Debate | 2 | 0.2% |
Debugging | 2 | 0.2% |
Deception | 2 | 0.2% |
Deep reinforcement learning | 2 | 0.2% |
Delphi method | 2 | 0.2% |
Dementia | 2 | 0.2% |
Design of experiments | 2 | 0.2% |
Developmental psychology | 2 | 0.2% |
Dictionary | 2 | 0.2% |
Digital humanities | 2 | 0.2% |
Digital library | 2 | 0.2% |
Dimension | 2 | 0.2% |
Direct manipulation interface | 2 | 0.2% |
Director of National Intelligence | 2 | 0.2% |
Discourse | 2 | 0.2% |
Discrete time and continuous time | 2 | 0.2% |
Discrimination | 2 | 0.2% |
Division (military) | 2 | 0.2% |
Docking and berthing of spacecraft | 2 | 0.2% |
Dongfeng (missile) | 2 | 0.2% |
Dubbing (filmmaking) | 2 | 0.2% |
E-book | 2 | 0.2% |
E-government | 2 | 0.2% |
Economic equilibrium | 2 | 0.2% |
Electric battery | 2 | 0.2% |
Electromagnetic interference | 2 | 0.2% |
Electron | 2 | 0.2% |
Electronic Commerce Directive 2000 | 2 | 0.2% |
Emoji | 2 | 0.2% |
Emotion recognition | 2 | 0.2% |
Emotional intelligence | 2 | 0.2% |
Emotivism | 2 | 0.2% |
Empowerment | 2 | 0.2% |
Energy development | 2 | 0.2% |
Entropy (information theory) | 2 | 0.2% |
Episodic memory | 2 | 0.2% |
Error | 2 | 0.2% |
Evidence-based medicine | 2 | 0.2% |
Factor analysis | 2 | 0.2% |
Falsifiability | 2 | 0.2% |
Feature learning | 2 | 0.2% |
Film | 2 | 0.2% |
Filter bubble | 2 | 0.2% |
Formal methods | 2 | 0.2% |
Fort Polk | 2 | 0.2% |
France A. Córdova | 2 | 0.2% |
Frank Kendall III | 2 | 0.2% |
Frankenstein's monster | 2 | 0.2% |
Fuel | 2 | 0.2% |
Future Combat Systems | 2 | 0.2% |
Future problems | 2 | 0.2% |
Fuzzy logic | 2 | 0.2% |
G factor (psychometrics) | 2 | 0.2% |
Gene drive | 2 | 0.2% |
Geneva Protocol | 2 | 0.2% |
Geoff Mulgan | 2 | 0.2% |
George Lakoff | 2 | 0.2% |
Gestalt psychology | 2 | 0.2% |
Gesture | 2 | 0.2% |
Global governance | 2 | 0.2% |
Global issues | 2 | 0.2% |
Glossary of patent law terms | 2 | 0.2% |
Good and evil | 2 | 0.2% |
Google Cardboard | 2 | 0.2% |
Government procurement in the European Union | 2 | 0.2% |
Government spending | 2 | 0.2% |
Graduate Record Examinations | 2 | 0.2% |
Graduate school | 2 | 0.2% |
Great Firewall | 2 | 0.2% |
Greedy algorithm | 2 | 0.2% |
Greek mythology | 2 | 0.2% |
Gross domestic product | 2 | 0.2% |
Guerrilla warfare | 2 | 0.2% |
Gödel's incompleteness theorems | 2 | 0.2% |
Hard problem of consciousness | 2 | 0.2% |
Hate speech | 2 | 0.2% |
Hazard | 2 | 0.2% |
Head-mounted display | 2 | 0.2% |
Hedonistic Imperative | 2 | 0.2% |
Hero | 2 | 0.2% |
Heuristics in judgment and decision-making | 2 | 0.2% |
Hidden Markov model | 2 | 0.2% |
Hierarchy | 2 | 0.2% |
High Representative of the Union for Foreign Affairs and Security Policy | 2 | 0.2% |
High-frequency trading | 2 | 0.2% |
Homo economicus | 2 | 0.2% |
Human development | 2 | 0.2% |
Human services | 2 | 0.2% |
Human spaceflight | 2 | 0.2% |
Hypersonic speed | 2 | 0.2% |
IOS | 2 | 0.2% |
IPhone | 2 | 0.2% |
Idealism | 2 | 0.2% |
Image schema | 2 | 0.2% |
Imagination | 2 | 0.2% |
Implementation | 2 | 0.2% |
Inclusion (education) | 2 | 0.2% |
Individual | 2 | 0.2% |
Individualism | 2 | 0.2% |
Industrial applications of nanotechnology | 2 | 0.2% |
Infinity | 2 | 0.2% |
Information sensitivity | 2 | 0.2% |
Intellectual | 2 | 0.2% |
Intellectual works | 2 | 0.2% |
Intelligence amplification | 2 | 0.2% |
Intelligence cycle management | 2 | 0.2% |
Intelligence quotient | 2 | 0.2% |
Intelligent character recognition | 2 | 0.2% |
Intelligent tutoring system | 2 | 0.2% |
Intermediate-Range Nuclear Forces Treaty | 2 | 0.2% |
Internet censorship in China | 2 | 0.2% |
Internet traffic | 2 | 0.2% |
Interpretation (philosophy) | 2 | 0.2% |
Intimate relationship | 2 | 0.2% |
Invasion | 2 | 0.2% |
Iraq War | 2 | 0.2% |
JSON | 2 | 0.2% |
John McCarthy (computer scientist) | 2 | 0.2% |
Joseph Schumpeter | 2 | 0.2% |
K-nearest neighbors algorithm | 2 | 0.2% |
Karel Čapek | 2 | 0.2% |
Knowledge base | 2 | 0.2% |
Kurt Gödel | 2 | 0.2% |
Land mine | 2 | 0.2% |
Language acquisition | 2 | 0.2% |
Language model | 2 | 0.2% |
Lateralization of brain function | 2 | 0.2% |
Learning styles | 2 | 0.2% |
Lev Vygotsky | 2 | 0.2% |
Lexicon | 2 | 0.2% |
Librarian | 2 | 0.2% |
Library (computing) | 2 | 0.2% |
Limited liability company | 2 | 0.2% |
Lisa Porter | 2 | 0.2% |
Live, virtual, and constructive | 2 | 0.2% |
Lockheed C-130 Hercules | 2 | 0.2% |
Loneliness | 2 | 0.2% |
Machine vision | 2 | 0.2% |
Mark Zuckerberg | 2 | 0.2% |
Markov chain | 2 | 0.2% |
Markup language | 2 | 0.2% |
Mary Shelley | 2 | 0.2% |
Mass | 2 | 0.2% |
Measurement | 2 | 0.2% |
Measurement and signature intelligence | 2 | 0.2% |
Mechanical engineering | 2 | 0.2% |
Medicare (United States) | 2 | 0.2% |
Metacognition | 2 | 0.2% |
Metaheuristic | 2 | 0.2% |
Metonymy | 2 | 0.2% |
Military rank | 2 | 0.2% |
Missile guidance | 2 | 0.2% |
Mobile operating system | 2 | 0.2% |
Mobile technology | 2 | 0.2% |
Modernity | 2 | 0.2% |
Molecular biology | 2 | 0.2% |
Money | 2 | 0.2% |
Money laundering | 2 | 0.2% |
Monopoly | 2 | 0.2% |
Monte Carlo method | 2 | 0.2% |
Moon landing | 2 | 0.2% |
Moral realism | 2 | 0.2% |
Moral responsibility | 2 | 0.2% |
Motion planning | 2 | 0.2% |
Multi-core processor | 2 | 0.2% |
Multi-touch | 2 | 0.2% |
Multiculturalism | 2 | 0.2% |
Multistakeholder governance | 2 | 0.2% |
Mutual assured destruction | 2 | 0.2% |
N-gram | 2 | 0.2% |
NHIndustries NH90 | 2 | 0.2% |
NP (complexity) | 2 | 0.2% |
NP-completeness | 2 | 0.2% |
Nanowire | 2 | 0.2% |
Nash equilibrium | 2 | 0.2% |
National debt of the United States | 2 | 0.2% |
Natural and legal rights | 2 | 0.2% |
Natural resource | 2 | 0.2% |
Naturalism (philosophy) | 2 | 0.2% |
Nature versus nurture | 2 | 0.2% |
Negotiation | 2 | 0.2% |
Network topology | 2 | 0.2% |
Neural machine translation | 2 | 0.2% |
Neuromorphic engineering | 2 | 0.2% |
Neurotechnology | 2 | 0.2% |
New Look (policy) | 2 | 0.2% |
New product development | 2 | 0.2% |
Nonprofit organization | 2 | 0.2% |
Normative | 2 | 0.2% |
Northrop Grumman B-2 Spirit | 2 | 0.2% |
Northrop Grumman E-8 Joint STARS | 2 | 0.2% |
Notice and take down | 2 | 0.2% |
Nuclear triad | 2 | 0.2% |
Numerical | 2 | 0.2% |
Nursing | 2 | 0.2% |
Oil spill | 2 | 0.2% |
On War | 2 | 0.2% |
Onboarding | 2 | 0.2% |
Online shopping | 2 | 0.2% |
Operational definition | 2 | 0.2% |
Outer space | 2 | 0.2% |
Ownership | 2 | 0.2% |
Painting | 2 | 0.2% |
Parameter (computer programming) | 2 | 0.2% |
Parole | 2 | 0.2% |
Patent Cooperation Treaty | 2 | 0.2% |
Patent application | 2 | 0.2% |
Persistent Close Air Support | 2 | 0.2% |
Personal digital assistant | 2 | 0.2% |
Personal identity | 2 | 0.2% |
Philosopher | 2 | 0.2% |
Philosophical realism | 2 | 0.2% |
Philosophy of mind | 2 | 0.2% |
Phishing | 2 | 0.2% |
Photography | 2 | 0.2% |
Physicalism | 2 | 0.2% |
Pi | 2 | 0.2% |
Piercing the corporate veil | 2 | 0.2% |
Piracy | 2 | 0.2% |
Pixel | 2 | 0.2% |
Plagiarism | 2 | 0.2% |
Platform as a service | 2 | 0.2% |
Pleasure | 2 | 0.2% |
Plural | 2 | 0.2% |
Podcast | 2 | 0.2% |
Polarity (international relations) | 2 | 0.2% |
Population | 2 | 0.2% |
Possessive | 2 | 0.2% |
Posthuman | 2 | 0.2% |
Power (social and political) | 2 | 0.2% |
Precautionary principle | 2 | 0.2% |
Preprint | 2 | 0.2% |
Preservation (library and archival science) | 2 | 0.2% |
Primate behavior | 2 | 0.2% |
Principal–agent problem | 2 | 0.2% |
Prisoner's dilemma | 2 | 0.2% |
Profession | 2 | 0.2% |
Propaganda | 2 | 0.2% |
Proportionality (law) | 2 | 0.2% |
Proxy war | 2 | 0.2% |
Pseudocode | 2 | 0.2% |
Psychological trauma | 2 | 0.2% |
Public engagement | 2 | 0.2% |
Public transport | 2 | 0.2% |
Punctuation | 2 | 0.2% |
Quantum entanglement | 2 | 0.2% |
Racism | 2 | 0.2% |
Radio-frequency identification | 2 | 0.2% |
Radiology | 2 | 0.2% |
Ramjet | 2 | 0.2% |
Random number generation | 2 | 0.2% |
Ransomware | 2 | 0.2% |
Reading comprehension | 2 | 0.2% |
Recidivism | 2 | 0.2% |
Relativism | 2 | 0.2% |
Remotely operated underwater vehicle | 2 | 0.2% |
Reproducibility | 2 | 0.2% |
Reserved word | 2 | 0.2% |
Resource Description Framework | 2 | 0.2% |
Return on investment | 2 | 0.2% |
Reverse engineering | 2 | 0.2% |
Revolution | 2 | 0.2% |
Robot-assisted surgery | 2 | 0.2% |
Rule of law | 2 | 0.2% |
SGR-A1 | 2 | 0.2% |
SMS language | 2 | 0.2% |
Salary | 2 | 0.2% |
Sales | 2 | 0.2% |
Schema (Kant) | 2 | 0.2% |
Science communication | 2 | 0.2% |
Scientific literature | 2 | 0.2% |
Scientific modelling | 2 | 0.2% |
Scopus | 2 | 0.2% |
Search engine | 2 | 0.2% |
Search engine indexing | 2 | 0.2% |
Search engine optimization | 2 | 0.2% |
Secular humanism | 2 | 0.2% |
Sex robot | 2 | 0.2% |
Short-term memory | 2 | 0.2% |
Singularitarianism | 2 | 0.2% |
Skill | 2 | 0.2% |
Small Business Innovation Research | 2 | 0.2% |
Smart manufacturing | 2 | 0.2% |
Smartwatch | 2 | 0.2% |
Soar (cognitive architecture) | 2 | 0.2% |
Social network analysis | 2 | 0.2% |
Social relation | 2 | 0.2% |
Sociotechnical system | 2 | 0.2% |
Software agent | 2 | 0.2% |
Software as a service | 2 | 0.2% |
Software engineering | 2 | 0.2% |
Software framework | 2 | 0.2% |
Software verification and validation | 2 | 0.2% |
Solar power | 2 | 0.2% |
Sound recording and reproduction | 2 | 0.2% |
Southeast Asia | 2 | 0.2% |
Special forces | 2 | 0.2% |
Spiritual but not religious | 2 | 0.2% |
Spoofing attack | 2 | 0.2% |
Spreadsheet | 2 | 0.2% |
Stanislav Petrov | 2 | 0.2% |
Star Trek | 2 | 0.2% |
Statistical inference | 2 | 0.2% |
Statistical model | 2 | 0.2% |
Stealth aircraft | 2 | 0.2% |
Stimulus modality | 2 | 0.2% |
Stochastic process | 2 | 0.2% |
Strategy video game | 2 | 0.2% |
Stress (biology) | 2 | 0.2% |
Student loan | 2 | 0.2% |
Subsidy | 2 | 0.2% |
Sukhoi S-70 Okhotnik | 2 | 0.2% |
Superconductivity | 2 | 0.2% |
Superpower | 2 | 0.2% |
Supply and demand | 2 | 0.2% |
Supply-chain management | 2 | 0.2% |
Support-vector machine | 2 | 0.2% |
Surveillance aircraft | 2 | 0.2% |
Symbian | 2 | 0.2% |
System dynamics | 2 | 0.2% |
Tag (metadata) | 2 | 0.2% |
Target audience | 2 | 0.2% |
Taxonomy (general) | 2 | 0.2% |
Technological unemployment | 2 | 0.2% |
Technological utopianism | 2 | 0.2% |
Technology evangelism | 2 | 0.2% |
Technology hazards | 2 | 0.2% |
Telehealth | 2 | 0.2% |
Territorial integrity | 2 | 0.2% |
Text corpus | 2 | 0.2% |
The Prince | 2 | 0.2% |
Theoretical computer science | 2 | 0.2% |
Theories of deduction | 2 | 0.2% |
Thesis | 2 | 0.2% |
Thomas G. Dietterich | 2 | 0.2% |
Tomahawk (missile) | 2 | 0.2% |
Topic model | 2 | 0.2% |
Trademark | 2 | 0.2% |
Traffic collision | 2 | 0.2% |
Trolley problem | 2 | 0.2% |
Turing machine | 2 | 0.2% |
Turn-taking | 2 | 0.2% |
Ubiquitous computing | 2 | 0.2% |
Underwater environment | 2 | 0.2% |
United States national missile defense | 2 | 0.2% |
Urban planning | 2 | 0.2% |
User experience design | 2 | 0.2% |
User-centered design | 2 | 0.2% |
Vacuum cleaner | 2 | 0.2% |
Veil of ignorance | 2 | 0.2% |
Verb | 2 | 0.2% |
Virtual community | 2 | 0.2% |
Virtual reality headset | 2 | 0.2% |
Virtue | 2 | 0.2% |
Virus | 2 | 0.2% |
Visual impairment | 2 | 0.2% |
Voice user interface | 2 | 0.2% |
Volatility, uncertainty, complexity and ambiguity | 2 | 0.2% |
Warehouse | 2 | 0.2% |
Water scarcity | 2 | 0.2% |
Wealth | 2 | 0.2% |
Weapon of mass destruction | 2 | 0.2% |
Web search engine | 2 | 0.2% |
Western world | 2 | 0.2% |
Whole genome sequencing | 2 | 0.2% |
William Gibson | 2 | 0.2% |
William MacAskill | 2 | 0.2% |
Windows Mobile | 2 | 0.2% |
Windows Phone | 2 | 0.2% |
Wireless sensor network | 2 | 0.2% |
Word embedding | 2 | 0.2% |
Working memory | 2 | 0.2% |
World Geodetic System | 2 | 0.2% |
World population | 2 | 0.2% |
Worldview | 2 | 0.2% |
Yann LeCun | 2 | 0.2% |
Zero-sum game | 2 | 0.2% |
19th National Congress of the Communist Party of China | 1 | 0.1% |
2006 Riga summit | 1 | 0.1% |
2007 Chinese anti-satellite missile test | 1 | 0.1% |
2010 flash crash | 1 | 0.1% |
2013 enlargement of the European Union | 1 | 0.1% |
2014 Ukrainian revolution | 1 | 0.1% |
2016 Cyber Grand Challenge | 1 | 0.1% |
2019–20 coronavirus outbreak | 1 | 0.1% |
360-degree video | 1 | 0.1% |
3D scanning | 1 | 0.1% |
3M22 Zircon | 1 | 0.1% |
4G | 1 | 0.1% |
7 nanometer | 1 | 0.1% |
9K720 Iskander | 1 | 0.1% |
9LV | 1 | 0.1% |
9M133 Kornet | 1 | 0.1% |
A Wrinkle in Time | 1 | 0.1% |
ACT-R | 1 | 0.1% |
AGM-88 HARM | 1 | 0.1% |
AI takeover | 1 | 0.1% |
AIBO | 1 | 0.1% |
AIM-9 Sidewinder | 1 | 0.1% |
AK-47 | 1 | 0.1% |
AN/TPS-80 Ground/Air Task Oriented Radar | 1 | 0.1% |
Aarhus | 1 | 0.1% |
Abbreviation | 1 | 0.1% |
Abenomics | 1 | 0.1% |
Abortion debate | 1 | 0.1% |
Abraham Maslow | 1 | 0.1% |
Abuse | 1 | 0.1% |
Academic tenure | 1 | 0.1% |
Accounting | 1 | 0.1% |
Acoustics | 1 | 0.1% |
Acronym | 1 | 0.1% |
Activation function | 1 | 0.1% |
Active Phased Array Radar | 1 | 0.1% |
Active contour model | 1 | 0.1% |
Activity recognition | 1 | 0.1% |
Actuator | 1 | 0.1% |
Ada Lovelace | 1 | 0.1% |
Adherence (medicine) | 1 | 0.1% |
Adjective | 1 | 0.1% |
Advanced Extremely High Frequency | 1 | 0.1% |
Advanced Placement | 1 | 0.1% |
Aegis Ballistic Missile Defense System | 1 | 0.1% |
Aerial photography | 1 | 0.1% |
Aerial refueling | 1 | 0.1% |
Aerospace engineering | 1 | 0.1% |
Aerospace manufacturer | 1 | 0.1% |
Affect heuristic | 1 | 0.1% |
Affordance | 1 | 0.1% |
Afterlife | 1 | 0.1% |
Ageing | 1 | 0.1% |
Agency (philosophy) | 1 | 0.1% |
AgustaWestland AW101 | 1 | 0.1% |
Air France Flight 447 | 1 | 0.1% |
Air medical services | 1 | 0.1% |
AirLand Battle | 1 | 0.1% |
AirSea Battle | 1 | 0.1% |
Airborne early warning and control | 1 | 0.1% |
Airbus A330 MRTT | 1 | 0.1% |
Airport | 1 | 0.1% |
Airship | 1 | 0.1% |
Airworthiness | 1 | 0.1% |
Albert Bandura | 1 | 0.1% |
All rights reserved | 1 | 0.1% |
Aluminium | 1 | 0.1% |
Amazon Echo | 1 | 0.1% |
Amazon Rekognition | 1 | 0.1% |
Amicus curiae | 1 | 0.1% |
Analog signal | 1 | 0.1% |
Analysis of variance | 1 | 0.1% |
Anarchy, State, and Utopia | 1 | 0.1% |
Anchoring | 1 | 0.1% |
Andy Johnson-Laird | 1 | 0.1% |
Angel | 1 | 0.1% |
Animal | 1 | 0.1% |
Animal cognition | 1 | 0.1% |
Animal rights | 1 | 0.1% |
Anna Politkovskaya | 1 | 0.1% |
Anonymity | 1 | 0.1% |
Antenna (radio) | 1 | 0.1% |
Anthropocentrism | 1 | 0.1% |
Anti-ship missile | 1 | 0.1% |
Anti-tank missile | 1 | 0.1% |
Antimicrobial resistance | 1 | 0.1% |
Antivirus software | 1 | 0.1% |
Antoine-Henri Jomini | 1 | 0.1% |
Anxiety | 1 | 0.1% |
Anzac-class frigate | 1 | 0.1% |
Aperture | 1 | 0.1% |
Apollo 13 | 1 | 0.1% |
Apostrophe | 1 | 0.1% |
Applied linguistics | 1 | 0.1% |
Arabic | 1 | 0.1% |
Arafura-class offshore patrol vessel | 1 | 0.1% |
Arbitration | 1 | 0.1% |
Archetype | 1 | 0.1% |
Archival science | 1 | 0.1% |
Arctic shipping routes | 1 | 0.1% |
Area denial weapon | 1 | 0.1% |
Argument (linguistics) | 1 | 0.1% |
Argumentation theory | 1 | 0.1% |
Arithmetic | 1 | 0.1% |
Arleigh Burke-class destroyer | 1 | 0.1% |
Arlington County, Virginia | 1 | 0.1% |
Armed Overwatch | 1 | 0.1% |
Array data structure | 1 | 0.1% |
Arthur C. Clarke | 1 | 0.1% |
Arthur Lupia | 1 | 0.1% |
Article 9 of the Japanese Constitution | 1 | 0.1% |
Artifact (archaeology) | 1 | 0.1% |
Artificial intelligence associations | 1 | 0.1% |
Artificial pancreas | 1 | 0.1% |
Artist | 1 | 0.1% |
Ash Carter | 1 | 0.1% |
Asian Century | 1 | 0.1% |
Asilomar Conference on Recombinant DNA | 1 | 0.1% |
Assumption-based planning | 1 | 0.1% |
Astronomy | 1 | 0.1% |
Astrophysics | 1 | 0.1% |
Asymmetric Warfare Group | 1 | 0.1% |
Atom | 1 | 0.1% |
Attention deficit hyperactivity disorder | 1 | 0.1% |
Attitude control | 1 | 0.1% |
Attribution (psychology) | 1 | 0.1% |
Attrition warfare | 1 | 0.1% |
Auction | 1 | 0.1% |
Auction theory | 1 | 0.1% |
Audi alteram partem | 1 | 0.1% |
Audience measurement | 1 | 0.1% |
Audience segmentation | 1 | 0.1% |
Audio file format | 1 | 0.1% |
Audiovisual | 1 | 0.1% |
Authors' rights | 1 | 0.1% |
Automated journalism | 1 | 0.1% |
Automatic content recognition | 1 | 0.1% |
Automatic summarization | 1 | 0.1% |
Autopilot | 1 | 0.1% |
Availability | 1 | 0.1% |
Awe | 1 | 0.1% |
Axe bow | 1 | 0.1% |
Axon | 1 | 0.1% |
Aérospatiale Gazelle | 1 | 0.1% |
Aérospatiale SA 330 Puma | 1 | 0.1% |
B. F. Skinner | 1 | 0.1% |
B. H. Liddell Hart | 1 | 0.1% |
BLEU | 1 | 0.1% |
BMP-1 | 1 | 0.1% |
BRIC | 1 | 0.1% |
Backdoor (computing) | 1 | 0.1% |
Balance of power (international relations) | 1 | 0.1% |
Balanced scorecard | 1 | 0.1% |
Ballistic missile flight phases | 1 | 0.1% |
Ballistics | 1 | 0.1% |
Basic research | 1 | 0.1% |
Bastion fort | 1 | 0.1% |
Batalla | 1 | 0.1% |
Bathymetry | 1 | 0.1% |
Battalion | 1 | 0.1% |
Battle lab | 1 | 0.1% |
Battle of Verdun | 1 | 0.1% |
Bayesian inference | 1 | 0.1% |
Beamforming | 1 | 0.1% |
BeiDou Navigation Satellite System | 1 | 0.1% |
Being and Time | 1 | 0.1% |
Belief–desire–intention software model | 1 | 0.1% |
Benchmarking | 1 | 0.1% |
Bias (statistics) | 1 | 0.1% |
Bible | 1 | 0.1% |
Bibliography | 1 | 0.1% |
Bibliometrics | 1 | 0.1% |
Bicycle | 1 | 0.1% |
Big Bang | 1 | 0.1% |
BigDog | 1 | 0.1% |
Bildung | 1 | 0.1% |
Binary number | 1 | 0.1% |
Binding problem | 1 | 0.1% |
Binocular disparity | 1 | 0.1% |
Biofuel | 1 | 0.1% |
Bioinformatics | 1 | 0.1% |
Biological Weapons Convention | 1 | 0.1% |
Biomarker | 1 | 0.1% |
Biosecurity | 1 | 0.1% |
Biosensor | 1 | 0.1% |
Bird | 1 | 0.1% |
Bit | 1 | 0.1% |
Blade Runner | 1 | 0.1% |
Bloom's taxonomy | 1 | 0.1% |
Board of directors | 1 | 0.1% |
Boeing AH-64 Apache | 1 | 0.1% |
Boeing B-52 Stratofortress | 1 | 0.1% |
Boeing CH-47 Chinook | 1 | 0.1% |
Boeing Insitu ScanEagle | 1 | 0.1% |
Boeing MQ-25 Stingray | 1 | 0.1% |
Boeing P-8 Poseidon | 1 | 0.1% |
Boeing YAL-1 | 1 | 0.1% |
Bologna Process | 1 | 0.1% |
Boltzmann machine | 1 | 0.1% |
Bomb | 1 | 0.1% |
Boolean algebra | 1 | 0.1% |
Booting | 1 | 0.1% |
Border control | 1 | 0.1% |
Boredom | 1 | 0.1% |
Boris Yeltsin | 1 | 0.1% |
Born-digital | 1 | 0.1% |
Bowman (communications system) | 1 | 0.1% |
Bracket | 1 | 0.1% |
Brain size | 1 | 0.1% |
Brainstorming | 1 | 0.1% |
Branches of linguistics | 1 | 0.1% |
Brand protection | 1 | 0.1% |
Broadcasting | 1 | 0.1% |
Bruce D. Jette | 1 | 0.1% |
Brushed DC electric motor | 1 | 0.1% |
Brushless DC electric motor | 1 | 0.1% |
Budapest Memorandum on Security Assurances | 1 | 0.1% |
Buddhism | 1 | 0.1% |
Budget | 1 | 0.1% |
Building information modeling | 1 | 0.1% |
Bullbar | 1 | 0.1% |
Bullying | 1 | 0.1% |
Business cluster | 1 | 0.1% |
Business ethics | 1 | 0.1% |
Business intelligence | 1 | 0.1% |
Business rule | 1 | 0.1% |
Butt Report | 1 | 0.1% |
Butterfly effect | 1 | 0.1% |
COVID-19 misinformation | 1 | 0.1% |
CRISPR gene editing | 1 | 0.1% |
CSS | 1 | 0.1% |
CT scan | 1 | 0.1% |
Cache (computing) | 1 | 0.1% |
Calculation | 1 | 0.1% |
Calculator | 1 | 0.1% |
Calculus | 1 | 0.1% |
Calibration | 1 | 0.1% |
Camera | 1 | 0.1% |
Capacity building | 1 | 0.1% |
Capacity utilization | 1 | 0.1% |
Capitalization | 1 | 0.1% |
CarPlay | 1 | 0.1% |
Carbon dioxide | 1 | 0.1% |
Carbon fiber reinforced polymer | 1 | 0.1% |
Carbon nanotube | 1 | 0.1% |
Caregiver | 1 | 0.1% |
Cargo | 1 | 0.1% |
Carl Benedikt Frey | 1 | 0.1% |
Cartesian coordinate system | 1 | 0.1% |
Cataloging | 1 | 0.1% |
Catastrophic interference | 1 | 0.1% |
Cattell–Horn–Carroll theory | 1 | 0.1% |
Cattle | 1 | 0.1% |
Causality (physics) | 1 | 0.1% |
Cave painting | 1 | 0.1% |
Celestial mechanics | 1 | 0.1% |
Cellular network | 1 | 0.1% |
Censorship | 1 | 0.1% |
Certainty | 1 | 0.1% |
Chaff (countermeasure) | 1 | 0.1% |
Chairman of the Joint Chiefs of Staff | 1 | 0.1% |
Charging station | 1 | 0.1% |
Charles J. Fillmore | 1 | 0.1% |
Charter of Fundamental Rights of the European Union | 1 | 0.1% |
Chemical bond | 1 | 0.1% |
Chemical reaction | 1 | 0.1% |
Chengdu J-20 | 1 | 0.1% |
Child pornography | 1 | 0.1% |
Chimera (genetics) | 1 | 0.1% |
Chimpanzee | 1 | 0.1% |
China–United States trade war | 1 | 0.1% |
Chinese Dream | 1 | 0.1% |
Chinese espionage in the United States | 1 | 0.1% |
Chinese literature | 1 | 0.1% |
Chinese nobility | 1 | 0.1% |
Chinese science fiction | 1 | 0.1% |
Choice architecture | 1 | 0.1% |
Christian denomination | 1 | 0.1% |
Christian mission | 1 | 0.1% |
Christofari | 1 | 0.1% |
Chronology of the universe | 1 | 0.1% |
Chunking (psychology) | 1 | 0.1% |
Cinematography | 1 | 0.1% |
Civil affairs | 1 | 0.1% |
Civil defense | 1 | 0.1% |
Civil service | 1 | 0.1% |
Civilian casualties from U.S. drone strikes | 1 | 0.1% |
Civilization | 1 | 0.1% |
Civil–military relations | 1 | 0.1% |
Classical conditioning | 1 | 0.1% |
Classified information in the United States | 1 | 0.1% |
Classroom | 1 | 0.1% |
Claude Shannon | 1 | 0.1% |
Click-through rate | 1 | 0.1% |
Climate | 1 | 0.1% |
Climate engineering | 1 | 0.1% |
Climate resilience | 1 | 0.1% |
Clinical trial | 1 | 0.1% |
Close reading | 1 | 0.1% |
Close-in weapon system | 1 | 0.1% |
Cloze test | 1 | 0.1% |
Coal | 1 | 0.1% |
Coalition | 1 | 0.1% |
Coast | 1 | 0.1% |
Coast guard | 1 | 0.1% |
Cobot | 1 | 0.1% |
Code | 1 | 0.1% |
Coefficient of determination | 1 | 0.1% |
Cognitive architecture | 1 | 0.1% |
Cognitive model | 1 | 0.1% |
Coilgun | 1 | 0.1% |
Collaboratory | 1 | 0.1% |
Collateral damage | 1 | 0.1% |
Collective security | 1 | 0.1% |
Colon (punctuation) | 1 | 0.1% |
Colonization of Mars | 1 | 0.1% |
Combat stress reaction | 1 | 0.1% |
Comma | 1 | 0.1% |
Comma-separated values | 1 | 0.1% |
Command of the sea | 1 | 0.1% |
Commodore (rank) | 1 | 0.1% |
Common Infrared Countermeasures program | 1 | 0.1% |
Common law | 1 | 0.1% |
Commonsense knowledge (artificial intelligence) | 1 | 0.1% |
Communicating sequential processes | 1 | 0.1% |
Communication channel | 1 | 0.1% |
Communications satellite | 1 | 0.1% |
Communism | 1 | 0.1% |
Community of practice | 1 | 0.1% |
Company | 1 | 0.1% |
Company (military unit) | 1 | 0.1% |
Competitive advantage | 1 | 0.1% |
Complexity class | 1 | 0.1% |
Compliance (psychology) | 1 | 0.1% |
Component-based software engineering | 1 | 0.1% |
Composite material | 1 | 0.1% |
Compressed sensing | 1 | 0.1% |
Computational creativity | 1 | 0.1% |
Computer architecture | 1 | 0.1% |
Computer audition | 1 | 0.1% |
Computer chess | 1 | 0.1% |
Computer ethics | 1 | 0.1% |
Computer mouse | 1 | 0.1% |
Computer-assisted translation | 1 | 0.1% |
Computer-generated imagery | 1 | 0.1% |
Computer-mediated communication | 1 | 0.1% |
Computer-supported cooperative work | 1 | 0.1% |
Conceptual system | 1 | 0.1% |
Conditional (computer programming) | 1 | 0.1% |
Confidentiality | 1 | 0.1% |
Conflicts | 1 | 0.1% |
Conjecture | 1 | 0.1% |
Connected car | 1 | 0.1% |
Conscience | 1 | 0.1% |
Conscription | 1 | 0.1% |
Consensus (computer science) | 1 | 0.1% |
Conservation (ethic) | 1 | 0.1% |
Conservatism | 1 | 0.1% |
Consonant | 1 | 0.1% |
Consortium | 1 | 0.1% |
Constant capital | 1 | 0.1% |
Consumer | 1 | 0.1% |
Containerization | 1 | 0.1% |
Content analysis | 1 | 0.1% |
Content management | 1 | 0.1% |
Context awareness | 1 | 0.1% |
Controlled vocabulary | 1 | 0.1% |
Convention on the Rights of Persons with Disabilities | 1 | 0.1% |
Conversation analysis | 1 | 0.1% |
Conversational user interface | 1 | 0.1% |
Cooperative Patent Classification | 1 | 0.1% |
Copenhagen interpretation | 1 | 0.1% |
Coping (psychology) | 1 | 0.1% |
Copyright law of the United States | 1 | 0.1% |
Core competency | 1 | 0.1% |
Coronavirus disease 2019 | 1 | 0.1% |
Corporate governance of information technology | 1 | 0.1% |
Corporate social responsibility | 1 | 0.1% |
Corpus linguistics | 1 | 0.1% |
Corruption | 1 | 0.1% |
Cosmology | 1 | 0.1% |
Cost estimate | 1 | 0.1% |
Counter Rocket, Artillery, and Mortar | 1 | 0.1% |
Counterfactual thinking | 1 | 0.1% |
Counterfeit | 1 | 0.1% |
Counterfeit consumer goods | 1 | 0.1% |
Court | 1 | 0.1% |
Covert operation | 1 | 0.1% |
Creative industries | 1 | 0.1% |
Credibility | 1 | 0.1% |
Crime prevention | 1 | 0.1% |
Crimea | 1 | 0.1% |
Criminology | 1 | 0.1% |
Cross impact analysis | 1 | 0.1% |
Cross-cultural communication | 1 | 0.1% |
Cryptanalysis | 1 | 0.1% |
Cryptocurrency | 1 | 0.1% |
Cultural diversity | 1 | 0.1% |
Cyberbullying | 1 | 0.1% |
Cyberwarfare by Russia | 1 | 0.1% |
Cyclopes | 1 | 0.1% |
DARPA Grand Challenge | 1 | 0.1% |
DF-ZF | 1 | 0.1% |
DIKW pyramid | 1 | 0.1% |
DNA computing | 1 | 0.1% |
DNA sequencing | 1 | 0.1% |
DRDC Toronto | 1 | 0.1% |
Daniel M. Russell | 1 | 0.1% |
Dark web | 1 | 0.1% |
Dartmouth workshop | 1 | 0.1% |
Dash | 1 | 0.1% |
Dashboard (business) | 1 | 0.1% |
Data governance | 1 | 0.1% |
Data quality | 1 | 0.1% |
Data security | 1 | 0.1% |
Data storage | 1 | 0.1% |
Data type | 1 | 0.1% |
Database index | 1 | 0.1% |
David Galula | 1 | 0.1% |
David Pearce (philosopher) | 1 | 0.1% |
David S. Alberts | 1 | 0.1% |
De re militari | 1 | 0.1% |
Dead Hand | 1 | 0.1% |
Deadly force | 1 | 0.1% |
Death anxiety (psychology) | 1 | 0.1% |
Debiasing | 1 | 0.1% |
Decision tree | 1 | 0.1% |
Decision tree learning | 1 | 0.1% |
Decomposition | 1 | 0.1% |
Deductive reasoning | 1 | 0.1% |
Deepwater Horizon oil spill | 1 | 0.1% |
Defense | 1 | 0.1% |
Defense policy | 1 | 0.1% |
Degrees of freedom (mechanics) | 1 | 0.1% |
Delayed gratification | 1 | 0.1% |
Deliberation | 1 | 0.1% |
Demography | 1 | 0.1% |
Demon | 1 | 0.1% |
Dendrite | 1 | 0.1% |
Department of Defense Architecture Framework | 1 | 0.1% |
Deregulation | 1 | 0.1% |
Design review (U.S. government) | 1 | 0.1% |
Desktop computer | 1 | 0.1% |
Destroyer | 1 | 0.1% |
DevOps | 1 | 0.1% |
Developmental robotics | 1 | 0.1% |
Dialectic | 1 | 0.1% |
Différance | 1 | 0.1% |
Digital Audio Broadcasting | 1 | 0.1% |
Digital Revolution | 1 | 0.1% |
Digital divide | 1 | 0.1% |
Digital economy | 1 | 0.1% |
Digital electronics | 1 | 0.1% |
Digital forensics | 1 | 0.1% |
Digital imaging | 1 | 0.1% |
Digital literacy | 1 | 0.1% |
Digital preservation | 1 | 0.1% |
Digital scholarship | 1 | 0.1% |
Digital sociology | 1 | 0.1% |
Digital technology | 1 | 0.1% |
Digital twin | 1 | 0.1% |
Digital video | 1 | 0.1% |
Dimensionality reduction | 1 | 0.1% |
Directive (European Union) | 1 | 0.1% |
Discipline (academia) | 1 | 0.1% |
Disease | 1 | 0.1% |
Distance | 1 | 0.1% |
Distributed Common Ground System | 1 | 0.1% |
Dmitry Medvedev | 1 | 0.1% |
Doctrine | 1 | 0.1% |
Document | 1 | 0.1% |
Document classification | 1 | 0.1% |
Document-term matrix | 1 | 0.1% |
Dogfight | 1 | 0.1% |
Domain name | 1 | 0.1% |
Domain-specific language | 1 | 0.1% |
Donald Trump | 1 | 0.1% |
Donna Haraway | 1 | 0.1% |
Driving | 1 | 0.1% |
Dynamic inconsistency | 1 | 0.1% |
Dystopia | 1 | 0.1% |
E-commerce | 1 | 0.1% |
EPUB | 1 | 0.1% |
Eadweard Muybridge | 1 | 0.1% |
Eastern philosophy | 1 | 0.1% |
Ebola | 1 | 0.1% |
Ebola virus disease | 1 | 0.1% |
Ecological resilience | 1 | 0.1% |
Economic bubble | 1 | 0.1% |
Economic model | 1 | 0.1% |
Economic sanctions | 1 | 0.1% |
Economy of China | 1 | 0.1% |
Ecosystem | 1 | 0.1% |
Educational data mining | 1 | 0.1% |
Edward Thorndike | 1 | 0.1% |
Effect size | 1 | 0.1% |
Effective Altruism Global | 1 | 0.1% |
Effects of nuclear explosions | 1 | 0.1% |
Egg as food | 1 | 0.1% |
Ego death | 1 | 0.1% |
Elderly care | 1 | 0.1% |
Electric car | 1 | 0.1% |
Electric power | 1 | 0.1% |
Electrical engineering | 1 | 0.1% |
Electricity | 1 | 0.1% |
Electricity meter | 1 | 0.1% |
Electromechanical engineering | 1 | 0.1% |
Electronic circuit | 1 | 0.1% |
Electronic packaging | 1 | 0.1% |
Electronic publishing | 1 | 0.1% |
Electronic waste | 1 | 0.1% |
Elementary school (United States) | 1 | 0.1% |
Elizabeth S. Anderson | 1 | 0.1% |
Ellipsis | 1 | 0.1% |
Emergency position-indicating radiobeacon | 1 | 0.1% |
Emic and etic | 1 | 0.1% |
Emotional self-regulation | 1 | 0.1% |
Empathogen–entactogen | 1 | 0.1% |
Emphasis (typography) | 1 | 0.1% |
Empirical evidence | 1 | 0.1% |
Empiricism | 1 | 0.1% |
Employability | 1 | 0.1% |
Encyclopedia | 1 | 0.1% |
End-to-end principle | 1 | 0.1% |
Endoscopy | 1 | 0.1% |
Energy harvesting | 1 | 0.1% |
Energy storage | 1 | 0.1% |
English grammar | 1 | 0.1% |
Enlargement of the European Union | 1 | 0.1% |
Ensemble forecasting | 1 | 0.1% |
Enterprise architecture | 1 | 0.1% |
Enterprise engineering | 1 | 0.1% |
Entertainment | 1 | 0.1% |
Entropy | 1 | 0.1% |
Entscheidungsproblem | 1 | 0.1% |
Environmental governance | 1 | 0.1% |
Environmental monitoring | 1 | 0.1% |
Epic poetry | 1 | 0.1% |
Epistemology of science | 1 | 0.1% |
Eran Ortal | 1 | 0.1% |
Erasmus Programme | 1 | 0.1% |
Eric Schmidt | 1 | 0.1% |
Erich von Falkenhayn | 1 | 0.1% |
Ernest King | 1 | 0.1% |
Erving Goffman | 1 | 0.1% |
Escalator | 1 | 0.1% |
Escape velocity | 1 | 0.1% |
Essentialism | 1 | 0.1% |
Eternalism (philosophy of time) | 1 | 0.1% |
Ethical intuitionism | 1 | 0.1% |
Ethical principles | 1 | 0.1% |
Ethics of technology | 1 | 0.1% |
Ethnic group | 1 | 0.1% |
Ethnomethodology | 1 | 0.1% |
Etiquette | 1 | 0.1% |
Eudaimonia | 1 | 0.1% |
Eugene Goostman | 1 | 0.1% |
Eur-Lex | 1 | 0.1% |
Eurocopter Tiger | 1 | 0.1% |
Euromaidan | 1 | 0.1% |
European Development Fund | 1 | 0.1% |
European Geostationary Navigation Overlay Service | 1 | 0.1% |
European Patent Convention | 1 | 0.1% |
European Qualifications Framework | 1 | 0.1% |
Evaluation function | 1 | 0.1% |
Eviatar Matania | 1 | 0.1% |
Evidence-based policy | 1 | 0.1% |
Evolutionary computation | 1 | 0.1% |
Exchange rate | 1 | 0.1% |
Exercise Red Flag | 1 | 0.1% |
Experimental psychology | 1 | 0.1% |
Explicit memory | 1 | 0.1% |
Exponential function | 1 | 0.1% |
Exponentiation | 1 | 0.1% |
Expressivism | 1 | 0.1% |
Externality | 1 | 0.1% |
Extrapolation | 1 | 0.1% |
Extraterrestrial life | 1 | 0.1% |
Extreme programming | 1 | 0.1% |
Extremely low frequency | 1 | 0.1% |
Eye | 1 | 0.1% |
Eye tracking | 1 | 0.1% |
FAIR data | 1 | 0.1% |
FLOPS | 1 | 0.1% |
FOCAL (programming language) | 1 | 0.1% |
FREMM multipurpose frigate | 1 | 0.1% |
Face Recognition Vendor Test | 1 | 0.1% |
Fact-checking | 1 | 0.1% |
Fair use | 1 | 0.1% |
False positives and false negatives | 1 | 0.1% |
Family resemblance | 1 | 0.1% |
Fascism | 1 | 0.1% |
Fasting in Islam | 1 | 0.1% |
Federal Information Security Management Act of 2002 | 1 | 0.1% |
Federal enterprise architecture | 1 | 0.1% |
Feed (Facebook) | 1 | 0.1% |
Feist Publications, Inc., v. Rural Telephone Service Co. | 1 | 0.1% |
Ferdinand VII of Spain | 1 | 0.1% |
Ferdinand de Saussure | 1 | 0.1% |
Fermi paradox | 1 | 0.1% |
Field of view | 1 | 0.1% |
Field-programmable gate array | 1 | 0.1% |
Fifth-generation fighter | 1 | 0.1% |
Fifth-generation jet fighter | 1 | 0.1% |
Filename | 1 | 0.1% |
Filippo Brunelleschi | 1 | 0.1% |
Filter (signal processing) | 1 | 0.1% |
Financial technology | 1 | 0.1% |
Fine motor skill | 1 | 0.1% |
Fingerprint | 1 | 0.1% |
Firefly | 1 | 0.1% |
First strike (nuclear strategy) | 1 | 0.1% |
First-mover advantage | 1 | 0.1% |
First-order logic | 1 | 0.1% |
Fitness function | 1 | 0.1% |
Fitts's law | 1 | 0.1% |
Five-year plans of China | 1 | 0.1% |
Flash Boys | 1 | 0.1% |
Flight recorder | 1 | 0.1% |
Flight simulator | 1 | 0.1% |
Flores | 1 | 0.1% |
Flowchart | 1 | 0.1% |
Fluency | 1 | 0.1% |
Flycatcher (radar) | 1 | 0.1% |
Flying Spaghetti Monster | 1 | 0.1% |
Focus group | 1 | 0.1% |
Fog of war | 1 | 0.1% |
For loop | 1 | 0.1% |
Forensic science | 1 | 0.1% |
Formalism (philosophy of mathematics) | 1 | 0.1% |
Fort Irwin National Training Center | 1 | 0.1% |
Fossil fuel | 1 | 0.1% |
Fourteenth Amendment to the United States Constitution | 1 | 0.1% |
Fourth Amendment to the United States Constitution | 1 | 0.1% |
Fraction | 1 | 0.1% |
FrameNet | 1 | 0.1% |
Framing (social sciences) | 1 | 0.1% |
Frank Rosenblatt | 1 | 0.1% |
Free software | 1 | 0.1% |
Free-space optical communication | 1 | 0.1% |
Friendly fire | 1 | 0.1% |
Frigate | 1 | 0.1% |
Full stop | 1 | 0.1% |
Functional magnetic resonance imaging | 1 | 0.1% |
Functional psychology | 1 | 0.1% |
Fundraising | 1 | 0.1% |
Furby | 1 | 0.1% |
Futurism | 1 | 0.1% |
GSM | 1 | 0.1% |
GUID Partition Table | 1 | 0.1% |
Gbe languages | 1 | 0.1% |
Geert Hofstede | 1 | 0.1% |
General Atomics MQ-1C Gray Eagle | 1 | 0.1% |
General Secretary of the Communist Party of China | 1 | 0.1% |
General officer | 1 | 0.1% |
General relativity | 1 | 0.1% |
Generation Z | 1 | 0.1% |
Genetic disorder | 1 | 0.1% |
Genetic programming | 1 | 0.1% |
Geneva Conventions | 1 | 0.1% |
Genome editing | 1 | 0.1% |
Geodetic datum | 1 | 0.1% |
Geographic mobility | 1 | 0.1% |
George Boole | 1 | 0.1% |
George Herbert Mead | 1 | 0.1% |
George S. Patton | 1 | 0.1% |
Georgia Tourassi | 1 | 0.1% |
Gerd Gigerenzer | 1 | 0.1% |
Gesture recognition | 1 | 0.1% |
Gilman Louie | 1 | 0.1% |
Glitch | 1 | 0.1% |
Global South | 1 | 0.1% |
Global distance test | 1 | 0.1% |
Global health | 1 | 0.1% |
Global warming | 1 | 0.1% |
Globus Toolkit | 1 | 0.1% |
God helmet | 1 | 0.1% |
Golem | 1 | 0.1% |
Google Assistant | 1 | 0.1% |
Google Daydream | 1 | 0.1% |
Google PageSpeed Tools | 1 | 0.1% |
Gorgon Stare | 1 | 0.1% |
Gothic architecture | 1 | 0.1% |
Grammar checker | 1 | 0.1% |
Grammatical number | 1 | 0.1% |
Grand strategy | 1 | 0.1% |
Graph theory | 1 | 0.1% |
Graphics | 1 | 0.1% |
Gravity | 1 | 0.1% |
Great Game | 1 | 0.1% |
Green card | 1 | 0.1% |
Greenhouse gas | 1 | 0.1% |
Gregory D. Hager | 1 | 0.1% |
Grid computing | 1 | 0.1% |
Ground Combat Vehicle | 1 | 0.1% |
Guidance system | 1 | 0.1% |
Gun | 1 | 0.1% |
Gyroscope | 1 | 0.1% |
Gödel, Escher, Bach | 1 | 0.1% |
H-index | 1 | 0.1% |
HADOPI law | 1 | 0.1% |
Hacker | 1 | 0.1% |
Hacker culture | 1 | 0.1% |
Hackerspace | 1 | 0.1% |
Hacktivism | 1 | 0.1% |
Handwriting recognition | 1 | 0.1% |
Hash function | 1 | 0.1% |
Hashtag | 1 | 0.1% |
Hazardous waste | 1 | 0.1% |
Head-up display | 1 | 0.1% |
Hearing loss | 1 | 0.1% |
Hegemonic masculinity | 1 | 0.1% |
Hegemony | 1 | 0.1% |
Heinz Guderian | 1 | 0.1% |
Helicopter rotor | 1 | 0.1% |
Helmet-mounted display | 1 | 0.1% |
Helmuth von Moltke the Elder | 1 | 0.1% |
Henry Sidgwick | 1 | 0.1% |
Hephaestus | 1 | 0.1% |
Heredity | 1 | 0.1% |
Heritability | 1 | 0.1% |
Hermann Hauser | 1 | 0.1% |
Hero's journey | 1 | 0.1% |
High frequency | 1 | 0.1% |
Hippie | 1 | 0.1% |
Historical linguistics | 1 | 0.1% |
Historical materialism | 1 | 0.1% |
History of Russia | 1 | 0.1% |
Holography | 1 | 0.1% |
Home automation | 1 | 0.1% |
Homelessness | 1 | 0.1% |
Homer | 1 | 0.1% |
Hope | 1 | 0.1% |
Horizon | 1 | 0.1% |
Horizontal escalation | 1 | 0.1% |
Horror fiction | 1 | 0.1% |
Horror film | 1 | 0.1% |
Horse | 1 | 0.1% |
Hosted payload | 1 | 0.1% |
Hubert Dreyfus | 1 | 0.1% |
Hubert Dreyfus's views on artificial intelligence | 1 | 0.1% |
Hugo Black | 1 | 0.1% |
Hugo de Garis | 1 | 0.1% |
Human Development Index | 1 | 0.1% |
Human Universal Load Carrier | 1 | 0.1% |
Human behavior | 1 | 0.1% |
Human bonding | 1 | 0.1% |
Human brain | 1 | 0.1% |
Human intelligence | 1 | 0.1% |
Human overpopulation | 1 | 0.1% |
Human security | 1 | 0.1% |
Human sexual activity | 1 | 0.1% |
Human sexuality | 1 | 0.1% |
Human subject research | 1 | 0.1% |
Human voice | 1 | 0.1% |
Humanoid robot | 1 | 0.1% |
Hunter-class frigate | 1 | 0.1% |
Hurricane Katrina | 1 | 0.1% |
Huw Price | 1 | 0.1% |
Hyperlink | 1 | 0.1% |
Hyperparameter (machine learning) | 1 | 0.1% |
Hyperspectral imaging | 1 | 0.1% |
Hypertext Transfer Protocol | 1 | 0.1% |
Hyphen | 1 | 0.1% |
IAI Harop | 1 | 0.1% |
IAV Stryker | 1 | 0.1% |
ISO 17100 | 1 | 0.1% |
ISO 4217 | 1 | 0.1% |
ISO 9000 | 1 | 0.1% |
Icebreaker | 1 | 0.1% |
Identification friend or foe | 1 | 0.1% |
Identity document | 1 | 0.1% |
Ignorance | 1 | 0.1% |
Illegal drug trade | 1 | 0.1% |
Illiberal democracy | 1 | 0.1% |
Illocutionary act | 1 | 0.1% |
Illuminated manuscript | 1 | 0.1% |
Illusion | 1 | 0.1% |
Illusion of validity | 1 | 0.1% |
Image | 1 | 0.1% |
Image noise | 1 | 0.1% |
Immigration | 1 | 0.1% |
Impact event | 1 | 0.1% |
Impact factor | 1 | 0.1% |
Imperative mood | 1 | 0.1% |
In situ resource utilization | 1 | 0.1% |
In-group and out-group | 1 | 0.1% |
InSight | 1 | 0.1% |
Incandescent light bulb | 1 | 0.1% |
Inclusive fitness | 1 | 0.1% |
Index (economics) | 1 | 0.1% |
Index term | 1 | 0.1% |
Industrial policy | 1 | 0.1% |
Inference engine | 1 | 0.1% |
Inflection | 1 | 0.1% |
Information Operations (United States) | 1 | 0.1% |
Information Technology Management Reform Act of 1996 | 1 | 0.1% |
Information audit | 1 | 0.1% |
Information model | 1 | 0.1% |
Information technology management | 1 | 0.1% |
Infrared countermeasure | 1 | 0.1% |
Infrared homing | 1 | 0.1% |
Inspection | 1 | 0.1% |
Instinct | 1 | 0.1% |
Instruction set architecture | 1 | 0.1% |
Instrumentation | 1 | 0.1% |
Insulin | 1 | 0.1% |
Integer programming | 1 | 0.1% |
Integrated Review | 1 | 0.1% |
Intelligence assessment | 1 | 0.1% |
Intensive farming | 1 | 0.1% |
Intent (military) | 1 | 0.1% |
Interaction | 1 | 0.1% |
Interest | 1 | 0.1% |
Internal combustion engine | 1 | 0.1% |
Internal control | 1 | 0.1% |
Internal rate of return | 1 | 0.1% |
International Image Interoperability Framework | 1 | 0.1% |
International Standard Classification of Occupations | 1 | 0.1% |
International System of Units | 1 | 0.1% |
International student | 1 | 0.1% |
Internationalization and localization | 1 | 0.1% |
Internet Protocol television | 1 | 0.1% |
Internet access | 1 | 0.1% |
Internet governance | 1 | 0.1% |
Interpol notice | 1 | 0.1% |
Interrogative | 1 | 0.1% |
Intersectionality | 1 | 0.1% |
Interventionism (politics) | 1 | 0.1% |
Interview | 1 | 0.1% |
Intrinsic motivation (artificial intelligence) | 1 | 0.1% |
Intrinsic value (ethics) | 1 | 0.1% |
Inventor (patent) | 1 | 0.1% |
Irrationality | 1 | 0.1% |
Islam | 1 | 0.1% |
Islamism | 1 | 0.1% |
Ismail al-Jazari | 1 | 0.1% |
Is–ought problem | 1 | 0.1% |
Item response theory | 1 | 0.1% |
Iteration | 1 | 0.1% |
Iterative and incremental development | 1 | 0.1% |
Iterative design | 1 | 0.1% |
Ivan Pavlov | 1 | 0.1% |
Iyad Rahwan | 1 | 0.1% |
J-XX | 1 | 0.1% |
JC3IEDM | 1 | 0.1% |
JEFX | 1 | 0.1% |
Jannah | 1 | 0.1% |
Java | 1 | 0.1% |
JavaScript | 1 | 0.1% |
Jean-Paul Laumond | 1 | 0.1% |
Jean-Yves Le Déaut | 1 | 0.1% |
Jeopardy! | 1 | 0.1% |
Jihad | 1 | 0.1% |
Jihadism | 1 | 0.1% |
Jim Mattis | 1 | 0.1% |
Jinn | 1 | 0.1% |
Job interview | 1 | 0.1% |
Job security | 1 | 0.1% |
Johann Sebastian Bach | 1 | 0.1% |
John Bourn | 1 | 0.1% |
John Dewey | 1 | 0.1% |
John Locke | 1 | 0.1% |
John McCain | 1 | 0.1% |
John Mearsheimer | 1 | 0.1% |
Joint Artificial Intelligence Center | 1 | 0.1% |
Joint Light Tactical Vehicle | 1 | 0.1% |
Joseph Stalin | 1 | 0.1% |
Joseph Swan | 1 | 0.1% |
Journalism ethics and standards | 1 | 0.1% |
Juan Prim | 1 | 0.1% |
Juridical person | 1 | 0.1% |
Jürgen Schmidhuber | 1 | 0.1% |
Kalman filter | 1 | 0.1% |
Kaman K-MAX | 1 | 0.1% |
Kanta Dihal | 1 | 0.1% |
Karen Dawisha | 1 | 0.1% |
Karl Marx | 1 | 0.1% |
Karl Popper | 1 | 0.1% |
Kay Firth-Butterfield | 1 | 0.1% |
Kernel (operating system) | 1 | 0.1% |
Kevin Warwick | 1 | 0.1% |
Keyboard technology | 1 | 0.1% |
Kilogram | 1 | 0.1% |
Kim Stanley Robinson | 1 | 0.1% |
Knowledge representation | 1 | 0.1% |
Knowledge-based systems | 1 | 0.1% |
Kondratiev wave | 1 | 0.1% |
Kratt | 1 | 0.1% |
Kriegsspiel (wargame) | 1 | 0.1% |
LIGO | 1 | 0.1% |
LaMDA | 1 | 0.1% |
Lab-on-a-chip | 1 | 0.1% |
Land Warrior | 1 | 0.1% |
Landing Craft Utility | 1 | 0.1% |
Landscape | 1 | 0.1% |
Language processing in the brain | 1 | 0.1% |
Languages of Switzerland | 1 | 0.1% |
Laparoscopy | 1 | 0.1% |
Laptop | 1 | 0.1% |
Laser weapon | 1 | 0.1% |
Latency (engineering) | 1 | 0.1% |
Latent Dirichlet allocation | 1 | 0.1% |
Latin | 1 | 0.1% |
Latin America | 1 | 0.1% |
Launch vehicle | 1 | 0.1% |
Law enforcement agency | 1 | 0.1% |
Law enforcement in Spain | 1 | 0.1% |
Law of Ukraine | 1 | 0.1% |
Law of thought | 1 | 0.1% |
Lawfare | 1 | 0.1% |
Layoff | 1 | 0.1% |
Learning analytics | 1 | 0.1% |
Learning curve | 1 | 0.1% |
Legislation | 1 | 0.1% |
Leisure | 1 | 0.1% |
Leo Szilard | 1 | 0.1% |
Leonardo da Vinci | 1 | 0.1% |
Leopard 2 | 1 | 0.1% |
Letter (alphabet) | 1 | 0.1% |
Letter case | 1 | 0.1% |
Leverage (finance) | 1 | 0.1% |
Lexical analysis | 1 | 0.1% |
Lexical item | 1 | 0.1% |
Lexicography | 1 | 0.1% |
Liberalism | 1 | 0.1% |
Library | 1 | 0.1% |
Library science | 1 | 0.1% |
Lifelong learning | 1 | 0.1% |
Likert scale | 1 | 0.1% |
Line officer | 1 | 0.1% |
Linear programming | 1 | 0.1% |
Linguistic morphology | 1 | 0.1% |
Linguistic prescription | 1 | 0.1% |
Linguistic typology | 1 | 0.1% |
Linguistic units | 1 | 0.1% |
Liu Cixin | 1 | 0.1% |
Livestreaming | 1 | 0.1% |
Lock (computer science) | 1 | 0.1% |
Lockean proviso | 1 | 0.1% |
Lockheed HC-130 | 1 | 0.1% |
Logarithm | 1 | 0.1% |
Logical consequence | 1 | 0.1% |
Lost in Space | 1 | 0.1% |
Louisiana Maneuvers | 1 | 0.1% |
Low intensity conflict | 1 | 0.1% |
Lucas critique | 1 | 0.1% |
Luciano Floridi | 1 | 0.1% |
Luhansk Oblast | 1 | 0.1% |
M1 Abrams | 1 | 0.1% |
M270 Multiple Launch Rocket System | 1 | 0.1% |
M48 Patton | 1 | 0.1% |
MNIST database | 1 | 0.1% |
MODAF | 1 | 0.1% |
Macedonia naming dispute | 1 | 0.1% |
Machine gun | 1 | 0.1% |
Machine perception | 1 | 0.1% |
Machine to machine | 1 | 0.1% |
Macroeconomics | 1 | 0.1% |
Madrid system | 1 | 0.1% |
Magic (supernatural) | 1 | 0.1% |
Magnification | 1 | 0.1% |
Major general | 1 | 0.1% |
Malaysia Airlines Flight 17 | 1 | 0.1% |
Man-portable air-defense system | 1 | 0.1% |
Mandatory spending | 1 | 0.1% |
Manuela M. Veloso | 1 | 0.1% |
Mao Zedong | 1 | 0.1% |
MapReduce | 1 | 0.1% |
Marco Iansiti | 1 | 0.1% |
Mariana Mazzucato | 1 | 0.1% |
Mariarosaria Taddeo | 1 | 0.1% |
Maritime archaeology | 1 | 0.1% |
Maritime history | 1 | 0.1% |
Mark Esposito | 1 | 0.1% |
Marketing | 1 | 0.1% |
Marquis of Verboom | 1 | 0.1% |
Mars | 1 | 0.1% |
Marshall McLuhan | 1 | 0.1% |
Martin Ford (author) | 1 | 0.1% |
Martin Heidegger | 1 | 0.1% |
Martin Rees | 1 | 0.1% |
Marxism–Leninism | 1 | 0.1% |
Masha Gessen | 1 | 0.1% |
Master of Arts | 1 | 0.1% |
Master of Philosophy | 1 | 0.1% |
Master of Science | 1 | 0.1% |
Master's degree in Europe | 1 | 0.1% |
McDonnell Douglas F-4 Phantom II | 1 | 0.1% |
Meaning of life | 1 | 0.1% |
Means of production | 1 | 0.1% |
Mechanism design | 1 | 0.1% |
Media synthesis (AI) | 1 | 0.1% |
Mediation | 1 | 0.1% |
Medical image computing | 1 | 0.1% |
Medical research | 1 | 0.1% |
Mental disorder | 1 | 0.1% |
Menu (computing) | 1 | 0.1% |
Mercenary | 1 | 0.1% |
Meredith Whittaker | 1 | 0.1% |
Meta learning (computer science) | 1 | 0.1% |
Meta-analysis | 1 | 0.1% |
Metalearning (neuroscience) | 1 | 0.1% |
Metamaterial | 1 | 0.1% |
Michael Crichton | 1 | 0.1% |
Mickey Mouse | 1 | 0.1% |
Microeconomics | 1 | 0.1% |
Microfluidics | 1 | 0.1% |
Microprocessor | 1 | 0.1% |
Middle Ages | 1 | 0.1% |
Middle East | 1 | 0.1% |
Midshipman | 1 | 0.1% |
Mikhail Gorbachev | 1 | 0.1% |
Mikhail Tukhachevsky | 1 | 0.1% |
Mikoyan-Gurevich MiG-21 | 1 | 0.1% |
Military Erasmus | 1 | 0.1% |
Military deception | 1 | 0.1% |
Military engineering | 1 | 0.1% |
Military history | 1 | 0.1% |
Military recruitment | 1 | 0.1% |
Military satellite | 1 | 0.1% |
Military service | 1 | 0.1% |
Mindset | 1 | 0.1% |
Mind–body problem | 1 | 0.1% |
Miniaturization | 1 | 0.1% |
Minimally invasive procedure | 1 | 0.1% |
Minimax | 1 | 0.1% |
Minot Air Force Base | 1 | 0.1% |
Mission Shakti | 1 | 0.1% |
Mission-type tactics | 1 | 0.1% |
Mixed reality | 1 | 0.1% |
Mobile ad hoc network | 1 | 0.1% |
Model | 1 | 0.1% |
Models of scientific inquiry | 1 | 0.1% |
Modern physics | 1 | 0.1% |
Modern portfolio theory | 1 | 0.1% |
Modular programming | 1 | 0.1% |
Modulation | 1 | 0.1% |
Mohsen Fakhrizadeh | 1 | 0.1% |
Monotheism | 1 | 0.1% |
Monte Carlo tree search | 1 | 0.1% |
Moral agency | 1 | 0.1% |
Moral luck | 1 | 0.1% |
Moral nihilism | 1 | 0.1% |
Motion (physics) | 1 | 0.1% |
Motor control | 1 | 0.1% |
Motorcycle | 1 | 0.1% |
Motto of the European Union | 1 | 0.1% |
Multilayer perceptron | 1 | 0.1% |
Multimeter | 1 | 0.1% |
Multiple independently targetable reentry vehicle | 1 | 0.1% |
Multiplication | 1 | 0.1% |
Multisensory integration | 1 | 0.1% |
Multistakeholder governance model | 1 | 0.1% |
Murray Shanahan | 1 | 0.1% |
Mutation | 1 | 0.1% |
NATO bombing of Yugoslavia | 1 | 0.1% |
NOMINATE (scaling method) | 1 | 0.1% |
Named-entity recognition | 1 | 0.1% |
Nanobiotechnology | 1 | 0.1% |
Nao (robot) | 1 | 0.1% |
Napoleon | 1 | 0.1% |
Narration | 1 | 0.1% |
Natalia Kucirkova | 1 | 0.1% |
National Defense Authorization Act for Fiscal Year 2012 | 1 | 0.1% |
National Defense Education Act | 1 | 0.1% |
National Information Exchange Model | 1 | 0.1% |
National Military Strategy (United States) | 1 | 0.1% |
National qualifications framework | 1 | 0.1% |
Natural-language generation | 1 | 0.1% |
Naval aviation | 1 | 0.1% |
Naval warfare | 1 | 0.1% |
Navigational aid | 1 | 0.1% |
Neanderthal | 1 | 0.1% |
Near-field communication | 1 | 0.1% |
Negative utilitarianism | 1 | 0.1% |
Negligence | 1 | 0.1% |
Neil Harbisson | 1 | 0.1% |
Net present value | 1 | 0.1% |
Network science | 1 | 0.1% |
Network society | 1 | 0.1% |
Neural circuit | 1 | 0.1% |
Neural dust | 1 | 0.1% |
Neuromancer | 1 | 0.1% |
Neurosis | 1 | 0.1% |
New START | 1 | 0.1% |
Newcomb's paradox | 1 | 0.1% |
News Feed | 1 | 0.1% |
Newton's laws of motion | 1 | 0.1% |
Niccolò Machiavelli | 1 | 0.1% |
Niels Bohr | 1 | 0.1% |
Night-vision device | 1 | 0.1% |
Niklas Luhmann | 1 | 0.1% |
Noel Sharkey | 1 | 0.1% |
Noise | 1 | 0.1% |
Non-commissioned officer | 1 | 0.1% |
Non-monotonic logic | 1 | 0.1% |
Nonverbal communication | 1 | 0.1% |
Normal Accidents | 1 | 0.1% |
Normandy landings | 1 | 0.1% |
Northrop Grumman X-47B | 1 | 0.1% |
Note (typography) | 1 | 0.1% |
Noumenon | 1 | 0.1% |
Novichok agent | 1 | 0.1% |
Nuclear disarmament | 1 | 0.1% |
Nuclear meltdown | 1 | 0.1% |
Nuclear reactor | 1 | 0.1% |
Nudge theory | 1 | 0.1% |
Numerical analysis | 1 | 0.1% |
Object (computer science) | 1 | 0.1% |
Object (grammar) | 1 | 0.1% |
Object (philosophy) | 1 | 0.1% |
Object-oriented programming | 1 | 0.1% |
Objectivism | 1 | 0.1% |
Occipital lobe | 1 | 0.1% |
Oceania | 1 | 0.1% |
Oculus Go | 1 | 0.1% |
Oculus Rift | 1 | 0.1% |
Odense | 1 | 0.1% |
Odysseus | 1 | 0.1% |
Odyssey | 1 | 0.1% |
Office Assistant | 1 | 0.1% |
Ohio-class submarine | 1 | 0.1% |
Ominous Decade | 1 | 0.1% |
On What Matters | 1 | 0.1% |
Once-only principle | 1 | 0.1% |
OneWeb satellite constellation | 1 | 0.1% |
Online Copyright Infringement Liability Limitation Act | 1 | 0.1% |
Online Safety Bill | 1 | 0.1% |
Online machine learning | 1 | 0.1% |
Online marketplace | 1 | 0.1% |
Onomastics | 1 | 0.1% |
Open science | 1 | 0.1% |
Open source | 1 | 0.1% |
Open world | 1 | 0.1% |
Open-source software movement | 1 | 0.1% |
Operant conditioning | 1 | 0.1% |
Operation Market Garden | 1 | 0.1% |
Operation Overlord | 1 | 0.1% |
Operation Rolling Thunder | 1 | 0.1% |
Operationalization | 1 | 0.1% |
Operations research | 1 | 0.1% |
Opportunism | 1 | 0.1% |
Optical fiber | 1 | 0.1% |
Optics | 1 | 0.1% |
Option (finance) | 1 | 0.1% |
Oracle machine | 1 | 0.1% |
Orbit | 1 | 0.1% |
Organic law | 1 | 0.1% |
Organism | 1 | 0.1% |
Organizational structure | 1 | 0.1% |
Ottawa Treaty | 1 | 0.1% |
Outlier | 1 | 0.1% |
Output (economics) | 1 | 0.1% |
P versus NP problem | 1 | 0.1% |
P-value | 1 | 0.1% |
PSAT/NMSQT | 1 | 0.1% |
Pack hunter | 1 | 0.1% |
Packaging and labeling | 1 | 0.1% |
Page layout | 1 | 0.1% |
Palletized load system | 1 | 0.1% |
Pan (genus) | 1 | 0.1% |
Panpsychism | 1 | 0.1% |
Paper | 1 | 0.1% |
Paraconsistent logic | 1 | 0.1% |
Paranormal | 1 | 0.1% |
Pareto efficiency | 1 | 0.1% |
Parietal lobe | 1 | 0.1% |
Parkinson's disease | 1 | 0.1% |
Paro (robot) | 1 | 0.1% |
Particle beam | 1 | 0.1% |
Particle filter | 1 | 0.1% |
Particle physics | 1 | 0.1% |
Particle-beam weapon | 1 | 0.1% |
Password | 1 | 0.1% |
Password strength | 1 | 0.1% |
Pathology | 1 | 0.1% |
Payback period | 1 | 0.1% |
Pedestrian | 1 | 0.1% |
Pendulum | 1 | 0.1% |
Penetration test | 1 | 0.1% |
Percentage | 1 | 0.1% |
Performance appraisal | 1 | 0.1% |
Performance per watt | 1 | 0.1% |
Perimeter | 1 | 0.1% |
Person | 1 | 0.1% |
Personnel selection | 1 | 0.1% |
Perspective (graphical) | 1 | 0.1% |
Perturbation theory | 1 | 0.1% |
Peter Singer | 1 | 0.1% |
Phalanx CIWS | 1 | 0.1% |
Phantom (UAV) | 1 | 0.1% |
Phase space | 1 | 0.1% |
Phenomenology (philosophy) | 1 | 0.1% |
Phenotype | 1 | 0.1% |
Philology | 1 | 0.1% |
Philosophical Investigations | 1 | 0.1% |
Philosophical zombie | 1 | 0.1% |
Philosophy of mathematics | 1 | 0.1% |
Philosophy of science | 1 | 0.1% |
Phoneme | 1 | 0.1% |
Phonemic awareness | 1 | 0.1% |
Phonemic orthography | 1 | 0.1% |
Phonetics | 1 | 0.1% |
Phonics | 1 | 0.1% |
Phonological awareness | 1 | 0.1% |
Phonology | 1 | 0.1% |
PhotoDNA | 1 | 0.1% |
Photon | 1 | 0.1% |
Photonics | 1 | 0.1% |
Physical cosmology | 1 | 0.1% |
Physical sciences | 1 | 0.1% |
Physical symbol system | 1 | 0.1% |
Physical unclonable function | 1 | 0.1% |
Pipe organ | 1 | 0.1% |
Pipeline (software) | 1 | 0.1% |
Planet | 1 | 0.1% |
Plant breeders' rights | 1 | 0.1% |
Platform economy | 1 | 0.1% |
Plato | 1 | 0.1% |
Plot (narrative) | 1 | 0.1% |
Poetry | 1 | 0.1% |
Point of care | 1 | 0.1% |
Pointer (computer programming) | 1 | 0.1% |
Poisson distribution | 1 | 0.1% |
Political philosophy | 1 | 0.1% |
Political polarization | 1 | 0.1% |
Political science | 1 | 0.1% |
Polymerase chain reaction | 1 | 0.1% |
Population ageing | 1 | 0.1% |
Populism | 1 | 0.1% |
Positive psychology | 1 | 0.1% |
Post-Soviet states | 1 | 0.1% |
Postdoctoral researcher | 1 | 0.1% |
Posthumanism | 1 | 0.1% |
Postmodernism | 1 | 0.1% |
Posttraumatic stress disorder | 1 | 0.1% |
Potential enlargement of the European Union | 1 | 0.1% |
Power projection | 1 | 0.1% |
Practice (learning method) | 1 | 0.1% |
Praise | 1 | 0.1% |
Prasanta Chandra Mahalanobis | 1 | 0.1% |
Precision agriculture | 1 | 0.1% |
Predictability | 1 | 0.1% |
Predictive policing | 1 | 0.1% |
Prefrontal cortex | 1 | 0.1% |
Prejudice | 1 | 0.1% |
President of the People's Republic of China | 1 | 0.1% |
President of the United States | 1 | 0.1% |
Presupposition | 1 | 0.1% |
Price | 1 | 0.1% |
Pricing | 1 | 0.1% |
Principal component analysis | 1 | 0.1% |
Principles of war | 1 | 0.1% |
Prioritarianism | 1 | 0.1% |
Priority right | 1 | 0.1% |
Privacy law | 1 | 0.1% |
Private equity | 1 | 0.1% |
Private military company | 1 | 0.1% |
Probability distribution | 1 | 0.1% |
Probability theory | 1 | 0.1% |
Problems in computer science | 1 | 0.1% |
Procedural reasoning system | 1 | 0.1% |
Process modeling | 1 | 0.1% |
Production (economics) | 1 | 0.1% |
Production function | 1 | 0.1% |
Profit (economics) | 1 | 0.1% |
Prognostics | 1 | 0.1% |
Program optimization | 1 | 0.1% |
Programmed learning | 1 | 0.1% |
Promoter (genetics) | 1 | 0.1% |
Pronoun | 1 | 0.1% |
Property law | 1 | 0.1% |
Prosocial behavior | 1 | 0.1% |
Prospect theory | 1 | 0.1% |
Prosthetics in fiction | 1 | 0.1% |
Prostitution | 1 | 0.1% |
Protein structure | 1 | 0.1% |
Proteus effect | 1 | 0.1% |
Provenance | 1 | 0.1% |
Provinces and territories of Canada | 1 | 0.1% |
Psychiatry | 1 | 0.1% |
Psychological attitude | 1 | 0.1% |
Psychological nativism | 1 | 0.1% |
Psychometrics | 1 | 0.1% |
Public diplomacy | 1 | 0.1% |
Public domain | 1 | 0.1% |
Public key infrastructure | 1 | 0.1% |
Public sector | 1 | 0.1% |
Public-benefit nonprofit corporation | 1 | 0.1% |
Publishing | 1 | 0.1% |
Punishment | 1 | 0.1% |
Pygmalion (mythology) | 1 | 0.1% |
Python (missile) | 1 | 0.1% |
Python (programming language) | 1 | 0.1% |
Qasem Soleimani | 1 | 0.1% |
Qian Xuesen | 1 | 0.1% |
Quadrennial Defense Review | 1 | 0.1% |
Quality assurance | 1 | 0.1% |
Quality management | 1 | 0.1% |
Quality of life | 1 | 0.1% |
Quantifier (logic) | 1 | 0.1% |
Quantum Experiments at Space Scale | 1 | 0.1% |
Quantum annealing | 1 | 0.1% |
Quantum cryptography | 1 | 0.1% |
Quantum decoherence | 1 | 0.1% |
Quantum electrodynamics | 1 | 0.1% |
Quantum information | 1 | 0.1% |
Quantum mind | 1 | 0.1% |
Qubit | 1 | 0.1% |
Query expansion | 1 | 0.1% |
Questionnaire | 1 | 0.1% |
Quotation mark | 1 | 0.1% |
R. M. Hare | 1 | 0.1% |
RGB color model | 1 | 0.1% |
RNA splicing | 1 | 0.1% |
RSA (cryptosystem) | 1 | 0.1% |
Radar jamming and deception | 1 | 0.1% |
Radiation | 1 | 0.1% |
Radio jamming | 1 | 0.1% |
Radio propagation | 1 | 0.1% |
Rafael Yuste | 1 | 0.1% |
Railway electrification system | 1 | 0.1% |
Raman spectroscopy | 1 | 0.1% |
Random-access memory | 1 | 0.1% |
Rasch model | 1 | 0.1% |
Rational choice theory | 1 | 0.1% |
Rationalism | 1 | 0.1% |
Ratnik (program) | 1 | 0.1% |
Ray Solomonoff | 1 | 0.1% |
Reachability | 1 | 0.1% |
Readability | 1 | 0.1% |
Reading (process) | 1 | 0.1% |
Real options valuation | 1 | 0.1% |
Realism (arts) | 1 | 0.1% |
Reasons and Persons | 1 | 0.1% |
Receiver operating characteristic | 1 | 0.1% |
Recent African origin of modern humans | 1 | 0.1% |
Recession | 1 | 0.1% |
Rechargeable battery | 1 | 0.1% |
Rechtsstaat | 1 | 0.1% |
Recording studio | 1 | 0.1% |
Reductionism | 1 | 0.1% |
Reflective equilibrium | 1 | 0.1% |
Refueling and overhaul | 1 | 0.1% |
Refugee | 1 | 0.1% |
Regiment | 1 | 0.1% |
Regulatory agency | 1 | 0.1% |
Relevance | 1 | 0.1% |
Relevance feedback | 1 | 0.1% |
Religiosity | 1 | 0.1% |
Religious belief and doctrine | 1 | 0.1% |
Religious identity | 1 | 0.1% |
Remote surgery | 1 | 0.1% |
Renaissance | 1 | 0.1% |
Renault FT | 1 | 0.1% |
René Descartes | 1 | 0.1% |
Replication crisis | 1 | 0.1% |
Representation (arts) | 1 | 0.1% |
Representational state transfer | 1 | 0.1% |
Representativeness heuristic | 1 | 0.1% |
Reproduction | 1 | 0.1% |
Reputation | 1 | 0.1% |
Research institutes | 1 | 0.1% |
Resonance | 1 | 0.1% |
Resource curse | 1 | 0.1% |
Response rate (survey) | 1 | 0.1% |
Retail | 1 | 0.1% |
Retina | 1 | 0.1% |
Reusable launch system | 1 | 0.1% |
Reuse | 1 | 0.1% |
Revenue equivalence | 1 | 0.1% |
Revolution in military affairs | 1 | 0.1% |
Rhyme | 1 | 0.1% |
Richard Feynman | 1 | 0.1% |
Right-wing authoritarianism | 1 | 0.1% |
Risk aversion | 1 | 0.1% |
Road | 1 | 0.1% |
Road traffic safety | 1 | 0.1% |
Robert A. Heinlein | 1 | 0.1% |
Robert McNamara | 1 | 0.1% |
Robonaut | 1 | 0.1% |
Robot Operating System | 1 | 0.1% |
Robot end effector | 1 | 0.1% |
Robots | 1 | 0.1% |
Rodney Brooks | 1 | 0.1% |
Roger Trinquier | 1 | 0.1% |
Romance (love) | 1 | 0.1% |
Romanesque architecture | 1 | 0.1% |
Ronald Reagan | 1 | 0.1% |
Roomba | 1 | 0.1% |
Routing | 1 | 0.1% |
Royalty payment | 1 | 0.1% |
Russia under Vladimir Putin | 1 | 0.1% |
S-300 missile system | 1 | 0.1% |
S-400 missile system | 1 | 0.1% |
SAT | 1 | 0.1% |
SPARQL | 1 | 0.1% |
SQUID | 1 | 0.1% |
SSN (hull classification symbol) | 1 | 0.1% |
START I | 1 | 0.1% |
SUBSAFE | 1 | 0.1% |
Safety case | 1 | 0.1% |
Safety engineering | 1 | 0.1% |
Salience (language) | 1 | 0.1% |
Salvation | 1 | 0.1% |
Sami Haddadin | 1 | 0.1% |
Samsung Gear VR | 1 | 0.1% |
Savu | 1 | 0.1% |
Scenario (computing) | 1 | 0.1% |
Scenario analysis | 1 | 0.1% |
Scholarly communication | 1 | 0.1% |
Science and technology in China | 1 | 0.1% |
Science and technology in Israel | 1 | 0.1% |
Science and technology studies | 1 | 0.1% |
Science journalism | 1 | 0.1% |
Scientific evidence | 1 | 0.1% |
Scientific journal | 1 | 0.1% |
Scientific modeling | 1 | 0.1% |
Scientific organizations | 1 | 0.1% |
Scientific theories | 1 | 0.1% |
Scientific theory | 1 | 0.1% |
Scram | 1 | 0.1% |
Screen reader | 1 | 0.1% |
Scud missile | 1 | 0.1% |
Search warrant | 1 | 0.1% |
Second Life | 1 | 0.1% |
Secrecy | 1 | 0.1% |
Security alarm | 1 | 0.1% |
Security clearance | 1 | 0.1% |
Security dilemma | 1 | 0.1% |
Self-actualization | 1 | 0.1% |
Self-concept | 1 | 0.1% |
Self-reference | 1 | 0.1% |
Semantic search | 1 | 0.1% |
Semantics of Business Vocabulary and Business Rules | 1 | 0.1% |
Semi-Automatic Ground Environment | 1 | 0.1% |
Semicolon | 1 | 0.1% |
SensorML | 1 | 0.1% |
Sensory cue | 1 | 0.1% |
Sensory nervous system | 1 | 0.1% |
Sensory substitution | 1 | 0.1% |
Sensory-motor coupling | 1 | 0.1% |
Sentence (linguistics) | 1 | 0.1% |
September 11 attacks | 1 | 0.1% |
Sequence | 1 | 0.1% |
Sequence alignment | 1 | 0.1% |
Service-oriented architecture | 1 | 0.1% |
Set theory | 1 | 0.1% |
Sethu Vijayakumar | 1 | 0.1% |
Sex | 1 | 0.1% |
Sexism | 1 | 0.1% |
Sexual orientation | 1 | 0.1% |
Shahada | 1 | 0.1% |
Shannon Vallor | 1 | 0.1% |
Shared decision-making in medicine | 1 | 0.1% |
Sheep | 1 | 0.1% |
Sherry Turkle | 1 | 0.1% |
Shin Sung-chul | 1 | 0.1% |
Shinto | 1 | 0.1% |
Shinzo Abe | 1 | 0.1% |
Shinzō Abe | 1 | 0.1% |
Ship Self-Defense System | 1 | 0.1% |
Ship class | 1 | 0.1% |
Ship commissioning | 1 | 0.1% |
Ship stability | 1 | 0.1% |
Ships | 1 | 0.1% |
Shoelaces | 1 | 0.1% |
Shortwave radio | 1 | 0.1% |
Sibling | 1 | 0.1% |
Sight word | 1 | 0.1% |
Sign language | 1 | 0.1% |
Signal-to-noise ratio | 1 | 0.1% |
Signified and signifier | 1 | 0.1% |
Silicon controlled rectifier | 1 | 0.1% |
Simon Haykin | 1 | 0.1% |
Singing | 1 | 0.1% |
Single Integrated Operational Plan | 1 | 0.1% |
Situated cognition | 1 | 0.1% |
Situated learning | 1 | 0.1% |
Skynet (satellite) | 1 | 0.1% |
Slaughterbots | 1 | 0.1% |
Sleep | 1 | 0.1% |
Small business | 1 | 0.1% |
Smart speaker | 1 | 0.1% |
Smartglasses | 1 | 0.1% |
Smuggling | 1 | 0.1% |
Social Security (United States) | 1 | 0.1% |
Social alienation | 1 | 0.1% |
Social cognitive theory | 1 | 0.1% |
Social discount rate | 1 | 0.1% |
Social group | 1 | 0.1% |
Social learning (social pedagogy) | 1 | 0.1% |
Social movement | 1 | 0.1% |
Social networking service | 1 | 0.1% |
Social psychology | 1 | 0.1% |
Social research | 1 | 0.1% |
Social simulation | 1 | 0.1% |
Socialism | 1 | 0.1% |
Sociocultural evolution | 1 | 0.1% |
Sociological theory | 1 | 0.1% |
Sociotechnology | 1 | 0.1% |
Sock puppet account | 1 | 0.1% |
Soft computing | 1 | 0.1% |
Soft systems methodology | 1 | 0.1% |
Software architecture | 1 | 0.1% |
Software prototyping | 1 | 0.1% |
Software release life cycle | 1 | 0.1% |
Sohae Satellite Launching Station | 1 | 0.1% |
Solar System | 1 | 0.1% |
Solid state engineering | 1 | 0.1% |
Sonia Livingstone | 1 | 0.1% |
Sorting algorithm | 1 | 0.1% |
Soundtrack | 1 | 0.1% |
Sovereign state | 1 | 0.1% |
Space Infrastructure Servicing | 1 | 0.1% |
Space Race | 1 | 0.1% |
Space warfare | 1 | 0.1% |
Spaceplane | 1 | 0.1% |
Spaceport | 1 | 0.1% |
Spacetime | 1 | 0.1% |
Spamming | 1 | 0.1% |
Spandrel (biology) | 1 | 0.1% |
Special economic zone | 1 | 0.1% |
Species | 1 | 0.1% |
Speciesism | 1 | 0.1% |
Speech act | 1 | 0.1% |
Spell checker | 1 | 0.1% |
Sputnik 1 | 1 | 0.1% |
Sputnik crisis | 1 | 0.1% |
Squad | 1 | 0.1% |
Squad Leader | 1 | 0.1% |
Stairlift | 1 | 0.1% |
StanFlex | 1 | 0.1% |
Standard deviation | 1 | 0.1% |
Standards organization | 1 | 0.1% |
Standing Committee on Defence (India) | 1 | 0.1% |
Standpoint theory | 1 | 0.1% |
Statistical ensemble (mathematical physics) | 1 | 0.1% |
Statistical machine translation | 1 | 0.1% |
Statistical process control | 1 | 0.1% |
Statute | 1 | 0.1% |
Steam engine | 1 | 0.1% |
Stephen Hawking | 1 | 0.1% |
Stephen Jay Gould | 1 | 0.1% |
Stephen Luce | 1 | 0.1% |
Stereopsis | 1 | 0.1% |
Stereotypes | 1 | 0.1% |
Stern Review | 1 | 0.1% |
Stochastic gradient descent | 1 | 0.1% |
Stock | 1 | 0.1% |
Storyboard | 1 | 0.1% |
Strategic bombing | 1 | 0.1% |
String theory | 1 | 0.1% |
Structuration theory | 1 | 0.1% |
Structure and agency | 1 | 0.1% |
Stryker | 1 | 0.1% |
Student's t-test | 1 | 0.1% |
Subatomic particle | 1 | 0.1% |
Subject (grammar) | 1 | 0.1% |
Subject (philosophy) | 1 | 0.1% |
Submarine communications cable | 1 | 0.1% |
Submarine-launched ballistic missile | 1 | 0.1% |
Sui generis | 1 | 0.1% |
Sukhoi Su-35 | 1 | 0.1% |
Superalloy | 1 | 0.1% |
Superhuman | 1 | 0.1% |
Supernatural | 1 | 0.1% |
Survey (human research) | 1 | 0.1% |
Sustainable Development Goal 3 | 1 | 0.1% |
Swarming (military) | 1 | 0.1% |
Syllable | 1 | 0.1% |
Symbol | 1 | 0.1% |
Symbols | 1 | 0.1% |
Synapse | 1 | 0.1% |
Synergy | 1 | 0.1% |
Synthetic-aperture radar | 1 | 0.1% |
Systematic review | 1 | 0.1% |
Systemic risk | 1 | 0.1% |
Systems analysis | 1 | 0.1% |
Systems integrator | 1 | 0.1% |
TRIPS Agreement | 1 | 0.1% |
Tacit knowledge | 1 | 0.1% |
Tactical wargame | 1 | 0.1% |
Tag cloud | 1 | 0.1% |
Tamagotchi | 1 | 0.1% |
Targeted killing | 1 | 0.1% |
Targeted killings by Israel Defense Forces | 1 | 0.1% |
Task analysis | 1 | 0.1% |
Tattoo | 1 | 0.1% |
Tay (bot) | 1 | 0.1% |
Teamwork | 1 | 0.1% |
Technical analysis | 1 | 0.1% |
Technical intelligence | 1 | 0.1% |
Technological innovation | 1 | 0.1% |
Technology assessment | 1 | 0.1% |
Technology forecasting | 1 | 0.1% |
Telecommunications | 1 | 0.1% |
Telephone | 1 | 0.1% |
Temperature | 1 | 0.1% |
Temporal lobe epilepsy | 1 | 0.1% |
Tensegrity | 1 | 0.1% |
Tensor | 1 | 0.1% |
Tensor processing unit | 1 | 0.1% |
Terahertz radiation | 1 | 0.1% |
Terminal High Altitude Area Defense | 1 | 0.1% |
Terminator (franchise) | 1 | 0.1% |
Terraforming | 1 | 0.1% |
Terrestrial Trunked Radio | 1 | 0.1% |
Terror management theory | 1 | 0.1% |
Text file | 1 | 0.1% |
Text messaging | 1 | 0.1% |
Textile industry | 1 | 0.1% |
Tf–idf | 1 | 0.1% |
Thalamus | 1 | 0.1% |
The Art of War | 1 | 0.1% |
The Blank Slate | 1 | 0.1% |
The Moral Landscape | 1 | 0.1% |
The Selfish Gene | 1 | 0.1% |
The Sorcerer's Apprentice | 1 | 0.1% |
The Terrorists of Iraq | 1 | 0.1% |
The Three-Body Problem (novel) | 1 | 0.1% |
The arts | 1 | 0.1% |
Theatre | 1 | 0.1% |
Theorem | 1 | 0.1% |
Theoretical physics | 1 | 0.1% |
Theory of multiple intelligences | 1 | 0.1% |
There's Plenty of Room at the Bottom | 1 | 0.1% |
Thermography | 1 | 0.1% |
Think tank | 1 | 0.1% |
Thomas Edison | 1 | 0.1% |
Thomas Kuhn | 1 | 0.1% |
Thomas Nagel | 1 | 0.1% |
Thomas Schelling | 1 | 0.1% |
Threat (computer) | 1 | 0.1% |
Threatcasting | 1 | 0.1% |
Three Mile Island accident | 1 | 0.1% |
Time Quintet | 1 | 0.1% |
Time management | 1 | 0.1% |
Time perception | 1 | 0.1% |
Time series | 1 | 0.1% |
Time–frequency analysis | 1 | 0.1% |
Timor | 1 | 0.1% |
Toleration | 1 | 0.1% |
Tor (anonymity network) | 1 | 0.1% |
Torpedo | 1 | 0.1% |
Tort | 1 | 0.1% |
Total Defence | 1 | 0.1% |
Touchpad | 1 | 0.1% |
Toxin | 1 | 0.1% |
Traceability | 1 | 0.1% |
Trade secret | 1 | 0.1% |
Traditional knowledge | 1 | 0.1% |
Training, validation, and test data sets | 1 | 0.1% |
Trajectory | 1 | 0.1% |
Tram | 1 | 0.1% |
TransApps | 1 | 0.1% |
Transcranial magnetic stimulation | 1 | 0.1% |
Transcription (linguistics) | 1 | 0.1% |
Transdisciplinarity | 1 | 0.1% |
Transduction (machine learning) | 1 | 0.1% |
Transfer function | 1 | 0.1% |
Transformer (machine learning model) | 1 | 0.1% |
Transport in Finland | 1 | 0.1% |
Trash (computing) | 1 | 0.1% |
Treebank | 1 | 0.1% |
Triangle | 1 | 0.1% |
Trienio Liberal | 1 | 0.1% |
Tropical cyclone | 1 | 0.1% |
Troubleshooting | 1 | 0.1% |
True Names | 1 | 0.1% |
Tunable metamaterial | 1 | 0.1% |
Type I and type II errors | 1 | 0.1% |
Type certificate | 1 | 0.1% |
U.S. state | 1 | 0.1% |
UGM-27 Polaris | 1 | 0.1% |
UNICORE | 1 | 0.1% |
UTF-8 | 1 | 0.1% |
Ukiyo-e | 1 | 0.1% |
Ultimatum game | 1 | 0.1% |
Ultrasound | 1 | 0.1% |
Umwelt | 1 | 0.1% |
Understanding Media | 1 | 0.1% |
Underwater diving | 1 | 0.1% |
Unified Modeling Language | 1 | 0.1% |
United Nations Security Council Resolution 1540 | 1 | 0.1% |
United States Army Physical Fitness Test | 1 | 0.1% |
United States Code | 1 | 0.1% |
United States Constitution | 1 | 0.1% |
United States Secretary of the Navy | 1 | 0.1% |
United States biological defense program | 1 | 0.1% |
United States federal budget | 1 | 0.1% |
United States v. Knotts | 1 | 0.1% |
Universal (metaphysics) | 1 | 0.1% |
Universal prescriptivism | 1 | 0.1% |
University Affiliated Research Center | 1 | 0.1% |
University and college admission | 1 | 0.1% |
Unrestricted line officer | 1 | 0.1% |
Unsafe at Any Speed | 1 | 0.1% |
Unsolved problems in computer science | 1 | 0.1% |
Upcoming products | 1 | 0.1% |
Urban warfare | 1 | 0.1% |
Urbanization | 1 | 0.1% |
Usability testing | 1 | 0.1% |
User experience | 1 | 0.1% |
Utility model | 1 | 0.1% |
Uyghurs | 1 | 0.1% |
VBS2 | 1 | 0.1% |
VTOL | 1 | 0.1% |
Vacuum tube | 1 | 0.1% |
Validation | 1 | 0.1% |
Validity (logic) | 1 | 0.1% |
Valuation (finance) | 1 | 0.1% |
Value (economics) | 1 | 0.1% |
Value-based pricing | 1 | 0.1% |
Variable (computer science) | 1 | 0.1% |
Variable (mathematics) | 1 | 0.1% |
Vasily Arkhipov (vice admiral) | 1 | 0.1% |
Vickrey auction | 1 | 0.1% |
Video art | 1 | 0.1% |
Video on demand | 1 | 0.1% |
Videotex | 1 | 0.1% |
Viktor Yanukovych | 1 | 0.1% |
Vincent Hayward | 1 | 0.1% |
Violent conflict | 1 | 0.1% |
Virtual learning environment | 1 | 0.1% |
Virtual reality therapy | 1 | 0.1% |
Viscosity | 1 | 0.1% |
Visual arts | 1 | 0.1% |
Visual communication | 1 | 0.1% |
Visual prosthesis | 1 | 0.1% |
Vladimir Lenin | 1 | 0.1% |
Voice analysis | 1 | 0.1% |
VoiceXML | 1 | 0.1% |
Volley fire | 1 | 0.1% |
Von Neumann architecture | 1 | 0.1% |
Von Neumann–Morgenstern utility theorem | 1 | 0.1% |
Vowel | 1 | 0.1% |
Vowel length | 1 | 0.1% |
Walter Bedell Smith | 1 | 0.1% |
Walter Pitts | 1 | 0.1% |
WannaCry ransomware attack | 1 | 0.1% |
War crime | 1 | 0.1% |
Wargame | 1 | 0.1% |
Water | 1 | 0.1% |
Wave function | 1 | 0.1% |
Wave packet | 1 | 0.1% |
Wavelet | 1 | 0.1% |
Wayne E. Meyer | 1 | 0.1% |
Weapons-grade nuclear material | 1 | 0.1% |
Weather | 1 | 0.1% |
Weaving | 1 | 0.1% |
Web scraping | 1 | 0.1% |
Weighing scale | 1 | 0.1% |
Weighted arithmetic mean | 1 | 0.1% |
Welfare | 1 | 0.1% |
Werner Heisenberg | 1 | 0.1% |
Wernher von Braun | 1 | 0.1% |
Western philosophy | 1 | 0.1% |
Westland Lynx | 1 | 0.1% |
Westland Sea King | 1 | 0.1% |
Westland Wessex | 1 | 0.1% |
Westworld (TV series) | 1 | 0.1% |
Westworld (film) | 1 | 0.1% |
Whole-life cost | 1 | 0.1% |
Wi-Fi | 1 | 0.1% |
William Sims | 1 | 0.1% |
Windows 10 | 1 | 0.1% |
Wing (military aviation unit) | 1 | 0.1% |
Winograd schema challenge | 1 | 0.1% |
Winston Churchill | 1 | 0.1% |
Wirehead (science fiction) | 1 | 0.1% |
Wireless ad hoc network | 1 | 0.1% |
Wireless network | 1 | 0.1% |
Wisdom | 1 | 0.1% |
Wisdom of the crowd | 1 | 0.1% |
Witchcraft | 1 | 0.1% |
Word lists by frequency | 1 | 0.1% |
WordNet | 1 | 0.1% |
Work (human activity) | 1 | 0.1% |
Workforce | 1 | 0.1% |
Workspace | 1 | 0.1% |
World Logic Day | 1 | 0.1% |
World view | 1 | 0.1% |
Writer | 1 | 0.1% |
Writing | 1 | 0.1% |
Xia Jia | 1 | 0.1% |
Xinjiang re-education camps | 1 | 0.1% |
Yin and yang | 1 | 0.1% |
Yom Kippur War | 1 | 0.1% |
YouTuber | 1 | 0.1% |
Zakat | 1 | 0.1% |
Zhima Credit | 1 | 0.1% |
Zyfra | 1 | 0.1% |
abs | rel | |
---|---|---|
Affect (psychology) | 1 | 100.0% |
Art | 1 | 100.0% |
Artificial intelligence | 1 | 100.0% |
Assumption | 1 | 100.0% |
Attention | 1 | 100.0% |
Automation | 1 | 100.0% |
Belief | 1 | 100.0% |
Capitalism | 1 | 100.0% |
Central processing unit | 1 | 100.0% |
Chess | 1 | 100.0% |
Classroom | 1 | 100.0% |
Cognition | 1 | 100.0% |
Cognitive science | 1 | 100.0% |
Computer | 1 | 100.0% |
Computer ethics | 1 | 100.0% |
Computer program | 1 | 100.0% |
Computer science | 1 | 100.0% |
Concept | 1 | 100.0% |
Constant capital | 1 | 100.0% |
Creativity | 1 | 100.0% |
Culture | 1 | 100.0% |
Curriculum | 1 | 100.0% |
Decision-making | 1 | 100.0% |
Design | 1 | 100.0% |
Economic growth | 1 | 100.0% |
Economics | 1 | 100.0% |
Economy | 1 | 100.0% |
Education | 1 | 100.0% |
Educational technology | 1 | 100.0% |
Emotion | 1 | 100.0% |
Employment | 1 | 100.0% |
Energy | 1 | 100.0% |
Engineering | 1 | 100.0% |
Epistemology | 1 | 100.0% |
Equation | 1 | 100.0% |
Ethics | 1 | 100.0% |
Evaluation | 1 | 100.0% |
Goal | 1 | 100.0% |
Hubert Dreyfus's views on artificial intelligence | 1 | 100.0% |
Human | 1 | 100.0% |
Human activities | 1 | 100.0% |
Idea | 1 | 100.0% |
Industrial Revolution | 1 | 100.0% |
Information | 1 | 100.0% |
Innovation | 1 | 100.0% |
Intelligence | 1 | 100.0% |
Interactivity | 1 | 100.0% |
Interdisciplinarity | 1 | 100.0% |
Knowledge | 1 | 100.0% |
Labour economics | 1 | 100.0% |
Language | 1 | 100.0% |
Learning | 1 | 100.0% |
Literacy | 1 | 100.0% |
Literature | 1 | 100.0% |
Logic | 1 | 100.0% |
Machine | 1 | 100.0% |
Mass media | 1 | 100.0% |
Mathematics | 1 | 100.0% |
Mind | 1 | 100.0% |
Moral responsibility | 1 | 100.0% |
Motivation | 1 | 100.0% |
Nature | 1 | 100.0% |
Numerical analysis | 1 | 100.0% |
Objectivity (philosophy) | 1 | 100.0% |
Organization | 1 | 100.0% |
Perception | 1 | 100.0% |
Philosophy | 1 | 100.0% |
Physics | 1 | 100.0% |
Productivity | 1 | 100.0% |
Programmer | 1 | 100.0% |
Psychological concepts | 1 | 100.0% |
Public policy | 1 | 100.0% |
Qualitative research | 1 | 100.0% |
Quantitative research | 1 | 100.0% |
Reality | 1 | 100.0% |
Reason | 1 | 100.0% |
Research | 1 | 100.0% |
Resource | 1 | 100.0% |
Risk | 1 | 100.0% |
Robot | 1 | 100.0% |
Science | 1 | 100.0% |
Semantics | 1 | 100.0% |
Simulation | 1 | 100.0% |
Society | 1 | 100.0% |
Sociology | 1 | 100.0% |
Space | 1 | 100.0% |
System | 1 | 100.0% |
Teacher | 1 | 100.0% |
Technology | 1 | 100.0% |
Telecommunication | 1 | 100.0% |
Test (assessment) | 1 | 100.0% |
Theory | 1 | 100.0% |
Thought | 1 | 100.0% |
Three Laws of Robotics | 1 | 100.0% |
Time | 1 | 100.0% |
University | 1 | 100.0% |
Value (ethics) | 1 | 100.0% |
Videotex | 1 | 100.0% |
abs | rel | |
---|---|---|
Advanced persistent threat | 1 | 100.0% |
Artificial intelligence | 1 | 100.0% |
Artificial objects | 1 | 100.0% |
Automation | 1 | 100.0% |
Autonomous robot | 1 | 100.0% |
Autonomy | 1 | 100.0% |
Biological warfare | 1 | 100.0% |
Computer security | 1 | 100.0% |
Computer vision | 1 | 100.0% |
Cyberattack | 1 | 100.0% |
Cyberwarfare | 1 | 100.0% |
Deterrence theory | 1 | 100.0% |
Disruptive innovation | 1 | 100.0% |
Dual-use technology | 1 | 100.0% |
Economic growth | 1 | 100.0% |
Economic inequality | 1 | 100.0% |
Economics | 1 | 100.0% |
Employment | 1 | 100.0% |
Engineering | 1 | 100.0% |
Espionage | 1 | 100.0% |
Human activities | 1 | 100.0% |
Improvised explosive device | 1 | 100.0% |
Innovation | 1 | 100.0% |
Intelligence | 1 | 100.0% |
Learning | 1 | 100.0% |
Machine learning | 1 | 100.0% |
National security | 1 | 100.0% |
Natural resource | 1 | 100.0% |
Nick Bostrom | 1 | 100.0% |
Nuclear power | 1 | 100.0% |
Nuclear proliferation | 1 | 100.0% |
Nuclear weapon | 1 | 100.0% |
Research | 1 | 100.0% |
Research and development | 1 | 100.0% |
Resource curse | 1 | 100.0% |
Risk | 1 | 100.0% |
Robot | 1 | 100.0% |
Robotics | 1 | 100.0% |
Science | 1 | 100.0% |
Science and technology | 1 | 100.0% |
Self-driving car | 1 | 100.0% |
Signals intelligence | 1 | 100.0% |
Social media | 1 | 100.0% |
Software development | 1 | 100.0% |
Stealth aircraft | 1 | 100.0% |
Stealth technology | 1 | 100.0% |
Surveillance | 1 | 100.0% |
Technology | 1 | 100.0% |
Training, validation, and test sets | 1 | 100.0% |
Unemployment | 1 | 100.0% |
Unmanned aerial vehicle | 1 | 100.0% |
Venture capital | 1 | 100.0% |
Vulnerability (computing) | 1 | 100.0% |
War | 1 | 100.0% |
Weapon | 1 | 100.0% |
Weapons-grade nuclear material | 1 | 100.0% |
abs | rel | |
---|---|---|
3D computer graphics | 1 | 100.0% |
3D modeling | 1 | 100.0% |
Active contour model | 1 | 100.0% |
Algorithm | 1 | 100.0% |
Applied mathematics | 1 | 100.0% |
Areas of computer science | 1 | 100.0% |
Artificial intelligence | 1 | 100.0% |
Attention | 1 | 100.0% |
Augmented reality | 1 | 100.0% |
Automation | 1 | 100.0% |
Bayesian network | 1 | 100.0% |
Cluster analysis | 1 | 100.0% |
Cognition | 1 | 100.0% |
Cognitive science | 1 | 100.0% |
Color | 1 | 100.0% |
Communication | 1 | 100.0% |
Computer | 1 | 100.0% |
Computer science | 1 | 100.0% |
Computer vision | 1 | 100.0% |
Computing | 1 | 100.0% |
Content-based image retrieval | 1 | 100.0% |
Cybernetics | 1 | 100.0% |
Data compression | 1 | 100.0% |
Database | 1 | 100.0% |
Database index | 1 | 100.0% |
Decision-making | 1 | 100.0% |
Design | 1 | 100.0% |
Evolutionary computation | 1 | 100.0% |
Experiment | 1 | 100.0% |
Eye tracking | 1 | 100.0% |
Facial recognition system | 1 | 100.0% |
Genetic algorithm | 1 | 100.0% |
Gesture | 1 | 100.0% |
Gesture recognition | 1 | 100.0% |
Graphical user interface | 1 | 100.0% |
Hidden Markov model | 1 | 100.0% |
Human–computer interaction | 1 | 100.0% |
Inertial navigation system | 1 | 100.0% |
Information | 1 | 100.0% |
Information retrieval | 1 | 100.0% |
Information science | 1 | 100.0% |
Intelligence analysis | 1 | 100.0% |
Interactivity | 1 | 100.0% |
Lock (computer science) | 1 | 100.0% |
Mathematical optimization | 1 | 100.0% |
Motion planning | 1 | 100.0% |
Multimedia | 1 | 100.0% |
Multimodal interaction | 1 | 100.0% |
Perception | 1 | 100.0% |
Problem solving | 1 | 100.0% |
Psychology | 1 | 100.0% |
Query expansion | 1 | 100.0% |
Reality | 1 | 100.0% |
Relevance feedback | 1 | 100.0% |
Reliability engineering | 1 | 100.0% |
Research | 1 | 100.0% |
Robotics | 1 | 100.0% |
Signal-to-noise ratio | 1 | 100.0% |
Simulation | 1 | 100.0% |
Situation awareness | 1 | 100.0% |
Space | 1 | 100.0% |
Speech recognition | 1 | 100.0% |
Speech synthesis | 1 | 100.0% |
Statistical classification | 1 | 100.0% |
Stimulus modality | 1 | 100.0% |
System | 1 | 100.0% |
Technology | 1 | 100.0% |
Video | 1 | 100.0% |
Virtual reality | 1 | 100.0% |
Visualization (graphics) | 1 | 100.0% |
Wavelet | 1 | 100.0% |
abs | rel | |
---|---|---|
Accounting | 1 | 100.0% |
AgustaWestland AW101 | 1 | 100.0% |
Aircraft | 1 | 100.0% |
Audit | 1 | 100.0% |
Availability | 1 | 100.0% |
Aérospatiale Gazelle | 1 | 100.0% |
Aérospatiale SA 330 Puma | 1 | 100.0% |
Best practice | 1 | 100.0% |
Boeing AH-64 Apache | 1 | 100.0% |
Boeing CH-47 Chinook | 1 | 100.0% |
Business | 1 | 100.0% |
Commodore (rank) | 1 | 100.0% |
Contract | 1 | 100.0% |
Forecasting | 1 | 100.0% |
Helicopter | 1 | 100.0% |
Helicopter rotor | 1 | 100.0% |
Human activities | 1 | 100.0% |
Information | 1 | 100.0% |
Information system | 1 | 100.0% |
Interoperability | 1 | 100.0% |
Inventory | 1 | 100.0% |
John Bourn | 1 | 100.0% |
Logistics | 1 | 100.0% |
Maintenance (technical) | 1 | 100.0% |
Management | 1 | 100.0% |
Military logistics | 1 | 100.0% |
Naval aviation | 1 | 100.0% |
Navy | 1 | 100.0% |
Performance indicator | 1 | 100.0% |
Procurement | 1 | 100.0% |
Reliability engineering | 1 | 100.0% |
Search and rescue | 1 | 100.0% |
Stock | 1 | 100.0% |
Westland Lynx | 1 | 100.0% |
Westland Sea King | 1 | 100.0% |
Westland Wessex | 1 | 100.0% |
abs | rel | |
---|---|---|
Artificial intelligence | 1 | 50.0% |
Automation | 1 | 50.0% |
Censorship | 1 | 50.0% |
Cognitive science | 1 | 50.0% |
Communication | 1 | 50.0% |
Computer network | 1 | 50.0% |
Computing | 1 | 50.0% |
Culture | 1 | 50.0% |
Domain name | 1 | 50.0% |
GSM | 1 | 50.0% |
Globalization | 1 | 50.0% |
Hugo de Garis | 1 | 50.0% |
Human activities | 1 | 50.0% |
Innovation | 1 | 50.0% |
Intelligent agent | 1 | 50.0% |
Internet | 1 | 50.0% |
Internet governance | 1 | 50.0% |
Language | 1 | 50.0% |
Mobile phone | 1 | 50.0% |
Privacy | 1 | 50.0% |
Radio-frequency identification | 1 | 50.0% |
Ray Kurzweil | 1 | 50.0% |
Reality | 1 | 50.0% |
Research | 1 | 50.0% |
Software agent | 1 | 50.0% |
Surveillance | 1 | 50.0% |
Technological singularity | 1 | 50.0% |
Technology | 1 | 50.0% |
Telecommunication | 1 | 50.0% |
Transparency (behavior) | 1 | 50.0% |
Virtual reality | 1 | 50.0% |
World Wide Web | 1 | 50.0% |
abs | rel | |
---|---|---|
Cognition | 3 | 100.0% |
Cognitive science | 3 | 100.0% |
Decision-making | 3 | 100.0% |
Design | 3 | 100.0% |
Human activities | 3 | 100.0% |
Information | 3 | 100.0% |
Research | 3 | 100.0% |
Simulation | 3 | 100.0% |
System | 3 | 100.0% |
Technology | 3 | 100.0% |
Branches of science | 2 | 66.7% |
Computing | 2 | 66.7% |
Concept | 2 | 66.7% |
Conceptual model | 2 | 66.7% |
Data | 2 | 66.7% |
Database | 2 | 66.7% |
Decision support system | 2 | 66.7% |
Expert | 2 | 66.7% |
Geographic information system | 2 | 66.7% |
Information system | 2 | 66.7% |
Knowledge | 2 | 66.7% |
Leadership | 2 | 66.7% |
Mathematical optimization | 2 | 66.7% |
Multi-objective optimization | 2 | 66.7% |
Policy | 2 | 66.7% |
Problem solving | 2 | 66.7% |
Psychological concepts | 2 | 66.7% |
Reason | 2 | 66.7% |
Science | 2 | 66.7% |
Sensitivity analysis | 2 | 66.7% |
Sustainability | 2 | 66.7% |
Sustainable development | 2 | 66.7% |
Systems science | 2 | 66.7% |
Adaptation | 1 | 33.3% |
Agent-based model | 1 | 33.3% |
Agriculture | 1 | 33.3% |
Algorithm | 1 | 33.3% |
Analysis | 1 | 33.3% |
Analytics | 1 | 33.3% |
Best practice | 1 | 33.3% |
Biodiversity | 1 | 33.3% |
Business model | 1 | 33.3% |
Community | 1 | 33.3% |
Competition | 1 | 33.3% |
Complex system | 1 | 33.3% |
Complexity | 1 | 33.3% |
Component-based software engineering | 1 | 33.3% |
Computer programming | 1 | 33.3% |
Control theory | 1 | 33.3% |
Creativity | 1 | 33.3% |
Culture | 1 | 33.3% |
Data analysis | 1 | 33.3% |
Data mining | 1 | 33.3% |
Data model | 1 | 33.3% |
Decision theory | 1 | 33.3% |
Ecology | 1 | 33.3% |
Economic growth | 1 | 33.3% |
Effects-based operations | 1 | 33.3% |
Emergence | 1 | 33.3% |
Engineering | 1 | 33.3% |
Epistemology | 1 | 33.3% |
Evaluation | 1 | 33.3% |
Experiment | 1 | 33.3% |
Expert system | 1 | 33.3% |
Game theory | 1 | 33.3% |
Goal | 1 | 33.3% |
Heuristic | 1 | 33.3% |
Human | 1 | 33.3% |
Human–computer interaction | 1 | 33.3% |
Information technology | 1 | 33.3% |
Inquiry | 1 | 33.3% |
Language | 1 | 33.3% |
Learning | 1 | 33.3% |
Logic | 1 | 33.3% |
Maneuver warfare | 1 | 33.3% |
Mathematics | 1 | 33.3% |
Military simulation | 1 | 33.3% |
Modeling and simulation | 1 | 33.3% |
Modular programming | 1 | 33.3% |
Modularity | 1 | 33.3% |
Motivation | 1 | 33.3% |
Network-centric warfare | 1 | 33.3% |
Organization | 1 | 33.3% |
Parameter | 1 | 33.3% |
Prediction | 1 | 33.3% |
Qualitative research | 1 | 33.3% |
Quantitative research | 1 | 33.3% |
Randomness | 1 | 33.3% |
Requirement | 1 | 33.3% |
Resource | 1 | 33.3% |
Risk | 1 | 33.3% |
Software | 1 | 33.3% |
Statistics | 1 | 33.3% |
Strategy | 1 | 33.3% |
Terrorism | 1 | 33.3% |
Theory | 1 | 33.3% |
Time | 1 | 33.3% |
Top-down and bottom-up design | 1 | 33.3% |
Uncertainty | 1 | 33.3% |
War | 1 | 33.3% |
Wargaming | 1 | 33.3% |
abs | rel | |
---|---|---|
Human activities | 4 | 80.0% |
Knowledge | 4 | 80.0% |
Decision-making | 3 | 60.0% |
Design | 3 | 60.0% |
Information | 3 | 60.0% |
Reason | 3 | 60.0% |
Research | 3 | 60.0% |
Thought | 3 | 60.0% |
Academic discipline interactions | 2 | 40.0% |
Attention | 2 | 40.0% |
Causality | 2 | 40.0% |
Cognition | 2 | 40.0% |
Cognitive science | 2 | 40.0% |
Communication | 2 | 40.0% |
Consciousness | 2 | 40.0% |
Creativity | 2 | 40.0% |
Culture | 2 | 40.0% |
Emergence | 2 | 40.0% |
Epistemology | 2 | 40.0% |
Evaluation | 2 | 40.0% |
Expert | 2 | 40.0% |
Goal | 2 | 40.0% |
Intuition | 2 | 40.0% |
Justification | 2 | 40.0% |
Leadership | 2 | 40.0% |
Lockheed Martin F-22 Raptor | 2 | 40.0% |
Logic | 2 | 40.0% |
Memory | 2 | 40.0% |
Mergers and acquisitions | 2 | 40.0% |
Metaphysics | 2 | 40.0% |
Military science | 2 | 40.0% |
Military strategy | 2 | 40.0% |
Observation | 2 | 40.0% |
Philosophy | 2 | 40.0% |
Psychological concepts | 2 | 40.0% |
Reliability engineering | 2 | 40.0% |
Science | 2 | 40.0% |
Scientific method | 2 | 40.0% |
Simulation | 2 | 40.0% |
Situation awareness | 2 | 40.0% |
Technology | 2 | 40.0% |
Theoretical philosophy | 2 | 40.0% |
Theory | 2 | 40.0% |
Time | 2 | 40.0% |
ACT-R | 1 | 20.0% |
AIM-9 Sidewinder | 1 | 20.0% |
Abductive reasoning | 1 | 20.0% |
Abstraction | 1 | 20.0% |
Advanced Extremely High Frequency | 1 | 20.0% |
Aegis Ballistic Missile Defense System | 1 | 20.0% |
Aegis Combat System | 1 | 20.0% |
Affect (psychology) | 1 | 20.0% |
Algorithm | 1 | 20.0% |
Amos Tversky | 1 | 20.0% |
Analogy | 1 | 20.0% |
Analysis | 1 | 20.0% |
Architecture | 1 | 20.0% |
Arms industry | 1 | 20.0% |
Artificial general intelligence | 1 | 20.0% |
Artificial intelligence | 1 | 20.0% |
Assumption | 1 | 20.0% |
Assumption-based planning | 1 | 20.0% |
Audit | 1 | 20.0% |
Axiom | 1 | 20.0% |
Battalion | 1 | 20.0% |
Belief–desire–intention software model | 1 | 20.0% |
Best practice | 1 | 20.0% |
Boeing P-8 Poseidon | 1 | 20.0% |
Boeing YAL-1 | 1 | 20.0% |
Brigade | 1 | 20.0% |
Brigade combat team | 1 | 20.0% |
Business process | 1 | 20.0% |
Cognitive architecture | 1 | 20.0% |
Common Infrared Countermeasures program | 1 | 20.0% |
Company (military unit) | 1 | 20.0% |
Computer simulation | 1 | 20.0% |
Concept | 1 | 20.0% |
Conceptual model | 1 | 20.0% |
Cross impact analysis | 1 | 20.0% |
Cybernetics | 1 | 20.0% |
Daniel Kahneman | 1 | 20.0% |
Data | 1 | 20.0% |
Deductive reasoning | 1 | 20.0% |
Delphi method | 1 | 20.0% |
Design review (U.S. government) | 1 | 20.0% |
Dogfight | 1 | 20.0% |
Economics | 1 | 20.0% |
Economy | 1 | 20.0% |
Educational assessment | 1 | 20.0% |
Emotion | 1 | 20.0% |
Engineering | 1 | 20.0% |
Episodic memory | 1 | 20.0% |
Exercise Red Flag | 1 | 20.0% |
Experience | 1 | 20.0% |
Extrapolation | 1 | 20.0% |
Falsifiability | 1 | 20.0% |
Fasting in Islam | 1 | 20.0% |
Fighter aircraft | 1 | 20.0% |
Forecasting | 1 | 20.0% |
Fort Irwin National Training Center | 1 | 20.0% |
Fort Polk | 1 | 20.0% |
Future | 1 | 20.0% |
Future Combat Systems | 1 | 20.0% |
Futures studies | 1 | 20.0% |
Gulf War | 1 | 20.0% |
Heuristic | 1 | 20.0% |
Human | 1 | 20.0% |
Human resources | 1 | 20.0% |
Hurricane Katrina | 1 | 20.0% |
Hypothesis | 1 | 20.0% |
IAV Stryker | 1 | 20.0% |
Inductive reasoning | 1 | 20.0% |
Inference | 1 | 20.0% |
Infrared countermeasure | 1 | 20.0% |
Input/output | 1 | 20.0% |
Instinct | 1 | 20.0% |
Integral | 1 | 20.0% |
Intelligence | 1 | 20.0% |
Intelligence, surveillance, target acquisition, and reconnaissance | 1 | 20.0% |
Intelligent agent | 1 | 20.0% |
Interdisciplinary subfields | 1 | 20.0% |
International security | 1 | 20.0% |
Inventory | 1 | 20.0% |
Iraq War | 1 | 20.0% |
Islam | 1 | 20.0% |
Islamism | 1 | 20.0% |
Jihad | 1 | 20.0% |
Jihadism | 1 | 20.0% |
Joint Capabilities Integration and Development System | 1 | 20.0% |
Joint Tactical Radio System | 1 | 20.0% |
Knowledge economy | 1 | 20.0% |
Knowledge representation and reasoning | 1 | 20.0% |
Language | 1 | 20.0% |
Language acquisition | 1 | 20.0% |
Learning | 1 | 20.0% |
Library (computing) | 1 | 20.0% |
Linguistics | 1 | 20.0% |
Littoral combat ship | 1 | 20.0% |
Lockheed C-130 Hercules | 1 | 20.0% |
Logical consequence | 1 | 20.0% |
Logistics | 1 | 20.0% |
Machine learning | 1 | 20.0% |
Management | 1 | 20.0% |
Mandatory spending | 1 | 20.0% |
Market (economics) | 1 | 20.0% |
Matrix (mathematics) | 1 | 20.0% |
McDonnell Douglas F-4 Phantom II | 1 | 20.0% |
Medicare (United States) | 1 | 20.0% |
Mental processes | 1 | 20.0% |
Mentorship | 1 | 20.0% |
Methodology | 1 | 20.0% |
Mikoyan-Gurevich MiG-21 | 1 | 20.0% |
Military logistics | 1 | 20.0% |
Military rank | 1 | 20.0% |
Mind | 1 | 20.0% |
Missile | 1 | 20.0% |
Missile defense | 1 | 20.0% |
Motivation | 1 | 20.0% |
Narrative | 1 | 20.0% |
National security | 1 | 20.0% |
Natural language processing | 1 | 20.0% |
Neuropsychological assessment | 1 | 20.0% |
Neuropsychology | 1 | 20.0% |
Neuroscience | 1 | 20.0% |
New product development | 1 | 20.0% |
Non-monotonic logic | 1 | 20.0% |
Normative | 1 | 20.0% |
Northrop Grumman B-2 Spirit | 1 | 20.0% |
Northrop Grumman MQ-4C Triton | 1 | 20.0% |
Northrop Grumman RQ-4 Global Hawk | 1 | 20.0% |
Object-oriented programming | 1 | 20.0% |
Officer (armed forces) | 1 | 20.0% |
Ontology | 1 | 20.0% |
Ontology (information science) | 1 | 20.0% |
Operation Market Garden | 1 | 20.0% |
Operation Rolling Thunder | 1 | 20.0% |
Operational level of war | 1 | 20.0% |
PM WIN-T | 1 | 20.0% |
Parsing | 1 | 20.0% |
Perception | 1 | 20.0% |
Phenomenology | 1 | 20.0% |
Philosophical methodology | 1 | 20.0% |
Policy | 1 | 20.0% |
Prediction | 1 | 20.0% |
Probability | 1 | 20.0% |
Problem solving | 1 | 20.0% |
Procedural reasoning system | 1 | 20.0% |
Procurement | 1 | 20.0% |
Prototype | 1 | 20.0% |
Psychology | 1 | 20.0% |
Qualitative research | 1 | 20.0% |
Quantitative research | 1 | 20.0% |
Radar | 1 | 20.0% |
Reality | 1 | 20.0% |
Reasoning | 1 | 20.0% |
Relevance | 1 | 20.0% |
Reorganization plan of United States Army | 1 | 20.0% |
Requirement | 1 | 20.0% |
Risk | 1 | 20.0% |
Robotics | 1 | 20.0% |
Satellite | 1 | 20.0% |
Scenario analysis | 1 | 20.0% |
Scenario planning | 1 | 20.0% |
Self | 1 | 20.0% |
Semantics | 1 | 20.0% |
Shahada | 1 | 20.0% |
Soar (cognitive architecture) | 1 | 20.0% |
Software development | 1 | 20.0% |
Software testing | 1 | 20.0% |
Space | 1 | 20.0% |
Speech | 1 | 20.0% |
Statistical classification | 1 | 20.0% |
Statistical process control | 1 | 20.0% |
Statistics | 1 | 20.0% |
Strategic management | 1 | 20.0% |
Strategic planning | 1 | 20.0% |
Strategy | 1 | 20.0% |
Supply chain | 1 | 20.0% |
Supply-chain management | 1 | 20.0% |
Sustainability | 1 | 20.0% |
System | 1 | 20.0% |
Systems engineering | 1 | 20.0% |
Systems science | 1 | 20.0% |
Top-down and bottom-up design | 1 | 20.0% |
Training | 1 | 20.0% |
Transport | 1 | 20.0% |
Truth | 1 | 20.0% |
Uncertainty | 1 | 20.0% |
Understanding | 1 | 20.0% |
Unmanned aerial vehicle | 1 | 20.0% |
Validity (statistics) | 1 | 20.0% |
Value (ethics) | 1 | 20.0% |
War | 1 | 20.0% |
Warehouse | 1 | 20.0% |
Working memory | 1 | 20.0% |
Zakat | 1 | 20.0% |
abs | rel | |
---|---|---|
Human activities | 3 | 75.0% |
Artificial objects | 2 | 50.0% |
Emergency management | 2 | 50.0% |
National security | 2 | 50.0% |
Technology | 2 | 50.0% |
Unmanned aerial vehicle | 2 | 50.0% |
Anti-submarine warfare | 1 | 25.0% |
Archaeology | 1 | 25.0% |
Attention | 1 | 25.0% |
Automation | 1 | 25.0% |
Autonomous underwater vehicle | 1 | 25.0% |
Balanced scorecard | 1 | 25.0% |
Ballistic missile submarine | 1 | 25.0% |
Belief | 1 | 25.0% |
Bias | 1 | 25.0% |
Border control | 1 | 25.0% |
Brushed DC electric motor | 1 | 25.0% |
Brushless DC electric motor | 1 | 25.0% |
Classified information | 1 | 25.0% |
Cognition | 1 | 25.0% |
Cold War | 1 | 25.0% |
Communication | 1 | 25.0% |
Consensus decision-making | 1 | 25.0% |
Counter-insurgency | 1 | 25.0% |
Decision-making | 1 | 25.0% |
Deterrence theory | 1 | 25.0% |
Electric battery | 1 | 25.0% |
Electromagnetic pulse | 1 | 25.0% |
Electronic warfare | 1 | 25.0% |
End-to-end principle | 1 | 25.0% |
Engine | 1 | 25.0% |
Expert | 1 | 25.0% |
Failed state | 1 | 25.0% |
Force | 1 | 25.0% |
Future | 1 | 25.0% |
Global Positioning System | 1 | 25.0% |
H-1B visa | 1 | 25.0% |
Heuristic | 1 | 25.0% |
Information | 1 | 25.0% |
Innovation | 1 | 25.0% |
Insurgency | 1 | 25.0% |
Intelligence, surveillance, target acquisition, and reconnaissance | 1 | 25.0% |
Interest | 1 | 25.0% |
Intuition | 1 | 25.0% |
Investment | 1 | 25.0% |
Language | 1 | 25.0% |
Leadership | 1 | 25.0% |
Littoral combat ship | 1 | 25.0% |
Management | 1 | 25.0% |
Maritime archaeology | 1 | 25.0% |
Measurement and signature intelligence | 1 | 25.0% |
Military simulation | 1 | 25.0% |
National Military Strategy (United States) | 1 | 25.0% |
Naval mine | 1 | 25.0% |
Navigation | 1 | 25.0% |
Nuclear weapon | 1 | 25.0% |
1 | 25.0% | |
Planning | 1 | 25.0% |
Poisson distribution | 1 | 25.0% |
Policy | 1 | 25.0% |
Politics | 1 | 25.0% |
Probability | 1 | 25.0% |
Probability distribution | 1 | 25.0% |
Problem solving | 1 | 25.0% |
Quadrennial Defense Review | 1 | 25.0% |
Question | 1 | 25.0% |
Radiation | 1 | 25.0% |
Rechargeable battery | 1 | 25.0% |
Remote surgery | 1 | 25.0% |
Remotely operated underwater vehicle | 1 | 25.0% |
Research | 1 | 25.0% |
Resource | 1 | 25.0% |
Risk | 1 | 25.0% |
Risk assessment | 1 | 25.0% |
Risk management | 1 | 25.0% |
Robot | 1 | 25.0% |
Robotics | 1 | 25.0% |
SSN (hull classification symbol) | 1 | 25.0% |
Science and technology | 1 | 25.0% |
Science, technology, engineering, and mathematics | 1 | 25.0% |
Security | 1 | 25.0% |
Sensitivity analysis | 1 | 25.0% |
Ship | 1 | 25.0% |
Signals intelligence | 1 | 25.0% |
Strategic planning | 1 | 25.0% |
Strategy | 1 | 25.0% |
Submarine | 1 | 25.0% |
Submarine communications cable | 1 | 25.0% |
Surgery | 1 | 25.0% |
Surveillance | 1 | 25.0% |
Terrorism | 1 | 25.0% |
Uncertainty | 1 | 25.0% |
Underwater diving | 1 | 25.0% |
Unmanned underwater vehicle | 1 | 25.0% |
Vietnam War | 1 | 25.0% |
War | 1 | 25.0% |
Wargaming | 1 | 25.0% |
Weapon of mass destruction | 1 | 25.0% |
abs | rel | |
---|---|---|
Technology | 4 | 66.7% |
Science | 3 | 50.0% |
Cognitive science | 2 | 33.3% |
Design | 2 | 33.3% |
Engineering | 2 | 33.3% |
Ethics | 2 | 33.3% |
Human activities | 2 | 33.3% |
Psychological concepts | 2 | 33.3% |
Reality | 2 | 33.3% |
Research | 2 | 33.3% |
Social science | 2 | 33.3% |
Accountability | 1 | 16.7% |
Application software | 1 | 16.7% |
Architecture | 1 | 16.7% |
Art | 1 | 16.7% |
Attitude (psychology) | 1 | 16.7% |
Autonomy | 1 | 16.7% |
Awareness | 1 | 16.7% |
Bias | 1 | 16.7% |
Biology | 1 | 16.7% |
Brain | 1 | 16.7% |
Branches of science | 1 | 16.7% |
Central processing unit | 1 | 16.7% |
Cognition | 1 | 16.7% |
Communication | 1 | 16.7% |
Complexity | 1 | 16.7% |
Computer | 1 | 16.7% |
Computer hardware | 1 | 16.7% |
Computer network | 1 | 16.7% |
Computer performance | 1 | 16.7% |
Computer programming | 1 | 16.7% |
Computer science | 1 | 16.7% |
Computer security | 1 | 16.7% |
Computing | 1 | 16.7% |
Creativity | 1 | 16.7% |
Cryptography | 1 | 16.7% |
Culture | 1 | 16.7% |
Data | 1 | 16.7% |
Distributed computing | 1 | 16.7% |
Electromagnetic radiation | 1 | 16.7% |
Electronics | 1 | 16.7% |
Emergence | 1 | 16.7% |
Emotion | 1 | 16.7% |
Energy | 1 | 16.7% |
Firefly | 1 | 16.7% |
Function (mathematics) | 1 | 16.7% |
General Atomics MQ-9 Reaper | 1 | 16.7% |
Human–computer interaction | 1 | 16.7% |
Information | 1 | 16.7% |
Information and communications technology | 1 | 16.7% |
Information technology | 1 | 16.7% |
Infrared | 1 | 16.7% |
Innovation | 1 | 16.7% |
Integrated circuit | 1 | 16.7% |
Intelligence | 1 | 16.7% |
Knowledge | 1 | 16.7% |
Law | 1 | 16.7% |
Learning | 1 | 16.7% |
Light | 1 | 16.7% |
Mind | 1 | 16.7% |
Molecule | 1 | 16.7% |
Moore's law | 1 | 16.7% |
Morality | 1 | 16.7% |
Nanoelectronics | 1 | 16.7% |
Nanotechnology | 1 | 16.7% |
Nervous system | 1 | 16.7% |
Neural circuit | 1 | 16.7% |
Neuroscience | 1 | 16.7% |
Parallel computing | 1 | 16.7% |
Perception | 1 | 16.7% |
Philosophy | 1 | 16.7% |
Physics | 1 | 16.7% |
Problem solving | 1 | 16.7% |
Quantum cryptography | 1 | 16.7% |
Quantum entanglement | 1 | 16.7% |
Quantum information | 1 | 16.7% |
Quantum mechanics | 1 | 16.7% |
Reason | 1 | 16.7% |
Resource | 1 | 16.7% |
Robot | 1 | 16.7% |
Robotics | 1 | 16.7% |
Scientist | 1 | 16.7% |
Shinto | 1 | 16.7% |
Simulation | 1 | 16.7% |
Software | 1 | 16.7% |
Soul | 1 | 16.7% |
System | 1 | 16.7% |
Unmanned aerial vehicle | 1 | 16.7% |
User interface | 1 | 16.7% |
War | 1 | 16.7% |
Weapon | 1 | 16.7% |
Welfare state | 1 | 16.7% |
World Wide Web | 1 | 16.7% |
abs | rel | |
---|---|---|
Human activities | 7 | 77.8% |
Technology | 4 | 44.4% |
Cognition | 3 | 33.3% |
Culture | 3 | 33.3% |
Education | 3 | 33.3% |
Unmanned aerial vehicle | 3 | 33.3% |
Artificial intelligence | 2 | 22.2% |
Business | 2 | 22.2% |
Cognitive science | 2 | 22.2% |
Competition | 2 | 22.2% |
Evaluation | 2 | 22.2% |
Goal | 2 | 22.2% |
Human | 2 | 22.2% |
Infrared | 2 | 22.2% |
Innovation | 2 | 22.2% |
Intelligence | 2 | 22.2% |
Management | 2 | 22.2% |
Philosophy | 2 | 22.2% |
Psychological concepts | 2 | 22.2% |
Radar | 2 | 22.2% |
Research | 2 | 22.2% |
Robotics | 2 | 22.2% |
Science | 2 | 22.2% |
Simulation | 2 | 22.2% |
Surveillance | 2 | 22.2% |
Abortion debate | 1 | 11.1% |
Aerial photography | 1 | 11.1% |
Aperture | 1 | 11.1% |
Areas of computer science | 1 | 11.1% |
Arithmetic | 1 | 11.1% |
Arms industry | 1 | 11.1% |
Artificial general intelligence | 1 | 11.1% |
Artificial objects | 1 | 11.1% |
Attention | 1 | 11.1% |
Audience measurement | 1 | 11.1% |
Bible | 1 | 11.1% |
Biosensor | 1 | 11.1% |
Boeing B-52 Stratofortress | 1 | 11.1% |
Boeing Insitu ScanEagle | 1 | 11.1% |
Bradley Fighting Vehicle | 1 | 11.1% |
Business process | 1 | 11.1% |
Capital (economics) | 1 | 11.1% |
Case study | 1 | 11.1% |
Child | 1 | 11.1% |
Chimera (genetics) | 1 | 11.1% |
Christian mission | 1 | 11.1% |
Christianity | 1 | 11.1% |
Closed-circuit television | 1 | 11.1% |
Commercial off-the-shelf | 1 | 11.1% |
Competence (human resources) | 1 | 11.1% |
Competitive advantage | 1 | 11.1% |
Computer | 1 | 11.1% |
Computer monitor | 1 | 11.1% |
Computing | 1 | 11.1% |
Computing Machinery and Intelligence | 1 | 11.1% |
Consciousness | 1 | 11.1% |
Consortium | 1 | 11.1% |
Contract | 1 | 11.1% |
Core competency | 1 | 11.1% |
Cybernetics | 1 | 11.1% |
Design | 1 | 11.1% |
Deterrence theory | 1 | 11.1% |
Digital imaging | 1 | 11.1% |
Dual-use technology | 1 | 11.1% |
Electronic packaging | 1 | 11.1% |
Electronics | 1 | 11.1% |
Emergence | 1 | 11.1% |
Emerging technologies | 1 | 11.1% |
Employment | 1 | 11.1% |
Engine | 1 | 11.1% |
Engineering | 1 | 11.1% |
Epistemology | 1 | 11.1% |
Ethics | 1 | 11.1% |
Expert | 1 | 11.1% |
Fighter aircraft | 1 | 11.1% |
Flores | 1 | 11.1% |
Focus group | 1 | 11.1% |
Fourteenth Amendment to the United States Constitution | 1 | 11.1% |
Fourth Amendment to the United States Constitution | 1 | 11.1% |
Futurology | 1 | 11.1% |
Gene | 1 | 11.1% |
General Atomics MQ-1 Predator | 1 | 11.1% |
General Atomics MQ-9 Reaper | 1 | 11.1% |
Government | 1 | 11.1% |
Graduate school | 1 | 11.1% |
Gyroscope | 1 | 11.1% |
Helmet-mounted display | 1 | 11.1% |
Hugo Black | 1 | 11.1% |
Human capital | 1 | 11.1% |
Human resource management | 1 | 11.1% |
Human resources | 1 | 11.1% |
Information | 1 | 11.1% |
Integrated circuit | 1 | 11.1% |
Intellectual property | 1 | 11.1% |
Intelligence, surveillance, target acquisition, and reconnaissance | 1 | 11.1% |
Intercontinental ballistic missile | 1 | 11.1% |
Interdisciplinary subfields | 1 | 11.1% |
International System of Units | 1 | 11.1% |
Java | 1 | 11.1% |
Joint Strike Fighter program | 1 | 11.1% |
Justice | 1 | 11.1% |
Knowledge | 1 | 11.1% |
Language | 1 | 11.1% |
Laser | 1 | 11.1% |
Law | 1 | 11.1% |
Legal person | 1 | 11.1% |
Leverage (finance) | 1 | 11.1% |
Light | 1 | 11.1% |
Literature | 1 | 11.1% |
Lockheed Martin F-22 Raptor | 1 | 11.1% |
Manufacturing | 1 | 11.1% |
Market (economics) | 1 | 11.1% |
Mass surveillance | 1 | 11.1% |
Mathematical optimization | 1 | 11.1% |
Medical imaging | 1 | 11.1% |
Mentorship | 1 | 11.1% |
Mergers and acquisitions | 1 | 11.1% |
Metaphysics | 1 | 11.1% |
Mind | 1 | 11.1% |
Minot Air Force Base | 1 | 11.1% |
Money | 1 | 11.1% |
Myth | 1 | 11.1% |
Nanotechnology | 1 | 11.1% |
National security | 1 | 11.1% |
Natural and legal rights | 1 | 11.1% |
Negotiation | 1 | 11.1% |
Night vision | 1 | 11.1% |
Night-vision device | 1 | 11.1% |
Nonprofit organization | 1 | 11.1% |
Northrop Grumman B-2 Spirit | 1 | 11.1% |
Officer (armed forces) | 1 | 11.1% |
Optical fiber | 1 | 11.1% |
Optics | 1 | 11.1% |
Organization | 1 | 11.1% |
Packaging and labeling | 1 | 11.1% |
Paper | 1 | 11.1% |
Patent | 1 | 11.1% |
Performance appraisal | 1 | 11.1% |
Performance indicator | 1 | 11.1% |
Personhood | 1 | 11.1% |
Physics | 1 | 11.1% |
Privacy | 1 | 11.1% |
Product lifecycle | 1 | 11.1% |
Prognostics | 1 | 11.1% |
Property | 1 | 11.1% |
Prototype | 1 | 11.1% |
Reason | 1 | 11.1% |
Research and development | 1 | 11.1% |
Resource | 1 | 11.1% |
Return on investment | 1 | 11.1% |
Risk | 1 | 11.1% |
Savu | 1 | 11.1% |
Search warrant | 1 | 11.1% |
Sensor | 1 | 11.1% |
Singing | 1 | 11.1% |
Small business | 1 | 11.1% |
Software development | 1 | 11.1% |
Software release life cycle | 1 | 11.1% |
Specification (technical standard) | 1 | 11.1% |
Statistics | 1 | 11.1% |
Surveillance aircraft | 1 | 11.1% |
Survey methodology | 1 | 11.1% |
Swarm robotics | 1 | 11.1% |
Systems science | 1 | 11.1% |
Systems theory | 1 | 11.1% |
Systems thinking | 1 | 11.1% |
Tacit knowledge | 1 | 11.1% |
Teacher | 1 | 11.1% |
Technological singularity | 1 | 11.1% |
Telecommunication | 1 | 11.1% |
Telehealth | 1 | 11.1% |
Test (assessment) | 1 | 11.1% |
The Prince | 1 | 11.1% |
Thermography | 1 | 11.1% |
Thesis | 1 | 11.1% |
Thought | 1 | 11.1% |
Time | 1 | 11.1% |
Timor | 1 | 11.1% |
Torpedo | 1 | 11.1% |
Training | 1 | 11.1% |
Turing test | 1 | 11.1% |
Ultrasound | 1 | 11.1% |
Ultraviolet | 1 | 11.1% |
United States Constitution | 1 | 11.1% |
United States v. Knotts | 1 | 11.1% |
Utilitarianism | 1 | 11.1% |
Utility | 1 | 11.1% |
Validity (statistics) | 1 | 11.1% |
Wireless | 1 | 11.1% |
abs | rel | |
---|---|---|
System | 6 | 60.0% |
Human activities | 5 | 50.0% |
Technology | 5 | 50.0% |
Engineering | 4 | 40.0% |
Research | 4 | 40.0% |
Science | 4 | 40.0% |
Unmanned aerial vehicle | 4 | 40.0% |
Cognition | 3 | 30.0% |
Cognitive science | 3 | 30.0% |
Education | 3 | 30.0% |
Innovation | 3 | 30.0% |
Leadership | 3 | 30.0% |
Research and development | 3 | 30.0% |
Risk | 3 | 30.0% |
War | 3 | 30.0% |
Assumption | 2 | 20.0% |
Attention | 2 | 20.0% |
Complex system | 2 | 20.0% |
Computer | 2 | 20.0% |
Cyberattack | 2 | 20.0% |
Cyberwarfare | 2 | 20.0% |
Decision-making | 2 | 20.0% |
Design | 2 | 20.0% |
Electronic warfare | 2 | 20.0% |
Emergence | 2 | 20.0% |
Epistemology | 2 | 20.0% |
Expert | 2 | 20.0% |
Goal | 2 | 20.0% |
Human | 2 | 20.0% |
Information | 2 | 20.0% |
Infrastructure | 2 | 20.0% |
Laboratory | 2 | 20.0% |
Machine | 2 | 20.0% |
Management | 2 | 20.0% |
Mergers and acquisitions | 2 | 20.0% |
Policy | 2 | 20.0% |
Psychological concepts | 2 | 20.0% |
Robotics | 2 | 20.0% |
Science, technology, engineering, and mathematics | 2 | 20.0% |
Simulation | 2 | 20.0% |
Situation awareness | 2 | 20.0% |
Systems theory | 2 | 20.0% |
Vulnerability (computing) | 2 | 20.0% |
AIBO | 1 | 10.0% |
Academic discipline interactions | 1 | 10.0% |
Accountability | 1 | 10.0% |
Active electronically scanned array | 1 | 10.0% |
Aerial warfare | 1 | 10.0% |
Air assault | 1 | 10.0% |
Air-to-air missile | 1 | 10.0% |
Airship | 1 | 10.0% |
Anti-aircraft warfare | 1 | 10.0% |
Anti-satellite weapon | 1 | 10.0% |
Applied mathematics | 1 | 10.0% |
Architecture | 1 | 10.0% |
Armoured fighting vehicle | 1 | 10.0% |
Armoured warfare | 1 | 10.0% |
Artificial intelligence | 1 | 10.0% |
Artificial objects | 1 | 10.0% |
Audit | 1 | 10.0% |
Automation | 1 | 10.0% |
Autonomy | 1 | 10.0% |
Awareness | 1 | 10.0% |
Basic research | 1 | 10.0% |
Battle | 1 | 10.0% |
Bell Boeing V-22 Osprey | 1 | 10.0% |
Branches of science | 1 | 10.0% |
Brigade combat team | 1 | 10.0% |
Business | 1 | 10.0% |
Capacity utilization | 1 | 10.0% |
Child pornography | 1 | 10.0% |
Climate change mitigation | 1 | 10.0% |
Commercial off-the-shelf | 1 | 10.0% |
Communication | 1 | 10.0% |
Community | 1 | 10.0% |
Competition (companies) | 1 | 10.0% |
Complexity | 1 | 10.0% |
Computer network | 1 | 10.0% |
Computer program | 1 | 10.0% |
Computer security | 1 | 10.0% |
Concept | 1 | 10.0% |
Contract | 1 | 10.0% |
Corruption | 1 | 10.0% |
Culture | 1 | 10.0% |
Cybernetics | 1 | 10.0% |
Cyberspace | 1 | 10.0% |
Determinism | 1 | 10.0% |
Deterrence theory | 1 | 10.0% |
Directed-energy weapon | 1 | 10.0% |
Doctor of Philosophy | 1 | 10.0% |
Economic equilibrium | 1 | 10.0% |
Effects of nuclear explosions | 1 | 10.0% |
Effects-based operations | 1 | 10.0% |
Electromagnetic pulse | 1 | 10.0% |
Electronics | 1 | 10.0% |
Emerging technologies | 1 | 10.0% |
Emotion | 1 | 10.0% |
Ethics | 1 | 10.0% |
Evolution | 1 | 10.0% |
Federal Acquisition Regulation | 1 | 10.0% |
Fellow | 1 | 10.0% |
Field-programmable gate array | 1 | 10.0% |
Fifth-generation jet fighter | 1 | 10.0% |
Fighter aircraft | 1 | 10.0% |
Finance | 1 | 10.0% |
Force | 1 | 10.0% |
Forecasting | 1 | 10.0% |
Formal verification | 1 | 10.0% |
Furby | 1 | 10.0% |
Future Combat Systems | 1 | 10.0% |
Global Positioning System | 1 | 10.0% |
Globalization | 1 | 10.0% |
Governance | 1 | 10.0% |
Ground Combat Vehicle | 1 | 10.0% |
Health | 1 | 10.0% |
History | 1 | 10.0% |
Human resources | 1 | 10.0% |
Human sexuality | 1 | 10.0% |
Integrated circuit | 1 | 10.0% |
Intelligence | 1 | 10.0% |
Intelligence, surveillance, target acquisition, and reconnaissance | 1 | 10.0% |
Internal control | 1 | 10.0% |
Inventory | 1 | 10.0% |
J-XX | 1 | 10.0% |
Joint Capabilities Integration and Development System | 1 | 10.0% |
Joint Tactical Radio System | 1 | 10.0% |
Kilogram | 1 | 10.0% |
Language | 1 | 10.0% |
Launch vehicle | 1 | 10.0% |
Lidar | 1 | 10.0% |
Logistics | 1 | 10.0% |
Low Earth orbit | 1 | 10.0% |
MRAP | 1 | 10.0% |
Man-portable air-defense system | 1 | 10.0% |
Maneuver warfare | 1 | 10.0% |
Maritime history | 1 | 10.0% |
Medicare (United States) | 1 | 10.0% |
Military science | 1 | 10.0% |
Military simulation | 1 | 10.0% |
Military strategy | 1 | 10.0% |
Military tactics | 1 | 10.0% |
Missile | 1 | 10.0% |
Mobile ad hoc network | 1 | 10.0% |
Modeling and simulation | 1 | 10.0% |
NATO bombing of Yugoslavia | 1 | 10.0% |
National debt of the United States | 1 | 10.0% |
National security | 1 | 10.0% |
Natural environment | 1 | 10.0% |
Navigation | 1 | 10.0% |
Navy | 1 | 10.0% |
Network-centric warfare | 1 | 10.0% |
Nuclear weapon | 1 | 10.0% |
Operational level of war | 1 | 10.0% |
PM WIN-T | 1 | 10.0% |
Paradigm | 1 | 10.0% |
Perception | 1 | 10.0% |
Photonics | 1 | 10.0% |
Physical unclonable function | 1 | 10.0% |
Piracy | 1 | 10.0% |
Precision-guided munition | 1 | 10.0% |
Principal component analysis | 1 | 10.0% |
Probability | 1 | 10.0% |
Procurement | 1 | 10.0% |
Project management | 1 | 10.0% |
Prostitution | 1 | 10.0% |
Psychological resilience | 1 | 10.0% |
Python (missile) | 1 | 10.0% |
Radar | 1 | 10.0% |
Reconnaissance | 1 | 10.0% |
Reliability engineering | 1 | 10.0% |
Reorganization plan of United States Army | 1 | 10.0% |
Resource | 1 | 10.0% |
Revolution in Military Affairs | 1 | 10.0% |
Risk management | 1 | 10.0% |
Robot | 1 | 10.0% |
Rocket | 1 | 10.0% |
S-300 missile system | 1 | 10.0% |
S-400 missile system | 1 | 10.0% |
Satellite | 1 | 10.0% |
Science and technology | 1 | 10.0% |
Scientific method | 1 | 10.0% |
Self-organization | 1 | 10.0% |
Sensor | 1 | 10.0% |
Small Business Innovation Research | 1 | 10.0% |
Small and medium-sized enterprises | 1 | 10.0% |
Small satellite | 1 | 10.0% |
Social Security (United States) | 1 | 10.0% |
Software | 1 | 10.0% |
Space debris | 1 | 10.0% |
Standing Committee on Defence (India) | 1 | 10.0% |
Stryker | 1 | 10.0% |
Sukhoi Su-57 | 1 | 10.0% |
Supply chain | 1 | 10.0% |
Surface-to-air missile | 1 | 10.0% |
Synergy | 1 | 10.0% |
Systems engineering | 1 | 10.0% |
Systems integrator | 1 | 10.0% |
Systems science | 1 | 10.0% |
Tactical wargame | 1 | 10.0% |
Tamagotchi | 1 | 10.0% |
Technology transfer | 1 | 10.0% |
Telecommunication | 1 | 10.0% |
Terrorism | 1 | 10.0% |
Time | 1 | 10.0% |
Under Secretary of Defense for Research and Engineering | 1 | 10.0% |
United States Secretary of Defense | 1 | 10.0% |
United States federal budget | 1 | 10.0% |
University | 1 | 10.0% |
Unmanned ground vehicle | 1 | 10.0% |
VTOL | 1 | 10.0% |
Vacuum cleaner | 1 | 10.0% |
Venture capital | 1 | 10.0% |
Verification and validation | 1 | 10.0% |
Weapon | 1 | 10.0% |
World view | 1 | 10.0% |
abs | rel | |
---|---|---|
Technology | 11 | 68.8% |
Cognitive science | 10 | 62.5% |
Science | 10 | 62.5% |
Cognition | 9 | 56.2% |
Human activities | 8 | 50.0% |
Information | 8 | 50.0% |
Artificial intelligence | 7 | 43.8% |
Mathematics | 7 | 43.8% |
Branches of science | 6 | 37.5% |
Evolution | 6 | 37.5% |
Innovation | 6 | 37.5% |
Learning | 6 | 37.5% |
System | 6 | 37.5% |
Algorithm | 5 | 31.2% |
Communication | 5 | 31.2% |
Culture | 5 | 31.2% |
Intelligence | 5 | 31.2% |
Interdisciplinary subfields | 5 | 31.2% |
Research | 5 | 31.2% |
Robot | 5 | 31.2% |
Theory | 5 | 31.2% |
Autonomy | 4 | 25.0% |
Complexity | 4 | 25.0% |
Computer | 4 | 25.0% |
Information technology | 4 | 25.0% |
Knowledge | 4 | 25.0% |
Philosophy | 4 | 25.0% |
Reason | 4 | 25.0% |
Robotics | 4 | 25.0% |
Thought | 4 | 25.0% |
Time | 4 | 25.0% |
Academic discipline interactions | 3 | 18.8% |
Applied mathematics | 3 | 18.8% |
Artificial objects | 3 | 18.8% |
Automation | 3 | 18.8% |
Behavior | 3 | 18.8% |
Brain | 3 | 18.8% |
Competition | 3 | 18.8% |
Complex system | 3 | 18.8% |
Computer hardware | 3 | 18.8% |
Computer network | 3 | 18.8% |
Concept | 3 | 18.8% |
Concepts in metaphysics | 3 | 18.8% |
Cybernetics | 3 | 18.8% |
Data | 3 | 18.8% |
Design | 3 | 18.8% |
Emergence | 3 | 18.8% |
Engineering | 3 | 18.8% |
Epistemology | 3 | 18.8% |
Fiction | 3 | 18.8% |
Function (mathematics) | 3 | 18.8% |
Human | 3 | 18.8% |
Information and communications technology | 3 | 18.8% |
Information theory | 3 | 18.8% |
Language | 3 | 18.8% |
Market (economics) | 3 | 18.8% |
Mind | 3 | 18.8% |
Motivation | 3 | 18.8% |
Nanotechnology | 3 | 18.8% |
Risk | 3 | 18.8% |
Simulation | 3 | 18.8% |
Society | 3 | 18.8% |
Systems science | 3 | 18.8% |
Analogy | 2 | 12.5% |
Argument | 2 | 12.5% |
Artificial general intelligence | 2 | 12.5% |
Artificial neural network | 2 | 12.5% |
Biology | 2 | 12.5% |
Central processing unit | 2 | 12.5% |
Computer data storage | 2 | 12.5% |
Computer program | 2 | 12.5% |
Computer programming | 2 | 12.5% |
Computing | 2 | 12.5% |
Conceptual model | 2 | 12.5% |
Consciousness | 2 | 12.5% |
Early modern human | 2 | 12.5% |
Employment | 2 | 12.5% |
Entropy (information theory) | 2 | 12.5% |
Ethics | 2 | 12.5% |
Evaluation | 2 | 12.5% |
Experiment | 2 | 12.5% |
Global catastrophic risk | 2 | 12.5% |
Internet | 2 | 12.5% |
Interoperability | 2 | 12.5% |
Interpretation (philosophy) | 2 | 12.5% |
Logistics | 2 | 12.5% |
Machine learning | 2 | 12.5% |
Memory | 2 | 12.5% |
Mergers and acquisitions | 2 | 12.5% |
Metaphysics | 2 | 12.5% |
Natural selection | 2 | 12.5% |
Neuroscience | 2 | 12.5% |
Nick Bostrom | 2 | 12.5% |
Paradigm | 2 | 12.5% |
Perception | 2 | 12.5% |
Physics | 2 | 12.5% |
Prediction | 2 | 12.5% |
Problem solving | 2 | 12.5% |
Programming language | 2 | 12.5% |
Progress | 2 | 12.5% |
Psychological concepts | 2 | 12.5% |
Psychology | 2 | 12.5% |
Quantum mechanics | 2 | 12.5% |
Ray Kurzweil | 2 | 12.5% |
Reality | 2 | 12.5% |
Science and technology | 2 | 12.5% |
Science fiction | 2 | 12.5% |
Self-organization | 2 | 12.5% |
Semantics | 2 | 12.5% |
Software | 2 | 12.5% |
Space | 2 | 12.5% |
Spacecraft propulsion | 2 | 12.5% |
Superintelligence | 2 | 12.5% |
Technological singularity | 2 | 12.5% |
Understanding | 2 | 12.5% |
Unmanned aerial vehicle | 2 | 12.5% |
Unmanned combat aerial vehicle | 2 | 12.5% |
Utility | 2 | 12.5% |
Virtual reality | 2 | 12.5% |
War | 2 | 12.5% |
World | 2 | 12.5% |
3D printing | 1 | 6.2% |
Action (philosophy) | 1 | 6.2% |
Adolescence | 1 | 6.2% |
Aircraft carrier | 1 | 6.2% |
Alan Turing | 1 | 6.2% |
Altruism | 1 | 6.2% |
Android (robot) | 1 | 6.2% |
Anthropology | 1 | 6.2% |
Application software | 1 | 6.2% |
Architecture | 1 | 6.2% |
Areas of computer science | 1 | 6.2% |
Argument (linguistics) | 1 | 6.2% |
Assumption | 1 | 6.2% |
Attention | 1 | 6.2% |
Auction | 1 | 6.2% |
Auction theory | 1 | 6.2% |
Autonomous underwater vehicle | 1 | 6.2% |
Behavioural sciences | 1 | 6.2% |
Big Five personality traits | 1 | 6.2% |
Big data | 1 | 6.2% |
Binary number | 1 | 6.2% |
Bit | 1 | 6.2% |
Boolean algebra | 1 | 6.2% |
Business | 1 | 6.2% |
Business model | 1 | 6.2% |
Cache (computing) | 1 | 6.2% |
Calculator | 1 | 6.2% |
Causality | 1 | 6.2% |
City | 1 | 6.2% |
Claude Shannon | 1 | 6.2% |
Climate engineering | 1 | 6.2% |
Cognitive psychology | 1 | 6.2% |
Cold War | 1 | 6.2% |
Compliance (psychology) | 1 | 6.2% |
Compressed sensing | 1 | 6.2% |
Computational complexity theory | 1 | 6.2% |
Computer architecture | 1 | 6.2% |
Computer performance | 1 | 6.2% |
Computer science | 1 | 6.2% |
Computer security | 1 | 6.2% |
Construction | 1 | 6.2% |
Contract | 1 | 6.2% |
Control theory | 1 | 6.2% |
Cooperation | 1 | 6.2% |
Copenhagen interpretation | 1 | 6.2% |
Creativity | 1 | 6.2% |
Cyber-physical system | 1 | 6.2% |
Cyberattack | 1 | 6.2% |
Cyberpunk | 1 | 6.2% |
Cyberspace | 1 | 6.2% |
Cyberwarfare | 1 | 6.2% |
Cyborg | 1 | 6.2% |
Daniel Kahneman | 1 | 6.2% |
Data storage | 1 | 6.2% |
Decision support system | 1 | 6.2% |
Deep Blue (chess computer) | 1 | 6.2% |
Definition | 1 | 6.2% |
Determinism | 1 | 6.2% |
Deterrence theory | 1 | 6.2% |
Developmental psychology | 1 | 6.2% |
Developmental robotics | 1 | 6.2% |
Dimension | 1 | 6.2% |
Directed-energy weapon | 1 | 6.2% |
Distance | 1 | 6.2% |
Earth | 1 | 6.2% |
Ecology | 1 | 6.2% |
Economic growth | 1 | 6.2% |
Economics | 1 | 6.2% |
Education | 1 | 6.2% |
Educational assessment | 1 | 6.2% |
Educational technology | 1 | 6.2% |
Electronic circuit | 1 | 6.2% |
Electronics | 1 | 6.2% |
Elementary school (United States) | 1 | 6.2% |
Eliezer Yudkowsky | 1 | 6.2% |
Embedded system | 1 | 6.2% |
Embodied cognition | 1 | 6.2% |
Entropy | 1 | 6.2% |
Entscheidungsproblem | 1 | 6.2% |
Epistemology of science | 1 | 6.2% |
Essay | 1 | 6.2% |
Ethics of artificial intelligence | 1 | 6.2% |
Evolutionary psychology | 1 | 6.2% |
Expected utility hypothesis | 1 | 6.2% |
Expert | 1 | 6.2% |
Feedback | 1 | 6.2% |
Feedforward neural network | 1 | 6.2% |
Field of view | 1 | 6.2% |
Film | 1 | 6.2% |
FrameNet | 1 | 6.2% |
Free will | 1 | 6.2% |
Future | 1 | 6.2% |
Futures studies | 1 | 6.2% |
Game theory | 1 | 6.2% |
Genetic disorder | 1 | 6.2% |
Genetics | 1 | 6.2% |
George Boole | 1 | 6.2% |
Gerd Gigerenzer | 1 | 6.2% |
Goal | 1 | 6.2% |
Graduate Record Examinations | 1 | 6.2% |
Grammar | 1 | 6.2% |
Grammar checker | 1 | 6.2% |
Gödel, Escher, Bach | 1 | 6.2% |
Health | 1 | 6.2% |
Hearing loss | 1 | 6.2% |
Heredity | 1 | 6.2% |
Heritability | 1 | 6.2% |
Heuristic | 1 | 6.2% |
History | 1 | 6.2% |
Homo economicus | 1 | 6.2% |
Human behavior | 1 | 6.2% |
Human communication | 1 | 6.2% |
Human nature | 1 | 6.2% |
Idea | 1 | 6.2% |
Ideology | 1 | 6.2% |
Individual | 1 | 6.2% |
Information retrieval | 1 | 6.2% |
Infrastructure | 1 | 6.2% |
Insurance | 1 | 6.2% |
Integrated circuit | 1 | 6.2% |
Interdisciplinarity | 1 | 6.2% |
Intrinsic motivation (artificial intelligence) | 1 | 6.2% |
Isaac Asimov | 1 | 6.2% |
Joseph Schumpeter | 1 | 6.2% |
Kevin Warwick | 1 | 6.2% |
Language acquisition | 1 | 6.2% |
Language mechanics | 1 | 6.2% |
Laser | 1 | 6.2% |
Leadership | 1 | 6.2% |
Lexical item | 1 | 6.2% |
Lexicon | 1 | 6.2% |
Life | 1 | 6.2% |
Linguistics | 1 | 6.2% |
Littoral combat ship | 1 | 6.2% |
Logarithm | 1 | 6.2% |
Logic | 1 | 6.2% |
Machine | 1 | 6.2% |
Machine ethics | 1 | 6.2% |
Management | 1 | 6.2% |
Mathematical logic | 1 | 6.2% |
Mathematical optimization | 1 | 6.2% |
Mechanical engineering | 1 | 6.2% |
Mechanics | 1 | 6.2% |
Medical imaging | 1 | 6.2% |
Mental processes | 1 | 6.2% |
Mercenary | 1 | 6.2% |
Metaphor | 1 | 6.2% |
Microeconomics | 1 | 6.2% |
Microprocessor | 1 | 6.2% |
Military science | 1 | 6.2% |
Military simulation | 1 | 6.2% |
Military strategy | 1 | 6.2% |
Mind uploading | 1 | 6.2% |
Mind–body problem | 1 | 6.2% |
Modeling and simulation | 1 | 6.2% |
Modern physics | 1 | 6.2% |
Modularity | 1 | 6.2% |
Moon | 1 | 6.2% |
Moon landing | 1 | 6.2% |
Moore's law | 1 | 6.2% |
Morality | 1 | 6.2% |
Multiple choice | 1 | 6.2% |
Nanoelectronics | 1 | 6.2% |
Nanorobotics | 1 | 6.2% |
Nanowire | 1 | 6.2% |
Narrative | 1 | 6.2% |
National security | 1 | 6.2% |
Natural environment | 1 | 6.2% |
Nature | 1 | 6.2% |
Nature versus nurture | 1 | 6.2% |
Naval mine | 1 | 6.2% |
Navy | 1 | 6.2% |
Neural network | 1 | 6.2% |
Neuromancer | 1 | 6.2% |
Neuropsychological assessment | 1 | 6.2% |
Non-lethal weapon | 1 | 6.2% |
Noun | 1 | 6.2% |
Number | 1 | 6.2% |
Object (grammar) | 1 | 6.2% |
Ohio-class submarine | 1 | 6.2% |
Ontology | 1 | 6.2% |
Ontology (information science) | 1 | 6.2% |
Organization | 1 | 6.2% |
Output (economics) | 1 | 6.2% |
Outsourcing | 1 | 6.2% |
PSAT/NMSQT | 1 | 6.2% |
Parsing | 1 | 6.2% |
Particle physics | 1 | 6.2% |
Perimeter | 1 | 6.2% |
Phase space | 1 | 6.2% |
Phenotype | 1 | 6.2% |
Philosophical theories | 1 | 6.2% |
Philosophy of mind | 1 | 6.2% |
Photon | 1 | 6.2% |
Physical sciences | 1 | 6.2% |
Pi | 1 | 6.2% |
Piaget's theory of cognitive development | 1 | 6.2% |
Plagiarism | 1 | 6.2% |
Planning | 1 | 6.2% |
Policy | 1 | 6.2% |
Principal–agent problem | 1 | 6.2% |
Private military company | 1 | 6.2% |
Procurement | 1 | 6.2% |
Production (economics) | 1 | 6.2% |
Production function | 1 | 6.2% |
Property | 1 | 6.2% |
Psychological nativism | 1 | 6.2% |
Public health | 1 | 6.2% |
Public transport | 1 | 6.2% |
Quantifier (logic) | 1 | 6.2% |
Quantitative research | 1 | 6.2% |
Quantum computing | 1 | 6.2% |
Quantum electrodynamics | 1 | 6.2% |
Quantum entanglement | 1 | 6.2% |
Quantum technology | 1 | 6.2% |
Question | 1 | 6.2% |
Radar | 1 | 6.2% |
Random-access memory | 1 | 6.2% |
Rationality | 1 | 6.2% |
Reading (process) | 1 | 6.2% |
Reading comprehension | 1 | 6.2% |
Reductionism | 1 | 6.2% |
Reinforcement learning | 1 | 6.2% |
Reliability engineering | 1 | 6.2% |
Reproduction | 1 | 6.2% |
Requirement | 1 | 6.2% |
Resource | 1 | 6.2% |
Revenue equivalence | 1 | 6.2% |
Richard Feynman | 1 | 6.2% |
Robert A. Heinlein | 1 | 6.2% |
Rocket | 1 | 6.2% |
SAT | 1 | 6.2% |
Scientific method | 1 | 6.2% |
Scientific modeling | 1 | 6.2% |
Scientific theories | 1 | 6.2% |
Search and rescue | 1 | 6.2% |
Self-driving car | 1 | 6.2% |
Semantic search | 1 | 6.2% |
Semiotics | 1 | 6.2% |
Sensor | 1 | 6.2% |
Sensory-motor coupling | 1 | 6.2% |
Sentence (linguistics) | 1 | 6.2% |
Sentience | 1 | 6.2% |
Server (computing) | 1 | 6.2% |
Sexual orientation | 1 | 6.2% |
Ship | 1 | 6.2% |
Ship commissioning | 1 | 6.2% |
Sibling | 1 | 6.2% |
Signified and signifier | 1 | 6.2% |
Smart city | 1 | 6.2% |
Social network | 1 | 6.2% |
Social science | 1 | 6.2% |
Sociology | 1 | 6.2% |
Software verification and validation | 1 | 6.2% |
Solid state engineering | 1 | 6.2% |
Sorting algorithm | 1 | 6.2% |
Soul | 1 | 6.2% |
Spacetime | 1 | 6.2% |
Spandrel (biology) | 1 | 6.2% |
Star Trek | 1 | 6.2% |
State (polity) | 1 | 6.2% |
Statistical ensemble (mathematical physics) | 1 | 6.2% |
Statistics | 1 | 6.2% |
Stephen Jay Gould | 1 | 6.2% |
Steven Pinker | 1 | 6.2% |
Storytelling | 1 | 6.2% |
Strategy | 1 | 6.2% |
Subject (grammar) | 1 | 6.2% |
Submarine | 1 | 6.2% |
Supervised learning | 1 | 6.2% |
Sustainability | 1 | 6.2% |
Symbol | 1 | 6.2% |
Systems engineering | 1 | 6.2% |
Taxonomy (general) | 1 | 6.2% |
Terraforming | 1 | 6.2% |
Test (assessment) | 1 | 6.2% |
The Blank Slate | 1 | 6.2% |
Theoretical philosophy | 1 | 6.2% |
Theoretical physics | 1 | 6.2% |
There's Plenty of Room at the Bottom | 1 | 6.2% |
Thomas Kuhn | 1 | 6.2% |
Time perception | 1 | 6.2% |
Transfer function | 1 | 6.2% |
Transhumanism | 1 | 6.2% |
Transport | 1 | 6.2% |
Treaty | 1 | 6.2% |
Triangle | 1 | 6.2% |
Turing machine | 1 | 6.2% |
Ubiquitous computing | 1 | 6.2% |
Ultimatum game | 1 | 6.2% |
United States Secretary of Defense | 1 | 6.2% |
Unmanned ground vehicle | 1 | 6.2% |
Urban planning | 1 | 6.2% |
User interface | 1 | 6.2% |
Value (ethics) | 1 | 6.2% |
Verb | 1 | 6.2% |
Vickrey auction | 1 | 6.2% |
Violence | 1 | 6.2% |
Visualization (graphics) | 1 | 6.2% |
Vocabulary | 1 | 6.2% |
Von Neumann architecture | 1 | 6.2% |
Wave | 1 | 6.2% |
Wave function | 1 | 6.2% |
Wave packet | 1 | 6.2% |
Weapon | 1 | 6.2% |
Wernher von Braun | 1 | 6.2% |
Wicked problem | 1 | 6.2% |
William Gibson | 1 | 6.2% |
Word | 1 | 6.2% |
WordNet | 1 | 6.2% |
World Wide Web | 1 | 6.2% |
abs | rel | |
---|---|---|
Human activities | 12 | 85.7% |
Technology | 12 | 85.7% |
Cognition | 11 | 78.6% |
Science | 10 | 71.4% |
Cognitive science | 9 | 64.3% |
Research | 9 | 64.3% |
Communication | 8 | 57.1% |
Emergence | 7 | 50.0% |
Information | 7 | 50.0% |
Learning | 7 | 50.0% |
Robot | 7 | 50.0% |
Computer | 6 | 42.9% |
Perception | 6 | 42.9% |
Artificial intelligence | 5 | 35.7% |
Branches of science | 5 | 35.7% |
Expert | 5 | 35.7% |
Innovation | 5 | 35.7% |
Psychological concepts | 5 | 35.7% |
Psychology | 5 | 35.7% |
Robotics | 5 | 35.7% |
Software | 5 | 35.7% |
System | 5 | 35.7% |
Artificial objects | 4 | 28.6% |
Complexity | 4 | 28.6% |
Computing | 4 | 28.6% |
Culture | 4 | 28.6% |
Intelligence | 4 | 28.6% |
Internet | 4 | 28.6% |
Knowledge | 4 | 28.6% |
Privacy | 4 | 28.6% |
Reason | 4 | 28.6% |
Science and technology | 4 | 28.6% |
Simulation | 4 | 28.6% |
Algorithm | 3 | 21.4% |
Application software | 3 | 21.4% |
Areas of computer science | 3 | 21.4% |
Attention | 3 | 21.4% |
Behavior | 3 | 21.4% |
Brain | 3 | 21.4% |
Car | 3 | 21.4% |
Concept | 3 | 21.4% |
Data | 3 | 21.4% |
Design | 3 | 21.4% |
Education | 3 | 21.4% |
Embodied cognition | 3 | 21.4% |
Engineering | 3 | 21.4% |
Epistemology | 3 | 21.4% |
Ethics | 3 | 21.4% |
Goal | 3 | 21.4% |
Human | 3 | 21.4% |
Information technology | 3 | 21.4% |
Interdisciplinarity | 3 | 21.4% |
Language | 3 | 21.4% |
Law | 3 | 21.4% |
Scientific method | 3 | 21.4% |
Self-driving car | 3 | 21.4% |
Semantics | 3 | 21.4% |
Society | 3 | 21.4% |
Technological convergence | 3 | 21.4% |
Theory | 3 | 21.4% |
Unmanned aerial vehicle | 3 | 21.4% |
Usability | 3 | 21.4% |
World Wide Web | 3 | 21.4% |
Ambient intelligence | 2 | 14.3% |
Architecture | 2 | 14.3% |
Automation | 2 | 14.3% |
Autonomy | 2 | 14.3% |
Biology | 2 | 14.3% |
Central processing unit | 2 | 14.3% |
Computer network | 2 | 14.3% |
Computer programming | 2 | 14.3% |
Computer science | 2 | 14.3% |
Computer security | 2 | 14.3% |
Concepts in metaphysics | 2 | 14.3% |
Consciousness | 2 | 14.3% |
Constructivism (philosophy of education) | 2 | 14.3% |
Cybernetics | 2 | 14.3% |
Database | 2 | 14.3% |
Emotion | 2 | 14.3% |
Evaluation | 2 | 14.3% |
Evolution | 2 | 14.3% |
Experience | 2 | 14.3% |
Experiment | 2 | 14.3% |
Haptic technology | 2 | 14.3% |
Human communication | 2 | 14.3% |
Human factors and ergonomics | 2 | 14.3% |
Immersion (virtual reality) | 2 | 14.3% |
Integrated circuit | 2 | 14.3% |
Interoperability | 2 | 14.3% |
Machine | 2 | 14.3% |
Machine learning | 2 | 14.3% |
Mathematics | 2 | 14.3% |
Mind | 2 | 14.3% |
Molecule | 2 | 14.3% |
Motivation | 2 | 14.3% |
Multimodal interaction | 2 | 14.3% |
Nanoelectronics | 2 | 14.3% |
Nanotechnology | 2 | 14.3% |
Nervous system | 2 | 14.3% |
Neuropsychological assessment | 2 | 14.3% |
Neuroscience | 2 | 14.3% |
Observation | 2 | 14.3% |
Ontology (information science) | 2 | 14.3% |
Philosophy | 2 | 14.3% |
Physics | 2 | 14.3% |
Problem solving | 2 | 14.3% |
Prosthesis | 2 | 14.3% |
Quantum mechanics | 2 | 14.3% |
Resource Description Framework | 2 | 14.3% |
Risk | 2 | 14.3% |
Self-organization | 2 | 14.3% |
Semantic Web | 2 | 14.3% |
Semiotics | 2 | 14.3% |
Social science | 2 | 14.3% |
Sociology | 2 | 14.3% |
Strategic management | 2 | 14.3% |
Surveillance | 2 | 14.3% |
Sustainability | 2 | 14.3% |
Swarm intelligence | 2 | 14.3% |
Systems science | 2 | 14.3% |
Systems theory | 2 | 14.3% |
Telepresence | 2 | 14.3% |
Telerobotics | 2 | 14.3% |
Virtual reality | 2 | 14.3% |
Visualization (graphics) | 2 | 14.3% |
Web Ontology Language | 2 | 14.3% |
3D computer graphics | 1 | 7.1% |
AGM-158C LRASM | 1 | 7.1% |
Abstract (summary) | 1 | 7.1% |
Accessibility | 1 | 7.1% |
Agile software development | 1 | 7.1% |
Amicus curiae | 1 | 7.1% |
Analysis | 1 | 7.1% |
Analytics | 1 | 7.1% |
Android (robot) | 1 | 7.1% |
Animal cognition | 1 | 7.1% |
Anthropomorphism | 1 | 7.1% |
Application programming interface | 1 | 7.1% |
Artificial neural network | 1 | 7.1% |
Artificial pancreas | 1 | 7.1% |
Attitude (psychology) | 1 | 7.1% |
Augmented reality | 1 | 7.1% |
Autism | 1 | 7.1% |
Automated planning and scheduling | 1 | 7.1% |
Autonomous robot | 1 | 7.1% |
Autopilot | 1 | 7.1% |
B. F. Skinner | 1 | 7.1% |
Behaviorism | 1 | 7.1% |
Behavioural sciences | 1 | 7.1% |
Best practice | 1 | 7.1% |
Big data | 1 | 7.1% |
Bioethics | 1 | 7.1% |
Biomimetics | 1 | 7.1% |
Brain–computer interface | 1 | 7.1% |
Business | 1 | 7.1% |
Business process | 1 | 7.1% |
Calculation | 1 | 7.1% |
Carbon nanotube | 1 | 7.1% |
Chemistry | 1 | 7.1% |
Chinese room | 1 | 7.1% |
Classical conditioning | 1 | 7.1% |
Classified information | 1 | 7.1% |
Cognitive radio | 1 | 7.1% |
Collaboration | 1 | 7.1% |
Complex system | 1 | 7.1% |
Computational complexity theory | 1 | 7.1% |
Computational linguistics | 1 | 7.1% |
Computer performance | 1 | 7.1% |
Computer program | 1 | 7.1% |
Computer vision | 1 | 7.1% |
Computer-aided design | 1 | 7.1% |
Conceptual model | 1 | 7.1% |
Connectionism | 1 | 7.1% |
Construction | 1 | 7.1% |
Context awareness | 1 | 7.1% |
Conversation | 1 | 7.1% |
Conversation analysis | 1 | 7.1% |
Corporate governance of information technology | 1 | 7.1% |
Creativity | 1 | 7.1% |
Cross-cultural communication | 1 | 7.1% |
Cryptography | 1 | 7.1% |
DNA | 1 | 7.1% |
DNA computing | 1 | 7.1% |
Da Vinci Surgical System | 1 | 7.1% |
Data analysis | 1 | 7.1% |
Data science | 1 | 7.1% |
Data security | 1 | 7.1% |
Decision-making | 1 | 7.1% |
Dementia | 1 | 7.1% |
Department of Defense Architecture Framework | 1 | 7.1% |
Dependent and independent variables | 1 | 7.1% |
Determinism | 1 | 7.1% |
Digital sociology | 1 | 7.1% |
Disability | 1 | 7.1% |
Disease | 1 | 7.1% |
Distributed computing | 1 | 7.1% |
Driving | 1 | 7.1% |
ELIZA | 1 | 7.1% |
Ecology | 1 | 7.1% |
Educational technology | 1 | 7.1% |
Edward Thorndike | 1 | 7.1% |
Electromagnetic interference | 1 | 7.1% |
Electromagnetic spectrum | 1 | 7.1% |
Electronic warfare | 1 | 7.1% |
Embedded system | 1 | 7.1% |
Emerging technologies | 1 | 7.1% |
End user | 1 | 7.1% |
Enterprise architecture | 1 | 7.1% |
Enterprise engineering | 1 | 7.1% |
Entertainment | 1 | 7.1% |
Erving Goffman | 1 | 7.1% |
Espionage | 1 | 7.1% |
Ethnomethodology | 1 | 7.1% |
Experimental psychology | 1 | 7.1% |
Expert system | 1 | 7.1% |
Explicit memory | 1 | 7.1% |
Exponential function | 1 | 7.1% |
Fear | 1 | 7.1% |
Federal enterprise architecture | 1 | 7.1% |
Flash Boys | 1 | 7.1% |
Force | 1 | 7.1% |
Function (mathematics) | 1 | 7.1% |
Functional psychology | 1 | 7.1% |
George Herbert Mead | 1 | 7.1% |
Gesture | 1 | 7.1% |
Glitch | 1 | 7.1% |
Globalization | 1 | 7.1% |
Globus Toolkit | 1 | 7.1% |
Governance | 1 | 7.1% |
Graphical user interface | 1 | 7.1% |
Grid computing | 1 | 7.1% |
Head-mounted display | 1 | 7.1% |
High-frequency trading | 1 | 7.1% |
Human bonding | 1 | 7.1% |
Human nature | 1 | 7.1% |
Human–computer interaction | 1 | 7.1% |
Human–robot interaction | 1 | 7.1% |
Hypothesis | 1 | 7.1% |
Idea | 1 | 7.1% |
Information Technology Management Reform Act of 1996 | 1 | 7.1% |
Information and communications technology | 1 | 7.1% |
Information science | 1 | 7.1% |
Information system | 1 | 7.1% |
Infrastructure | 1 | 7.1% |
Inquiry | 1 | 7.1% |
Insulin | 1 | 7.1% |
Intention | 1 | 7.1% |
Interdisciplinary subfields | 1 | 7.1% |
Internationalization and localization | 1 | 7.1% |
Intersubjectivity | 1 | 7.1% |
Ivan Pavlov | 1 | 7.1% |
John Dewey | 1 | 7.1% |
Justification | 1 | 7.1% |
Knowledge management | 1 | 7.1% |
Learning theory (education) | 1 | 7.1% |
Light | 1 | 7.1% |
Linguistics | 1 | 7.1% |
Logic | 1 | 7.1% |
MODAF | 1 | 7.1% |
Machine translation | 1 | 7.1% |
Management | 1 | 7.1% |
Mass media | 1 | 7.1% |
Materials science | 1 | 7.1% |
Mathematical logic | 1 | 7.1% |
Memory | 1 | 7.1% |
Mergers and acquisitions | 1 | 7.1% |
Metadata | 1 | 7.1% |
Metaphysics | 1 | 7.1% |
Mobile phone | 1 | 7.1% |
Molecular biology | 1 | 7.1% |
Morality | 1 | 7.1% |
Multilingualism | 1 | 7.1% |
Multiple choice | 1 | 7.1% |
Nanobiotechnology | 1 | 7.1% |
Nanorobotics | 1 | 7.1% |
Nanowire | 1 | 7.1% |
Nao (robot) | 1 | 7.1% |
Natural environment | 1 | 7.1% |
Natural language processing | 1 | 7.1% |
Neural network | 1 | 7.1% |
Newton's laws of motion | 1 | 7.1% |
Niklas Luhmann | 1 | 7.1% |
Nonverbal communication | 1 | 7.1% |
Numerical | 1 | 7.1% |
Ontology | 1 | 7.1% |
Operant conditioning | 1 | 7.1% |
Operating system | 1 | 7.1% |
Parkinson's disease | 1 | 7.1% |
Peer-to-peer | 1 | 7.1% |
Persistent Close Air Support | 1 | 7.1% |
Personal data | 1 | 7.1% |
Phenomenology | 1 | 7.1% |
Planning | 1 | 7.1% |
Policy | 1 | 7.1% |
Powered exoskeleton | 1 | 7.1% |
Probability | 1 | 7.1% |
Probability theory | 1 | 7.1% |
Product lifecycle | 1 | 7.1% |
Programmed learning | 1 | 7.1% |
Progress | 1 | 7.1% |
Project management | 1 | 7.1% |
Protein | 1 | 7.1% |
Quantum computing | 1 | 7.1% |
Quantum decoherence | 1 | 7.1% |
Qubit | 1 | 7.1% |
Question | 1 | 7.1% |
Radio | 1 | 7.1% |
Reinforcement | 1 | 7.1% |
Reinforcement learning | 1 | 7.1% |
Reliability engineering | 1 | 7.1% |
Requirement | 1 | 7.1% |
Research and development | 1 | 7.1% |
Resource | 1 | 7.1% |
Responsibility | 1 | 7.1% |
Risk management | 1 | 7.1% |
Ritual | 1 | 7.1% |
Road | 1 | 7.1% |
SPARQL | 1 | 7.1% |
SQUID | 1 | 7.1% |
Safety | 1 | 7.1% |
Salience (language) | 1 | 7.1% |
Scalability | 1 | 7.1% |
Screen reader | 1 | 7.1% |
Sensor | 1 | 7.1% |
Short-term memory | 1 | 7.1% |
Sign language | 1 | 7.1% |
Situated cognition | 1 | 7.1% |
Situated learning | 1 | 7.1% |
Situation awareness | 1 | 7.1% |
Social media | 1 | 7.1% |
Social relation | 1 | 7.1% |
Social research | 1 | 7.1% |
Sociocultural evolution | 1 | 7.1% |
Sociological theory | 1 | 7.1% |
Sociotechnical system | 1 | 7.1% |
Sociotechnology | 1 | 7.1% |
Somatosensory system | 1 | 7.1% |
Speech recognition | 1 | 7.1% |
Speech synthesis | 1 | 7.1% |
Statistical machine translation | 1 | 7.1% |
Statistics | 1 | 7.1% |
Strategic planning | 1 | 7.1% |
Structure and agency | 1 | 7.1% |
Subtitles | 1 | 7.1% |
Supercomputer | 1 | 7.1% |
Superconductivity | 1 | 7.1% |
Swarm behaviour | 1 | 7.1% |
Swarm robotics | 1 | 7.1% |
Systems engineering | 1 | 7.1% |
Teacher | 1 | 7.1% |
Technical standard | 1 | 7.1% |
Telecommunication | 1 | 7.1% |
Television | 1 | 7.1% |
Terahertz radiation | 1 | 7.1% |
Text corpus | 1 | 7.1% |
Thought | 1 | 7.1% |
Time | 1 | 7.1% |
Top-down and bottom-up design | 1 | 7.1% |
Tort | 1 | 7.1% |
Touchscreen | 1 | 7.1% |
Traffic | 1 | 7.1% |
Training | 1 | 7.1% |
TransApps | 1 | 7.1% |
Transcranial magnetic stimulation | 1 | 7.1% |
Translation | 1 | 7.1% |
Turn-taking | 1 | 7.1% |
UNICORE | 1 | 7.1% |
Ubiquitous computing | 1 | 7.1% |
Uncanny valley | 1 | 7.1% |
User interface | 1 | 7.1% |
VBS2 | 1 | 7.1% |
Validity (statistics) | 1 | 7.1% |
Vehicle | 1 | 7.1% |
Videotelephony | 1 | 7.1% |
Virtual assistant | 1 | 7.1% |
Virtual learning environment | 1 | 7.1% |
Virtual world | 1 | 7.1% |
Virus | 1 | 7.1% |
Visual impairment | 1 | 7.1% |
VoiceXML | 1 | 7.1% |
Wave | 1 | 7.1% |
Weaving | 1 | 7.1% |
Workspace | 1 | 7.1% |
abs | rel | |
---|---|---|
Technology | 50 | 86.2% |
Artificial intelligence | 42 | 72.4% |
Cognition | 42 | 72.4% |
Science | 40 | 69.0% |
Cognitive science | 38 | 65.5% |
Branches of science | 36 | 62.1% |
Science and technology | 33 | 56.9% |
Cybernetics | 31 | 53.4% |
Intelligence | 30 | 51.7% |
Computational neuroscience | 28 | 48.3% |
Emerging technologies | 26 | 44.8% |
Human activities | 26 | 44.8% |
Interdisciplinary subfields | 26 | 44.8% |
Computer science | 25 | 43.1% |
Systems science | 24 | 41.4% |
Learning | 23 | 39.7% |
Philosophy | 23 | 39.7% |
Prediction | 23 | 39.7% |
Computing | 21 | 36.2% |
Technological change | 21 | 36.2% |
Applied mathematics | 16 | 27.6% |
Research | 16 | 27.6% |
Superintelligence | 16 | 27.6% |
Academic discipline interactions | 15 | 25.9% |
Educational psychology | 15 | 25.9% |
Nick Bostrom | 14 | 24.1% |
Culture | 13 | 22.4% |
Existential risk from artificial general intelligence | 13 | 22.4% |
Neuroscience | 13 | 22.4% |
Psychological concepts | 13 | 22.4% |
Artificial general intelligence | 11 | 19.0% |
Human | 11 | 19.0% |
Risk | 11 | 19.0% |
Change | 10 | 17.2% |
Global catastrophic risk | 10 | 17.2% |
System | 10 | 17.2% |
Cognitive neuroscience | 9 | 15.5% |
Education | 8 | 13.8% |
Psychology | 8 | 13.8% |
Robotics | 8 | 13.8% |
Technological singularity | 8 | 13.8% |
Applied ethics | 7 | 12.1% |
Automation | 7 | 12.1% |
Biomedical cybernetics | 7 | 12.1% |
Machine learning | 7 | 12.1% |
Metaphysics | 7 | 12.1% |
Computer security | 6 | 10.3% |
Decision-making | 6 | 10.3% |
Engineering | 6 | 10.3% |
Epistemology | 6 | 10.3% |
Ethics | 6 | 10.3% |
Human nature | 6 | 10.3% |
Reason | 6 | 10.3% |
Artificial neural network | 5 | 8.6% |
Artificial objects | 5 | 8.6% |
Computer | 5 | 8.6% |
Deep learning | 5 | 8.6% |
Existential risk | 5 | 8.6% |
Information | 5 | 8.6% |
Neuropsychological assessment | 5 | 8.6% |
Robot | 5 | 8.6% |
Uncertainty | 5 | 8.6% |
Weapon | 5 | 8.6% |
Areas of computer science | 4 | 6.9% |
Communication | 4 | 6.9% |
Concept | 4 | 6.9% |
Cyberattack | 4 | 6.9% |
Cyberwarfare | 4 | 6.9% |
Data | 4 | 6.9% |
Design | 4 | 6.9% |
Emergence | 4 | 6.9% |
Expert | 4 | 6.9% |
Innovation | 4 | 6.9% |
Knowledge | 4 | 6.9% |
National security | 4 | 6.9% |
Politics | 4 | 6.9% |
Problem solving | 4 | 6.9% |
Security | 4 | 6.9% |
Theory | 4 | 6.9% |
War | 4 | 6.9% |
Algorithm | 3 | 5.2% |
Autonomy | 3 | 5.2% |
Brain | 3 | 5.2% |
Complex system | 3 | 5.2% |
Computer network | 3 | 5.2% |
Computer vision | 3 | 5.2% |
Conceptual model | 3 | 5.2% |
Economics | 3 | 5.2% |
Evolution | 3 | 5.2% |
International security | 3 | 5.2% |
Internet | 3 | 5.2% |
Law | 3 | 5.2% |
Mathematics | 3 | 5.2% |
Military strategy | 3 | 5.2% |
Mind | 3 | 5.2% |
Neural network | 3 | 5.2% |
Policy | 3 | 5.2% |
Scientific method | 3 | 5.2% |
Simulation | 3 | 5.2% |
Software | 3 | 5.2% |
Statistics | 3 | 5.2% |
Superintelligence: Paths, Dangers, Strategies | 3 | 5.2% |
Systems theory | 3 | 5.2% |
Thought | 3 | 5.2% |
Time | 3 | 5.2% |
Training | 3 | 5.2% |
Transhumanism | 3 | 5.2% |
Unmanned aerial vehicle | 3 | 5.2% |
Analysis | 2 | 3.4% |
Analytics | 2 | 3.4% |
Andrew Ng | 2 | 3.4% |
Applied psychology | 2 | 3.4% |
Assumption | 2 | 3.4% |
Autonomous robot | 2 | 3.4% |
Battle | 2 | 3.4% |
Behavior | 2 | 3.4% |
Biology | 2 | 3.4% |
Community | 2 | 3.4% |
Computational complexity theory | 2 | 3.4% |
Computer programming | 2 | 3.4% |
Convolutional neural network | 2 | 3.4% |
Creativity | 2 | 3.4% |
Definition | 2 | 3.4% |
Deterrence theory | 2 | 3.4% |
Elon Musk | 2 | 3.4% |
Eric Horvitz | 2 | 3.4% |
Ethics of science and technology | 2 | 3.4% |
Future | 2 | 3.4% |
Future problems | 2 | 3.4% |
Futurology | 2 | 3.4% |
Global issues | 2 | 3.4% |
Goal | 2 | 3.4% |
Hazards | 2 | 3.4% |
Human extinction | 2 | 3.4% |
Immortality | 2 | 3.4% |
Information technology | 2 | 3.4% |
Intelligent agent | 2 | 3.4% |
Interdisciplinarity | 2 | 3.4% |
International relations | 2 | 3.4% |
Laboratory | 2 | 3.4% |
Management | 2 | 3.4% |
Mass media | 2 | 3.4% |
Mathematical optimization | 2 | 3.4% |
Medical imaging | 2 | 3.4% |
Military science | 2 | 3.4% |
Missile | 2 | 3.4% |
Morality | 2 | 3.4% |
Multi-agent system | 2 | 3.4% |
Natural environment | 2 | 3.4% |
Nuclear weapon | 2 | 3.4% |
Organization | 2 | 3.4% |
Philosophical theories | 2 | 3.4% |
Physics | 2 | 3.4% |
Reality | 2 | 3.4% |
Reliability engineering | 2 | 3.4% |
Risk management | 2 | 3.4% |
Safety | 2 | 3.4% |
Science, technology, engineering, and mathematics | 2 | 3.4% |
Self-driving car | 2 | 3.4% |
Singularitarianism | 2 | 3.4% |
Social institutions | 2 | 3.4% |
Social science | 2 | 3.4% |
Society | 2 | 3.4% |
Sociology | 2 | 3.4% |
Strategic management | 2 | 3.4% |
Strategy | 2 | 3.4% |
Surveillance | 2 | 3.4% |
Systems thinking | 2 | 3.4% |
Technological utopianism | 2 | 3.4% |
Technology evangelism | 2 | 3.4% |
Technology hazards | 2 | 3.4% |
University | 2 | 3.4% |
Value (ethics) | 2 | 3.4% |
2010 flash crash | 1 | 1.7% |
3D computer graphics | 1 | 1.7% |
3D printing | 1 | 1.7% |
AI control problem | 1 | 1.7% |
Abstraction | 1 | 1.7% |
Academic publishing | 1 | 1.7% |
Accuracy and precision | 1 | 1.7% |
Active electronically scanned array | 1 | 1.7% |
Adaptation | 1 | 1.7% |
Aerial warfare | 1 | 1.7% |
Aerospace | 1 | 1.7% |
Ageing | 1 | 1.7% |
Air-to-air missile | 1 | 1.7% |
Aircraft carrier | 1 | 1.7% |
Altruism | 1 | 1.7% |
Anarchy, State, and Utopia | 1 | 1.7% |
Anti-aircraft warfare | 1 | 1.7% |
Application software | 1 | 1.7% |
Art | 1 | 1.7% |
Artificial intelligence arms race | 1 | 1.7% |
Artificial intelligence associations | 1 | 1.7% |
Atmospheric entry | 1 | 1.7% |
Attention | 1 | 1.7% |
Autonomous car | 1 | 1.7% |
Ballistic missile | 1 | 1.7% |
Battlespace | 1 | 1.7% |
Behavior modification | 1 | 1.7% |
Belief | 1 | 1.7% |
Big data | 1 | 1.7% |
Biodiversity | 1 | 1.7% |
Biotechnology | 1 | 1.7% |
Bird | 1 | 1.7% |
Book | 1 | 1.7% |
Brain size | 1 | 1.7% |
Broadcasting | 1 | 1.7% |
Business process | 1 | 1.7% |
Butt Report | 1 | 1.7% |
Butterfly effect | 1 | 1.7% |
Case study | 1 | 1.7% |
Causality | 1 | 1.7% |
Central processing unit | 1 | 1.7% |
Chaos theory | 1 | 1.7% |
Chinese philosophy | 1 | 1.7% |
Cluster analysis | 1 | 1.7% |
Cognitive bias | 1 | 1.7% |
Cold War | 1 | 1.7% |
Community of practice | 1 | 1.7% |
Complexity | 1 | 1.7% |
Computer engineering | 1 | 1.7% |
Computer graphics | 1 | 1.7% |
Computer monitor | 1 | 1.7% |
Computer performance | 1 | 1.7% |
Computer program | 1 | 1.7% |
Computer-aided design | 1 | 1.7% |
Confucianism | 1 | 1.7% |
Consciousness | 1 | 1.7% |
Conservation (ethic) | 1 | 1.7% |
Control flow | 1 | 1.7% |
Copyright | 1 | 1.7% |
Copyright infringement | 1 | 1.7% |
Court | 1 | 1.7% |
Critical thinking | 1 | 1.7% |
Crowdsourcing | 1 | 1.7% |
Cryptanalysis | 1 | 1.7% |
Cyber-physical system | 1 | 1.7% |
Cybercrime | 1 | 1.7% |
Cyberspace | 1 | 1.7% |
DF-21 | 1 | 1.7% |
Daniel Kahneman | 1 | 1.7% |
Data analysis | 1 | 1.7% |
Data mining | 1 | 1.7% |
Data science | 1 | 1.7% |
Data visualization | 1 | 1.7% |
Decision theory | 1 | 1.7% |
Defense policy | 1 | 1.7% |
Digital media | 1 | 1.7% |
Directed-energy weapon | 1 | 1.7% |
Disruptive innovation | 1 | 1.7% |
Dongfeng (missile) | 1 | 1.7% |
Dual-use technology | 1 | 1.7% |
Eastern philosophy | 1 | 1.7% |
Ecology | 1 | 1.7% |
Economic equilibrium | 1 | 1.7% |
Economic growth | 1 | 1.7% |
Ecosystem | 1 | 1.7% |
Educational technology | 1 | 1.7% |
Effective altruism | 1 | 1.7% |
Electromagnetic spectrum | 1 | 1.7% |
Electronic countermeasure | 1 | 1.7% |
Eliezer Yudkowsky | 1 | 1.7% |
Empirical evidence | 1 | 1.7% |
Employability | 1 | 1.7% |
Employment | 1 | 1.7% |
Engineer | 1 | 1.7% |
Entrepreneurship | 1 | 1.7% |
Equation | 1 | 1.7% |
Essentialism | 1 | 1.7% |
Evaluation | 1 | 1.7% |
Evidence | 1 | 1.7% |
Evidence-based medicine | 1 | 1.7% |
Evidence-based policy | 1 | 1.7% |
Existence | 1 | 1.7% |
Existentialism | 1 | 1.7% |
Expected utility hypothesis | 1 | 1.7% |
Exponentiation | 1 | 1.7% |
Family resemblance | 1 | 1.7% |
Feedback | 1 | 1.7% |
Fellow | 1 | 1.7% |
Fighter aircraft | 1 | 1.7% |
Film | 1 | 1.7% |
Free will | 1 | 1.7% |
Game theory | 1 | 1.7% |
Graphics | 1 | 1.7% |
Gregory D. Hager | 1 | 1.7% |
Haptic technology | 1 | 1.7% |
Hazardous waste | 1 | 1.7% |
Heuristic | 1 | 1.7% |
Heuristics in judgment and decision-making | 1 | 1.7% |
Homo economicus | 1 | 1.7% |
Human factors and ergonomics | 1 | 1.7% |
Human resources | 1 | 1.7% |
Human–computer interaction | 1 | 1.7% |
Human–robot interaction | 1 | 1.7% |
Huw Price | 1 | 1.7% |
Hypothesis | 1 | 1.7% |
Idea | 1 | 1.7% |
Idealism | 1 | 1.7% |
Illusion of validity | 1 | 1.7% |
Imagination | 1 | 1.7% |
Immersion (virtual reality) | 1 | 1.7% |
Inference | 1 | 1.7% |
Information and communications technology | 1 | 1.7% |
Information system | 1 | 1.7% |
Information theory | 1 | 1.7% |
Infrared | 1 | 1.7% |
Infrastructure | 1 | 1.7% |
Instruction set architecture | 1 | 1.7% |
Instrumental convergence | 1 | 1.7% |
Intellectual | 1 | 1.7% |
Intellectual property | 1 | 1.7% |
Intellectual works | 1 | 1.7% |
Intelligence amplification | 1 | 1.7% |
Intelligence analysis | 1 | 1.7% |
Intelligence, surveillance, target acquisition, and reconnaissance | 1 | 1.7% |
Intention | 1 | 1.7% |
Interactivity | 1 | 1.7% |
Intercontinental ballistic missile | 1 | 1.7% |
Internet of things | 1 | 1.7% |
Internet traffic | 1 | 1.7% |
Intuition | 1 | 1.7% |
Invention | 1 | 1.7% |
Inventor (patent) | 1 | 1.7% |
John Locke | 1 | 1.7% |
Joint Strike Fighter program | 1 | 1.7% |
Justice | 1 | 1.7% |
Justification | 1 | 1.7% |
Karl Popper | 1 | 1.7% |
Knowledge management | 1 | 1.7% |
Language | 1 | 1.7% |
Leadership | 1 | 1.7% |
Lethal autonomous weapon | 1 | 1.7% |
License | 1 | 1.7% |
Lidar | 1 | 1.7% |
Literacy | 1 | 1.7% |
Lockean proviso | 1 | 1.7% |
Lockheed Martin F-35 Lightning II | 1 | 1.7% |
Logistics | 1 | 1.7% |
Long short-term memory | 1 | 1.7% |
Lucas critique | 1 | 1.7% |
MRAP | 1 | 1.7% |
Machine | 1 | 1.7% |
Madrid system | 1 | 1.7% |
Manuela M. Veloso | 1 | 1.7% |
Market (economics) | 1 | 1.7% |
Marshall McLuhan | 1 | 1.7% |
Mathematical model | 1 | 1.7% |
Mathematical proof | 1 | 1.7% |
Measurement | 1 | 1.7% |
Mechanical engineering | 1 | 1.7% |
Medical diagnosis | 1 | 1.7% |
Memory | 1 | 1.7% |
Mental model | 1 | 1.7% |
Meta-analysis | 1 | 1.7% |
Military robot | 1 | 1.7% |
Military tactics | 1 | 1.7% |
Missile defense | 1 | 1.7% |
Modeling and simulation | 1 | 1.7% |
Models of scientific inquiry | 1 | 1.7% |
Moral reasoning | 1 | 1.7% |
Motivation | 1 | 1.7% |
Multimedia | 1 | 1.7% |
Multimeter | 1 | 1.7% |
Murray Shanahan | 1 | 1.7% |
Nanotechnology | 1 | 1.7% |
Narrative | 1 | 1.7% |
Natural and legal rights | 1 | 1.7% |
Nature | 1 | 1.7% |
Navy | 1 | 1.7% |
Negotiation | 1 | 1.7% |
New Look (policy) | 1 | 1.7% |
New media | 1 | 1.7% |
Nonlinear system | 1 | 1.7% |
Nuclear proliferation | 1 | 1.7% |
Nuclear warfare | 1 | 1.7% |
Number | 1 | 1.7% |
Object (philosophy) | 1 | 1.7% |
Officer (armed forces) | 1 | 1.7% |
Offset strategy | 1 | 1.7% |
Ontology | 1 | 1.7% |
Overfitting | 1 | 1.7% |
Ownership | 1 | 1.7% |
Parameter (computer programming) | 1 | 1.7% |
Pareto efficiency | 1 | 1.7% |
Patent | 1 | 1.7% |
Pathology | 1 | 1.7% |
Pattern recognition | 1 | 1.7% |
Peacekeeping | 1 | 1.7% |
Pendulum | 1 | 1.7% |
Perception | 1 | 1.7% |
Perceptron | 1 | 1.7% |
Philosophical Investigations | 1 | 1.7% |
Philosophical realism | 1 | 1.7% |
Planning | 1 | 1.7% |
Plant breeders' rights | 1 | 1.7% |
Political science | 1 | 1.7% |
Population | 1 | 1.7% |
Population ageing | 1 | 1.7% |
Postgraduate education | 1 | 1.7% |
Poverty | 1 | 1.7% |
Practical philosophy | 1 | 1.7% |
Practice (learning method) | 1 | 1.7% |
Precautionary principle | 1 | 1.7% |
Precision-guided munition | 1 | 1.7% |
Privacy | 1 | 1.7% |
Probability | 1 | 1.7% |
Procurement | 1 | 1.7% |
Profession | 1 | 1.7% |
Programming language | 1 | 1.7% |
Property | 1 | 1.7% |
Property law | 1 | 1.7% |
Prosthesis | 1 | 1.7% |
Public domain | 1 | 1.7% |
Public policy | 1 | 1.7% |
Public sphere | 1 | 1.7% |
Quantitative research | 1 | 1.7% |
Quantum mechanics | 1 | 1.7% |
Question | 1 | 1.7% |
Radar | 1 | 1.7% |
Radiology | 1 | 1.7% |
Railgun | 1 | 1.7% |
Rationality | 1 | 1.7% |
Real-time computing | 1 | 1.7% |
Recurrent neural network | 1 | 1.7% |
Regression analysis | 1 | 1.7% |
Regulatory compliance | 1 | 1.7% |
Reinforcement learning | 1 | 1.7% |
Relativism | 1 | 1.7% |
Resource | 1 | 1.7% |
Reverse engineering | 1 | 1.7% |
Rights | 1 | 1.7% |
Scenario (computing) | 1 | 1.7% |
Scientific evidence | 1 | 1.7% |
Scientific theory | 1 | 1.7% |
Second Life | 1 | 1.7% |
Self-reference | 1 | 1.7% |
Semi-supervised learning | 1 | 1.7% |
Siri | 1 | 1.7% |
Situation awareness | 1 | 1.7% |
Social media | 1 | 1.7% |
Social movement | 1 | 1.7% |
Social network | 1 | 1.7% |
Soft systems methodology | 1 | 1.7% |
Software development | 1 | 1.7% |
Software engineering | 1 | 1.7% |
Software testing | 1 | 1.7% |
Sonar | 1 | 1.7% |
Source code | 1 | 1.7% |
Standardization | 1 | 1.7% |
Star Trek | 1 | 1.7% |
State (polity) | 1 | 1.7% |
Statistical classification | 1 | 1.7% |
Statistical inference | 1 | 1.7% |
Stealth technology | 1 | 1.7% |
Stephen Hawking | 1 | 1.7% |
Stereoscopy | 1 | 1.7% |
Stochastic gradient descent | 1 | 1.7% |
Storytelling | 1 | 1.7% |
Strategic bombing | 1 | 1.7% |
Strategic planning | 1 | 1.7% |
Stuart J. Russell | 1 | 1.7% |
Submarine | 1 | 1.7% |
Subroutine | 1 | 1.7% |
Sui generis | 1 | 1.7% |
Supervised learning | 1 | 1.7% |
Supply chain | 1 | 1.7% |
Sustainability | 1 | 1.7% |
Sustainable development | 1 | 1.7% |
Swarm robotics | 1 | 1.7% |
Systems analysis | 1 | 1.7% |
TRIPS Agreement | 1 | 1.7% |
Tank | 1 | 1.7% |
Technological convergence | 1 | 1.7% |
Technological unemployment | 1 | 1.7% |
Telecommunication | 1 | 1.7% |
Telepresence | 1 | 1.7% |
Terrorism | 1 | 1.7% |
The Singularity Is Near | 1 | 1.7% |
Theoretical computer science | 1 | 1.7% |
Theory of mind | 1 | 1.7% |
Thesis | 1 | 1.7% |
Thomas G. Dietterich | 1 | 1.7% |
Thought experiments | 1 | 1.7% |
Three Laws of Robotics | 1 | 1.7% |
Time management | 1 | 1.7% |
Toby Walsh | 1 | 1.7% |
Trademark | 1 | 1.7% |
Traditional knowledge | 1 | 1.7% |
Traffic | 1 | 1.7% |
Training, test, and validation sets | 1 | 1.7% |
Training, validation, and test sets | 1 | 1.7% |
Truth | 1 | 1.7% |
Turing machine | 1 | 1.7% |
Understanding | 1 | 1.7% |
Understanding Media | 1 | 1.7% |
Unemployment | 1 | 1.7% |
Universal (metaphysics) | 1 | 1.7% |
Unmanned underwater vehicle | 1 | 1.7% |
Unsupervised learning | 1 | 1.7% |
User interface | 1 | 1.7% |
User-generated content | 1 | 1.7% |
Utility | 1 | 1.7% |
Vacuum tube | 1 | 1.7% |
Virtual community | 1 | 1.7% |
Virtual reality | 1 | 1.7% |
Virtual world | 1 | 1.7% |
Visual communication | 1 | 1.7% |
Visualization (graphics) | 1 | 1.7% |
Vocational education | 1 | 1.7% |
Warfare | 1 | 1.7% |
Watson (computer) | 1 | 1.7% |
Weighing scale | 1 | 1.7% |
Winston Churchill | 1 | 1.7% |
World War II | 1 | 1.7% |
Yin and yang | 1 | 1.7% |
abs | rel | |
---|---|---|
Technology | 78 | 82.1% |
Artificial intelligence | 69 | 72.6% |
Human activities | 63 | 66.3% |
Cognitive science | 62 | 65.3% |
Science | 60 | 63.2% |
Cognition | 59 | 62.1% |
Intelligence | 49 | 51.6% |
Branches of science | 45 | 47.4% |
Interdisciplinary subfields | 40 | 42.1% |
Philosophy | 40 | 42.1% |
Research | 37 | 38.9% |
Cybernetics | 36 | 37.9% |
Learning | 36 | 37.9% |
Systems science | 34 | 35.8% |
Science and technology | 30 | 31.6% |
Psychological concepts | 29 | 30.5% |
Computing | 26 | 27.4% |
Computer science | 25 | 26.3% |
Emerging technologies | 25 | 26.3% |
Computational neuroscience | 24 | 25.3% |
Ethics | 22 | 23.2% |
Machine learning | 22 | 23.2% |
Human nature | 21 | 22.1% |
Academic discipline interactions | 20 | 21.1% |
Culture | 20 | 21.1% |
Educational psychology | 19 | 20.0% |
Psychology | 19 | 20.0% |
Risk | 19 | 20.0% |
Robot | 19 | 20.0% |
Robotics | 19 | 20.0% |
Autonomy | 18 | 18.9% |
Unmanned aerial vehicle | 18 | 18.9% |
Human | 17 | 17.9% |
Prediction | 17 | 17.9% |
Self-driving car | 17 | 17.9% |
System | 17 | 17.9% |
Applied mathematics | 16 | 16.8% |
Artificial general intelligence | 15 | 15.8% |
Technological change | 15 | 15.8% |
Computer | 14 | 14.7% |
Superintelligence | 14 | 14.7% |
Nick Bostrom | 13 | 13.7% |
Computer security | 11 | 11.6% |
Innovation | 11 | 11.6% |
Neuroscience | 11 | 11.6% |
Privacy | 11 | 11.6% |
Automation | 10 | 10.5% |
Change | 10 | 10.5% |
Cyberwarfare | 10 | 10.5% |
Education | 10 | 10.5% |
Law | 10 | 10.5% |
Reason | 10 | 10.5% |
Reinforcement learning | 10 | 10.5% |
Weapon | 10 | 10.5% |
Artificial objects | 9 | 9.5% |
Behavior modification | 9 | 9.5% |
Information | 9 | 9.5% |
Algorithm | 8 | 8.4% |
Autonomous robot | 8 | 8.4% |
Epistemology | 8 | 8.4% |
Software | 8 | 8.4% |
Surveillance | 8 | 8.4% |
War | 8 | 8.4% |
Emergence | 7 | 7.4% |
Metaphysics | 7 | 7.4% |
Neuropsychological assessment | 7 | 7.4% |
Systems theory | 7 | 7.4% |
Technological singularity | 7 | 7.4% |
Big data | 6 | 6.3% |
Cyberattack | 6 | 6.3% |
Decision-making | 6 | 6.3% |
Engineering | 6 | 6.3% |
Global catastrophic risk | 6 | 6.3% |
Morality | 6 | 6.3% |
National security | 6 | 6.3% |
Philosophical theories | 6 | 6.3% |
Safety | 6 | 6.3% |
Strategy | 6 | 6.3% |
AlphaGo | 5 | 5.3% |
Areas of computer science | 5 | 5.3% |
Behavior | 5 | 5.3% |
Consciousness | 5 | 5.3% |
Design | 5 | 5.3% |
Electronic warfare | 5 | 5.3% |
Engineer | 5 | 5.3% |
Existential risk from artificial general intelligence | 5 | 5.3% |
Futurology | 5 | 5.3% |
Lethal autonomous weapon | 5 | 5.3% |
Mergers and acquisitions | 5 | 5.3% |
Military science | 5 | 5.3% |
Nuclear weapon | 5 | 5.3% |
Research and development | 5 | 5.3% |
Scientific method | 5 | 5.3% |
Theory | 5 | 5.3% |
Thought | 5 | 5.3% |
Three Laws of Robotics | 5 | 5.3% |
AI control problem | 4 | 4.2% |
Arms industry | 4 | 4.2% |
Artificial neural network | 4 | 4.2% |
Car | 4 | 4.2% |
Communication | 4 | 4.2% |
Computer programming | 4 | 4.2% |
Cyborg | 4 | 4.2% |
Deep learning | 4 | 4.2% |
Deterrence theory | 4 | 4.2% |
Emotion | 4 | 4.2% |
Employment | 4 | 4.2% |
Global Positioning System | 4 | 4.2% |
Goal | 4 | 4.2% |
Health | 4 | 4.2% |
Health care | 4 | 4.2% |
Intelligent agent | 4 | 4.2% |
International security | 4 | 4.2% |
Language | 4 | 4.2% |
Leadership | 4 | 4.2% |
Legal person | 4 | 4.2% |
Machine | 4 | 4.2% |
Military strategy | 4 | 4.2% |
Neural network | 4 | 4.2% |
Offset strategy | 4 | 4.2% |
Property | 4 | 4.2% |
Prosthesis | 4 | 4.2% |
Radar | 4 | 4.2% |
Reinforcement | 4 | 4.2% |
Reward system | 4 | 4.2% |
Robot ethics | 4 | 4.2% |
Social institutions | 4 | 4.2% |
Social science | 4 | 4.2% |
Time | 4 | 4.2% |
Turing test | 4 | 4.2% |
Alan Turing | 3 | 3.2% |
Applied ethics | 3 | 3.2% |
Battlespace | 3 | 3.2% |
Bias | 3 | 3.2% |
Brain | 3 | 3.2% |
Citizenship | 3 | 3.2% |
Cloud computing | 3 | 3.2% |
Cold War | 3 | 3.2% |
Computer network | 3 | 3.2% |
Computer vision | 3 | 3.2% |
Computing Machinery and Intelligence | 3 | 3.2% |
Consent | 3 | 3.2% |
Contract | 3 | 3.2% |
Contractual term | 3 | 3.2% |
Crime | 3 | 3.2% |
Cyberspace | 3 | 3.2% |
Dignity | 3 | 3.2% |
Economics | 3 | 3.2% |
Eliezer Yudkowsky | 3 | 3.2% |
Ethics of artificial intelligence | 3 | 3.2% |
European Convention on Human Rights | 3 | 3.2% |
Game theory | 3 | 3.2% |
Gender | 3 | 3.2% |
Government | 3 | 3.2% |
Human rights | 3 | 3.2% |
Human–robot interaction | 3 | 3.2% |
Industrial robot | 3 | 3.2% |
Integrated circuit | 3 | 3.2% |
Internet | 3 | 3.2% |
Interoperability | 3 | 3.2% |
Issues in ethics | 3 | 3.2% |
Knowledge | 3 | 3.2% |
Laboratory | 3 | 3.2% |
Legal liability | 3 | 3.2% |
Leviathan (Hobbes book) | 3 | 3.2% |
Liberty | 3 | 3.2% |
License | 3 | 3.2% |
Logic | 3 | 3.2% |
Mind | 3 | 3.2% |
Missile | 3 | 3.2% |
Neuropsychology | 3 | 3.2% |
Nuclear warfare | 3 | 3.2% |
Perception | 3 | 3.2% |
Personally identifiable information | 3 | 3.2% |
Politics | 3 | 3.2% |
Problem solving | 3 | 3.2% |
Right to privacy | 3 | 3.2% |
Rights | 3 | 3.2% |
Security | 3 | 3.2% |
Society | 3 | 3.2% |
Systems thinking | 3 | 3.2% |
Transhumanism | 3 | 3.2% |
Vehicle | 3 | 3.2% |
2010 Flash Crash | 2 | 2.1% |
Aerial warfare | 2 | 2.1% |
Analytics | 2 | 2.1% |
Applied psychology | 2 | 2.1% |
Art | 2 | 2.1% |
Artificial intelligence arms race | 2 | 2.1% |
Assumption | 2 | 2.1% |
Battle | 2 | 2.1% |
Bertrand Russell | 2 | 2.1% |
Brain–computer interface | 2 | 2.1% |
Business | 2 | 2.1% |
Chernobyl disaster | 2 | 2.1% |
Cognitive neuroscience | 2 | 2.1% |
Command and control | 2 | 2.1% |
Competition | 2 | 2.1% |
Conference on Neural Information Processing Systems | 2 | 2.1% |
Creativity | 2 | 2.1% |
Data | 2 | 2.1% |
Database | 2 | 2.1% |
Deep Blue (chess computer) | 2 | 2.1% |
Directed-energy weapon | 2 | 2.1% |
Economy | 2 | 2.1% |
Effective altruism | 2 | 2.1% |
Eric Horvitz | 2 | 2.1% |
Evaluation | 2 | 2.1% |
Evolution | 2 | 2.1% |
Expert | 2 | 2.1% |
Fighter aircraft | 2 | 2.1% |
Frankenstein | 2 | 2.1% |
Friendly artificial intelligence | 2 | 2.1% |
Future | 2 | 2.1% |
Grammar | 2 | 2.1% |
History | 2 | 2.1% |
Infrared | 2 | 2.1% |
Intelligence, surveillance, target acquisition, and reconnaissance | 2 | 2.1% |
International humanitarian law | 2 | 2.1% |
Internet of things | 2 | 2.1% |
Isaac Asimov | 2 | 2.1% |
Justice | 2 | 2.1% |
Linguistics | 2 | 2.1% |
Logistics | 2 | 2.1% |
MRAP | 2 | 2.1% |
Machine ethics | 2 | 2.1% |
Management | 2 | 2.1% |
Market (economics) | 2 | 2.1% |
Marvin Minsky | 2 | 2.1% |
Mathematical optimization | 2 | 2.1% |
Military robot | 2 | 2.1% |
Military tactics | 2 | 2.1% |
Natural environment | 2 | 2.1% |
Nervous system | 2 | 2.1% |
Pain | 2 | 2.1% |
Peacekeeping | 2 | 2.1% |
Physics | 2 | 2.1% |
Proactive cyber defence | 2 | 2.1% |
Progress | 2 | 2.1% |
Prototype | 2 | 2.1% |
R.U.R. | 2 | 2.1% |
Reconnaissance | 2 | 2.1% |
Reliability engineering | 2 | 2.1% |
Responsibility | 2 | 2.1% |
Right to explanation | 2 | 2.1% |
Rule of law | 2 | 2.1% |
Science, technology, engineering, and mathematics | 2 | 2.1% |
Sentience | 2 | 2.1% |
Space | 2 | 2.1% |
Statistics | 2 | 2.1% |
Submarine | 2 | 2.1% |
Survivability | 2 | 2.1% |
Tank | 2 | 2.1% |
Terrorism | 2 | 2.1% |
Translation | 2 | 2.1% |
Transparency (behavior) | 2 | 2.1% |
Uncertainty | 2 | 2.1% |
Unemployment | 2 | 2.1% |
Unmanned combat aerial vehicle | 2 | 2.1% |
Value (ethics) | 2 | 2.1% |
Visual perception | 2 | 2.1% |
Vulnerability (computing) | 2 | 2.1% |
Word | 2 | 2.1% |
2014 Ukrainian revolution | 1 | 1.1% |
2016 Cyber Grand Challenge | 1 | 1.1% |
3D printing | 1 | 1.1% |
AGM-158C LRASM | 1 | 1.1% |
AGM-88 HARM | 1 | 1.1% |
AI takeover | 1 | 1.1% |
AN/TPS-80 Ground/Air Task Oriented Radar | 1 | 1.1% |
Abenomics | 1 | 1.1% |
Active electronically scanned array | 1 | 1.1% |
Air France Flight 447 | 1 | 1.1% |
Air-to-air missile | 1 | 1.1% |
Aircraft | 1 | 1.1% |
Algorithmic trading | 1 | 1.1% |
Altruism | 1 | 1.1% |
Ammunition | 1 | 1.1% |
Analogy | 1 | 1.1% |
Analysis | 1 | 1.1% |
Andrew Ng | 1 | 1.1% |
Andy Johnson-Laird | 1 | 1.1% |
Animal | 1 | 1.1% |
Animal rights | 1 | 1.1% |
Anna Politkovskaya | 1 | 1.1% |
Annexation of Crimea by the Russian Federation | 1 | 1.1% |
Anthropomorphism | 1 | 1.1% |
Anti-aircraft warfare | 1 | 1.1% |
Anti-tank warfare | 1 | 1.1% |
Apollo 13 | 1 | 1.1% |
Asymmetric Warfare Group | 1 | 1.1% |
Attachment theory | 1 | 1.1% |
Attention | 1 | 1.1% |
Authentication | 1 | 1.1% |
Autism | 1 | 1.1% |
Automaton | 1 | 1.1% |
Autonomous car | 1 | 1.1% |
Autonomous underwater vehicle | 1 | 1.1% |
Axon | 1 | 1.1% |
Backpropagation | 1 | 1.1% |
Behavioural sciences | 1 | 1.1% |
Belief | 1 | 1.1% |
Bell Boeing V-22 Osprey | 1 | 1.1% |
Biodefense | 1 | 1.1% |
Biological warfare | 1 | 1.1% |
Biomedical cybernetics | 1 | 1.1% |
Blog | 1 | 1.1% |
Boris Yeltsin | 1 | 1.1% |
Bowman (communications system) | 1 | 1.1% |
Brain implant | 1 | 1.1% |
Budapest Memorandum on Security Assurances | 1 | 1.1% |
Business model | 1 | 1.1% |
Calculus | 1 | 1.1% |
Capacity building | 1 | 1.1% |
Causality | 1 | 1.1% |
Celestial mechanics | 1 | 1.1% |
Charter of Fundamental Rights of the European Union | 1 | 1.1% |
Chemical warfare | 1 | 1.1% |
Chess | 1 | 1.1% |
Citizen science | 1 | 1.1% |
Classified information | 1 | 1.1% |
Closed-circuit television | 1 | 1.1% |
Cobot | 1 | 1.1% |
Cognitive psychology | 1 | 1.1% |
Collective intelligence | 1 | 1.1% |
Complex system | 1 | 1.1% |
Complexity | 1 | 1.1% |
Computer engineering | 1 | 1.1% |
Computer program | 1 | 1.1% |
Computers | 1 | 1.1% |
Concept | 1 | 1.1% |
Concepts in metaphysics | 1 | 1.1% |
Connectionism | 1 | 1.1% |
Consequentialism | 1 | 1.1% |
Consonant | 1 | 1.1% |
Control system | 1 | 1.1% |
Control theory | 1 | 1.1% |
Convolutional neural network | 1 | 1.1% |
Copyright | 1 | 1.1% |
Copyright infringement | 1 | 1.1% |
Copyright law of the United States | 1 | 1.1% |
Corps | 1 | 1.1% |
Counter-insurgency | 1 | 1.1% |
Crime prevention | 1 | 1.1% |
Crimea | 1 | 1.1% |
Cybercrime | 1 | 1.1% |
Cyberwarfare by Russia | 1 | 1.1% |
DNA | 1 | 1.1% |
Da Vinci Surgical System | 1 | 1.1% |
Damages | 1 | 1.1% |
Daniel M. Russell | 1 | 1.1% |
Debugging | 1 | 1.1% |
Defense Science Board | 1 | 1.1% |
Demon | 1 | 1.1% |
Dendrite | 1 | 1.1% |
Determinism | 1 | 1.1% |
Dictionary | 1 | 1.1% |
Digital data | 1 | 1.1% |
Disability | 1 | 1.1% |
Distributed computing | 1 | 1.1% |
Dmitry Medvedev | 1 | 1.1% |
Doctor of Philosophy | 1 | 1.1% |
Donna Haraway | 1 | 1.1% |
Early modern human | 1 | 1.1% |
Earth | 1 | 1.1% |
Ebola | 1 | 1.1% |
Ebola virus disease | 1 | 1.1% |
Economic development | 1 | 1.1% |
Economic growth | 1 | 1.1% |
Economic inequality | 1 | 1.1% |
Effective Altruism Global | 1 | 1.1% |
Electromagnetic pulse | 1 | 1.1% |
Electromagnetic radiation | 1 | 1.1% |
Electromagnetic spectrum | 1 | 1.1% |
Emergency management | 1 | 1.1% |
Empathy | 1 | 1.1% |
Encyclopedia | 1 | 1.1% |
English grammar | 1 | 1.1% |
English language | 1 | 1.1% |
Escape velocity | 1 | 1.1% |
Euromaidan | 1 | 1.1% |
Evaluation function | 1 | 1.1% |
Existential risk | 1 | 1.1% |
Existentialism | 1 | 1.1% |
Expert system | 1 | 1.1% |
Export | 1 | 1.1% |
Facial recognition system | 1 | 1.1% |
Faith | 1 | 1.1% |
Fascism | 1 | 1.1% |
Feature learning | 1 | 1.1% |
Feedback | 1 | 1.1% |
Feeling | 1 | 1.1% |
Feist Publications, Inc., v. Rural Telephone Service Co. | 1 | 1.1% |
Force | 1 | 1.1% |
Forecasting | 1 | 1.1% |
Frank Kendall III | 1 | 1.1% |
Free will | 1 | 1.1% |
Function (mathematics) | 1 | 1.1% |
Gene | 1 | 1.1% |
Gene drive | 1 | 1.1% |
General relativity | 1 | 1.1% |
Geodetic datum | 1 | 1.1% |
Geographic information system | 1 | 1.1% |
Geographic mobility | 1 | 1.1% |
Geopolitics | 1 | 1.1% |
Geospatial intelligence | 1 | 1.1% |
Globalization | 1 | 1.1% |
Golem | 1 | 1.1% |
Graphics processing unit | 1 | 1.1% |
Gravity | 1 | 1.1% |
Greek mythology | 1 | 1.1% |
H-index | 1 | 1.1% |
Hard problem of consciousness | 1 | 1.1% |
Hazards | 1 | 1.1% |
Hephaestus | 1 | 1.1% |
High frequency | 1 | 1.1% |
High-frequency trading | 1 | 1.1% |
History of Russia | 1 | 1.1% |
Homo sapiens | 1 | 1.1% |
Hope | 1 | 1.1% |
Horror fiction | 1 | 1.1% |
Horror film | 1 | 1.1% |
Human communication | 1 | 1.1% |
Human extinction | 1 | 1.1% |
Human voice | 1 | 1.1% |
Hybrid warfare | 1 | 1.1% |
Hyperparameter (machine learning) | 1 | 1.1% |
Ideology | 1 | 1.1% |
Impact event | 1 | 1.1% |
Imperative mood | 1 | 1.1% |
Individualism | 1 | 1.1% |
Inductive reasoning | 1 | 1.1% |
Industry | 1 | 1.1% |
Inference | 1 | 1.1% |
Inference engine | 1 | 1.1% |
Inflection | 1 | 1.1% |
Information Operations (United States) | 1 | 1.1% |
Information technology | 1 | 1.1% |
Inquiry | 1 | 1.1% |
Intellectual property | 1 | 1.1% |
Intelligence analysis | 1 | 1.1% |
Intelligence quotient | 1 | 1.1% |
International relations | 1 | 1.1% |
Internet traffic | 1 | 1.1% |
Interrogative | 1 | 1.1% |
Invasion | 1 | 1.1% |
Investment | 1 | 1.1% |
Jean-Yves Le Déaut | 1 | 1.1% |
John McCain | 1 | 1.1% |
John McCarthy (computer scientist) | 1 | 1.1% |
John Mearsheimer | 1 | 1.1% |
Joint Capabilities Integration and Development System | 1 | 1.1% |
Joint Light Tactical Vehicle | 1 | 1.1% |
Joint Tactical Radio System | 1 | 1.1% |
Joseph Stalin | 1 | 1.1% |
Kaman K-MAX | 1 | 1.1% |
Karel Čapek | 1 | 1.1% |
Karen Dawisha | 1 | 1.1% |
Knowledge base | 1 | 1.1% |
Knowledge management | 1 | 1.1% |
Labour economics | 1 | 1.1% |
Land mine | 1 | 1.1% |
Language mechanics | 1 | 1.1% |
Lawyer | 1 | 1.1% |
Leo Szilard | 1 | 1.1% |
Letter (alphabet) | 1 | 1.1% |
Lexicon | 1 | 1.1% |
Lidar | 1 | 1.1% |
Light | 1 | 1.1% |
Linguistic morphology | 1 | 1.1% |
Linguistic typology | 1 | 1.1% |
Linguistic units | 1 | 1.1% |
Lockheed Martin F-35 Lightning II | 1 | 1.1% |
Loitering munition | 1 | 1.1% |
Machine translation | 1 | 1.1% |
Maintenance (technical) | 1 | 1.1% |
Malaysia Airlines Flight 17 | 1 | 1.1% |
Malware | 1 | 1.1% |
Markov decision process | 1 | 1.1% |
Marxism–Leninism | 1 | 1.1% |
Mary Shelley | 1 | 1.1% |
Masha Gessen | 1 | 1.1% |
Mass media | 1 | 1.1% |
Massive open online course | 1 | 1.1% |
Mathematical model | 1 | 1.1% |
Mathematics | 1 | 1.1% |
Mechanics | 1 | 1.1% |
Mechanism design | 1 | 1.1% |
Medical image computing | 1 | 1.1% |
Medical research | 1 | 1.1% |
Memory | 1 | 1.1% |
Metaphysics of mind | 1 | 1.1% |
Michael Crichton | 1 | 1.1% |
Mikhail Gorbachev | 1 | 1.1% |
Military budget of the United States | 1 | 1.1% |
Military doctrine | 1 | 1.1% |
Mind uploading | 1 | 1.1% |
Missile defense | 1 | 1.1% |
Mobile phone | 1 | 1.1% |
Moon | 1 | 1.1% |
Moon landing | 1 | 1.1% |
Moral psychology | 1 | 1.1% |
Moral reasoning | 1 | 1.1% |
Multi-core processor | 1 | 1.1% |
Nash equilibrium | 1 | 1.1% |
National Security Strategy (United States) | 1 | 1.1% |
Natural language processing | 1 | 1.1% |
Nature | 1 | 1.1% |
Navigation | 1 | 1.1% |
Near-field communication | 1 | 1.1% |
Neuron | 1 | 1.1% |
New Look (policy) | 1 | 1.1% |
New media | 1 | 1.1% |
News | 1 | 1.1% |
Niels Bohr | 1 | 1.1% |
Night vision | 1 | 1.1% |
No free lunch in search and optimization | 1 | 1.1% |
Non-lethal weapon | 1 | 1.1% |
Normal Accidents | 1 | 1.1% |
Northrop Grumman E-8 Joint STARS | 1 | 1.1% |
Noun | 1 | 1.1% |
Nuclear meltdown | 1 | 1.1% |
Nuclear power | 1 | 1.1% |
Nuclear proliferation | 1 | 1.1% |
Nuclear reactor | 1 | 1.1% |
Nuclear triad | 1 | 1.1% |
Nursing | 1 | 1.1% |
Occupational safety and health | 1 | 1.1% |
Onomastics | 1 | 1.1% |
Operational level of war | 1 | 1.1% |
Opportunism | 1 | 1.1% |
Optical character recognition | 1 | 1.1% |
Orbit | 1 | 1.1% |
PM WIN-T | 1 | 1.1% |
Pattern recognition | 1 | 1.1% |
Person | 1 | 1.1% |
Personal data | 1 | 1.1% |
Philology | 1 | 1.1% |
Phoneme | 1 | 1.1% |
Phonemic awareness | 1 | 1.1% |
Phonemic orthography | 1 | 1.1% |
Phonetics | 1 | 1.1% |
Phonics | 1 | 1.1% |
Phonological awareness | 1 | 1.1% |
Phonology | 1 | 1.1% |
Physical symbol system | 1 | 1.1% |
Planet | 1 | 1.1% |
Plural | 1 | 1.1% |
Policy | 1 | 1.1% |
Possessive | 1 | 1.1% |
Post-Soviet states | 1 | 1.1% |
Postediting | 1 | 1.1% |
Posthumanism | 1 | 1.1% |
Practical philosophy | 1 | 1.1% |
Praise | 1 | 1.1% |
Precautionary principle | 1 | 1.1% |
Precision-guided munition | 1 | 1.1% |
Presupposition | 1 | 1.1% |
Prisoner's dilemma | 1 | 1.1% |
Procurement | 1 | 1.1% |
Promoter (genetics) | 1 | 1.1% |
Pronoun | 1 | 1.1% |
Propaganda | 1 | 1.1% |
Provinces and territories of Canada | 1 | 1.1% |
Psychological resilience | 1 | 1.1% |
Public sphere | 1 | 1.1% |
Punishment | 1 | 1.1% |
Quantitative research | 1 | 1.1% |
RNA splicing | 1 | 1.1% |
Race (human categorization) | 1 | 1.1% |
Radio | 1 | 1.1% |
Railgun | 1 | 1.1% |
Reading | 1 | 1.1% |
Reality | 1 | 1.1% |
Rechtsstaat | 1 | 1.1% |
Reproducibility | 1 | 1.1% |
Rhyme | 1 | 1.1% |
Rocket | 1 | 1.1% |
Roomba | 1 | 1.1% |
Russia under Vladimir Putin | 1 | 1.1% |
SUBSAFE | 1 | 1.1% |
Safety engineering | 1 | 1.1% |
Sales | 1 | 1.1% |
Satellite | 1 | 1.1% |
Scientist | 1 | 1.1% |
Scram | 1 | 1.1% |
Secretary | 1 | 1.1% |
Semi-supervised learning | 1 | 1.1% |
Semiotics | 1 | 1.1% |
Sense | 1 | 1.1% |
September 11 attacks | 1 | 1.1% |
Shinzō Abe | 1 | 1.1% |
Shortwave radio | 1 | 1.1% |
Sight word | 1 | 1.1% |
Simulation | 1 | 1.1% |
Siri | 1 | 1.1% |
Skynet (Terminator) | 1 | 1.1% |
Social media | 1 | 1.1% |
Social robot | 1 | 1.1% |
Socialism | 1 | 1.1% |
Software testing | 1 | 1.1% |
Solar System | 1 | 1.1% |
Sonar | 1 | 1.1% |
Source code | 1 | 1.1% |
Southeast Asia | 1 | 1.1% |
Speech recognition | 1 | 1.1% |
Squad | 1 | 1.1% |
Squad Leader | 1 | 1.1% |
Standpoint theory | 1 | 1.1% |
Stanislav Petrov | 1 | 1.1% |
Startup company | 1 | 1.1% |
Statistical inference | 1 | 1.1% |
Statute | 1 | 1.1% |
Stealth technology | 1 | 1.1% |
Stern Review | 1 | 1.1% |
Strategic communication | 1 | 1.1% |
Strategic management | 1 | 1.1% |
Strategic planning | 1 | 1.1% |
Stuart J. Russell | 1 | 1.1% |
Supercomputer | 1 | 1.1% |
Supply chain | 1 | 1.1% |
Surgery | 1 | 1.1% |
Susan Schneider | 1 | 1.1% |
Sustainable development | 1 | 1.1% |
Swarm intelligence | 1 | 1.1% |
Syllable | 1 | 1.1% |
Symbols | 1 | 1.1% |
Syntax | 1 | 1.1% |
Systems engineering | 1 | 1.1% |
Tax | 1 | 1.1% |
Terrestrial Trunked Radio | 1 | 1.1% |
Theorem | 1 | 1.1% |
Thought experiments | 1 | 1.1% |
Threat (computer) | 1 | 1.1% |
Three Mile Island accident | 1 | 1.1% |
Tomahawk (missile) | 1 | 1.1% |
Traffic | 1 | 1.1% |
Training | 1 | 1.1% |
Training, validation, and test sets | 1 | 1.1% |
Trajectory | 1 | 1.1% |
Transdisciplinarity | 1 | 1.1% |
Transport | 1 | 1.1% |
Treaty on the Non-Proliferation of Nuclear Weapons | 1 | 1.1% |
Truth | 1 | 1.1% |
Turn-taking | 1 | 1.1% |
Ultraviolet | 1 | 1.1% |
Under Secretary of Defense for Research and Engineering | 1 | 1.1% |
Understanding | 1 | 1.1% |
United States Secretary of Defense | 1 | 1.1% |
United States biological defense program | 1 | 1.1% |
University Affiliated Research Center | 1 | 1.1% |
Unmanned ground vehicle | 1 | 1.1% |
Unstructured data | 1 | 1.1% |
Utilitarianism | 1 | 1.1% |
Utility | 1 | 1.1% |
Vehicular automation | 1 | 1.1% |
Venture capital | 1 | 1.1% |
Verb | 1 | 1.1% |
Video game | 1 | 1.1% |
Viktor Yanukovych | 1 | 1.1% |
Violence | 1 | 1.1% |
Virtual assistant | 1 | 1.1% |
Virtue ethics | 1 | 1.1% |
Vladimir Lenin | 1 | 1.1% |
Vladimir Putin | 1 | 1.1% |
Vowel | 1 | 1.1% |
Vowel length | 1 | 1.1% |
Warfare | 1 | 1.1% |
Watson (computer) | 1 | 1.1% |
Weapon of mass destruction | 1 | 1.1% |
Well-being | 1 | 1.1% |
Werner Heisenberg | 1 | 1.1% |
Westworld (TV series) | 1 | 1.1% |
Westworld (film) | 1 | 1.1% |
William MacAskill | 1 | 1.1% |
Witchcraft | 1 | 1.1% |
World Geodetic System | 1 | 1.1% |
Worldview | 1 | 1.1% |
Writing | 1 | 1.1% |
mind and Brain | 1 | 1.1% |
abs | rel | |
---|---|---|
Technology | 84 | 78.5% |
Artificial intelligence | 77 | 72.0% |
Cognitive science | 74 | 69.2% |
Cognition | 73 | 68.2% |
Human activities | 64 | 59.8% |
Science | 62 | 57.9% |
Intelligence | 58 | 54.2% |
Branches of science | 54 | 50.5% |
Research | 43 | 40.2% |
Interdisciplinary subfields | 42 | 39.3% |
Learning | 41 | 38.3% |
Cybernetics | 40 | 37.4% |
Philosophy | 40 | 37.4% |
Psychological concepts | 39 | 36.4% |
Systems science | 38 | 35.5% |
Science and technology | 33 | 30.8% |
Computing | 28 | 26.2% |
Ethics | 28 | 26.2% |
Robotics | 27 | 25.2% |
Human | 26 | 24.3% |
Psychology | 26 | 24.3% |
System | 25 | 23.4% |
Emerging technologies | 24 | 22.4% |
Machine learning | 24 | 22.4% |
Computer science | 23 | 21.5% |
Computational neuroscience | 22 | 20.6% |
Culture | 22 | 20.6% |
Self-driving car | 22 | 20.6% |
Academic discipline interactions | 21 | 19.6% |
Automation | 21 | 19.6% |
Human nature | 21 | 19.6% |
Risk | 21 | 19.6% |
Robot | 21 | 19.6% |
Epistemology | 20 | 18.7% |
Neuroscience | 19 | 17.8% |
Reason | 19 | 17.8% |
Applied mathematics | 17 | 15.9% |
Computer | 17 | 15.9% |
Artificial general intelligence | 16 | 15.0% |
Innovation | 16 | 15.0% |
Deep learning | 15 | 14.0% |
Autonomy | 14 | 13.1% |
Educational psychology | 14 | 13.1% |
Engineering | 14 | 13.1% |
Metaphysics | 14 | 13.1% |
Decision-making | 13 | 12.1% |
Emergence | 13 | 12.1% |
Prediction | 13 | 12.1% |
Superintelligence | 13 | 12.1% |
Mind | 12 | 11.2% |
Neuropsychological assessment | 12 | 11.2% |
Unmanned aerial vehicle | 12 | 11.2% |
Algorithm | 11 | 10.3% |
Artificial neural network | 11 | 10.3% |
Communication | 11 | 10.3% |
Consciousness | 11 | 10.3% |
Expert | 11 | 10.3% |
Perception | 11 | 10.3% |
Technological singularity | 11 | 10.3% |
Autonomous robot | 10 | 9.3% |
Information | 10 | 9.3% |
Knowledge | 10 | 9.3% |
Simulation | 10 | 9.3% |
Weapon | 10 | 9.3% |
Areas of computer science | 9 | 8.4% |
Assumption | 9 | 8.4% |
Brain | 9 | 8.4% |
Computer security | 9 | 8.4% |
Emotion | 9 | 8.4% |
Existential risk from artificial general intelligence | 9 | 8.4% |
Language | 9 | 8.4% |
Technological change | 9 | 8.4% |
Thought | 9 | 8.4% |
Concept | 8 | 7.5% |
Concepts in metaphysics | 8 | 7.5% |
Design | 8 | 7.5% |
Global catastrophic risk | 8 | 7.5% |
Theory | 8 | 7.5% |
AlphaGo | 7 | 6.5% |
Artificial objects | 7 | 6.5% |
Behavior | 7 | 6.5% |
Cognitive neuroscience | 7 | 6.5% |
Computer vision | 7 | 6.5% |
Cyberwarfare | 7 | 6.5% |
Education | 7 | 6.5% |
Intelligent agent | 7 | 6.5% |
Internet of things | 7 | 6.5% |
Law | 7 | 6.5% |
Lethal autonomous weapon | 7 | 6.5% |
Mathematics | 7 | 6.5% |
Research and development | 7 | 6.5% |
Strategy | 7 | 6.5% |
Surveillance | 7 | 6.5% |
Systems theory | 7 | 6.5% |
War | 7 | 6.5% |
Attention | 6 | 5.6% |
Big data | 6 | 5.6% |
Nervous system | 6 | 5.6% |
Neuropsychology | 6 | 5.6% |
Nick Bostrom | 6 | 5.6% |
Philosophical theories | 6 | 5.6% |
Reality | 6 | 5.6% |
Reinforcement learning | 6 | 5.6% |
Situation awareness | 6 | 5.6% |
Analytics | 5 | 4.7% |
Change | 5 | 4.7% |
Conceptual model | 5 | 4.7% |
Creativity | 5 | 4.7% |
Embodied cognition | 5 | 4.7% |
Experience | 5 | 4.7% |
Future | 5 | 4.7% |
Futurology | 5 | 4.7% |
Human–computer interaction | 5 | 4.7% |
Information technology | 5 | 4.7% |
Leadership | 5 | 4.7% |
Logic | 5 | 4.7% |
Natural language processing | 5 | 4.7% |
Neural network | 5 | 4.7% |
Privacy | 5 | 4.7% |
Progress | 5 | 4.7% |
Rationality | 5 | 4.7% |
Scientific method | 5 | 4.7% |
Semantics | 5 | 4.7% |
Swarm behaviour | 5 | 4.7% |
Theoretical philosophy | 5 | 4.7% |
Unconscious mind | 5 | 4.7% |
AI control problem | 4 | 3.7% |
Belief | 4 | 3.7% |
Biomedical cybernetics | 4 | 3.7% |
Car | 4 | 3.7% |
Complexity | 4 | 3.7% |
Cyberattack | 4 | 3.7% |
Data | 4 | 3.7% |
Employment | 4 | 3.7% |
Governance | 4 | 3.7% |
Idea | 4 | 3.7% |
Internet | 4 | 3.7% |
Machine | 4 | 3.7% |
Metaphysics of mind | 4 | 3.7% |
Military robot | 4 | 3.7% |
Military simulation | 4 | 3.7% |
Motivation | 4 | 3.7% |
Natural environment | 4 | 3.7% |
Nuclear weapon | 4 | 3.7% |
Philosophical movements | 4 | 3.7% |
Probability | 4 | 3.7% |
Problem solving | 4 | 3.7% |
Society | 4 | 3.7% |
Sociology | 4 | 3.7% |
Uncertainty | 4 | 3.7% |
Understanding | 4 | 3.7% |
A Secular Age | 3 | 2.8% |
Abstraction | 3 | 2.8% |
Aesthetics | 3 | 2.8% |
Age of Enlightenment | 3 | 2.8% |
Agnosticism | 3 | 2.8% |
Arms industry | 3 | 2.8% |
Atheism | 3 | 2.8% |
Awareness | 3 | 2.8% |
Behavioural sciences | 3 | 2.8% |
Business | 3 | 2.8% |
Causality | 3 | 2.8% |
Chatbot | 3 | 2.8% |
Compassion | 3 | 2.8% |
Computer network | 3 | 2.8% |
Computer programming | 3 | 2.8% |
Consumerism | 3 | 2.8% |
Contextualism | 3 | 2.8% |
Convolutional neural network | 3 | 2.8% |
Economy | 3 | 2.8% |
Effective altruism | 3 | 2.8% |
Electronic warfare | 3 | 2.8% |
Eliezer Yudkowsky | 3 | 2.8% |
Empathy | 3 | 2.8% |
Entrepreneurship | 3 | 2.8% |
Evidence | 3 | 2.8% |
Existence | 3 | 2.8% |
Existence of God | 3 | 2.8% |
Existentialism | 3 | 2.8% |
Experiment | 3 | 2.8% |
Faith | 3 | 2.8% |
Function (mathematics) | 3 | 2.8% |
Goal | 3 | 2.8% |
God | 3 | 2.8% |
Habit | 3 | 2.8% |
Habituation | 3 | 2.8% |
Happiness | 3 | 2.8% |
Human–robot interaction | 3 | 2.8% |
Identity (social science) | 3 | 2.8% |
Implicate and explicate order | 3 | 2.8% |
Inference | 3 | 2.8% |
Intention | 3 | 2.8% |
Interoperability | 3 | 2.8% |
Intersubjectivity | 3 | 2.8% |
Intuition | 3 | 2.8% |
John Bargh | 3 | 2.8% |
Love | 3 | 2.8% |
Meditation | 3 | 2.8% |
Mental processes | 3 | 2.8% |
Milgram experiment | 3 | 2.8% |
Military science | 3 | 2.8% |
Mindfulness | 3 | 2.8% |
Missile | 3 | 2.8% |
Mobile app | 3 | 2.8% |
Mysticism | 3 | 2.8% |
Myth | 3 | 2.8% |
National security | 3 | 2.8% |
Nature | 3 | 2.8% |
Organization | 3 | 2.8% |
Politics | 3 | 2.8% |
Prayer | 3 | 2.8% |
Radar | 3 | 2.8% |
Ray Kurzweil | 3 | 2.8% |
Reflexivity (social theory) | 3 | 2.8% |
Reliability engineering | 3 | 2.8% |
Religion | 3 | 2.8% |
Religious experience | 3 | 2.8% |
Ritual | 3 | 2.8% |
Science, technology, engineering, and mathematics | 3 | 2.8% |
Secularization | 3 | 2.8% |
Self | 3 | 2.8% |
Social science | 3 | 2.8% |
Sociology of religion | 3 | 2.8% |
Soul | 3 | 2.8% |
Speech recognition | 3 | 2.8% |
Spirituality | 3 | 2.8% |
Split-brain | 3 | 2.8% |
The Singularity Is Near | 3 | 2.8% |
Training | 3 | 2.8% |
Translation | 3 | 2.8% |
Truth | 3 | 2.8% |
Unmanned ground vehicle | 3 | 2.8% |
Yoga | 3 | 2.8% |
Analogy | 2 | 1.9% |
Android (operating system) | 2 | 1.9% |
Anthropomorphism | 2 | 1.9% |
Anti-aircraft warfare | 2 | 1.9% |
Applied ethics | 2 | 1.9% |
Artificial neuron | 2 | 1.9% |
Autonomous car | 2 | 1.9% |
Bayesian network | 2 | 1.9% |
Behavior modification | 2 | 1.9% |
Bias | 2 | 1.9% |
BlackBerry | 2 | 1.9% |
Business model | 2 | 1.9% |
Categorization | 2 | 1.9% |
Cognitive linguistics | 2 | 1.9% |
Cognitive psychology | 2 | 1.9% |
Collective intelligence | 2 | 1.9% |
Competition | 2 | 1.9% |
Competition (companies) | 2 | 1.9% |
Complex system | 2 | 1.9% |
Computational complexity theory | 2 | 1.9% |
Computer keyboard | 2 | 1.9% |
Concepts in the philosophy of mind | 2 | 1.9% |
Conceptual metaphor | 2 | 1.9% |
Control theory | 2 | 1.9% |
Cyberspace | 2 | 1.9% |
Data analysis | 2 | 1.9% |
Death | 2 | 1.9% |
Deep Blue (chess computer) | 2 | 1.9% |
Defense Science Board | 2 | 1.9% |
Deterrence theory | 2 | 1.9% |
Direct manipulation interface | 2 | 1.9% |
Emergency management | 2 | 1.9% |
Emoji | 2 | 1.9% |
Ethics of artificial intelligence | 2 | 1.9% |
Evaluation | 2 | 1.9% |
Evolution | 2 | 1.9% |
Feeling | 2 | 1.9% |
Form factor (mobile phones) | 2 | 1.9% |
Free will | 2 | 1.9% |
General Atomics MQ-1 Predator | 2 | 1.9% |
George Lakoff | 2 | 1.9% |
Gestalt psychology | 2 | 1.9% |
Go (game) | 2 | 1.9% |
Google Cardboard | 2 | 1.9% |
Government | 2 | 1.9% |
Graphical user interface | 2 | 1.9% |
Human extinction | 2 | 1.9% |
IOS | 2 | 1.9% |
Icon (computing) | 2 | 1.9% |
Image schema | 2 | 1.9% |
Incentive | 2 | 1.9% |
Insurance | 2 | 1.9% |
Intellectual property | 2 | 1.9% |
Intelligence analysis | 2 | 1.9% |
Intelligence, surveillance, target acquisition, and reconnaissance | 2 | 1.9% |
Irreligion | 2 | 1.9% |
Joshua Greene (psychologist) | 2 | 1.9% |
Knowledge management | 2 | 1.9% |
Lateralization of brain function | 2 | 1.9% |
Linguistics | 2 | 1.9% |
Loneliness | 2 | 1.9% |
Management | 2 | 1.9% |
Market (economics) | 2 | 1.9% |
Mathematical logic | 2 | 1.9% |
Mathematical optimization | 2 | 1.9% |
Mental model | 2 | 1.9% |
Mergers and acquisitions | 2 | 1.9% |
Metaphor | 2 | 1.9% |
Metonymy | 2 | 1.9% |
Microsoft Windows | 2 | 1.9% |
Military strategy | 2 | 1.9% |
Military tactics | 2 | 1.9% |
Mobile operating system | 2 | 1.9% |
Mobile phone | 2 | 1.9% |
Mobile technology | 2 | 1.9% |
Moore's law | 2 | 1.9% |
Morality | 2 | 1.9% |
Multi-touch | 2 | 1.9% |
Narrative | 2 | 1.9% |
Natural selection | 2 | 1.9% |
Navigation | 2 | 1.9% |
News | 2 | 1.9% |
Nuclear proliferation | 2 | 1.9% |
Offset strategy | 2 | 1.9% |
Operating system | 2 | 1.9% |
Personal digital assistant | 2 | 1.9% |
Phenomenology | 2 | 1.9% |
Piaget's theory of cognitive development | 2 | 1.9% |
Property | 2 | 1.9% |
Psychological resilience | 2 | 1.9% |
Qualia | 2 | 1.9% |
Quantum computing | 2 | 1.9% |
Quantum mechanics | 2 | 1.9% |
Reconnaissance | 2 | 1.9% |
SMS language | 2 | 1.9% |
Satellite | 2 | 1.9% |
Schema (Kant) | 2 | 1.9% |
Secular humanism | 2 | 1.9% |
Security | 2 | 1.9% |
Smartphone | 2 | 1.9% |
Smartwatch | 2 | 1.9% |
Software | 2 | 1.9% |
Space | 2 | 1.9% |
Startup company | 2 | 1.9% |
Strategic management | 2 | 1.9% |
Support vector machine | 2 | 1.9% |
Susan Schneider | 2 | 1.9% |
Swarm robotics | 2 | 1.9% |
Symbian | 2 | 1.9% |
Systems thinking | 2 | 1.9% |
Tablet computer | 2 | 1.9% |
Three Laws of Robotics | 2 | 1.9% |
Touchscreen | 2 | 1.9% |
Transparency (behavior) | 2 | 1.9% |
United States Secretary of Defense | 2 | 1.9% |
Usability | 2 | 1.9% |
User interface | 2 | 1.9% |
Utility | 2 | 1.9% |
Value (ethics) | 2 | 1.9% |
Venture capital | 2 | 1.9% |
Vulnerability (computing) | 2 | 1.9% |
Wargaming | 2 | 1.9% |
Watson (computer) | 2 | 1.9% |
Wearable computer | 2 | 1.9% |
Wearable technology | 2 | 1.9% |
Windows Mobile | 2 | 1.9% |
Windows Phone | 2 | 1.9% |
3D printing | 1 | 0.9% |
AGM-158C LRASM | 1 | 0.9% |
AI winter | 1 | 0.9% |
Academic degree | 1 | 0.9% |
Accelerating change | 1 | 0.9% |
Accountability | 1 | 0.9% |
Aerial warfare | 1 | 0.9% |
Affect (psychology) | 1 | 0.9% |
Agency (philosophy) | 1 | 0.9% |
Agent-based model | 1 | 0.9% |
Agile software development | 1 | 0.9% |
Air medical services | 1 | 0.9% |
Aircraft | 1 | 0.9% |
Albert Bandura | 1 | 0.9% |
Algorithmic bias | 1 | 0.9% |
Algorithmic trading | 1 | 0.9% |
Alignment (role-playing games) | 1 | 0.9% |
AlphaZero | 1 | 0.9% |
Amphibious warfare | 1 | 0.9% |
Analysis | 1 | 0.9% |
Android (robot) | 1 | 0.9% |
Animal locomotion | 1 | 0.9% |
Annexation of Crimea by the Russian Federation | 1 | 0.9% |
Anti-submarine warfare | 1 | 0.9% |
Application software | 1 | 0.9% |
Applied psychology | 1 | 0.9% |
Arbitration | 1 | 0.9% |
Architecture | 1 | 0.9% |
Artificial intelligence arms race | 1 | 0.9% |
Ash Carter | 1 | 0.9% |
Attitude (psychology) | 1 | 0.9% |
Audit | 1 | 0.9% |
Augmented reality | 1 | 0.9% |
Automated planning and scheduling | 1 | 0.9% |
Backdoor (computing) | 1 | 0.9% |
Backpropagation | 1 | 0.9% |
Ballistic missile | 1 | 0.9% |
Battlespace | 1 | 0.9% |
Bayesian inference | 1 | 0.9% |
Behaviorism | 1 | 0.9% |
Best practice | 1 | 0.9% |
BigDog | 1 | 0.9% |
Binocular disparity | 1 | 0.9% |
Biodefense | 1 | 0.9% |
Bioethics | 1 | 0.9% |
Biofuel | 1 | 0.9% |
Black swan theory | 1 | 0.9% |
Boolean satisfiability problem | 1 | 0.9% |
Brain–computer interface | 1 | 0.9% |
Brigade combat team | 1 | 0.9% |
Bullbar | 1 | 0.9% |
Camera | 1 | 0.9% |
Capitalism | 1 | 0.9% |
Causality (physics) | 1 | 0.9% |
Cerebral cortex | 1 | 0.9% |
Chaos theory | 1 | 0.9% |
Charles J. Fillmore | 1 | 0.9% |
Chess | 1 | 0.9% |
City | 1 | 0.9% |
Classified information | 1 | 0.9% |
Climate change | 1 | 0.9% |
Cloud computing | 1 | 0.9% |
Cognitive model | 1 | 0.9% |
Cognitive radio | 1 | 0.9% |
Cold War | 1 | 0.9% |
Collaboration | 1 | 0.9% |
Command and control | 1 | 0.9% |
Common sense | 1 | 0.9% |
Commonsense knowledge (artificial intelligence) | 1 | 0.9% |
Commonsense reasoning | 1 | 0.9% |
Computational creativity | 1 | 0.9% |
Computer performance | 1 | 0.9% |
Computer program | 1 | 0.9% |
Computer simulation | 1 | 0.9% |
Conceptual system | 1 | 0.9% |
Conjecture | 1 | 0.9% |
Connected car | 1 | 0.9% |
Connectionism | 1 | 0.9% |
Conversation | 1 | 0.9% |
Coping (psychology) | 1 | 0.9% |
Corporation | 1 | 0.9% |
Counter-terrorism | 1 | 0.9% |
Covert operation | 1 | 0.9% |
Cryptography | 1 | 0.9% |
Cycling | 1 | 0.9% |
Data fusion | 1 | 0.9% |
David S. Alberts | 1 | 0.9% |
Decentralization | 1 | 0.9% |
Decision theory | 1 | 0.9% |
Decision tree | 1 | 0.9% |
Definition | 1 | 0.9% |
Degrees of freedom (mechanics) | 1 | 0.9% |
Diplomacy | 1 | 0.9% |
Directed-energy weapon | 1 | 0.9% |
Disruptive innovation | 1 | 0.9% |
Dual-use technology | 1 | 0.9% |
Ecological resilience | 1 | 0.9% |
Elderly care | 1 | 0.9% |
Electromagnetic radiation | 1 | 0.9% |
Electromechanical engineering | 1 | 0.9% |
Electronic countermeasure | 1 | 0.9% |
Elon Musk | 1 | 0.9% |
Emotional self-regulation | 1 | 0.9% |
Encryption | 1 | 0.9% |
End user | 1 | 0.9% |
Engineer | 1 | 0.9% |
Ensemble forecasting | 1 | 0.9% |
Episodic memory | 1 | 0.9% |
Error | 1 | 0.9% |
Ethics of technology | 1 | 0.9% |
Etiquette | 1 | 0.9% |
Expected utility hypothesis | 1 | 0.9% |
Expert system | 1 | 0.9% |
Export | 1 | 0.9% |
Eye | 1 | 0.9% |
Feature learning | 1 | 0.9% |
Fellow | 1 | 0.9% |
Ferdinand de Saussure | 1 | 0.9% |
Fighter aircraft | 1 | 0.9% |
Fine motor skill | 1 | 0.9% |
First strike (nuclear strategy) | 1 | 0.9% |
First-order logic | 1 | 0.9% |
Fitness function | 1 | 0.9% |
Fitts's law | 1 | 0.9% |
Five-year plans of China | 1 | 0.9% |
Flight | 1 | 0.9% |
Force | 1 | 0.9% |
Forecasting | 1 | 0.9% |
Foreign direct investment | 1 | 0.9% |
Frank Kendall III | 1 | 0.9% |
Free-space optical communication | 1 | 0.9% |
Fundraising | 1 | 0.9% |
Futures studies | 1 | 0.9% |
Game | 1 | 0.9% |
Game theory | 1 | 0.9% |
Gender | 1 | 0.9% |
General Atomics MQ-9 Reaper | 1 | 0.9% |
Genetic algorithm | 1 | 0.9% |
Geoff Mulgan | 1 | 0.9% |
Geospatial intelligence | 1 | 0.9% |
Geosynchronous orbit | 1 | 0.9% |
Global Positioning System | 1 | 0.9% |
Globalization | 1 | 0.9% |
Haptic technology | 1 | 0.9% |
Head-mounted display | 1 | 0.9% |
Health care | 1 | 0.9% |
Hermann Hauser | 1 | 0.9% |
Heuristic (computer science) | 1 | 0.9% |
History | 1 | 0.9% |
Homo | 1 | 0.9% |
Human capital | 1 | 0.9% |
Human communication | 1 | 0.9% |
Human factors and ergonomics | 1 | 0.9% |
Human intelligence (intelligence gathering) | 1 | 0.9% |
Hybrid warfare | 1 | 0.9% |
Hypothesis | 1 | 0.9% |
Identification friend or foe | 1 | 0.9% |
Improvised explosive device | 1 | 0.9% |
Inductive reasoning | 1 | 0.9% |
Industrial robot | 1 | 0.9% |
Information system | 1 | 0.9% |
Information warfare | 1 | 0.9% |
Infrastructure | 1 | 0.9% |
Insight | 1 | 0.9% |
Intellectual | 1 | 0.9% |
Intercontinental ballistic missile | 1 | 0.9% |
Interdisciplinarity | 1 | 0.9% |
International humanitarian law | 1 | 0.9% |
International law | 1 | 0.9% |
International student | 1 | 0.9% |
Invasion | 1 | 0.9% |
Investment | 1 | 0.9% |
Isaac Asimov | 1 | 0.9% |
Issues in ethics | 1 | 0.9% |
Iyad Rahwan | 1 | 0.9% |
JSON | 1 | 0.9% |
JavaScript | 1 | 0.9% |
Jean-Paul Laumond | 1 | 0.9% |
Jinn | 1 | 0.9% |
Justification | 1 | 0.9% |
Kay Firth-Butterfield | 1 | 0.9% |
Knowledge base | 1 | 0.9% |
Knowledge representation and reasoning | 1 | 0.9% |
Kriegsspiel (wargame) | 1 | 0.9% |
Laboratory | 1 | 0.9% |
Land mine | 1 | 0.9% |
Language processing in the brain | 1 | 0.9% |
Legal person | 1 | 0.9% |
Lidar | 1 | 0.9% |
Light | 1 | 0.9% |
Linear regression | 1 | 0.9% |
Lockheed Martin F-22 Raptor | 1 | 0.9% |
Logistics | 1 | 0.9% |
Luciano Floridi | 1 | 0.9% |
Machine vision | 1 | 0.9% |
Magnification | 1 | 0.9% |
Maneuver warfare | 1 | 0.9% |
Mark Zuckerberg | 1 | 0.9% |
Marvin Minsky | 1 | 0.9% |
Mary Shelley | 1 | 0.9% |
Mathematical model | 1 | 0.9% |
Mathematical proof | 1 | 0.9% |
Memory | 1 | 0.9% |
Metaheuristic | 1 | 0.9% |
Metamaterial | 1 | 0.9% |
Methodology | 1 | 0.9% |
Mickey Mouse | 1 | 0.9% |
Millennials | 1 | 0.9% |
Minimax | 1 | 0.9% |
Mobile device | 1 | 0.9% |
Modeling and simulation | 1 | 0.9% |
Modernity | 1 | 0.9% |
Modularity | 1 | 0.9% |
Monte Carlo method | 1 | 0.9% |
Moral reasoning | 1 | 0.9% |
Motion (physics) | 1 | 0.9% |
Multi-agent system | 1 | 0.9% |
Mutation | 1 | 0.9% |
NP-completeness | 1 | 0.9% |
Nanotechnology | 1 | 0.9% |
Network-centric warfare | 1 | 0.9% |
Neuromorphic engineering | 1 | 0.9% |
Neuron | 1 | 0.9% |
Neurotechnology | 1 | 0.9% |
Noel Sharkey | 1 | 0.9% |
Normandy landings | 1 | 0.9% |
Northrop Grumman MQ-4C Triton | 1 | 0.9% |
Northrop Grumman RQ-4 Global Hawk | 1 | 0.9% |
OODA loop | 1 | 0.9% |
OneWeb satellite constellation | 1 | 0.9% |
Ontology | 1 | 0.9% |
Ontology (information science) | 1 | 0.9% |
Operation Overlord | 1 | 0.9% |
Opinion poll | 1 | 0.9% |
Optimism | 1 | 0.9% |
Organizational learning | 1 | 0.9% |
Ottawa Treaty | 1 | 0.9% |
Pan (genus) | 1 | 0.9% |
Paradigm | 1 | 0.9% |
Patch (computing) | 1 | 0.9% |
Pattern recognition | 1 | 0.9% |
Personal computer | 1 | 0.9% |
Personhood | 1 | 0.9% |
Phalanx CIWS | 1 | 0.9% |
Physics | 1 | 0.9% |
Pi | 1 | 0.9% |
Pointer (computer programming) | 1 | 0.9% |
Policy | 1 | 0.9% |
Power projection | 1 | 0.9% |
Pragmatics | 1 | 0.9% |
Predictive analytics | 1 | 0.9% |
Prisoner's dilemma | 1 | 0.9% |
Privacy law | 1 | 0.9% |
Product lifecycle | 1 | 0.9% |
Programmer | 1 | 0.9% |
Programming language | 1 | 0.9% |
Public engagement | 1 | 0.9% |
Public opinion | 1 | 0.9% |
Quantum annealing | 1 | 0.9% |
Question | 1 | 0.9% |
R.U.R. | 1 | 0.9% |
RSA (cryptosystem) | 1 | 0.9% |
Race (human categorization) | 1 | 0.9% |
Radio | 1 | 0.9% |
Rafael Yuste | 1 | 0.9% |
Railgun | 1 | 0.9% |
Regulation | 1 | 0.9% |
Reinforcement | 1 | 0.9% |
Renminbi | 1 | 0.9% |
Responsibility | 1 | 0.9% |
Retina | 1 | 0.9% |
Reusable launch system | 1 | 0.9% |
Revolution | 1 | 0.9% |
Rhetoric | 1 | 0.9% |
Right to explanation | 1 | 0.9% |
Rights | 1 | 0.9% |
Robonaut | 1 | 0.9% |
Robot end effector | 1 | 0.9% |
Robot-assisted surgery | 1 | 0.9% |
Robots | 1 | 0.9% |
Rocket | 1 | 0.9% |
Safety | 1 | 0.9% |
Satellite navigation | 1 | 0.9% |
Scientific organizations | 1 | 0.9% |
Sea | 1 | 0.9% |
Sea Hunter | 1 | 0.9% |
Self-organization | 1 | 0.9% |
Semantic Web | 1 | 0.9% |
Semi-supervised learning | 1 | 0.9% |
Semiotics | 1 | 0.9% |
Sense | 1 | 0.9% |
Sethu Vijayakumar | 1 | 0.9% |
Shared decision-making in medicine | 1 | 0.9% |
Slaughterbots | 1 | 0.9% |
Small satellite | 1 | 0.9% |
Smart manufacturing | 1 | 0.9% |
Soar (cognitive architecture) | 1 | 0.9% |
Social cognitive theory | 1 | 0.9% |
Social group | 1 | 0.9% |
Social media | 1 | 0.9% |
Social network | 1 | 0.9% |
Social norm | 1 | 0.9% |
Social robot | 1 | 0.9% |
Software architecture | 1 | 0.9% |
Software bug | 1 | 0.9% |
Software development | 1 | 0.9% |
Space debris | 1 | 0.9% |
Space rendezvous | 1 | 0.9% |
Spaceport | 1 | 0.9% |
Special economic zone | 1 | 0.9% |
Specification (technical standard) | 1 | 0.9% |
Spiritual but not religious | 1 | 0.9% |
Standardization | 1 | 0.9% |
Statistical classification | 1 | 0.9% |
Statistical model | 1 | 0.9% |
Statistics | 1 | 0.9% |
Stealth technology | 1 | 0.9% |
Stereopsis | 1 | 0.9% |
Stereoscopy | 1 | 0.9% |
Steven Pinker | 1 | 0.9% |
Submarine | 1 | 0.9% |
Subsidy | 1 | 0.9% |
Superconductivity | 1 | 0.9% |
Surgery | 1 | 0.9% |
Surveillance aircraft | 1 | 0.9% |
Survey (human research) | 1 | 0.9% |
Survivability | 1 | 0.9% |
Sustainable Development Goals | 1 | 0.9% |
Swarm intelligence | 1 | 0.9% |
Systemic risk | 1 | 0.9% |
Systems engineering | 1 | 0.9% |
Tax | 1 | 0.9% |
Technology roadmap | 1 | 0.9% |
Technology transfer | 1 | 0.9% |
Telecommunication | 1 | 0.9% |
Telepresence | 1 | 0.9% |
Telerobotics | 1 | 0.9% |
Tensegrity | 1 | 0.9% |
Theory of mind | 1 | 0.9% |
Thought experiments | 1 | 0.9% |
Threatcasting | 1 | 0.9% |
Time | 1 | 0.9% |
Toby Walsh | 1 | 0.9% |
Top-down and bottom-up design | 1 | 0.9% |
Trade | 1 | 0.9% |
Traffic collision | 1 | 0.9% |
Transhumanism | 1 | 0.9% |
Transport | 1 | 0.9% |
Trolley problem | 1 | 0.9% |
Tunable metamaterial | 1 | 0.9% |
Type I and type II errors | 1 | 0.9% |
US Airways Flight 1549 | 1 | 0.9% |
Uncanny valley | 1 | 0.9% |
Under Secretary of Defense for Research and Engineering | 1 | 0.9% |
Unmanned combat aerial vehicle | 1 | 0.9% |
Unsafe at Any Speed | 1 | 0.9% |
Upcoming products | 1 | 0.9% |
Validity (logic) | 1 | 0.9% |
Vasily Arkhipov (vice admiral) | 1 | 0.9% |
Vehicle | 1 | 0.9% |
Vehicular automation | 1 | 0.9% |
Vincent Hayward | 1 | 0.9% |
Virtual assistant | 1 | 0.9% |
Visual perception | 1 | 0.9% |
Vocational education | 1 | 0.9% |
Wave | 1 | 0.9% |
Welfare state | 1 | 0.9% |
Wisdom of the crowd | 1 | 0.9% |
Workforce development | 1 | 0.9% |
World Geodetic System | 1 | 0.9% |
World War II | 1 | 0.9% |
Yann LeCun | 1 | 0.9% |
abs | rel | |
---|---|---|
Artificial intelligence | 162 | 82.2% |
Technology | 157 | 79.7% |
Human activities | 138 | 70.1% |
Cognitive science | 134 | 68.0% |
Cognition | 133 | 67.5% |
Intelligence | 99 | 50.3% |
Research | 93 | 47.2% |
Science | 92 | 46.7% |
Machine learning | 77 | 39.1% |
Branches of science | 72 | 36.5% |
Computing | 68 | 34.5% |
Learning | 66 | 33.5% |
Culture | 65 | 33.0% |
Psychological concepts | 65 | 33.0% |
Science and technology | 59 | 29.9% |
Interdisciplinary subfields | 57 | 28.9% |
Cybernetics | 55 | 27.9% |
Human | 50 | 25.4% |
Automation | 49 | 24.9% |
Risk | 47 | 23.9% |
Systems science | 47 | 23.9% |
Computer science | 45 | 22.8% |
System | 45 | 22.8% |
Robot | 44 | 22.3% |
Ethics | 43 | 21.8% |
Innovation | 41 | 20.8% |
Self-driving car | 41 | 20.8% |
Robotics | 40 | 20.3% |
Philosophy | 38 | 19.3% |
Computer | 34 | 17.3% |
Deep learning | 34 | 17.3% |
Emergence | 34 | 17.3% |
Computer security | 33 | 16.8% |
Epistemology | 31 | 15.7% |
Decision-making | 30 | 15.2% |
Emerging technologies | 30 | 15.2% |
Artificial general intelligence | 29 | 14.7% |
Reason | 29 | 14.7% |
Autonomy | 28 | 14.2% |
Computational neuroscience | 28 | 14.2% |
Algorithm | 27 | 13.7% |
National security | 27 | 13.7% |
Information | 26 | 13.2% |
Psychology | 26 | 13.2% |
Technological singularity | 25 | 12.7% |
Computer vision | 24 | 12.2% |
Unmanned aerial vehicle | 24 | 12.2% |
Academic discipline interactions | 23 | 11.7% |
Applied mathematics | 23 | 11.7% |
Artificial objects | 23 | 11.7% |
War | 23 | 11.7% |
Education | 22 | 11.2% |
Engineering | 22 | 11.2% |
Cyberwarfare | 21 | 10.7% |
Weapon | 21 | 10.7% |
Human nature | 19 | 9.6% |
Areas of computer science | 18 | 9.1% |
Artificial neural network | 18 | 9.1% |
Big data | 18 | 9.1% |
Data | 18 | 9.1% |
Simulation | 18 | 9.1% |
Design | 17 | 8.6% |
Prediction | 17 | 8.6% |
Communication | 16 | 8.1% |
Concepts in metaphysics | 16 | 8.1% |
Surveillance | 16 | 8.1% |
Expert | 15 | 7.6% |
Futurology | 15 | 7.6% |
Goal | 15 | 7.6% |
Information technology | 15 | 7.6% |
Internet of things | 15 | 7.6% |
Metaphysics | 15 | 7.6% |
Neuroscience | 15 | 7.6% |
Problem solving | 15 | 7.6% |
Superintelligence | 15 | 7.6% |
Understanding | 15 | 7.6% |
Privacy | 14 | 7.1% |
Computer network | 13 | 6.6% |
Lethal autonomous weapon | 13 | 6.6% |
Mind | 13 | 6.6% |
Research and development | 13 | 6.6% |
Thought | 13 | 6.6% |
Artificial intelligence arms race | 12 | 6.1% |
Consciousness | 12 | 6.1% |
Internet | 12 | 6.1% |
Leadership | 12 | 6.1% |
Mathematics | 12 | 6.1% |
Military robot | 12 | 6.1% |
Reinforcement learning | 12 | 6.1% |
Science, technology, engineering, and mathematics | 12 | 6.1% |
Situation awareness | 12 | 6.1% |
Systems theory | 12 | 6.1% |
Autonomous robot | 11 | 5.6% |
Behavior | 11 | 5.6% |
Cyberattack | 11 | 5.6% |
Economy | 11 | 5.6% |
Neural network | 11 | 5.6% |
Neuropsychological assessment | 11 | 5.6% |
Time | 11 | 5.6% |
Analytics | 10 | 5.1% |
Employment | 10 | 5.1% |
Future | 10 | 5.1% |
Knowledge | 10 | 5.1% |
Policy | 10 | 5.1% |
Theory | 10 | 5.1% |
Assumption | 9 | 4.6% |
Attention | 9 | 4.6% |
Economics | 9 | 4.6% |
Experiment | 9 | 4.6% |
Philosophical theories | 9 | 4.6% |
Technological change | 9 | 4.6% |
AI control problem | 8 | 4.1% |
AlphaGo | 8 | 4.1% |
Applied ethics | 8 | 4.1% |
Competition | 8 | 4.1% |
Data analysis | 8 | 4.1% |
Directed-energy weapon | 8 | 4.1% |
Evolution | 8 | 4.1% |
Existential risk from artificial general intelligence | 8 | 4.1% |
Explanation | 8 | 4.1% |
Governance | 8 | 4.1% |
Language | 8 | 4.1% |
Machine | 8 | 4.1% |
Mergers and acquisitions | 8 | 4.1% |
Military tactics | 8 | 4.1% |
Morality | 8 | 4.1% |
Natural language processing | 8 | 4.1% |
Nick Bostrom | 8 | 4.1% |
Strategy | 8 | 4.1% |
Value (ethics) | 8 | 4.1% |
Anti-satellite weapon | 7 | 3.6% |
Autonomous car | 7 | 3.6% |
Business | 7 | 3.6% |
Cloud computing | 7 | 3.6% |
Economic growth | 7 | 3.6% |
Evaluation | 7 | 3.6% |
Explainable artificial intelligence | 7 | 3.6% |
General Data Protection Regulation | 7 | 3.6% |
Machine ethics | 7 | 3.6% |
Mathematical optimization | 7 | 3.6% |
Meta-ethics | 7 | 3.6% |
Missile | 7 | 3.6% |
Perception | 7 | 3.6% |
Politics | 7 | 3.6% |
Scientific method | 7 | 3.6% |
Statistics | 7 | 3.6% |
Sustainability | 7 | 3.6% |
Unemployment | 7 | 3.6% |
Behavior modification | 6 | 3.0% |
Bias | 6 | 3.0% |
Complexity | 6 | 3.0% |
Conceptual model | 6 | 3.0% |
Educational psychology | 6 | 3.0% |
Electronic warfare | 6 | 3.0% |
Ethics of artificial intelligence | 6 | 3.0% |
Global catastrophic risk | 6 | 3.0% |
ImageNet | 6 | 3.0% |
Intelligent agent | 6 | 3.0% |
Issues in ethics | 6 | 3.0% |
Law | 6 | 3.0% |
Satellite | 6 | 3.0% |
Systems thinking | 6 | 3.0% |
AlphaZero | 5 | 2.5% |
Anti-aircraft warfare | 5 | 2.5% |
Battlespace | 5 | 2.5% |
Brain | 5 | 2.5% |
Car | 5 | 2.5% |
Darrell M. West | 5 | 2.5% |
Deterrence theory | 5 | 2.5% |
Friendly artificial intelligence | 5 | 2.5% |
Futures studies | 5 | 2.5% |
Human–robot interaction | 5 | 2.5% |
Intelligence analysis | 5 | 2.5% |
Logic | 5 | 2.5% |
Logistics | 5 | 2.5% |
Machine translation | 5 | 2.5% |
Management | 5 | 2.5% |
Mathematical model | 5 | 2.5% |
Military strategy | 5 | 2.5% |
Navy | 5 | 2.5% |
Public sphere | 5 | 2.5% |
Rationality | 5 | 2.5% |
Safety | 5 | 2.5% |
Security | 5 | 2.5% |
Sensor | 5 | 2.5% |
Social media | 5 | 2.5% |
Speech recognition | 5 | 2.5% |
Submarine | 5 | 2.5% |
Supercomputer | 5 | 2.5% |
Unmanned ground vehicle | 5 | 2.5% |
Utilitarianism | 5 | 2.5% |
Workload | 5 | 2.5% |
3D printing | 4 | 2.0% |
AGM-158C LRASM | 4 | 2.0% |
Anti-submarine warfare | 4 | 2.0% |
Automated decision-making | 4 | 2.0% |
Biotechnology | 4 | 2.0% |
Causality | 4 | 2.0% |
Change | 4 | 2.0% |
Competition (companies) | 4 | 2.0% |
Concept | 4 | 2.0% |
Cyberspace | 4 | 2.0% |
Data science | 4 | 2.0% |
Determinism | 4 | 2.0% |
Emotion | 4 | 2.0% |
Facial recognition system | 4 | 2.0% |
Fei-Fei Li | 4 | 2.0% |
Genetics | 4 | 2.0% |
Government | 4 | 2.0% |
Graphics processing unit | 4 | 2.0% |
Hedonism | 4 | 2.0% |
Human rights | 4 | 2.0% |
Idea | 4 | 2.0% |
Industrial espionage | 4 | 2.0% |
Instrumental convergence | 4 | 2.0% |
Intelligence, surveillance, target acquisition, and reconnaissance | 4 | 2.0% |
Interdisciplinarity | 4 | 2.0% |
International humanitarian law | 4 | 2.0% |
Internet bot | 4 | 2.0% |
Joint venture | 4 | 2.0% |
Lidar | 4 | 2.0% |
Military science | 4 | 2.0% |
Moore's law | 4 | 2.0% |
Motivation | 4 | 2.0% |
Normative ethics | 4 | 2.0% |
Opinion poll | 4 | 2.0% |
Pattern recognition | 4 | 2.0% |
Physics | 4 | 2.0% |
Practical philosophy | 4 | 2.0% |
Reality | 4 | 2.0% |
Reliability engineering | 4 | 2.0% |
Sensitivity analysis | 4 | 2.0% |
Social institutions | 4 | 2.0% |
Society | 4 | 2.0% |
Software | 4 | 2.0% |
Software development | 4 | 2.0% |
Space | 4 | 2.0% |
Statistical classification | 4 | 2.0% |
Supervised learning | 4 | 2.0% |
Survey methodology | 4 | 2.0% |
Swarm behaviour | 4 | 2.0% |
Synthetic biology | 4 | 2.0% |
Tank | 4 | 2.0% |
Transparency (behavior) | 4 | 2.0% |
Turing test | 4 | 2.0% |
Uncertainty | 4 | 2.0% |
Universe | 4 | 2.0% |
Unmanned combat aerial vehicle | 4 | 2.0% |
Vulnerability (computing) | 4 | 2.0% |
Watson (computer) | 4 | 2.0% |
Accountability | 3 | 1.5% |
Agent-based model | 3 | 1.5% |
Anti-realism | 3 | 1.5% |
Argument | 3 | 1.5% |
Battle | 3 | 1.5% |
Best practice | 3 | 1.5% |
Cas9 | 3 | 1.5% |
Census | 3 | 1.5% |
Chinese economic reform | 3 | 1.5% |
Cognitive bias | 3 | 1.5% |
Cognitive psychology | 3 | 1.5% |
Cold War | 3 | 1.5% |
Competence (human resources) | 3 | 1.5% |
Complex system | 3 | 1.5% |
Computer performance | 3 | 1.5% |
Consequentialism | 3 | 1.5% |
Corps | 3 | 1.5% |
Creativity | 3 | 1.5% |
Cryptography | 3 | 1.5% |
Deng Xiaoping | 3 | 1.5% |
Educational technology | 3 | 1.5% |
Effective altruism | 3 | 1.5% |
Expert system | 3 | 1.5% |
Food | 3 | 1.5% |
Fourth Industrial Revolution | 3 | 1.5% |
Function (mathematics) | 3 | 1.5% |
Future Vertical Lift | 3 | 1.5% |
Game theory | 3 | 1.5% |
Genome | 3 | 1.5% |
Genomics | 3 | 1.5% |
Health | 3 | 1.5% |
Health care | 3 | 1.5% |
Human–computer interaction | 3 | 1.5% |
Hypothesis | 3 | 1.5% |
Incentive | 3 | 1.5% |
Industrial robot | 3 | 1.5% |
Information Age | 3 | 1.5% |
Integrated circuit | 3 | 1.5% |
International Traffic in Arms Regulations | 3 | 1.5% |
International security | 3 | 1.5% |
Intuition | 3 | 1.5% |
Laboratory | 3 | 1.5% |
Labour economics | 3 | 1.5% |
Market (economics) | 3 | 1.5% |
Metaphysics of mind | 3 | 1.5% |
Multiverse | 3 | 1.5% |
Nanotechnology | 3 | 1.5% |
Narrative | 3 | 1.5% |
Nervous system | 3 | 1.5% |
No free lunch in search and optimization | 3 | 1.5% |
Non-cognitivism | 3 | 1.5% |
OODA loop | 3 | 1.5% |
Observation | 3 | 1.5% |
Open data | 3 | 1.5% |
OpenAI Five | 3 | 1.5% |
Optimism | 3 | 1.5% |
Predictive analytics | 3 | 1.5% |
Productivity | 3 | 1.5% |
Radar | 3 | 1.5% |
Reconnaissance | 3 | 1.5% |
Reinforcement | 3 | 1.5% |
Reward system | 3 | 1.5% |
Risk assessment | 3 | 1.5% |
Risk management | 3 | 1.5% |
Secretary | 3 | 1.5% |
Sense | 3 | 1.5% |
Social norm | 3 | 1.5% |
Sonar | 3 | 1.5% |
Startup company | 3 | 1.5% |
Suffering | 3 | 1.5% |
Surgery | 3 | 1.5% |
Theoretical philosophy | 3 | 1.5% |
Training | 3 | 1.5% |
Training, validation, and test sets | 3 | 1.5% |
Translation | 3 | 1.5% |
Vehicular automation | 3 | 1.5% |
Venture capital | 3 | 1.5% |
Virtual reality | 3 | 1.5% |
Weather forecasting | 3 | 1.5% |
mind and Brain | 3 | 1.5% |
Adversarial machine learning | 2 | 1.0% |
Aegis Combat System | 2 | 1.0% |
Alignment (role-playing games) | 2 | 1.0% |
AlphaGo Zero | 2 | 1.0% |
Amphibious warfare | 2 | 1.0% |
Android (robot) | 2 | 1.0% |
Anger | 2 | 1.0% |
Anti-surface warfare | 2 | 1.0% |
Applied psychology | 2 | 1.0% |
Arms industry | 2 | 1.0% |
Army | 2 | 1.0% |
Artificial intelligence industry in China | 2 | 1.0% |
Artificial neuron | 2 | 1.0% |
Autism | 2 | 1.0% |
Automaton | 2 | 1.0% |
Autonomous underwater vehicle | 2 | 1.0% |
Awareness | 2 | 1.0% |
Battleship | 2 | 1.0% |
Belief | 2 | 1.0% |
CRISPR | 2 | 1.0% |
Chief information officer | 2 | 1.0% |
Civilian | 2 | 1.0% |
Classified information | 2 | 1.0% |
Cognitivism (ethics) | 2 | 1.0% |
Command and control | 2 | 1.0% |
Common sense | 2 | 1.0% |
Commonsense reasoning | 2 | 1.0% |
Computational complexity theory | 2 | 1.0% |
Computer program | 2 | 1.0% |
Computer simulation | 2 | 1.0% |
Constructivism (philosophy of education) | 2 | 1.0% |
Contract | 2 | 1.0% |
Counter-terrorism | 2 | 1.0% |
Credit | 2 | 1.0% |
Credit history | 2 | 1.0% |
Curriculum | 2 | 1.0% |
Data sharing | 2 | 1.0% |
Database | 2 | 1.0% |
Deep Blue (chess computer) | 2 | 1.0% |
Digital Single Market | 2 | 1.0% |
Digital transformation | 2 | 1.0% |
Discrete time and continuous time | 2 | 1.0% |
Economic inequality | 2 | 1.0% |
Electromagnetic radiation | 2 | 1.0% |
Electronics | 2 | 1.0% |
Eliezer Yudkowsky | 2 | 1.0% |
Elon Musk | 2 | 1.0% |
Emotivism | 2 | 1.0% |
Empowerment | 2 | 1.0% |
Engineer | 2 | 1.0% |
Entrepreneurship | 2 | 1.0% |
Experience | 2 | 1.0% |
Explainable Artificial Intelligence | 2 | 1.0% |
Force | 2 | 1.0% |
Formal verification | 2 | 1.0% |
Frankenstein's monster | 2 | 1.0% |
Free will | 2 | 1.0% |
General Atomics MQ-1 Predator | 2 | 1.0% |
General Atomics MQ-9 Reaper | 2 | 1.0% |
Generative adversarial network | 2 | 1.0% |
Genetic engineering | 2 | 1.0% |
Globalization | 2 | 1.0% |
Happiness | 2 | 1.0% |
Heuristic | 2 | 1.0% |
History | 2 | 1.0% |
Human factors and ergonomics | 2 | 1.0% |
Industrial Revolution | 2 | 1.0% |
Information science | 2 | 1.0% |
Insight | 2 | 1.0% |
International relations | 2 | 1.0% |
Internet censorship in China | 2 | 1.0% |
Investment | 2 | 1.0% |
Isaac Asimov | 2 | 1.0% |
Justice | 2 | 1.0% |
Knowledge representation and reasoning | 2 | 1.0% |
Law of war | 2 | 1.0% |
Life | 2 | 1.0% |
Loan | 2 | 1.0% |
Maneuver warfare | 2 | 1.0% |
Markov chain | 2 | 1.0% |
Mass media | 2 | 1.0% |
Medical diagnosis | 2 | 1.0% |
Memory | 2 | 1.0% |
Metaphilosophy | 2 | 1.0% |
Military doctrine | 2 | 1.0% |
Moral realism | 2 | 1.0% |
Multimodal interaction | 2 | 1.0% |
National Security Strategy (United States) | 2 | 1.0% |
Naval mine | 2 | 1.0% |
Network topology | 2 | 1.0% |
Network-centric warfare | 2 | 1.0% |
Non-governmental organization | 2 | 1.0% |
Nonlinear system | 2 | 1.0% |
Nuclear proliferation | 2 | 1.0% |
Objectivity (philosophy) | 2 | 1.0% |
Officer (armed forces) | 2 | 1.0% |
Organization | 2 | 1.0% |
Parole | 2 | 1.0% |
Philosophical movements | 2 | 1.0% |
Pre-emptive nuclear strike | 2 | 1.0% |
Precision-guided munition | 2 | 1.0% |
Presidency of Donald Trump | 2 | 1.0% |
Progress | 2 | 1.0% |
Proportionality (law) | 2 | 1.0% |
Prosthesis | 2 | 1.0% |
Public–private partnership | 2 | 1.0% |
Qualia | 2 | 1.0% |
Quantum computing | 2 | 1.0% |
R.U.R. | 2 | 1.0% |
Ray Kurzweil | 2 | 1.0% |
Recommender system | 2 | 1.0% |
Regulatory compliance | 2 | 1.0% |
Responsibility | 2 | 1.0% |
Revolution in Military Affairs | 2 | 1.0% |
Rights | 2 | 1.0% |
Scalability | 2 | 1.0% |
Science and Technology Options Assessment | 2 | 1.0% |
Simultaneous localization and mapping | 2 | 1.0% |
Small and medium-sized enterprises | 2 | 1.0% |
Social science | 2 | 1.0% |
Somatosensory system | 2 | 1.0% |
Spreadsheet | 2 | 1.0% |
Stochastic process | 2 | 1.0% |
Stuart J. Russell | 2 | 1.0% |
System dynamics | 2 | 1.0% |
Systems engineering | 2 | 1.0% |
Teacher | 2 | 1.0% |
Terrorism | 2 | 1.0% |
Three Laws of Robotics | 2 | 1.0% |
Time complexity | 2 | 1.0% |
Top-down and bottom-up design | 2 | 1.0% |
Training, test, and validation sets | 2 | 1.0% |
Transhumanism | 2 | 1.0% |
Transport | 2 | 1.0% |
Trust (emotion) | 2 | 1.0% |
Truth | 2 | 1.0% |
United States Secretary of Defense | 2 | 1.0% |
User interface | 2 | 1.0% |
Validity (statistics) | 2 | 1.0% |
Verification and validation | 2 | 1.0% |
Video game | 2 | 1.0% |
Whole genome sequencing | 2 | 1.0% |
9LV | 1 | 0.5% |
9M133 Kornet | 1 | 0.5% |
Abductive reasoning | 1 | 0.5% |
Accelerating change | 1 | 0.5% |
Acoustics | 1 | 0.5% |
Action (philosophy) | 1 | 0.5% |
Active Phased Array Radar | 1 | 0.5% |
Activity theory | 1 | 0.5% |
Actuator | 1 | 0.5% |
Adolescence | 1 | 0.5% |
Adoption | 1 | 0.5% |
Advanced Placement | 1 | 0.5% |
Advanced persistent threat | 1 | 0.5% |
Agriculture | 1 | 0.5% |
Algorithmic bias | 1 | 0.5% |
Aluminium | 1 | 0.5% |
Ambiguity | 1 | 0.5% |
Ammunition | 1 | 0.5% |
Analogy | 1 | 0.5% |
Analysis of variance | 1 | 0.5% |
Analytic philosophy | 1 | 0.5% |
Andrew Ng | 1 | 0.5% |
Animal locomotion | 1 | 0.5% |
Anthropocentrism | 1 | 0.5% |
Anthropology | 1 | 0.5% |
Anti-ballistic missile | 1 | 0.5% |
Anti-ship missile | 1 | 0.5% |
Anti-tank missile | 1 | 0.5% |
Anti-tank warfare | 1 | 0.5% |
Antimicrobial resistance | 1 | 0.5% |
Anzac-class frigate | 1 | 0.5% |
Application software | 1 | 0.5% |
Apprenticeship | 1 | 0.5% |
Area denial weapon | 1 | 0.5% |
Arleigh Burke-class destroyer | 1 | 0.5% |
Art | 1 | 0.5% |
Asilomar Conference on Recombinant DNA | 1 | 0.5% |
Astronomy | 1 | 0.5% |
Asymmetric warfare | 1 | 0.5% |
Attitude (psychology) | 1 | 0.5% |
Augmented reality | 1 | 0.5% |
Authentication | 1 | 0.5% |
Axiom | 1 | 0.5% |
Backpropagation | 1 | 0.5% |
Battle of Verdun | 1 | 0.5% |
Beamforming | 1 | 0.5% |
Behaviorism | 1 | 0.5% |
Behavioural sciences | 1 | 0.5% |
BeiDou Navigation Satellite System | 1 | 0.5% |
Big Bang | 1 | 0.5% |
Bioethics | 1 | 0.5% |
Biological warfare | 1 | 0.5% |
Biomedical cybernetics | 1 | 0.5% |
Biometrics | 1 | 0.5% |
Blade Runner | 1 | 0.5% |
Boost-glide | 1 | 0.5% |
Bradley Fighting Vehicle | 1 | 0.5% |
Brimstone (missile) | 1 | 0.5% |
Brute-force search | 1 | 0.5% |
Business cluster | 1 | 0.5% |
Business ethics | 1 | 0.5% |
CBRN defense | 1 | 0.5% |
Caregiver | 1 | 0.5% |
Carl Benedikt Frey | 1 | 0.5% |
Carl von Clausewitz | 1 | 0.5% |
Cattle | 1 | 0.5% |
Central processing unit | 1 | 0.5% |
Cerebral cortex | 1 | 0.5% |
Certainty | 1 | 0.5% |
Charles Lee Isbell Jr. | 1 | 0.5% |
Chatbot | 1 | 0.5% |
Child | 1 | 0.5% |
Chinese espionage in the United States | 1 | 0.5% |
Chinese room | 1 | 0.5% |
Chronology of the universe | 1 | 0.5% |
Chunking (psychology) | 1 | 0.5% |
Citizen science | 1 | 0.5% |
City | 1 | 0.5% |
Climate change | 1 | 0.5% |
Climate change mitigation | 1 | 0.5% |
Clinical trial | 1 | 0.5% |
Close air support | 1 | 0.5% |
Closed-circuit television | 1 | 0.5% |
Cluster analysis | 1 | 0.5% |
Cognitive development | 1 | 0.5% |
Cognitive neuroscience | 1 | 0.5% |
Collaboration | 1 | 0.5% |
Collective intelligence | 1 | 0.5% |
Colonization of Mars | 1 | 0.5% |
Combined arms | 1 | 0.5% |
Common Security and Defence Policy | 1 | 0.5% |
Communication protocol | 1 | 0.5% |
Communications satellite | 1 | 0.5% |
Community | 1 | 0.5% |
Company | 1 | 0.5% |
Computational intelligence | 1 | 0.5% |
Computational learning theory | 1 | 0.5% |
Computational linguistics | 1 | 0.5% |
Computer chess | 1 | 0.5% |
Computer hardware | 1 | 0.5% |
Computing Machinery and Intelligence | 1 | 0.5% |
Confidence | 1 | 0.5% |
Conscience | 1 | 0.5% |
Conscription | 1 | 0.5% |
Consensus (computer science) | 1 | 0.5% |
Control theory | 1 | 0.5% |
Convolutional neural network | 1 | 0.5% |
Cooperation | 1 | 0.5% |
Corporate social responsibility | 1 | 0.5% |
Correlation and dependence | 1 | 0.5% |
Cosmology | 1 | 0.5% |
Counter-insurgency | 1 | 0.5% |
Credibility | 1 | 0.5% |
Crime | 1 | 0.5% |
Crisis | 1 | 0.5% |
Crowdsourcing | 1 | 0.5% |
DARPA Grand Challenge | 1 | 0.5% |
DIKW pyramid | 1 | 0.5% |
Dartmouth workshop | 1 | 0.5% |
Data fusion | 1 | 0.5% |
David Pearce (philosopher) | 1 | 0.5% |
Debiasing | 1 | 0.5% |
Decentralization | 1 | 0.5% |
Decision | 1 | 0.5% |
Deepfake | 1 | 0.5% |
Dementia | 1 | 0.5% |
Deontological ethics | 1 | 0.5% |
Deregulation | 1 | 0.5% |
Destroyer | 1 | 0.5% |
Différance | 1 | 0.5% |
Digital divide | 1 | 0.5% |
Dignity | 1 | 0.5% |
Director of National Intelligence | 1 | 0.5% |
Discipline (academia) | 1 | 0.5% |
Disinformation | 1 | 0.5% |
Distributed computing | 1 | 0.5% |
Donald Trump | 1 | 0.5% |
Dual-use technology | 1 | 0.5% |
Dynamic inconsistency | 1 | 0.5% |
Early modern human | 1 | 0.5% |
Ecology | 1 | 0.5% |
Economic model | 1 | 0.5% |
Economy of China | 1 | 0.5% |
Educational assessment | 1 | 0.5% |
Effect size | 1 | 0.5% |
Effects of climate change | 1 | 0.5% |
Egg as food | 1 | 0.5% |
Electric power | 1 | 0.5% |
Electromagnetic spectrum | 1 | 0.5% |
Electronic countermeasure | 1 | 0.5% |
Electronic waste | 1 | 0.5% |
Embedded system | 1 | 0.5% |
Embodied cognition | 1 | 0.5% |
Emergency management | 1 | 0.5% |
Empathy | 1 | 0.5% |
Empiricism | 1 | 0.5% |
Employee retention | 1 | 0.5% |
Endoscopy | 1 | 0.5% |
Engine | 1 | 0.5% |
English language | 1 | 0.5% |
Equation | 1 | 0.5% |
Erich von Falkenhayn | 1 | 0.5% |
Espionage | 1 | 0.5% |
Essay | 1 | 0.5% |
Ethical intuitionism | 1 | 0.5% |
Ethnic group | 1 | 0.5% |
Evolutionary psychology | 1 | 0.5% |
Existentialism | 1 | 0.5% |
Expected utility hypothesis | 1 | 0.5% |
Expressivism | 1 | 0.5% |
Extreme programming | 1 | 0.5% |
Extremely low frequency | 1 | 0.5% |
FREMM multipurpose frigate | 1 | 0.5% |
Factor analysis | 1 | 0.5% |
Feedback | 1 | 0.5% |
Feeling | 1 | 0.5% |
Fiction | 1 | 0.5% |
Fifth-generation fighter | 1 | 0.5% |
Fighter aircraft | 1 | 0.5% |
Filter (signal processing) | 1 | 0.5% |
Finance | 1 | 0.5% |
First-mover advantage | 1 | 0.5% |
Flight recorder | 1 | 0.5% |
Fluency | 1 | 0.5% |
Forecasting | 1 | 0.5% |
Foreign direct investment | 1 | 0.5% |
Formal methods | 1 | 0.5% |
Formative assessment | 1 | 0.5% |
Fraction | 1 | 0.5% |
Frank Rosenblatt | 1 | 0.5% |
Frankenstein | 1 | 0.5% |
Frigate | 1 | 0.5% |
Futurism | 1 | 0.5% |
G factor (psychometrics) | 1 | 0.5% |
Galileo (satellite navigation) | 1 | 0.5% |
Geneva Conventions | 1 | 0.5% |
Geoff Mulgan | 1 | 0.5% |
Geoffrey Hinton | 1 | 0.5% |
Geopolitics | 1 | 0.5% |
Global Positioning System | 1 | 0.5% |
Global governance | 1 | 0.5% |
Global health | 1 | 0.5% |
Government procurement in the European Union | 1 | 0.5% |
Grand strategy | 1 | 0.5% |
Graph theory | 1 | 0.5% |
Great Firewall | 1 | 0.5% |
Greek mythology | 1 | 0.5% |
Gross domestic product | 1 | 0.5% |
Gulf War | 1 | 0.5% |
Hazard | 1 | 0.5% |
Hedonistic Imperative | 1 | 0.5% |
Henry Sidgwick | 1 | 0.5% |
Heuristic (computer science) | 1 | 0.5% |
Hierarchy | 1 | 0.5% |
Homo sapiens | 1 | 0.5% |
Horizon | 1 | 0.5% |
Human Universal Load Carrier | 1 | 0.5% |
Human capital | 1 | 0.5% |
Human enhancement | 1 | 0.5% |
Human intelligence | 1 | 0.5% |
Human overpopulation | 1 | 0.5% |
Human resources | 1 | 0.5% |
Human security | 1 | 0.5% |
Human spaceflight | 1 | 0.5% |
Humanitarian aid | 1 | 0.5% |
Humanoid robot | 1 | 0.5% |
Hunter-class frigate | 1 | 0.5% |
ISO 17100 | 1 | 0.5% |
ISO 9000 | 1 | 0.5% |
Illusion | 1 | 0.5% |
Impact factor | 1 | 0.5% |
InSight | 1 | 0.5% |
Index (economics) | 1 | 0.5% |
Inductive reasoning | 1 | 0.5% |
Industry | 1 | 0.5% |
Inertial navigation system | 1 | 0.5% |
Inference | 1 | 0.5% |
Information audit | 1 | 0.5% |
Information model | 1 | 0.5% |
Information retrieval | 1 | 0.5% |
Information warfare | 1 | 0.5% |
Infrared | 1 | 0.5% |
Infrastructure | 1 | 0.5% |
Inquiry | 1 | 0.5% |
Institution | 1 | 0.5% |
Instrumentation | 1 | 0.5% |
Intellectual property | 1 | 0.5% |
Intelligence quotient | 1 | 0.5% |
Intelligent tutoring system | 1 | 0.5% |
Intensive farming | 1 | 0.5% |
Intent (military) | 1 | 0.5% |
Intention | 1 | 0.5% |
Internal rate of return | 1 | 0.5% |
International law | 1 | 0.5% |
Interview | 1 | 0.5% |
Intrinsic value (ethics) | 1 | 0.5% |
Invention | 1 | 0.5% |
Investor | 1 | 0.5% |
Irrationality | 1 | 0.5% |
Ismail al-Jazari | 1 | 0.5% |
Item response theory | 1 | 0.5% |
Jannah | 1 | 0.5% |
Jim Mattis | 1 | 0.5% |
Job security | 1 | 0.5% |
John McCarthy (computer scientist) | 1 | 0.5% |
Joint Artificial Intelligence Center | 1 | 0.5% |
Joint Strike Fighter program | 1 | 0.5% |
Justification | 1 | 0.5% |
Kalman filter | 1 | 0.5% |
Karel Čapek | 1 | 0.5% |
Knowledge economy | 1 | 0.5% |
Kratt | 1 | 0.5% |
Land Warrior | 1 | 0.5% |
Landing Craft Utility | 1 | 0.5% |
Laparoscopy | 1 | 0.5% |
Laser | 1 | 0.5% |
Law of thought | 1 | 0.5% |
Layoff | 1 | 0.5% |
Learning analytics | 1 | 0.5% |
Legislation | 1 | 0.5% |
Leisure | 1 | 0.5% |
Lev Vygotsky | 1 | 0.5% |
Light | 1 | 0.5% |
Linguistics | 1 | 0.5% |
Lisa Porter | 1 | 0.5% |
Littoral combat ship | 1 | 0.5% |
Lockheed Martin F-22 Raptor | 1 | 0.5% |
Lockheed Martin F-35 Lightning II | 1 | 0.5% |
Logic Theorist | 1 | 0.5% |
Loss function | 1 | 0.5% |
M1 Abrams | 1 | 0.5% |
Macedonia naming dispute | 1 | 0.5% |
Malware | 1 | 0.5% |
Mars | 1 | 0.5% |
Martin Ford (author) | 1 | 0.5% |
Martin Rees | 1 | 0.5% |
Marvin Minsky | 1 | 0.5% |
Mass | 1 | 0.5% |
Mass surveillance | 1 | 0.5% |
Mathematical proof | 1 | 0.5% |
Measurement | 1 | 0.5% |
Mediation | 1 | 0.5% |
Member state of the European Union | 1 | 0.5% |
Mental disorder | 1 | 0.5% |
Mental processes | 1 | 0.5% |
Mentorship | 1 | 0.5% |
Metadata | 1 | 0.5% |
Metalearning (neuroscience) | 1 | 0.5% |
Methodology | 1 | 0.5% |
Military intelligence | 1 | 0.5% |
Military recruitment | 1 | 0.5% |
Military service | 1 | 0.5% |
Military simulation | 1 | 0.5% |
Military technology | 1 | 0.5% |
Mind uploading | 1 | 0.5% |
Mind–body dualism | 1 | 0.5% |
Minimally invasive procedure | 1 | 0.5% |
Missile defense | 1 | 0.5% |
Mobile device | 1 | 0.5% |
Mobile phone | 1 | 0.5% |
Modeling and simulation | 1 | 0.5% |
Modern portfolio theory | 1 | 0.5% |
Modernization theory | 1 | 0.5% |
Modulation | 1 | 0.5% |
Monte Carlo method | 1 | 0.5% |
Moon | 1 | 0.5% |
Moral agency | 1 | 0.5% |
Moral luck | 1 | 0.5% |
Moral nihilism | 1 | 0.5% |
Moral reasoning | 1 | 0.5% |
Moral responsibility | 1 | 0.5% |
Motion planning | 1 | 0.5% |
Motto of the European Union | 1 | 0.5% |
Multi-agent system | 1 | 0.5% |
Multi-core processor | 1 | 0.5% |
Multi-objective optimization | 1 | 0.5% |
Multiculturalism | 1 | 0.5% |
Multilingualism | 1 | 0.5% |
Multisensory integration | 1 | 0.5% |
NP (complexity) | 1 | 0.5% |
NP-completeness | 1 | 0.5% |
Nanorobotics | 1 | 0.5% |
Nash equilibrium | 1 | 0.5% |
Natural environment | 1 | 0.5% |
Natural selection | 1 | 0.5% |
Naturalism (philosophy) | 1 | 0.5% |
Nature | 1 | 0.5% |
Naval warfare | 1 | 0.5% |
Negative utilitarianism | 1 | 0.5% |
Net present value | 1 | 0.5% |
Network science | 1 | 0.5% |
Network society | 1 | 0.5% |
Neural machine translation | 1 | 0.5% |
New product development | 1 | 0.5% |
News | 1 | 0.5% |
Night vision | 1 | 0.5% |
Non-lethal weapon | 1 | 0.5% |
Northrop Grumman RQ-4 Global Hawk | 1 | 0.5% |
Noun | 1 | 0.5% |
Nursing | 1 | 0.5% |
Objectivism | 1 | 0.5% |
Occipital lobe | 1 | 0.5% |
Occupational safety and health | 1 | 0.5% |
Office Assistant | 1 | 0.5% |
On War | 1 | 0.5% |
On What Matters | 1 | 0.5% |
Ontology | 1 | 0.5% |
Ontology (information science) | 1 | 0.5% |
Operating system | 1 | 0.5% |
Operationalization | 1 | 0.5% |
Option (finance) | 1 | 0.5% |
Oracle machine | 1 | 0.5% |
Organizational learning | 1 | 0.5% |
Outsourcing | 1 | 0.5% |
Overfitting | 1 | 0.5% |
P-value | 1 | 0.5% |
Pack hunter | 1 | 0.5% |
Pain | 1 | 0.5% |
Palletized load system | 1 | 0.5% |
Parallel computing | 1 | 0.5% |
Parameter (computer programming) | 1 | 0.5% |
Parietal lobe | 1 | 0.5% |
Parsing | 1 | 0.5% |
Particle filter | 1 | 0.5% |
Patch (computing) | 1 | 0.5% |
Payback period | 1 | 0.5% |
Peacekeeping | 1 | 0.5% |
Pedagogy | 1 | 0.5% |
Peer-to-peer | 1 | 0.5% |
Perceptron | 1 | 0.5% |
Personal data | 1 | 0.5% |
Personal identity | 1 | 0.5% |
Peter Singer | 1 | 0.5% |
Phantom (UAV) | 1 | 0.5% |
Philosopher | 1 | 0.5% |
Philosophical realism | 1 | 0.5% |
Philosophy of mathematics | 1 | 0.5% |
Philosophy of mind | 1 | 0.5% |
Physicalism | 1 | 0.5% |
Pipeline (software) | 1 | 0.5% |
Piracy | 1 | 0.5% |
Planning | 1 | 0.5% |
Plato | 1 | 0.5% |
Point of care | 1 | 0.5% |
Positive psychology | 1 | 0.5% |
Postediting | 1 | 0.5% |
Precision agriculture | 1 | 0.5% |
President of the United States | 1 | 0.5% |
Principal–agent problem | 1 | 0.5% |
Prioritarianism | 1 | 0.5% |
Probability | 1 | 0.5% |
Procurement | 1 | 0.5% |
Project management | 1 | 0.5% |
Projectile | 1 | 0.5% |
Property | 1 | 0.5% |
Prosthetics in fiction | 1 | 0.5% |
Protein | 1 | 0.5% |
Prototype | 1 | 0.5% |
Psychological resilience | 1 | 0.5% |
Psychometrics | 1 | 0.5% |
Public health | 1 | 0.5% |
Public opinion | 1 | 0.5% |
Pygmalion (mythology) | 1 | 0.5% |
Q-learning | 1 | 0.5% |
Qualitative research | 1 | 0.5% |
Quality management | 1 | 0.5% |
Quantitative research | 1 | 0.5% |
Quantum technology | 1 | 0.5% |
Question | 1 | 0.5% |
Questionnaire | 1 | 0.5% |
R. M. Hare | 1 | 0.5% |
Race (human categorization) | 1 | 0.5% |
Radio propagation | 1 | 0.5% |
Rasch model | 1 | 0.5% |
Rational choice theory | 1 | 0.5% |
Reachability | 1 | 0.5% |
Real options valuation | 1 | 0.5% |
Reasoning | 1 | 0.5% |
Recidivism | 1 | 0.5% |
Refueling and overhaul | 1 | 0.5% |
Refugee | 1 | 0.5% |
Regulation | 1 | 0.5% |
Renewable energy | 1 | 0.5% |
Renminbi | 1 | 0.5% |
Reputation | 1 | 0.5% |
Return on investment | 1 | 0.5% |
Reverse engineering | 1 | 0.5% |
Right to explanation | 1 | 0.5% |
Risk aversion | 1 | 0.5% |
Robot ethics | 1 | 0.5% |
Robot-assisted surgery | 1 | 0.5% |
Rocket | 1 | 0.5% |
Rodney Brooks | 1 | 0.5% |
Routing | 1 | 0.5% |
SGR-A1 | 1 | 0.5% |
Sampling (statistics) | 1 | 0.5% |
Science communication | 1 | 0.5% |
Science fiction | 1 | 0.5% |
Scientific modelling | 1 | 0.5% |
Scramjet | 1 | 0.5% |
Sea Hunter | 1 | 0.5% |
Security hacker | 1 | 0.5% |
Self | 1 | 0.5% |
Self-awareness | 1 | 0.5% |
Semantics | 1 | 0.5% |
Semi-supervised learning | 1 | 0.5% |
Semiotics | 1 | 0.5% |
Sensory cue | 1 | 0.5% |
Sensory nervous system | 1 | 0.5% |
Sentiment analysis | 1 | 0.5% |
Server (computing) | 1 | 0.5% |
Service-oriented architecture | 1 | 0.5% |
Sex robot | 1 | 0.5% |
Sexism | 1 | 0.5% |
Shin Sung-chul | 1 | 0.5% |
Ship | 1 | 0.5% |
Ship Self-Defense System | 1 | 0.5% |
Ship class | 1 | 0.5% |
Ship stability | 1 | 0.5% |
Ships | 1 | 0.5% |
Signal | 1 | 0.5% |
Signals intelligence | 1 | 0.5% |
Silicon Valley | 1 | 0.5% |
Skynet (Terminator) | 1 | 0.5% |
Smart city | 1 | 0.5% |
Social discount rate | 1 | 0.5% |
Social network | 1 | 0.5% |
Social network analysis | 1 | 0.5% |
Sociology | 1 | 0.5% |
Soft computing | 1 | 0.5% |
Software testing | 1 | 0.5% |
Software verification and validation | 1 | 0.5% |
Solar power | 1 | 0.5% |
Species | 1 | 0.5% |
Sputnik crisis | 1 | 0.5% |
StanFlex | 1 | 0.5% |
Standard deviation | 1 | 0.5% |
Standardization | 1 | 0.5% |
Statistical model | 1 | 0.5% |
Stealth technology | 1 | 0.5% |
Stimulus modality | 1 | 0.5% |
Stochastic | 1 | 0.5% |
Storytelling | 1 | 0.5% |
Strategic planning | 1 | 0.5% |
Strategy video game | 1 | 0.5% |
String theory | 1 | 0.5% |
Student's t-test | 1 | 0.5% |
Subroutine | 1 | 0.5% |
Subsidy | 1 | 0.5% |
Superhuman | 1 | 0.5% |
Systematic review | 1 | 0.5% |
T-14 Armata | 1 | 0.5% |
Target audience | 1 | 0.5% |
Targeted killing | 1 | 0.5% |
Targeted killings by Israel Defense Forces | 1 | 0.5% |
Task analysis | 1 | 0.5% |
Tax | 1 | 0.5% |
Technical standard | 1 | 0.5% |
Technological convergence | 1 | 0.5% |
Technological unemployment | 1 | 0.5% |
Technology forecasting | 1 | 0.5% |
Telecommunication | 1 | 0.5% |
Thalamus | 1 | 0.5% |
The Moral Landscape | 1 | 0.5% |
The Sorcerer's Apprentice | 1 | 0.5% |
Thomas G. Dietterich | 1 | 0.5% |
Thomas Nagel | 1 | 0.5% |
Time series | 1 | 0.5% |
Time–frequency analysis | 1 | 0.5% |
Toby Walsh | 1 | 0.5% |
Touchscreen | 1 | 0.5% |
Traceability | 1 | 0.5% |
Trade-off | 1 | 0.5% |
Transduction (machine learning) | 1 | 0.5% |
Treaty | 1 | 0.5% |
Tropical cyclone | 1 | 0.5% |
Truck driver | 1 | 0.5% |
Trust (social science) | 1 | 0.5% |
US Airways Flight 1549 | 1 | 0.5% |
Ultraviolet | 1 | 0.5% |
Unified Modeling Language | 1 | 0.5% |
United States Army Physical Fitness Test | 1 | 0.5% |
Universal prescriptivism | 1 | 0.5% |
University | 1 | 0.5% |
Unmanned underwater vehicle | 1 | 0.5% |
Usability | 1 | 0.5% |
Utility | 1 | 0.5% |
Valuation (finance) | 1 | 0.5% |
Vehicle | 1 | 0.5% |
Vietnam War | 1 | 0.5% |
Violence | 1 | 0.5% |
Virtue ethics | 1 | 0.5% |
Virus | 1 | 0.5% |
Visual perception | 1 | 0.5% |
Vocabulary | 1 | 0.5% |
Walter Pitts | 1 | 0.5% |
War crime | 1 | 0.5% |
Warfare | 1 | 0.5% |
Wealth | 1 | 0.5% |
Wearable computer | 1 | 0.5% |
Wearable technology | 1 | 0.5% |
Weather | 1 | 0.5% |
Well-being | 1 | 0.5% |
William MacAskill | 1 | 0.5% |
Wirehead (science fiction) | 1 | 0.5% |
Wireless sensor network | 1 | 0.5% |
Word | 1 | 0.5% |
Word embedding | 1 | 0.5% |
Workforce | 1 | 0.5% |
Working memory | 1 | 0.5% |
World War I | 1 | 0.5% |
Yom Kippur War | 1 | 0.5% |
abs | rel | |
---|---|---|
Artificial intelligence | 146 | 71.9% |
Technology | 146 | 71.9% |
Cognitive science | 122 | 60.1% |
Human activities | 122 | 60.1% |
Cognition | 116 | 57.1% |
Intelligence | 91 | 44.8% |
Science | 82 | 40.4% |
Research | 73 | 36.0% |
Learning | 67 | 33.0% |
Psychological concepts | 65 | 32.0% |
Culture | 61 | 30.0% |
Branches of science | 57 | 28.1% |
Machine learning | 55 | 27.1% |
Innovation | 50 | 24.6% |
Computing | 47 | 23.2% |
Interdisciplinary subfields | 47 | 23.2% |
Human | 44 | 21.7% |
System | 42 | 20.7% |
Ethics | 41 | 20.2% |
Epistemology | 39 | 19.2% |
Systems science | 39 | 19.2% |
Cybernetics | 34 | 16.7% |
Deep learning | 34 | 16.7% |
Risk | 34 | 16.7% |
Education | 32 | 15.8% |
Computer security | 31 | 15.3% |
Philosophy | 30 | 14.8% |
Decision-making | 29 | 14.3% |
Robotics | 29 | 14.3% |
Automation | 28 | 13.8% |
Computer science | 28 | 13.8% |
Information | 28 | 13.8% |
Robot | 27 | 13.3% |
Unmanned aerial vehicle | 26 | 12.8% |
Psychology | 25 | 12.3% |
Academic discipline interactions | 23 | 11.3% |
Autonomy | 23 | 11.3% |
Computer vision | 23 | 11.3% |
Emergence | 23 | 11.3% |
National security | 23 | 11.3% |
Algorithm | 21 | 10.3% |
Communication | 21 | 10.3% |
Science and technology | 21 | 10.3% |
Artificial general intelligence | 20 | 9.9% |
Self-driving car | 20 | 9.9% |
Emerging technologies | 19 | 9.4% |
War | 19 | 9.4% |
Artificial neural network | 18 | 8.9% |
Leadership | 18 | 8.9% |
Metaphysics | 18 | 8.9% |
Reason | 18 | 8.9% |
Simulation | 18 | 8.9% |
Applied mathematics | 17 | 8.4% |
Autonomous robot | 17 | 8.4% |
Computer | 17 | 8.4% |
Expert | 17 | 8.4% |
Thought | 17 | 8.4% |
Weapon | 17 | 8.4% |
Assumption | 16 | 7.9% |
Cyberwarfare | 16 | 7.9% |
Data | 16 | 7.9% |
Areas of computer science | 15 | 7.4% |
Big data | 14 | 6.9% |
Concepts in metaphysics | 14 | 6.9% |
Engineering | 14 | 6.9% |
Internet | 14 | 6.9% |
Knowledge | 14 | 6.9% |
Neural network | 14 | 6.9% |
Surveillance | 14 | 6.9% |
Computational neuroscience | 13 | 6.4% |
Philosophical theories | 13 | 6.4% |
Research and development | 13 | 6.4% |
Systems theory | 13 | 6.4% |
Artificial intelligence arms race | 12 | 5.9% |
Design | 12 | 5.9% |
Internet of things | 12 | 5.9% |
Neuropsychological assessment | 12 | 5.9% |
Neuroscience | 12 | 5.9% |
Politics | 12 | 5.9% |
Computer network | 11 | 5.4% |
Futurology | 11 | 5.4% |
Governance | 11 | 5.4% |
Perception | 11 | 5.4% |
Superintelligence | 11 | 5.4% |
AI control problem | 10 | 4.9% |
Bias | 10 | 4.9% |
Cyberattack | 10 | 4.9% |
Economy | 10 | 4.9% |
Human nature | 10 | 4.9% |
Privacy | 10 | 4.9% |
Social media | 10 | 4.9% |
Software | 10 | 4.9% |
Systems thinking | 10 | 4.9% |
Theory | 10 | 4.9% |
Consciousness | 9 | 4.4% |
Employment | 9 | 4.4% |
Evolution | 9 | 4.4% |
Language | 9 | 4.4% |
Lethal autonomous weapon | 9 | 4.4% |
Management | 9 | 4.4% |
Military science | 9 | 4.4% |
Nick Bostrom | 9 | 4.4% |
Prediction | 9 | 4.4% |
Problem solving | 9 | 4.4% |
Science, technology, engineering, and mathematics | 9 | 4.4% |
Understanding | 9 | 4.4% |
Business | 8 | 3.9% |
Law | 8 | 3.9% |
Mind | 8 | 3.9% |
Natural language processing | 8 | 3.9% |
Organization | 8 | 3.9% |
Policy | 8 | 3.9% |
Public sphere | 8 | 3.9% |
Society | 8 | 3.9% |
Training | 8 | 3.9% |
Analytics | 7 | 3.4% |
Artificial objects | 7 | 3.4% |
Brain | 7 | 3.4% |
Cloud computing | 7 | 3.4% |
Concept | 7 | 3.4% |
Economics | 7 | 3.4% |
Educational technology | 7 | 3.4% |
Future | 7 | 3.4% |
Neuropsychology | 7 | 3.4% |
Radar | 7 | 3.4% |
Reinforcement learning | 7 | 3.4% |
Scientific method | 7 | 3.4% |
Security | 7 | 3.4% |
Telecommunication | 7 | 3.4% |
Terrorism | 7 | 3.4% |
Time | 7 | 3.4% |
Translation | 7 | 3.4% |
AlphaGo | 6 | 3.0% |
Behavior | 6 | 3.0% |
Best practice | 6 | 3.0% |
Chief information officer | 6 | 3.0% |
Competition | 6 | 3.0% |
Conceptual model | 6 | 3.0% |
Ethics of artificial intelligence | 6 | 3.0% |
Evaluation | 6 | 3.0% |
Globalization | 6 | 3.0% |
Interoperability | 6 | 3.0% |
Logistics | 6 | 3.0% |
Mathematics | 6 | 3.0% |
Motivation | 6 | 3.0% |
Risk management | 6 | 3.0% |
Situation awareness | 6 | 3.0% |
Statistical classification | 6 | 3.0% |
Strategy | 6 | 3.0% |
Application software | 5 | 2.5% |
Attention | 5 | 2.5% |
Battlespace | 5 | 2.5% |
Behavior modification | 5 | 2.5% |
Cold War | 5 | 2.5% |
Creativity | 5 | 2.5% |
Cyberspace | 5 | 2.5% |
Database | 5 | 2.5% |
Deepfake | 5 | 2.5% |
Democracy | 5 | 2.5% |
Deterrence theory | 5 | 2.5% |
Economic growth | 5 | 2.5% |
Experiment | 5 | 2.5% |
Goal | 5 | 2.5% |
Idea | 5 | 2.5% |
ImageNet | 5 | 2.5% |
Intelligence, surveillance, target acquisition, and reconnaissance | 5 | 2.5% |
Military strategy | 5 | 2.5% |
Nuclear weapon | 5 | 2.5% |
Phenomenology | 5 | 2.5% |
Software development | 5 | 2.5% |
Submarine | 5 | 2.5% |
Technological singularity | 5 | 2.5% |
Value (ethics) | 5 | 2.5% |
Venture capital | 5 | 2.5% |
3D printing | 4 | 2.0% |
5G | 4 | 2.0% |
Behavioural sciences | 4 | 2.0% |
Collaboration | 4 | 2.0% |
Collective intelligence | 4 | 2.0% |
Consequentialism | 4 | 2.0% |
Decision theory | 4 | 2.0% |
Deep Blue (chess computer) | 4 | 2.0% |
Educational psychology | 4 | 2.0% |
Electronic warfare | 4 | 2.0% |
Europe | 4 | 2.0% |
Facial recognition system | 4 | 2.0% |
Fourth Industrial Revolution | 4 | 2.0% |
Global catastrophic risk | 4 | 2.0% |
Google Translate | 4 | 2.0% |
Great power | 4 | 2.0% |
Laboratory | 4 | 2.0% |
Mass media | 4 | 2.0% |
Mathematical model | 4 | 2.0% |
Mergers and acquisitions | 4 | 2.0% |
Military robot | 4 | 2.0% |
Morality | 4 | 2.0% |
Multinational corporation | 4 | 2.0% |
Nervous system | 4 | 2.0% |
Practical philosophy | 4 | 2.0% |
Procurement | 4 | 2.0% |
Quantum computing | 4 | 2.0% |
Radio | 4 | 2.0% |
Rationality | 4 | 2.0% |
Satellite | 4 | 2.0% |
Statistics | 4 | 2.0% |
Sustainability | 4 | 2.0% |
Teacher | 4 | 2.0% |
Technological change | 4 | 2.0% |
Training, validation, and test sets | 4 | 2.0% |
University | 4 | 2.0% |
Adoption | 3 | 1.5% |
Agile software development | 3 | 1.5% |
Analysis | 3 | 1.5% |
Artificial intelligence industry in China | 3 | 1.5% |
Backpropagation | 3 | 1.5% |
Blockchain | 3 | 1.5% |
Car | 3 | 1.5% |
Change | 3 | 1.5% |
Citizen science | 3 | 1.5% |
Coat of arms | 3 | 1.5% |
Common Security and Defence Policy | 3 | 1.5% |
Compact Muon Solenoid | 3 | 1.5% |
Computer programming | 3 | 1.5% |
Computer simulation | 3 | 1.5% |
Curriculum | 3 | 1.5% |
Data analysis | 3 | 1.5% |
Decision | 3 | 1.5% |
Dual-use technology | 3 | 1.5% |
Emergency management | 3 | 1.5% |
Emotion | 3 | 1.5% |
Entrepreneurship | 3 | 1.5% |
Existential risk from artificial general intelligence | 3 | 1.5% |
Expert system | 3 | 1.5% |
Function (mathematics) | 3 | 1.5% |
Gender | 3 | 1.5% |
General Data Protection Regulation | 3 | 1.5% |
Geoffrey Hinton | 3 | 1.5% |
Government | 3 | 1.5% |
Graphics processing unit | 3 | 1.5% |
Health | 3 | 1.5% |
Health care | 3 | 1.5% |
Human rights | 3 | 1.5% |
Humanitarian aid | 3 | 1.5% |
Information security | 3 | 1.5% |
Information technology | 3 | 1.5% |
Institution | 3 | 1.5% |
Intelligence analysis | 3 | 1.5% |
Large Hadron Collider | 3 | 1.5% |
Machine | 3 | 1.5% |
Mathematical optimization | 3 | 1.5% |
Military simulation | 3 | 1.5% |
Missile | 3 | 1.5% |
Natural environment | 3 | 1.5% |
Nature | 3 | 1.5% |
Naval mine | 3 | 1.5% |
Navy | 3 | 1.5% |
Non-governmental organization | 3 | 1.5% |
Nuclear proliferation | 3 | 1.5% |
Open-source software | 3 | 1.5% |
Organized crime | 3 | 1.5% |
Philosophical movements | 3 | 1.5% |
Physics | 3 | 1.5% |
Planning | 3 | 1.5% |
Predictive maintenance | 3 | 1.5% |
Progress | 3 | 1.5% |
Question | 3 | 1.5% |
Reality | 3 | 1.5% |
Reliability engineering | 3 | 1.5% |
Reward system | 3 | 1.5% |
Ship | 3 | 1.5% |
Smartphone | 3 | 1.5% |
Social institutions | 3 | 1.5% |
Software testing | 3 | 1.5% |
Sophia (robot) | 3 | 1.5% |
Sovereignty | 3 | 1.5% |
Speech recognition | 3 | 1.5% |
Startup company | 3 | 1.5% |
State (polity) | 3 | 1.5% |
Transport | 3 | 1.5% |
Truth | 3 | 1.5% |
United States Secretary of Defense | 3 | 1.5% |
User interface | 3 | 1.5% |
Utilitarianism | 3 | 1.5% |
Utility | 3 | 1.5% |
World War II | 3 | 1.5% |
AIXI | 2 | 1.0% |
Accountability | 2 | 1.0% |
Adaptation | 2 | 1.0% |
Adolescence | 2 | 1.0% |
Africa | 2 | 1.0% |
Agriculture | 2 | 1.0% |
Algorithmic bias | 2 | 1.0% |
Analogy | 2 | 1.0% |
Anti-submarine warfare | 2 | 1.0% |
Applied psychology | 2 | 1.0% |
Architecture | 2 | 1.0% |
Arms industry | 2 | 1.0% |
Art | 2 | 1.0% |
Artificial intelligence in government | 2 | 1.0% |
Artificial stupidity | 2 | 1.0% |
Big Tech | 2 | 1.0% |
Biological warfare | 2 | 1.0% |
Biology | 2 | 1.0% |
Biotechnology | 2 | 1.0% |
Business process | 2 | 1.0% |
Cascading Style Sheets | 2 | 1.0% |
Central processing unit | 2 | 1.0% |
Chatbot | 2 | 1.0% |
Chemistry | 2 | 1.0% |
Chinese philosophy | 2 | 1.0% |
Close air support | 2 | 1.0% |
Cluster analysis | 2 | 1.0% |
Cognitive psychology | 2 | 1.0% |
Command and control | 2 | 1.0% |
Community | 2 | 1.0% |
Competition (companies) | 2 | 1.0% |
Complexity | 2 | 1.0% |
Computer engineering | 2 | 1.0% |
Connectionism | 2 | 1.0% |
Construction | 2 | 1.0% |
Convolutional neural network | 2 | 1.0% |
Cooperation | 2 | 1.0% |
Copyright | 2 | 1.0% |
Country | 2 | 1.0% |
Courage | 2 | 1.0% |
Curiosity | 2 | 1.0% |
Cyber spying | 2 | 1.0% |
Dependent and independent variables | 2 | 1.0% |
Digitization | 2 | 1.0% |
Discrimination | 2 | 1.0% |
Disruptive innovation | 2 | 1.0% |
E-book | 2 | 1.0% |
ELIZA | 2 | 1.0% |
Economic development | 2 | 1.0% |
Electronics | 2 | 1.0% |
Elon Musk | 2 | 1.0% |
Emotional intelligence | 2 | 1.0% |
Engineer | 2 | 1.0% |
Euro | 2 | 1.0% |
Fighter aircraft | 2 | 1.0% |
Forecasting | 2 | 1.0% |
Formal verification | 2 | 1.0% |
France A. Córdova | 2 | 1.0% |
Free will | 2 | 1.0% |
Friendly artificial intelligence | 2 | 1.0% |
Galileo (satellite navigation) | 2 | 1.0% |
Generative adversarial network | 2 | 1.0% |
Genetics | 2 | 1.0% |
God | 2 | 1.0% |
Hero | 2 | 1.0% |
History | 2 | 1.0% |
Homo | 2 | 1.0% |
Homo sapiens | 2 | 1.0% |
Human communication | 2 | 1.0% |
Human services | 2 | 1.0% |
Humanities | 2 | 1.0% |
Human–computer interaction | 2 | 1.0% |
Human–robot interaction | 2 | 1.0% |
IPhone | 2 | 1.0% |
Implementation | 2 | 1.0% |
Infinity | 2 | 1.0% |
Information privacy | 2 | 1.0% |
Information science | 2 | 1.0% |
Infrastructure | 2 | 1.0% |
Input/output | 2 | 1.0% |
Insurgency | 2 | 1.0% |
Integral | 2 | 1.0% |
Intelligent agent | 2 | 1.0% |
Intercontinental ballistic missile | 2 | 1.0% |
International law | 2 | 1.0% |
International security | 2 | 1.0% |
Intuition | 2 | 1.0% |
Issues in ethics | 2 | 1.0% |
Justice | 2 | 1.0% |
Justification | 2 | 1.0% |
Lidar | 2 | 1.0% |
Life | 2 | 1.0% |
Loitering munition | 2 | 1.0% |
Machine translation | 2 | 1.0% |
Manufacturing | 2 | 1.0% |
Market (economics) | 2 | 1.0% |
Massive open online course | 2 | 1.0% |
Matter | 2 | 1.0% |
Member state of the European Union | 2 | 1.0% |
Mentorship | 2 | 1.0% |
Metacognition | 2 | 1.0% |
Metaphysics of mind | 2 | 1.0% |
Military technology | 2 | 1.0% |
Mobile app | 2 | 1.0% |
Modeling and simulation | 2 | 1.0% |
Modernization theory | 2 | 1.0% |
Moore's law | 2 | 1.0% |
Multilingualism | 2 | 1.0% |
Music | 2 | 1.0% |
NHIndustries NH90 | 2 | 1.0% |
Nanotechnology | 2 | 1.0% |
Narrative | 2 | 1.0% |
Nation | 2 | 1.0% |
News | 2 | 1.0% |
OODA loop | 2 | 1.0% |
Optimism | 2 | 1.0% |
Painting | 2 | 1.0% |
Parallel computing | 2 | 1.0% |
Peace | 2 | 1.0% |
Pedagogy | 2 | 1.0% |
Personal computer | 2 | 1.0% |
Personal data | 2 | 1.0% |
Philosophical methodology | 2 | 1.0% |
Poverty | 2 | 1.0% |
Powered exoskeleton | 2 | 1.0% |
Presidency of Donald Trump | 2 | 1.0% |
Primate behavior | 2 | 1.0% |
Proactive cyber defence | 2 | 1.0% |
Prototype | 2 | 1.0% |
Qualitative research | 2 | 1.0% |
Reconnaissance | 2 | 1.0% |
Reinforcement | 2 | 1.0% |
Requirement | 2 | 1.0% |
Safety | 2 | 1.0% |
Scientist | 2 | 1.0% |
Secretary | 2 | 1.0% |
Sense | 2 | 1.0% |
Skill | 2 | 1.0% |
Social norm | 2 | 1.0% |
Social science | 2 | 1.0% |
Software framework | 2 | 1.0% |
Sonar | 2 | 1.0% |
Space | 2 | 1.0% |
Spaceflight | 2 | 1.0% |
Standardization | 2 | 1.0% |
Stuart J. Russell | 2 | 1.0% |
Supervised learning | 2 | 1.0% |
Swarm robotics | 2 | 1.0% |
Synthetic biology | 2 | 1.0% |
Tablet computer | 2 | 1.0% |
Technological convergence | 2 | 1.0% |
Territorial integrity | 2 | 1.0% |
Theoretical philosophy | 2 | 1.0% |
Theories of deduction | 2 | 1.0% |
Thought experiments | 2 | 1.0% |
Treaty | 2 | 1.0% |
Trust (emotion) | 2 | 1.0% |
Trust (social science) | 2 | 1.0% |
Turing test | 2 | 1.0% |
Uncertainty | 2 | 1.0% |
Unmanned combat aerial vehicle | 2 | 1.0% |
Unmanned ground vehicle | 2 | 1.0% |
Unmanned underwater vehicle | 2 | 1.0% |
Verification and validation | 2 | 1.0% |
Video | 2 | 1.0% |
Violence | 2 | 1.0% |
Vocabulary | 2 | 1.0% |
Volatility, uncertainty, complexity and ambiguity | 2 | 1.0% |
Vulnerability (computing) | 2 | 1.0% |
Watson (computer) | 2 | 1.0% |
Wireless | 2 | 1.0% |
World Wide Web | 2 | 1.0% |
Xi Jinping | 2 | 1.0% |
Zero-sum game | 2 | 1.0% |
2006 Riga summit | 1 | 0.5% |
2007 Chinese anti-satellite missile test | 1 | 0.5% |
7 nanometer | 1 | 0.5% |
A Wrinkle in Time | 1 | 0.5% |
AI winter | 1 | 0.5% |
API | 1 | 0.5% |
Abraham Maslow | 1 | 0.5% |
Academic publishing | 1 | 0.5% |
Accessibility | 1 | 0.5% |
Accuracy and precision | 1 | 0.5% |
Action (philosophy) | 1 | 0.5% |
Activity recognition | 1 | 0.5% |
Activity theory | 1 | 0.5% |
Ada Lovelace | 1 | 0.5% |
Adherence (medicine) | 1 | 0.5% |
Advertising | 1 | 0.5% |
Aerospace | 1 | 0.5% |
Airbus A330 MRTT | 1 | 0.5% |
Aircraft carrier | 1 | 0.5% |
Airport | 1 | 0.5% |
Airworthiness | 1 | 0.5% |
All rights reserved | 1 | 0.5% |
AlphaFold | 1 | 0.5% |
AlphaGo Zero | 1 | 0.5% |
AlphaStar (software) | 1 | 0.5% |
Altruism | 1 | 0.5% |
Amazon Echo | 1 | 0.5% |
Amazon Rekognition | 1 | 0.5% |
Analytic philosophy | 1 | 0.5% |
Android (operating system) | 1 | 0.5% |
Angel | 1 | 0.5% |
Anonymity | 1 | 0.5% |
Anthropology | 1 | 0.5% |
Anti-ballistic missile | 1 | 0.5% |
Anti-satellite weapon | 1 | 0.5% |
Applications of artificial intelligence | 1 | 0.5% |
Applied ethics | 1 | 0.5% |
Apprenticeship | 1 | 0.5% |
Arabic | 1 | 0.5% |
Archetype | 1 | 0.5% |
Argument | 1 | 0.5% |
Arlington County, Virginia | 1 | 0.5% |
Armoured warfare | 1 | 0.5% |
Arms control | 1 | 0.5% |
Arthur Lupia | 1 | 0.5% |
Artifact (archaeology) | 1 | 0.5% |
Artist | 1 | 0.5% |
Asian Century | 1 | 0.5% |
Astrophysics | 1 | 0.5% |
Attention deficit hyperactivity disorder | 1 | 0.5% |
Attitude (psychology) | 1 | 0.5% |
Audi alteram partem | 1 | 0.5% |
Audit | 1 | 0.5% |
Authentication | 1 | 0.5% |
Authoritarianism | 1 | 0.5% |
Autonomous underwater vehicle | 1 | 0.5% |
Avatar (computing) | 1 | 0.5% |
Aviation | 1 | 0.5% |
Axe bow | 1 | 0.5% |
BMP-1 | 1 | 0.5% |
Ballistics | 1 | 0.5% |
Battlefield Airborne Communications Node | 1 | 0.5% |
Battleship | 1 | 0.5% |
Being and Time | 1 | 0.5% |
Belief | 1 | 0.5% |
Biodefense | 1 | 0.5% |
Bioethics | 1 | 0.5% |
Bioinformatics | 1 | 0.5% |
Biomedical cybernetics | 1 | 0.5% |
Black box | 1 | 0.5% |
Black swan theory | 1 | 0.5% |
Blitzkrieg | 1 | 0.5% |
Blog | 1 | 0.5% |
Board of directors | 1 | 0.5% |
Booting | 1 | 0.5% |
Brain implant | 1 | 0.5% |
Brain–computer interface | 1 | 0.5% |
Brand | 1 | 0.5% |
Brexit | 1 | 0.5% |
Brigade | 1 | 0.5% |
Brute-force search | 1 | 0.5% |
Bullying | 1 | 0.5% |
Capital (economics) | 1 | 0.5% |
CarPlay | 1 | 0.5% |
Cargo | 1 | 0.5% |
Case study | 1 | 0.5% |
Categorization | 1 | 0.5% |
Cave painting | 1 | 0.5% |
Cellular network | 1 | 0.5% |
Census | 1 | 0.5% |
Centrality | 1 | 0.5% |
Chemical reaction | 1 | 0.5% |
Chess | 1 | 0.5% |
Chief of Naval Operations | 1 | 0.5% |
Chimpanzee | 1 | 0.5% |
China–United States trade war | 1 | 0.5% |
Citation | 1 | 0.5% |
Civil defense | 1 | 0.5% |
Civil defense by country | 1 | 0.5% |
Civilization | 1 | 0.5% |
Close reading | 1 | 0.5% |
Coalition | 1 | 0.5% |
Cognitive bias | 1 | 0.5% |
Cognitive development | 1 | 0.5% |
Cognitive neuroscience | 1 | 0.5% |
Collateral damage | 1 | 0.5% |
Collective security | 1 | 0.5% |
Comma-separated values | 1 | 0.5% |
Commercial off-the-shelf | 1 | 0.5% |
Competition (economics) | 1 | 0.5% |
Complex system | 1 | 0.5% |
Complexity class | 1 | 0.5% |
Computational complexity theory | 1 | 0.5% |
Computational learning theory | 1 | 0.5% |
Computational science | 1 | 0.5% |
Computer file | 1 | 0.5% |
Computer hardware | 1 | 0.5% |
Computer keyboard | 1 | 0.5% |
Computer mouse | 1 | 0.5% |
Computer-mediated communication | 1 | 0.5% |
Computers | 1 | 0.5% |
Conditional (computer programming) | 1 | 0.5% |
Conference on Neural Information Processing Systems | 1 | 0.5% |
Confidence | 1 | 0.5% |
Confidentiality | 1 | 0.5% |
Constitution | 1 | 0.5% |
Constructivism (philosophy of education) | 1 | 0.5% |
Containerization | 1 | 0.5% |
Control flow | 1 | 0.5% |
Copernicus Programme | 1 | 0.5% |
Corps | 1 | 0.5% |
Correlation and dependence | 1 | 0.5% |
Counter Rocket, Artillery, and Mortar | 1 | 0.5% |
Counter-insurgency | 1 | 0.5% |
Counterforce | 1 | 0.5% |
Critical thinking | 1 | 0.5% |
Crowdsourcing | 1 | 0.5% |
Cryptographic hash function | 1 | 0.5% |
Cultural diversity | 1 | 0.5% |
Cyber-physical system | 1 | 0.5% |
Cyberbullying | 1 | 0.5% |
Cyclopes | 1 | 0.5% |
DNA sequencing | 1 | 0.5% |
Data mining | 1 | 0.5% |
Data quality | 1 | 0.5% |
Data type | 1 | 0.5% |
Data visualization | 1 | 0.5% |
Dead Hand | 1 | 0.5% |
Debate | 1 | 0.5% |
Debugging | 1 | 0.5% |
Decentralization | 1 | 0.5% |
Deception | 1 | 0.5% |
Decision support system | 1 | 0.5% |
Decomposition | 1 | 0.5% |
Deepwater Horizon oil spill | 1 | 0.5% |
Defense Science Board | 1 | 0.5% |
Deliberation | 1 | 0.5% |
Demography | 1 | 0.5% |
Deontological ethics | 1 | 0.5% |
Design of experiments | 1 | 0.5% |
Desktop computer | 1 | 0.5% |
Developmental psychology | 1 | 0.5% |
Digital Revolution | 1 | 0.5% |
Digital economy | 1 | 0.5% |
Digital electronics | 1 | 0.5% |
Digital media | 1 | 0.5% |
Dimension | 1 | 0.5% |
Directed-energy weapon | 1 | 0.5% |
Disability | 1 | 0.5% |
Disinformation | 1 | 0.5% |
Doctor of Philosophy | 1 | 0.5% |
Dystopia | 1 | 0.5% |
E-government | 1 | 0.5% |
EPUB | 1 | 0.5% |
Eadweard Muybridge | 1 | 0.5% |
Early modern human | 1 | 0.5% |
Earth | 1 | 0.5% |
Ecology | 1 | 0.5% |
Economic bubble | 1 | 0.5% |
Educational assessment | 1 | 0.5% |
Educational data mining | 1 | 0.5% |
Electric battery | 1 | 0.5% |
Electromagnetic interference | 1 | 0.5% |
Electronic countermeasure | 1 | 0.5% |
Electronic publishing | 1 | 0.5% |
Empathy | 1 | 0.5% |
Encryption | 1 | 0.5% |
End user | 1 | 0.5% |
Energy | 1 | 0.5% |
Energy development | 1 | 0.5% |
Energy storage | 1 | 0.5% |
Environmental governance | 1 | 0.5% |
Environmental monitoring | 1 | 0.5% |
Epic poetry | 1 | 0.5% |
Ernest King | 1 | 0.5% |
Essay | 1 | 0.5% |
Eugene Goostman | 1 | 0.5% |
Eur-Lex | 1 | 0.5% |
Eurocopter Tiger | 1 | 0.5% |
Evidence | 1 | 0.5% |
Evidence-based medicine | 1 | 0.5% |
Evolutionary psychology | 1 | 0.5% |
Existence | 1 | 0.5% |
Existentialism | 1 | 0.5% |
Explainable Artificial Intelligence | 1 | 0.5% |
Explainable artificial intelligence | 1 | 0.5% |
Export | 1 | 0.5% |
FLOPS | 1 | 0.5% |
Failed state | 1 | 0.5% |
Fair use | 1 | 0.5% |
Fear | 1 | 0.5% |
Federal Acquisition Regulation | 1 | 0.5% |
Federal Information Security Management Act of 2002 | 1 | 0.5% |
Fei-Fei Li | 1 | 0.5% |
Ferdinand VII of Spain | 1 | 0.5% |
Filippo Brunelleschi | 1 | 0.5% |
Filter bubble | 1 | 0.5% |
Flight | 1 | 0.5% |
Flowchart | 1 | 0.5% |
Flycatcher (radar) | 1 | 0.5% |
Formalism (philosophy of mathematics) | 1 | 0.5% |
Formative assessment | 1 | 0.5% |
Fort Polk | 1 | 0.5% |
Framing (social sciences) | 1 | 0.5% |
Friendly fire | 1 | 0.5% |
Fuel | 1 | 0.5% |
Functional magnetic resonance imaging | 1 | 0.5% |
Gene | 1 | 0.5% |
General Atomics MQ-9 Reaper | 1 | 0.5% |
General officer | 1 | 0.5% |
Generation Z | 1 | 0.5% |
Genetic algorithm | 1 | 0.5% |
Genetic programming | 1 | 0.5% |
Geography | 1 | 0.5% |
Geopolitics | 1 | 0.5% |
Georgia Tourassi | 1 | 0.5% |
Global Positioning System | 1 | 0.5% |
Good and evil | 1 | 0.5% |
Gothic architecture | 1 | 0.5% |
Government procurement in the European Union | 1 | 0.5% |
Government spending | 1 | 0.5% |
Gradient descent | 1 | 0.5% |
Graduate Record Examinations | 1 | 0.5% |
Graduate school | 1 | 0.5% |
Gulf War | 1 | 0.5% |
Gödel's incompleteness theorems | 1 | 0.5% |
HTML | 1 | 0.5% |
Hacker | 1 | 0.5% |
Heinz Guderian | 1 | 0.5% |
Helicopter | 1 | 0.5% |
Hero's journey | 1 | 0.5% |
Heuristic | 1 | 0.5% |
Hierarchy | 1 | 0.5% |
Homelessness | 1 | 0.5% |
Homer | 1 | 0.5% |
Hosted payload | 1 | 0.5% |
Human Compatible | 1 | 0.5% |
Human Development Index | 1 | 0.5% |
Human capital | 1 | 0.5% |
Human enhancement | 1 | 0.5% |
Human extinction | 1 | 0.5% |
Human resource management | 1 | 0.5% |
Human resources | 1 | 0.5% |
Human spaceflight | 1 | 0.5% |
Human subject research | 1 | 0.5% |
Hybrid warfare | 1 | 0.5% |
Hypersonic speed | 1 | 0.5% |
Hyperspectral imaging | 1 | 0.5% |
Hypothesis | 1 | 0.5% |
Identity (social science) | 1 | 0.5% |
Ignorance | 1 | 0.5% |
Illuminated manuscript | 1 | 0.5% |
Image segmentation | 1 | 0.5% |
Immanuel Kant | 1 | 0.5% |
Immersion (virtual reality) | 1 | 0.5% |
Immortality | 1 | 0.5% |
Improvised explosive device | 1 | 0.5% |
Inductive reasoning | 1 | 0.5% |
Industrial Revolution | 1 | 0.5% |
Industry | 1 | 0.5% |
Inertial navigation system | 1 | 0.5% |
Inference | 1 | 0.5% |
Information Age | 1 | 0.5% |
Information and communications technology | 1 | 0.5% |
Inquiry | 1 | 0.5% |
Integrated circuit | 1 | 0.5% |
Intellectual property | 1 | 0.5% |
Intellectual works | 1 | 0.5% |
Intelligence assessment | 1 | 0.5% |
Intelligent tutoring system | 1 | 0.5% |
Intermediate-Range Nuclear Forces Treaty | 1 | 0.5% |
International Traffic in Arms Regulations | 1 | 0.5% |
International relations | 1 | 0.5% |
Internet access | 1 | 0.5% |
Internet bot | 1 | 0.5% |
Interventionism (politics) | 1 | 0.5% |
Invention | 1 | 0.5% |
Inventory | 1 | 0.5% |
Iteration | 1 | 0.5% |
Iterative design | 1 | 0.5% |
Job interview | 1 | 0.5% |
Johann Sebastian Bach | 1 | 0.5% |
John Rawls | 1 | 0.5% |
Joint venture | 1 | 0.5% |
Joshua Greene (psychologist) | 1 | 0.5% |
Journalism | 1 | 0.5% |
Juan Prim | 1 | 0.5% |
K-nearest neighbors algorithm | 1 | 0.5% |
Keyboard technology | 1 | 0.5% |
Knowledge economy | 1 | 0.5% |
Knowledge management | 1 | 0.5% |
Knowledge representation | 1 | 0.5% |
LIGO | 1 | 0.5% |
Landscape | 1 | 0.5% |
Languages of Switzerland | 1 | 0.5% |
Laptop | 1 | 0.5% |
Law enforcement in Spain | 1 | 0.5% |
Law of Ukraine | 1 | 0.5% |
Law of war | 1 | 0.5% |
Lawyer | 1 | 0.5% |
Learning curve | 1 | 0.5% |
Learning theory (education) | 1 | 0.5% |
Legal person | 1 | 0.5% |
Leonardo da Vinci | 1 | 0.5% |
Leopard 2 | 1 | 0.5% |
Lev Vygotsky | 1 | 0.5% |
Liberalism | 1 | 0.5% |
Liberty | 1 | 0.5% |
License | 1 | 0.5% |
Life-cycle assessment | 1 | 0.5% |
Line officer | 1 | 0.5% |
Lisa Porter | 1 | 0.5% |
Literature | 1 | 0.5% |
Littoral combat ship | 1 | 0.5% |
Lockheed C-130 Hercules | 1 | 0.5% |
Lockheed HC-130 | 1 | 0.5% |
Lockheed Martin F-22 Raptor | 1 | 0.5% |
Lockheed Martin F-35 Lightning II | 1 | 0.5% |
Logic | 1 | 0.5% |
Logic Theorist | 1 | 0.5% |
Loss function | 1 | 0.5% |
Louisiana Maneuvers | 1 | 0.5% |
Low Earth orbit | 1 | 0.5% |
M48 Patton | 1 | 0.5% |
MNIST database | 1 | 0.5% |
Machine ethics | 1 | 0.5% |
Main battle tank | 1 | 0.5% |
Maintenance (technical) | 1 | 0.5% |
Malware | 1 | 0.5% |
Mark Esposito | 1 | 0.5% |
Martin Heidegger | 1 | 0.5% |
Mass | 1 | 0.5% |
Master's degree in Europe | 1 | 0.5% |
Mathematical proof | 1 | 0.5% |
Matrix (mathematics) | 1 | 0.5% |
Meaning of life | 1 | 0.5% |
Memory | 1 | 0.5% |
Mental processes | 1 | 0.5% |
Meredith Whittaker | 1 | 0.5% |
Meta learning (computer science) | 1 | 0.5% |
Metadata | 1 | 0.5% |
Microsoft Windows | 1 | 0.5% |
Middle Ages | 1 | 0.5% |
Midshipman | 1 | 0.5% |
Mikhail Tukhachevsky | 1 | 0.5% |
Military budget of the United States | 1 | 0.5% |
Military intelligence | 1 | 0.5% |
Military logistics | 1 | 0.5% |
Military satellite | 1 | 0.5% |
Military tactics | 1 | 0.5% |
Military–industrial complex | 1 | 0.5% |
Millennials | 1 | 0.5% |
Mind uploading | 1 | 0.5% |
Missile guidance | 1 | 0.5% |
Mobile device | 1 | 0.5% |
Mobile phone | 1 | 0.5% |
Modernity | 1 | 0.5% |
Money laundering | 1 | 0.5% |
Moral psychology | 1 | 0.5% |
Moral reasoning | 1 | 0.5% |
Multi-agent system | 1 | 0.5% |
Multiculturalism | 1 | 0.5% |
Multiplication | 1 | 0.5% |
NP (complexity) | 1 | 0.5% |
Narration | 1 | 0.5% |
National Defense Authorization Act for Fiscal Year 2012 | 1 | 0.5% |
Natural resource | 1 | 0.5% |
Navigation | 1 | 0.5% |
Neanderthal | 1 | 0.5% |
Network-centric warfare | 1 | 0.5% |
Neurosis | 1 | 0.5% |
Newcomb's paradox | 1 | 0.5% |
Normative | 1 | 0.5% |
Normative ethics | 1 | 0.5% |
Northrop Grumman RQ-4 Global Hawk | 1 | 0.5% |
Nuclear power | 1 | 0.5% |
Object (computer science) | 1 | 0.5% |
Odysseus | 1 | 0.5% |
Odyssey | 1 | 0.5% |
Officer (armed forces) | 1 | 0.5% |
Ominous Decade | 1 | 0.5% |
Once-only principle | 1 | 0.5% |
Online and offline | 1 | 0.5% |
Online shopping | 1 | 0.5% |
Ontology | 1 | 0.5% |
Open data | 1 | 0.5% |
Open innovation | 1 | 0.5% |
Open world | 1 | 0.5% |
Open-source software movement | 1 | 0.5% |
OpenAI Five | 1 | 0.5% |
Operations research | 1 | 0.5% |
Organic law | 1 | 0.5% |
Outer space | 1 | 0.5% |
Outlier | 1 | 0.5% |
Overfitting | 1 | 0.5% |
1 | 0.5% | |
Paradigm | 1 | 0.5% |
Parameter | 1 | 0.5% |
Partnership | 1 | 0.5% |
Password | 1 | 0.5% |
Password strength | 1 | 0.5% |
Pattern recognition | 1 | 0.5% |
Peer-to-peer | 1 | 0.5% |
Perceptron | 1 | 0.5% |
Performance per watt | 1 | 0.5% |
Persistent Close Air Support | 1 | 0.5% |
Personally identifiable information | 1 | 0.5% |
Perspective (graphical) | 1 | 0.5% |
Perturbation theory | 1 | 0.5% |
Philosophy of science | 1 | 0.5% |
Phishing | 1 | 0.5% |
Photography | 1 | 0.5% |
Pipe organ | 1 | 0.5% |
Pixel | 1 | 0.5% |
Plagiarism | 1 | 0.5% |
Plot (narrative) | 1 | 0.5% |
Podcast | 1 | 0.5% |
Poetry | 1 | 0.5% |
Polarity (international relations) | 1 | 0.5% |
Polymerase chain reaction | 1 | 0.5% |
Population | 1 | 0.5% |
Postgraduate education | 1 | 0.5% |
Posthuman | 1 | 0.5% |
Postmodernism | 1 | 0.5% |
Predictive analytics | 1 | 0.5% |
Preprint | 1 | 0.5% |
Price | 1 | 0.5% |
Pricing | 1 | 0.5% |
Product lifecycle | 1 | 0.5% |
Productivity | 1 | 0.5% |
Programmer | 1 | 0.5% |
Programming language | 1 | 0.5% |
Property | 1 | 0.5% |
Prosthesis | 1 | 0.5% |
Proteus effect | 1 | 0.5% |
Provenance | 1 | 0.5% |
Proxy war | 1 | 0.5% |
Pseudocode | 1 | 0.5% |
Psychological trauma | 1 | 0.5% |
Public health | 1 | 0.5% |
Public policy | 1 | 0.5% |
Public-benefit nonprofit corporation | 1 | 0.5% |
Public–private partnership | 1 | 0.5% |
Publishing | 1 | 0.5% |
Qian Xuesen | 1 | 0.5% |
Quantitative research | 1 | 0.5% |
Quantum Experiments at Space Scale | 1 | 0.5% |
RGB color model | 1 | 0.5% |
Race (human categorization) | 1 | 0.5% |
Racism | 1 | 0.5% |
Radar jamming and deception | 1 | 0.5% |
Radio jamming | 1 | 0.5% |
Radio-frequency identification | 1 | 0.5% |
Ray Solomonoff | 1 | 0.5% |
Reading | 1 | 0.5% |
Reading comprehension | 1 | 0.5% |
Real-time computing | 1 | 0.5% |
Realism (arts) | 1 | 0.5% |
Reasoning | 1 | 0.5% |
Recent African origin of modern humans | 1 | 0.5% |
Recession | 1 | 0.5% |
Recidivism | 1 | 0.5% |
Recording studio | 1 | 0.5% |
Recurrent neural network | 1 | 0.5% |
Reflective equilibrium | 1 | 0.5% |
Religion | 1 | 0.5% |
Remote sensing | 1 | 0.5% |
Remotely operated underwater vehicle | 1 | 0.5% |
Renaissance | 1 | 0.5% |
Renault FT | 1 | 0.5% |
Renewable energy | 1 | 0.5% |
Renminbi | 1 | 0.5% |
René Descartes | 1 | 0.5% |
Representation (arts) | 1 | 0.5% |
Research institutes | 1 | 0.5% |
Responsibility | 1 | 0.5% |
Retail | 1 | 0.5% |
Revolution | 1 | 0.5% |
Revolution in Military Affairs | 1 | 0.5% |
Rhetoric | 1 | 0.5% |
Robust statistics | 1 | 0.5% |
Romanesque architecture | 1 | 0.5% |
SGR-A1 | 1 | 0.5% |
Safety case | 1 | 0.5% |
Sales | 1 | 0.5% |
Satellite navigation | 1 | 0.5% |
Science and Technology Options Assessment | 1 | 0.5% |
Science and technology studies | 1 | 0.5% |
Science fiction | 1 | 0.5% |
Scopus | 1 | 0.5% |
Sea | 1 | 0.5% |
Self-actualization | 1 | 0.5% |
Semantic Web | 1 | 0.5% |
Semantics | 1 | 0.5% |
Semi-Automatic Ground Environment | 1 | 0.5% |
Semiotics | 1 | 0.5% |
Sensor | 1 | 0.5% |
Sequence | 1 | 0.5% |
Server (computing) | 1 | 0.5% |
Sheep | 1 | 0.5% |
Shoelaces | 1 | 0.5% |
Short-term memory | 1 | 0.5% |
Signal | 1 | 0.5% |
Silicon controlled rectifier | 1 | 0.5% |
Simon Haykin | 1 | 0.5% |
Simultaneous localization and mapping | 1 | 0.5% |
Single Integrated Operational Plan | 1 | 0.5% |
Siri | 1 | 0.5% |
Skynet (Terminator) | 1 | 0.5% |
Skynet (satellite) | 1 | 0.5% |
Sleep | 1 | 0.5% |
Social learning (social pedagogy) | 1 | 0.5% |
Social network | 1 | 0.5% |
Social network analysis | 1 | 0.5% |
Sociology | 1 | 0.5% |
Software bug | 1 | 0.5% |
Solar power | 1 | 0.5% |
Sonia Livingstone | 1 | 0.5% |
Soul | 1 | 0.5% |
Sound recording and reproduction | 1 | 0.5% |
Source code | 1 | 0.5% |
Space debris | 1 | 0.5% |
Specification (technical standard) | 1 | 0.5% |
Spirituality | 1 | 0.5% |
Stanislav Petrov | 1 | 0.5% |
Stealth technology | 1 | 0.5% |
Stephen Luce | 1 | 0.5% |
Stereotypes | 1 | 0.5% |
Storyboard | 1 | 0.5% |
Strategic communication | 1 | 0.5% |
Strategic management | 1 | 0.5% |
Strategy video game | 1 | 0.5% |
Streaming media | 1 | 0.5% |
Subject (philosophy) | 1 | 0.5% |
Supercomputer | 1 | 0.5% |
Superpower | 1 | 0.5% |
Supply chain | 1 | 0.5% |
Supply-chain management | 1 | 0.5% |
Survey methodology | 1 | 0.5% |
Sustainable Development Goals | 1 | 0.5% |
Swarm behaviour | 1 | 0.5% |
Swarming (military) | 1 | 0.5% |
Systems engineering | 1 | 0.5% |
Tank | 1 | 0.5% |
Technical standard | 1 | 0.5% |
Television | 1 | 0.5% |
Temperature | 1 | 0.5% |
Tensor processing unit | 1 | 0.5% |
Terminator (franchise) | 1 | 0.5% |
Text corpus | 1 | 0.5% |
Text messaging | 1 | 0.5% |
The arts | 1 | 0.5% |
Theoretical computer science | 1 | 0.5% |
Theory of multiple intelligences | 1 | 0.5% |
Think tank | 1 | 0.5% |
Three Laws of Robotics | 1 | 0.5% |
Time Quintet | 1 | 0.5% |
Topic model | 1 | 0.5% |
Tor (anonymity network) | 1 | 0.5% |
Touchpad | 1 | 0.5% |
Trade | 1 | 0.5% |
Traffic collision | 1 | 0.5% |
Transhumanism | 1 | 0.5% |
Trash (computing) | 1 | 0.5% |
Trienio Liberal | 1 | 0.5% |
Trolley problem | 1 | 0.5% |
Troubleshooting | 1 | 0.5% |
Truck driver | 1 | 0.5% |
Type certificate | 1 | 0.5% |
U.S. state | 1 | 0.5% |
US Airways Flight 1549 | 1 | 0.5% |
Ukiyo-e | 1 | 0.5% |
Under Secretary of Defense for Acquisition and Sustainment | 1 | 0.5% |
Under Secretary of Defense for Research and Engineering | 1 | 0.5% |
Unemployment | 1 | 0.5% |
United States Secretary of the Navy | 1 | 0.5% |
United States national missile defense | 1 | 0.5% |
Unrestricted line officer | 1 | 0.5% |
Unsupervised learning | 1 | 0.5% |
Usability | 1 | 0.5% |
Uyghurs | 1 | 0.5% |
Validation | 1 | 0.5% |
Value (economics) | 1 | 0.5% |
Value-based pricing | 1 | 0.5% |
Variable (computer science) | 1 | 0.5% |
Variable (mathematics) | 1 | 0.5% |
Vehicular automation | 1 | 0.5% |
Veil of ignorance | 1 | 0.5% |
Video on demand | 1 | 0.5% |
Videotelephony | 1 | 0.5% |
Virtual assistant | 1 | 0.5% |
Virtual reality | 1 | 0.5% |
Virtual reality headset | 1 | 0.5% |
Virtual world | 1 | 0.5% |
Virtue | 1 | 0.5% |
Virtue ethics | 1 | 0.5% |
Viscosity | 1 | 0.5% |
Visual arts | 1 | 0.5% |
Visual perception | 1 | 0.5% |
Visualization (graphics) | 1 | 0.5% |
Vocational education | 1 | 0.5% |
Wealth | 1 | 0.5% |
Wearable technology | 1 | 0.5% |
Well-being | 1 | 0.5% |
Western world | 1 | 0.5% |
Wi-Fi | 1 | 0.5% |
Wicked problem | 1 | 0.5% |
William Sims | 1 | 0.5% |
Windows 10 | 1 | 0.5% |
Wing (military aviation unit) | 1 | 0.5% |
Wireless network | 1 | 0.5% |
Wireless sensor network | 1 | 0.5% |
Wisdom | 1 | 0.5% |
World population | 1 | 0.5% |
Writer | 1 | 0.5% |
Xinjiang re-education camps | 1 | 0.5% |
mind and Brain | 1 | 0.5% |
abs | rel | |
---|---|---|
Technology | 121 | 73.3% |
Artificial intelligence | 118 | 71.5% |
Human activities | 102 | 61.8% |
Cognition | 78 | 47.3% |
Cognitive science | 78 | 47.3% |
Intelligence | 70 | 42.4% |
Branches of science | 68 | 41.2% |
Machine learning | 62 | 37.6% |
Science | 60 | 36.4% |
Research | 56 | 33.9% |
Computing | 55 | 33.3% |
Learning | 46 | 27.9% |
Deep learning | 40 | 24.2% |
Innovation | 39 | 23.6% |
Automation | 37 | 22.4% |
Psychological concepts | 37 | 22.4% |
Risk | 33 | 20.0% |
System | 31 | 18.8% |
Unmanned aerial vehicle | 29 | 17.6% |
Cyberwarfare | 27 | 16.4% |
Robot | 27 | 16.4% |
Robotics | 27 | 16.4% |
Interdisciplinary subfields | 26 | 15.8% |
Big data | 25 | 15.2% |
Ethics | 25 | 15.2% |
National security | 24 | 14.5% |
Epistemology | 23 | 13.9% |
Information | 23 | 13.9% |
Systems science | 23 | 13.9% |
Weapon | 23 | 13.9% |
Internet of things | 22 | 13.3% |
Philosophy | 22 | 13.3% |
Policy | 22 | 13.3% |
Algorithm | 21 | 12.7% |
Culture | 20 | 12.1% |
Emerging technologies | 20 | 12.1% |
Computer science | 19 | 11.5% |
Computer vision | 19 | 11.5% |
Privacy | 19 | 11.5% |
Analytics | 18 | 10.9% |
Communication | 18 | 10.9% |
Autonomy | 17 | 10.3% |
Cybernetics | 17 | 10.3% |
Human | 17 | 10.3% |
Self-driving car | 17 | 10.3% |
Artificial neural network | 16 | 9.7% |
Computer | 16 | 9.7% |
Computer security | 16 | 9.7% |
Data | 16 | 9.7% |
Decision-making | 16 | 9.7% |
Education | 16 | 9.7% |
War | 16 | 9.7% |
Artificial general intelligence | 15 | 9.1% |
Assumption | 15 | 9.1% |
Internet | 15 | 9.1% |
Natural language processing | 15 | 9.1% |
Reason | 15 | 9.1% |
Simulation | 14 | 8.5% |
Surveillance | 14 | 8.5% |
Unmanned ground vehicle | 14 | 8.5% |
Politics | 13 | 7.9% |
Governance | 12 | 7.3% |
Psychology | 12 | 7.3% |
Science, technology, engineering, and mathematics | 12 | 7.3% |
Bias | 11 | 6.7% |
Expert | 11 | 6.7% |
Law | 11 | 6.7% |
Leadership | 11 | 6.7% |
Science and technology | 11 | 6.7% |
Applied mathematics | 10 | 6.1% |
Facial recognition system | 10 | 6.1% |
Logistics | 10 | 6.1% |
Military technology | 10 | 6.1% |
Software | 10 | 6.1% |
Strategy | 10 | 6.1% |
Academic discipline interactions | 9 | 5.5% |
Cloud computing | 9 | 5.5% |
Competition | 9 | 5.5% |
Information privacy | 9 | 5.5% |
Language | 9 | 5.5% |
Research and development | 9 | 5.5% |
Situation awareness | 9 | 5.5% |
Superintelligence | 9 | 5.5% |
Artificial intelligence arms race | 8 | 4.8% |
Computer network | 8 | 4.8% |
Deterrence theory | 8 | 4.8% |
Mind | 8 | 4.8% |
Nick Bostrom | 8 | 4.8% |
Nuclear weapon | 8 | 4.8% |
Perception | 8 | 4.8% |
Security | 8 | 4.8% |
Social media | 8 | 4.8% |
Technological singularity | 8 | 4.8% |
Concept | 7 | 4.2% |
Concepts in metaphysics | 7 | 4.2% |
Expert system | 7 | 4.2% |
Government | 7 | 4.2% |
Information technology | 7 | 4.2% |
Infrastructure | 7 | 4.2% |
Knowledge | 7 | 4.2% |
Missile | 7 | 4.2% |
Neuropsychological assessment | 7 | 4.2% |
Prediction | 7 | 4.2% |
Reality | 7 | 4.2% |
Statistics | 7 | 4.2% |
Thought | 7 | 4.2% |
AI control problem | 6 | 3.6% |
Arms control | 6 | 3.6% |
Autonomous robot | 6 | 3.6% |
Computational neuroscience | 6 | 3.6% |
Cyberattack | 6 | 3.6% |
Cyberspace | 6 | 3.6% |
Deepfake | 6 | 3.6% |
Engineering | 6 | 3.6% |
Ethics of artificial intelligence | 6 | 3.6% |
Evolution | 6 | 3.6% |
Futurology | 6 | 3.6% |
Metadata | 6 | 3.6% |
Military strategy | 6 | 3.6% |
Neural network | 6 | 3.6% |
Neuroscience | 6 | 3.6% |
Optical character recognition | 6 | 3.6% |
5G | 5 | 3.0% |
AlphaGo | 5 | 3.0% |
Art | 5 | 3.0% |
Business | 5 | 3.0% |
Conceptual model | 5 | 3.0% |
Consciousness | 5 | 3.0% |
Convolutional neural network | 5 | 3.0% |
Crime | 5 | 3.0% |
Data analysis | 5 | 3.0% |
Database | 5 | 3.0% |
Emotion | 5 | 3.0% |
Evaluation | 5 | 3.0% |
General Data Protection Regulation | 5 | 3.0% |
Human nature | 5 | 3.0% |
Idea | 5 | 3.0% |
Intellectual property | 5 | 3.0% |
Intelligence, surveillance, target acquisition, and reconnaissance | 5 | 3.0% |
Interoperability | 5 | 3.0% |
Lethal autonomous weapon | 5 | 3.0% |
Mathematical optimization | 5 | 3.0% |
Metaphysics | 5 | 3.0% |
Military robot | 5 | 3.0% |
Military science | 5 | 3.0% |
Military simulation | 5 | 3.0% |
Nuclear proliferation | 5 | 3.0% |
Outsourcing | 5 | 3.0% |
Philosophical theories | 5 | 3.0% |
Problem solving | 5 | 3.0% |
Quantum computing | 5 | 3.0% |
Rationality | 5 | 3.0% |
Reinforcement learning | 5 | 3.0% |
Satellite | 5 | 3.0% |
Speech recognition | 5 | 3.0% |
Theory | 5 | 3.0% |
Training | 5 | 3.0% |
Value (ethics) | 5 | 3.0% |
World War II | 5 | 3.0% |
3D printing | 4 | 2.4% |
Advertising | 4 | 2.4% |
Augmented reality | 4 | 2.4% |
Backpropagation | 4 | 2.4% |
Best practice | 4 | 2.4% |
Biological warfare | 4 | 2.4% |
Brain | 4 | 2.4% |
Contract | 4 | 2.4% |
Data mining | 4 | 2.4% |
Economy | 4 | 2.4% |
Electroencephalography | 4 | 2.4% |
Electronic warfare | 4 | 2.4% |
Emergence | 4 | 2.4% |
Employment | 4 | 2.4% |
Existential risk from artificial general intelligence | 4 | 2.4% |
Fighter aircraft | 4 | 2.4% |
Global catastrophic risk | 4 | 2.4% |
Human resource management | 4 | 2.4% |
Information and communications technology | 4 | 2.4% |
Information warfare | 4 | 2.4% |
Intelligent agent | 4 | 2.4% |
International law | 4 | 2.4% |
Knowledge representation and reasoning | 4 | 2.4% |
Mathematics | 4 | 2.4% |
Military-civil fusion | 4 | 2.4% |
Narrative | 4 | 2.4% |
Nervous system | 4 | 2.4% |
News | 4 | 2.4% |
Organization | 4 | 2.4% |
Reliability engineering | 4 | 2.4% |
Safety | 4 | 2.4% |
Society | 4 | 2.4% |
Startup company | 4 | 2.4% |
Statistical classification | 4 | 2.4% |
Training, validation, and test sets | 4 | 2.4% |
United States Secretary of Defense | 4 | 2.4% |
Virtual reality | 4 | 2.4% |
Visualization (graphics) | 4 | 2.4% |
Vulnerability (computing) | 4 | 2.4% |
Accountability | 3 | 1.8% |
Agent-based model | 3 | 1.8% |
Analysis | 3 | 1.8% |
Application software | 3 | 1.8% |
Areas of computer science | 3 | 1.8% |
Battlespace | 3 | 1.8% |
Behavior | 3 | 1.8% |
Brain–computer interface | 3 | 1.8% |
Causality | 3 | 1.8% |
Change | 3 | 1.8% |
Chemical warfare | 3 | 1.8% |
Chemical weapon | 3 | 1.8% |
Closed-circuit television | 3 | 1.8% |
Cold War | 3 | 1.8% |
Collaboration | 3 | 1.8% |
Command and control | 3 | 1.8% |
Computational learning theory | 3 | 1.8% |
Computer programming | 3 | 1.8% |
Connectionism | 3 | 1.8% |
Cooperative | 3 | 1.8% |
Copyright infringement | 3 | 1.8% |
Creativity | 3 | 1.8% |
Cybercrime | 3 | 1.8% |
Definition | 3 | 1.8% |
Design | 3 | 1.8% |
Digitization | 3 | 1.8% |
Disinformation | 3 | 1.8% |
Educational technology | 3 | 1.8% |
Europe | 3 | 1.8% |
Free will | 3 | 1.8% |
Humanitarian aid | 3 | 1.8% |
Hybrid warfare | 3 | 1.8% |
Immanuel Kant | 3 | 1.8% |
Industry | 3 | 1.8% |
Information Age | 3 | 1.8% |
Information science | 3 | 1.8% |
Interdisciplinarity | 3 | 1.8% |
International humanitarian law | 3 | 1.8% |
Internet forum | 3 | 1.8% |
Issues in ethics | 3 | 1.8% |
Journalism | 3 | 1.8% |
Laboratory | 3 | 1.8% |
Law of war | 3 | 1.8% |
Linguistics | 3 | 1.8% |
Logic | 3 | 1.8% |
Malware | 3 | 1.8% |
Market (economics) | 3 | 1.8% |
Mass media | 3 | 1.8% |
Mental processes | 3 | 1.8% |
Morality | 3 | 1.8% |
Motivation | 3 | 1.8% |
Music | 3 | 1.8% |
Natural environment | 3 | 1.8% |
Neuropsychology | 3 | 1.8% |
OODA loop | 3 | 1.8% |
Offset strategy | 3 | 1.8% |
Predictive analytics | 3 | 1.8% |
Qualitative research | 3 | 1.8% |
Quantum mechanics | 3 | 1.8% |
Radar | 3 | 1.8% |
Remote sensing | 3 | 1.8% |
Risk management | 3 | 1.8% |
Semantics | 3 | 1.8% |
Signals intelligence | 3 | 1.8% |
Supply chain | 3 | 1.8% |
Survey methodology | 3 | 1.8% |
Sustainability | 3 | 1.8% |
Systems theory | 3 | 1.8% |
Tax | 3 | 1.8% |
Taxonomy (biology) | 3 | 1.8% |
Text mining | 3 | 1.8% |
Theoretical philosophy | 3 | 1.8% |
Treaty | 3 | 1.8% |
Unstructured data | 3 | 1.8% |
User-generated content | 3 | 1.8% |
Venture capital | 3 | 1.8% |
Verification and validation | 3 | 1.8% |
World Wide Web | 3 | 1.8% |
Xi Jinping | 3 | 1.8% |
mind and Brain | 3 | 1.8% |
AI winter | 2 | 1.2% |
Allen Newell | 2 | 1.2% |
AlphaZero | 2 | 1.2% |
Ammunition | 2 | 1.2% |
Anti-aircraft warfare | 2 | 1.2% |
Anti-satellite weapon | 2 | 1.2% |
Anti-submarine warfare | 2 | 1.2% |
Application programming interface | 2 | 1.2% |
Applications of artificial intelligence | 2 | 1.2% |
Artificial life | 2 | 1.2% |
Artificial neuron | 2 | 1.2% |
Avangard (hypersonic glide vehicle) | 2 | 1.2% |
Behavior modification | 2 | 1.2% |
Behavioural sciences | 2 | 1.2% |
Belief | 2 | 1.2% |
Binary classification | 2 | 1.2% |
Biodiversity | 2 | 1.2% |
Biology | 2 | 1.2% |
Biometrics | 2 | 1.2% |
Boost-glide | 2 | 1.2% |
Cadet | 2 | 1.2% |
Car | 2 | 1.2% |
Chatbot | 2 | 1.2% |
Community | 2 | 1.2% |
Consequentialism | 2 | 1.2% |
Content ID (system) | 2 | 1.2% |
Content-control software | 2 | 1.2% |
Cooperative education | 2 | 1.2% |
Corporate law | 2 | 1.2% |
Corporation | 2 | 1.2% |
Counterintelligence | 2 | 1.2% |
Decision | 2 | 1.2% |
Democracy | 2 | 1.2% |
Directed-energy weapon | 2 | 1.2% |
Economics | 2 | 1.2% |
Electronic Commerce Directive 2000 | 2 | 1.2% |
Employee retention | 2 | 1.2% |
Encryption | 2 | 1.2% |
Entrepreneurship | 2 | 1.2% |
Existentialism | 2 | 1.2% |
Future | 2 | 1.2% |
Fuzzy logic | 2 | 1.2% |
Game theory | 2 | 1.2% |
Gender | 2 | 1.2% |
Geneva Protocol | 2 | 1.2% |
Geography | 2 | 1.2% |
Geospatial intelligence | 2 | 1.2% |
Goal | 2 | 1.2% |
Gradient descent | 2 | 1.2% |
H-1B visa | 2 | 1.2% |
Hate speech | 2 | 1.2% |
Health | 2 | 1.2% |
History | 2 | 1.2% |
Human Compatible | 2 | 1.2% |
Human–robot interaction | 2 | 1.2% |
ImageNet | 2 | 1.2% |
Immersion (virtual reality) | 2 | 1.2% |
Incentive | 2 | 1.2% |
Inclusion (education) | 2 | 1.2% |
Information system | 2 | 1.2% |
Input/output | 2 | 1.2% |
Inquiry | 2 | 1.2% |
Insurance | 2 | 1.2% |
Intelligence analysis | 2 | 1.2% |
Intercontinental ballistic missile | 2 | 1.2% |
International security | 2 | 1.2% |
Justification | 2 | 1.2% |
Learning styles | 2 | 1.2% |
Legal person | 2 | 1.2% |
Life | 2 | 1.2% |
Limited liability company | 2 | 1.2% |
Loan | 2 | 1.2% |
Long short-term memory | 2 | 1.2% |
Machine | 2 | 1.2% |
Machine translation | 2 | 1.2% |
Management | 2 | 1.2% |
Maneuver warfare | 2 | 1.2% |
Mass surveillance | 2 | 1.2% |
Metaphilosophy | 2 | 1.2% |
Metaphysics of mind | 2 | 1.2% |
Military tactics | 2 | 1.2% |
Military–industrial complex | 2 | 1.2% |
Millennials | 2 | 1.2% |
Mind uploading | 2 | 1.2% |
Mind–body dualism | 2 | 1.2% |
Missile defense | 2 | 1.2% |
Modernization theory | 2 | 1.2% |
Moore's law | 2 | 1.2% |
Multi-agent system | 2 | 1.2% |
Nation | 2 | 1.2% |
Navy | 2 | 1.2% |
Network-centric warfare | 2 | 1.2% |
Notice and take down | 2 | 1.2% |
Onboarding | 2 | 1.2% |
Online community | 2 | 1.2% |
Open-source intelligence | 2 | 1.2% |
Organizational culture | 2 | 1.2% |
Parsing | 2 | 1.2% |
Partnership | 2 | 1.2% |
Pattern recognition | 2 | 1.2% |
Personal data | 2 | 1.2% |
Personhood | 2 | 1.2% |
Philosophical movements | 2 | 1.2% |
Physics | 2 | 1.2% |
Piercing the corporate veil | 2 | 1.2% |
Planning | 2 | 1.2% |
Platform as a service | 2 | 1.2% |
Power (social and political) | 2 | 1.2% |
Precision and recall | 2 | 1.2% |
Procurement | 2 | 1.2% |
Product liability | 2 | 1.2% |
Programming language | 2 | 1.2% |
Prototype | 2 | 1.2% |
Psychological warfare | 2 | 1.2% |
Question | 2 | 1.2% |
Random number generation | 2 | 1.2% |
Randomness | 2 | 1.2% |
Ransomware | 2 | 1.2% |
Recommender system | 2 | 1.2% |
Recruitment | 2 | 1.2% |
Regression analysis | 2 | 1.2% |
Sampling (statistics) | 2 | 1.2% |
Scientific method | 2 | 1.2% |
Sea | 2 | 1.2% |
Semi-supervised learning | 2 | 1.2% |
Semiotics | 2 | 1.2% |
Sensitivity and specificity | 2 | 1.2% |
Sentience | 2 | 1.2% |
Ship | 2 | 1.2% |
Signal | 2 | 1.2% |
Silicon Valley | 2 | 1.2% |
Siri | 2 | 1.2% |
Small and medium-sized enterprises | 2 | 1.2% |
Smart city | 2 | 1.2% |
Social norm | 2 | 1.2% |
Software as a service | 2 | 1.2% |
Space | 2 | 1.2% |
Space debris | 2 | 1.2% |
State (polity) | 2 | 1.2% |
Stealth technology | 2 | 1.2% |
Student loan | 2 | 1.2% |
Submarine | 2 | 1.2% |
Sukhoi S-70 Okhotnik | 2 | 1.2% |
Sukhoi Su-57 | 2 | 1.2% |
Surface-to-air missile | 2 | 1.2% |
Syntax | 2 | 1.2% |
Technology readiness level | 2 | 1.2% |
Telecommunication | 2 | 1.2% |
Time | 2 | 1.2% |
Tradition | 2 | 1.2% |
Transparency (behavior) | 2 | 1.2% |
Transport | 2 | 1.2% |
Trust (social science) | 2 | 1.2% |
Truth | 2 | 1.2% |
Turing test | 2 | 1.2% |
Uncertainty | 2 | 1.2% |
University | 2 | 1.2% |
Unmanned combat aerial vehicle | 2 | 1.2% |
Utilitarianism | 2 | 1.2% |
Vehicular automation | 2 | 1.2% |
Virtual assistant | 2 | 1.2% |
Workforce development | 2 | 1.2% |
19th National Congress of the Communist Party of China | 1 | 0.6% |
2013 enlargement of the European Union | 1 | 0.6% |
2019–20 coronavirus outbreak | 1 | 0.6% |
360-degree video | 1 | 0.6% |
3D computer graphics | 1 | 0.6% |
3D modeling | 1 | 0.6% |
3M22 Zircon | 1 | 0.6% |
4G | 1 | 0.6% |
9K720 Iskander | 1 | 0.6% |
AGM-158C LRASM | 1 | 0.6% |
Abstract (summary) | 1 | 0.6% |
Abuse | 1 | 0.6% |
Academic tenure | 1 | 0.6% |
Accessibility | 1 | 0.6% |
Adaptation | 1 | 0.6% |
Aerospace engineering | 1 | 0.6% |
Affect (psychology) | 1 | 0.6% |
Affect heuristic | 1 | 0.6% |
Africa | 1 | 0.6% |
Agent handling | 1 | 0.6% |
Aggression | 1 | 0.6% |
Alfred Tarski | 1 | 0.6% |
AlphaStar (software) | 1 | 0.6% |
Altruism | 1 | 0.6% |
Amazon Alexa | 1 | 0.6% |
Ambiguity | 1 | 0.6% |
Amos Tversky | 1 | 0.6% |
Analog signal | 1 | 0.6% |
Analogy | 1 | 0.6% |
Anchoring | 1 | 0.6% |
Android (operating system) | 1 | 0.6% |
Annexation of Crimea by the Russian Federation | 1 | 0.6% |
Antenna (radio) | 1 | 0.6% |
Anti-ballistic missile | 1 | 0.6% |
Anti-realism | 1 | 0.6% |
Anti-tank warfare | 1 | 0.6% |
Antivirus software | 1 | 0.6% |
Apache Hadoop | 1 | 0.6% |
Applied ethics | 1 | 0.6% |
Archaeology | 1 | 0.6% |
Arctic shipping routes | 1 | 0.6% |
Argument | 1 | 0.6% |
Armed Overwatch | 1 | 0.6% |
Asia | 1 | 0.6% |
Atmospheric entry | 1 | 0.6% |
Attention | 1 | 0.6% |
Attitude (psychology) | 1 | 0.6% |
Attribution (psychology) | 1 | 0.6% |
Attrition warfare | 1 | 0.6% |
Audience segmentation | 1 | 0.6% |
Audio file format | 1 | 0.6% |
Audiovisual | 1 | 0.6% |
Authoritarianism | 1 | 0.6% |
Authors' rights | 1 | 0.6% |
Automated journalism | 1 | 0.6% |
Avatar (computing) | 1 | 0.6% |
BRIC | 1 | 0.6% |
Balance of power (international relations) | 1 | 0.6% |
Ballistic missile | 1 | 0.6% |
Ballistic missile flight phases | 1 | 0.6% |
Battle | 1 | 0.6% |
Battlefield Airborne Communications Node | 1 | 0.6% |
Benchmarking | 1 | 0.6% |
Bias (statistics) | 1 | 0.6% |
Bibliography | 1 | 0.6% |
Bibliometrics | 1 | 0.6% |
Bicycle | 1 | 0.6% |
Binding problem | 1 | 0.6% |
Biodefense | 1 | 0.6% |
Biotechnology | 1 | 0.6% |
Botnet | 1 | 0.6% |
Brain implant | 1 | 0.6% |
Brainstorming | 1 | 0.6% |
Brexit | 1 | 0.6% |
Brigade | 1 | 0.6% |
Brimstone (missile) | 1 | 0.6% |
Bruce D. Jette | 1 | 0.6% |
Buddhism | 1 | 0.6% |
Building information modeling | 1 | 0.6% |
Bureaucracy | 1 | 0.6% |
Business rule | 1 | 0.6% |
COVID-19 pandemic | 1 | 0.6% |
CRISPR gene editing | 1 | 0.6% |
CT scan | 1 | 0.6% |
Case study | 1 | 0.6% |
Chaff (countermeasure) | 1 | 0.6% |
Chemical bond | 1 | 0.6% |
Chief information officer | 1 | 0.6% |
Chinese literature | 1 | 0.6% |
Chinese nobility | 1 | 0.6% |
Chinese room | 1 | 0.6% |
Chinese science fiction | 1 | 0.6% |
Christofari | 1 | 0.6% |
Cinematography | 1 | 0.6% |
Citizenship | 1 | 0.6% |
City | 1 | 0.6% |
Civil affairs | 1 | 0.6% |
Civil defense by country | 1 | 0.6% |
Civilian | 1 | 0.6% |
Classified information | 1 | 0.6% |
Close-in weapon system | 1 | 0.6% |
Closed captioning | 1 | 0.6% |
Cluster analysis | 1 | 0.6% |
Coast | 1 | 0.6% |
Coast guard | 1 | 0.6% |
Cognitive neuroscience | 1 | 0.6% |
Collaborative filtering | 1 | 0.6% |
Collaboratory | 1 | 0.6% |
Collective intelligence | 1 | 0.6% |
Common law | 1 | 0.6% |
Common sense | 1 | 0.6% |
Commonsense reasoning | 1 | 0.6% |
Competition (companies) | 1 | 0.6% |
Competition (economics) | 1 | 0.6% |
Complexity | 1 | 0.6% |
Computational complexity theory | 1 | 0.6% |
Computational intelligence | 1 | 0.6% |
Computational science | 1 | 0.6% |
Computer engineering | 1 | 0.6% |
Computer file | 1 | 0.6% |
Computer graphics | 1 | 0.6% |
Computer hardware | 1 | 0.6% |
Computer program | 1 | 0.6% |
Computer-generated imagery | 1 | 0.6% |
Conference on Neural Information Processing Systems | 1 | 0.6% |
Confucianism | 1 | 0.6% |
Constitution | 1 | 0.6% |
Construction | 1 | 0.6% |
Content management | 1 | 0.6% |
Content-based image retrieval | 1 | 0.6% |
Control system | 1 | 0.6% |
Cooperation | 1 | 0.6% |
Cooperative Patent Classification | 1 | 0.6% |
Copyright | 1 | 0.6% |
Coronavirus disease 2019 | 1 | 0.6% |
Correlation | 1 | 0.6% |
Correlation and dependence | 1 | 0.6% |
Cortana | 1 | 0.6% |
Counterfactual thinking | 1 | 0.6% |
Creative industries | 1 | 0.6% |
Credit history | 1 | 0.6% |
Criminology | 1 | 0.6% |
Crisis | 1 | 0.6% |
Crowdsourcing | 1 | 0.6% |
Cruise missile | 1 | 0.6% |
Cryptocurrency | 1 | 0.6% |
Cryptographic hash function | 1 | 0.6% |
Cryptography | 1 | 0.6% |
Cycling | 1 | 0.6% |
DF-21 | 1 | 0.6% |
DF-ZF | 1 | 0.6% |
Daniel Kahneman | 1 | 0.6% |
Data compression | 1 | 0.6% |
Data model | 1 | 0.6% |
Decision theory | 1 | 0.6% |
Decision tree learning | 1 | 0.6% |
Deontological ethics | 1 | 0.6% |
Dependent and independent variables | 1 | 0.6% |
Dictionary | 1 | 0.6% |
Digital forensics | 1 | 0.6% |
Digital humanities | 1 | 0.6% |
Digital library | 1 | 0.6% |
Digital literacy | 1 | 0.6% |
Digital media | 1 | 0.6% |
Digital technology | 1 | 0.6% |
Digital transformation | 1 | 0.6% |
Digital video | 1 | 0.6% |
Digital watermarking | 1 | 0.6% |
Diplomacy | 1 | 0.6% |
Directive (European Union) | 1 | 0.6% |
Discourse | 1 | 0.6% |
Division (military) | 1 | 0.6% |
Docking and berthing of spacecraft | 1 | 0.6% |
Doctrine | 1 | 0.6% |
Document | 1 | 0.6% |
Domain-specific language | 1 | 0.6% |
Dual-use technology | 1 | 0.6% |
Dubbing (filmmaking) | 1 | 0.6% |
Early modern human | 1 | 0.6% |
Earth | 1 | 0.6% |
Economic inequality | 1 | 0.6% |
Effects-based operations | 1 | 0.6% |
Ego death | 1 | 0.6% |
Electromagnetic radiation | 1 | 0.6% |
Electromagnetic spectrum | 1 | 0.6% |
Electron | 1 | 0.6% |
Eliezer Yudkowsky | 1 | 0.6% |
Elon Musk | 1 | 0.6% |
Emergency management | 1 | 0.6% |
Emotion recognition | 1 | 0.6% |
Empathogen–entactogen | 1 | 0.6% |
Empathy | 1 | 0.6% |
Engineer | 1 | 0.6% |
English language | 1 | 0.6% |
Escalator | 1 | 0.6% |
Espionage | 1 | 0.6% |
Eternalism (philosophy of time) | 1 | 0.6% |
Ethical principles | 1 | 0.6% |
Euro | 1 | 0.6% |
European Development Fund | 1 | 0.6% |
Existence | 1 | 0.6% |
Expected utility hypothesis | 1 | 0.6% |
Experience | 1 | 0.6% |
Experiment | 1 | 0.6% |
Externality | 1 | 0.6% |
Failed state | 1 | 0.6% |
Feedforward neural network | 1 | 0.6% |
Fellow | 1 | 0.6% |
Fiction | 1 | 0.6% |
Finance | 1 | 0.6% |
Force | 1 | 0.6% |
Forecasting | 1 | 0.6% |
Forensic science | 1 | 0.6% |
Formal methods | 1 | 0.6% |
Formal verification | 1 | 0.6% |
Futures studies | 1 | 0.6% |
Geert Hofstede | 1 | 0.6% |
General Secretary of the Communist Party of China | 1 | 0.6% |
Generative adversarial network | 1 | 0.6% |
Genome editing | 1 | 0.6% |
Geoffrey Hinton | 1 | 0.6% |
Geographic information system | 1 | 0.6% |
Geopolitics | 1 | 0.6% |
Global Positioning System | 1 | 0.6% |
Global governance | 1 | 0.6% |
Global warming | 1 | 0.6% |
Globalization | 1 | 0.6% |
Glossary of patent law terms | 1 | 0.6% |
Go (game) | 1 | 0.6% |
Good and evil | 1 | 0.6% |
Google Daydream | 1 | 0.6% |
Great Firewall | 1 | 0.6% |
Greenhouse gas | 1 | 0.6% |
Guerrilla warfare | 1 | 0.6% |
Guidance system | 1 | 0.6% |
Gulf War | 1 | 0.6% |
Gödel's incompleteness theorems | 1 | 0.6% |
HADOPI law | 1 | 0.6% |
Hacktivism | 1 | 0.6% |
Handwriting recognition | 1 | 0.6% |
Happiness | 1 | 0.6% |
Haptic technology | 1 | 0.6% |
Hard problem of consciousness | 1 | 0.6% |
Hash function | 1 | 0.6% |
Hazard | 1 | 0.6% |
Head-up display | 1 | 0.6% |
Hedonism | 1 | 0.6% |
Hedonistic Imperative | 1 | 0.6% |
Helicopter | 1 | 0.6% |
Heuristic | 1 | 0.6% |
Heuristics in judgment and decision-making | 1 | 0.6% |
Historical linguistics | 1 | 0.6% |
Holography | 1 | 0.6% |
Horizontal escalation | 1 | 0.6% |
Hubert Dreyfus | 1 | 0.6% |
Human communication | 1 | 0.6% |
Human extinction | 1 | 0.6% |
Human intelligence (intelligence gathering) | 1 | 0.6% |
Human resources | 1 | 0.6% |
Human rights | 1 | 0.6% |
Humanities | 1 | 0.6% |
Human–computer interaction | 1 | 0.6% |
Hypersonic speed | 1 | 0.6% |
Hypertext Transfer Protocol | 1 | 0.6% |
Icebreaker | 1 | 0.6% |
Idealism | 1 | 0.6% |
Identity (social science) | 1 | 0.6% |
Ideology | 1 | 0.6% |
Illegal drug trade | 1 | 0.6% |
Illiberal democracy | 1 | 0.6% |
Image | 1 | 0.6% |
Imagination | 1 | 0.6% |
Improvised explosive device | 1 | 0.6% |
In situ resource utilization | 1 | 0.6% |
In-group and out-group | 1 | 0.6% |
Inclusive fitness | 1 | 0.6% |
Individualism | 1 | 0.6% |
Inference | 1 | 0.6% |
Information retrieval | 1 | 0.6% |
Information security | 1 | 0.6% |
Institution | 1 | 0.6% |
Integrated circuit | 1 | 0.6% |
Intelligence amplification | 1 | 0.6% |
Intelligent character recognition | 1 | 0.6% |
Interaction | 1 | 0.6% |
Intermediate-Range Nuclear Forces Treaty | 1 | 0.6% |
International Traffic in Arms Regulations | 1 | 0.6% |
Interpol notice | 1 | 0.6% |
Intersectionality | 1 | 0.6% |
Intimate relationship | 1 | 0.6% |
Intuition | 1 | 0.6% |
Invention | 1 | 0.6% |
Investment | 1 | 0.6% |
Investor | 1 | 0.6% |
Iraq War | 1 | 0.6% |
Is–ought problem | 1 | 0.6% |
Jeopardy! | 1 | 0.6% |
John Rawls | 1 | 0.6% |
Joint Capabilities Integration and Development System | 1 | 0.6% |
Joint Strike Fighter program | 1 | 0.6% |
Juridical person | 1 | 0.6% |
Justice | 1 | 0.6% |
Jürgen Schmidhuber | 1 | 0.6% |
Kernel (operating system) | 1 | 0.6% |
Kurt Gödel | 1 | 0.6% |
Labour economics | 1 | 0.6% |
Laser | 1 | 0.6% |
Laser weapon | 1 | 0.6% |
Latin | 1 | 0.6% |
Law enforcement agency | 1 | 0.6% |
Lawfare | 1 | 0.6% |
Lawyer | 1 | 0.6% |
Lexicography | 1 | 0.6% |
Liberty | 1 | 0.6% |
Librarian | 1 | 0.6% |
Lidar | 1 | 0.6% |
Likert scale | 1 | 0.6% |
Linear regression | 1 | 0.6% |
Linguistic prescription | 1 | 0.6% |
Literacy | 1 | 0.6% |
Literature | 1 | 0.6% |
Lockheed Martin F-22 Raptor | 1 | 0.6% |
Lockheed Martin F-35 Lightning II | 1 | 0.6% |
Logic Theorist | 1 | 0.6% |
Loitering munition | 1 | 0.6% |
Loss function | 1 | 0.6% |
Low Earth orbit | 1 | 0.6% |
Luhansk Oblast | 1 | 0.6% |
M270 Multiple Launch Rocket System | 1 | 0.6% |
Machine to machine | 1 | 0.6% |
Marco Iansiti | 1 | 0.6% |
Mariana Mazzucato | 1 | 0.6% |
Mariarosaria Taddeo | 1 | 0.6% |
Marketing | 1 | 0.6% |
Markov decision process | 1 | 0.6% |
Markup language | 1 | 0.6% |
Marquis of Verboom | 1 | 0.6% |
Marvin Minsky | 1 | 0.6% |
Matter | 1 | 0.6% |
Medical imaging | 1 | 0.6% |
Memory | 1 | 0.6% |
Mergers and acquisitions | 1 | 0.6% |
Meta-ethics | 1 | 0.6% |
Methodology | 1 | 0.6% |
Military budget of the United States | 1 | 0.6% |
Military engineering | 1 | 0.6% |
Military logistics | 1 | 0.6% |
Mission Shakti | 1 | 0.6% |
Mobile app | 1 | 0.6% |
Model | 1 | 0.6% |
Modeling and simulation | 1 | 0.6% |
Molecular biology | 1 | 0.6% |
Molecule | 1 | 0.6% |
Money | 1 | 0.6% |
Money laundering | 1 | 0.6% |
Moon | 1 | 0.6% |
Multilateralism | 1 | 0.6% |
Multimedia | 1 | 0.6% |
Multinational corporation | 1 | 0.6% |
Multistakeholder governance model | 1 | 0.6% |
N-gram | 1 | 0.6% |
Named-entity recognition | 1 | 0.6% |
Nanotechnology | 1 | 0.6% |
National debt of the United States | 1 | 0.6% |
Natural-language generation | 1 | 0.6% |
Naturalism (philosophy) | 1 | 0.6% |
Nature | 1 | 0.6% |
Naval mine | 1 | 0.6% |
Navigation | 1 | 0.6% |
Navigational aid | 1 | 0.6% |
Neil Harbisson | 1 | 0.6% |
Neural dust | 1 | 0.6% |
Neuromorphic engineering | 1 | 0.6% |
Neurotechnology | 1 | 0.6% |
New START | 1 | 0.6% |
Non-lethal weapon | 1 | 0.6% |
Nonprofit organization | 1 | 0.6% |
Normative ethics | 1 | 0.6% |
Northrop Grumman X-47B | 1 | 0.6% |
Noumenon | 1 | 0.6% |
Novichok agent | 1 | 0.6% |
Nuclear power | 1 | 0.6% |
Nuclear warfare | 1 | 0.6% |
Number | 1 | 0.6% |
Numerical | 1 | 0.6% |
Oculus Go | 1 | 0.6% |
Oculus Rift | 1 | 0.6% |
Oil spill | 1 | 0.6% |
Online and offline | 1 | 0.6% |
Ontology | 1 | 0.6% |
Ontology (information science) | 1 | 0.6% |
Open source | 1 | 0.6% |
Open-source software | 1 | 0.6% |
Operational definition | 1 | 0.6% |
Optimism | 1 | 0.6% |
Organized crime | 1 | 0.6% |
Outer space | 1 | 0.6% |
Ownership | 1 | 0.6% |
P versus NP problem | 1 | 0.6% |
Panpsychism | 1 | 0.6% |
Parameter | 1 | 0.6% |
Paro (robot) | 1 | 0.6% |
Patent | 1 | 0.6% |
Patent Cooperation Treaty | 1 | 0.6% |
Peace | 1 | 0.6% |
Pedestrian | 1 | 0.6% |
Perceptron | 1 | 0.6% |
Personal identity | 1 | 0.6% |
Personalization | 1 | 0.6% |
Phenomenology | 1 | 0.6% |
Phenomenology (philosophy) | 1 | 0.6% |
Philosopher | 1 | 0.6% |
Philosophical zombie | 1 | 0.6% |
Photography | 1 | 0.6% |
Physical cosmology | 1 | 0.6% |
Physicalism | 1 | 0.6% |
Pixel | 1 | 0.6% |
Pleasure | 1 | 0.6% |
Podcast | 1 | 0.6% |
Polarity (international relations) | 1 | 0.6% |
Political philosophy | 1 | 0.6% |
Populism | 1 | 0.6% |
Postdoctoral researcher | 1 | 0.6% |
Posthuman | 1 | 0.6% |
Poverty | 1 | 0.6% |
Practical philosophy | 1 | 0.6% |
Pre-emptive nuclear strike | 1 | 0.6% |
Precision-guided munition | 1 | 0.6% |
Predictability | 1 | 0.6% |
Preprint | 1 | 0.6% |
Preservation (library and archival science) | 1 | 0.6% |
Presidency of Donald Trump | 1 | 0.6% |
President of the People's Republic of China | 1 | 0.6% |
Proactive cyber defence | 1 | 0.6% |
Probability | 1 | 0.6% |
Projectile | 1 | 0.6% |
Propaganda | 1 | 0.6% |
Property | 1 | 0.6% |
Prospect theory | 1 | 0.6% |
Proxy war | 1 | 0.6% |
Public diplomacy | 1 | 0.6% |
Public opinion | 1 | 0.6% |
Public policy | 1 | 0.6% |
Public–private partnership | 1 | 0.6% |
Q-learning | 1 | 0.6% |
Qasem Soleimani | 1 | 0.6% |
Qualia | 1 | 0.6% |
Quality of life | 1 | 0.6% |
Quantum mind | 1 | 0.6% |
Quantum technology | 1 | 0.6% |
Racism | 1 | 0.6% |
Radio | 1 | 0.6% |
Radiology | 1 | 0.6% |
Railgun | 1 | 0.6% |
Ramjet | 1 | 0.6% |
Ratnik (program) | 1 | 0.6% |
Reading | 1 | 0.6% |
Real-time computing | 1 | 0.6% |
Reasons and Persons | 1 | 0.6% |
Reconnaissance | 1 | 0.6% |
Regiment | 1 | 0.6% |
Relativism | 1 | 0.6% |
Religion | 1 | 0.6% |
Renminbi | 1 | 0.6% |
Representational state transfer | 1 | 0.6% |
Representativeness heuristic | 1 | 0.6% |
Requirement | 1 | 0.6% |
Reserved word | 1 | 0.6% |
Responsibility | 1 | 0.6% |
Revolution in Military Affairs | 1 | 0.6% |
Rights | 1 | 0.6% |
Road traffic safety | 1 | 0.6% |
Rocket | 1 | 0.6% |
Royalty payment | 1 | 0.6% |
START I | 1 | 0.6% |
Sami Haddadin | 1 | 0.6% |
Samsung Gear VR | 1 | 0.6% |
Satellite navigation | 1 | 0.6% |
Scenario planning | 1 | 0.6% |
Science and technology in China | 1 | 0.6% |
Science fiction | 1 | 0.6% |
Scientific literature | 1 | 0.6% |
Scopus | 1 | 0.6% |
Scramjet | 1 | 0.6% |
Search and rescue | 1 | 0.6% |
Search engine optimization | 1 | 0.6% |
Security alarm | 1 | 0.6% |
Security dilemma | 1 | 0.6% |
Security hacker | 1 | 0.6% |
Self | 1 | 0.6% |
Self-awareness | 1 | 0.6% |
Self-concept | 1 | 0.6% |
Semantics of Business Vocabulary and Business Rules | 1 | 0.6% |
Sense | 1 | 0.6% |
Sentiment analysis | 1 | 0.6% |
Sherry Turkle | 1 | 0.6% |
Smart manufacturing | 1 | 0.6% |
Smartphone | 1 | 0.6% |
Smuggling | 1 | 0.6% |
Social institutions | 1 | 0.6% |
Social networking service | 1 | 0.6% |
Social relation | 1 | 0.6% |
Social science | 1 | 0.6% |
Software agent | 1 | 0.6% |
Software bug | 1 | 0.6% |
Software development | 1 | 0.6% |
Soul | 1 | 0.6% |
Sound | 1 | 0.6% |
Sound recording and reproduction | 1 | 0.6% |
Soundtrack | 1 | 0.6% |
Sovereign state | 1 | 0.6% |
Space Infrastructure Servicing | 1 | 0.6% |
Space rendezvous | 1 | 0.6% |
Spamming | 1 | 0.6% |
Special forces | 1 | 0.6% |
Speech | 1 | 0.6% |
Speech synthesis | 1 | 0.6% |
Standardization | 1 | 0.6% |
Stereoscopy | 1 | 0.6% |
Steven Pinker | 1 | 0.6% |
Storytelling | 1 | 0.6% |
Strategic communication | 1 | 0.6% |
Streaming media | 1 | 0.6% |
Subtitles | 1 | 0.6% |
Suffering | 1 | 0.6% |
Sukhoi Su-35 | 1 | 0.6% |
Superpower | 1 | 0.6% |
Supervised learning | 1 | 0.6% |
Support-vector machine | 1 | 0.6% |
Survivability | 1 | 0.6% |
Swarm robotics | 1 | 0.6% |
Synthetic biology | 1 | 0.6% |
Synthetic-aperture radar | 1 | 0.6% |
Systems thinking | 1 | 0.6% |
Tag (metadata) | 1 | 0.6% |
Tag cloud | 1 | 0.6% |
Tank | 1 | 0.6% |
Tattoo | 1 | 0.6% |
Team | 1 | 0.6% |
Technical standard | 1 | 0.6% |
Technological change | 1 | 0.6% |
Technological convergence | 1 | 0.6% |
Technological innovation | 1 | 0.6% |
Technology assessment | 1 | 0.6% |
Technology roadmap | 1 | 0.6% |
Telehealth | 1 | 0.6% |
Television | 1 | 0.6% |
TensorFlow | 1 | 0.6% |
Terrorism | 1 | 0.6% |
The Selfish Gene | 1 | 0.6% |
Theatre | 1 | 0.6% |
Theory of mind | 1 | 0.6% |
Thomas Schelling | 1 | 0.6% |
Top-down and bottom-up design | 1 | 0.6% |
Total Defence | 1 | 0.6% |
Traffic | 1 | 0.6% |
Transhumanism | 1 | 0.6% |
Translation | 1 | 0.6% |
Treaty on the Non-Proliferation of Nuclear Weapons | 1 | 0.6% |
Uncanny valley | 1 | 0.6% |
Understanding | 1 | 0.6% |
United States Code | 1 | 0.6% |
United States national missile defense | 1 | 0.6% |
Universe | 1 | 0.6% |
Unmanned surface vehicle | 1 | 0.6% |
Unmanned underwater vehicle | 1 | 0.6% |
Unsupervised learning | 1 | 0.6% |
User interface | 1 | 0.6% |
Utility | 1 | 0.6% |
Vacuum cleaner | 1 | 0.6% |
Veil of ignorance | 1 | 0.6% |
Video | 1 | 0.6% |
Video art | 1 | 0.6% |
Video game | 1 | 0.6% |
Vietnam War | 1 | 0.6% |
Violence | 1 | 0.6% |
Virtual reality headset | 1 | 0.6% |
Virtual reality therapy | 1 | 0.6% |
Virtual world | 1 | 0.6% |
Virtue | 1 | 0.6% |
Virtue ethics | 1 | 0.6% |
Vladimir Putin | 1 | 0.6% |
Von Neumann–Morgenstern utility theorem | 1 | 0.6% |
WannaCry ransomware attack | 1 | 0.6% |
Warehouse | 1 | 0.6% |
Warfare | 1 | 0.6% |
Water | 1 | 0.6% |
Watson (computer) | 1 | 0.6% |
Web search engine | 1 | 0.6% |
Website | 1 | 0.6% |
Welfare state | 1 | 0.6% |
Western philosophy | 1 | 0.6% |
Western world | 1 | 0.6% |
Wireless ad hoc network | 1 | 0.6% |
Word | 1 | 0.6% |
Word embedding | 1 | 0.6% |
World Logic Day | 1 | 0.6% |
Xia Jia | 1 | 0.6% |
Yann LeCun | 1 | 0.6% |
YouTuber | 1 | 0.6% |
Zhima Credit | 1 | 0.6% |
Zyfra | 1 | 0.6% |
abs | rel | |
---|---|---|
Technology | 98 | 67.6% |
Artificial intelligence | 95 | 65.5% |
Human activities | 87 | 60.0% |
Branches of science | 79 | 54.5% |
Cognition | 64 | 44.1% |
Cognitive science | 57 | 39.3% |
Computing | 52 | 35.9% |
Research | 49 | 33.8% |
Intelligence | 48 | 33.1% |
Science | 48 | 33.1% |
Machine learning | 45 | 31.0% |
Systems science | 33 | 22.8% |
Innovation | 30 | 20.7% |
Learning | 30 | 20.7% |
Emerging technologies | 28 | 19.3% |
Science and technology | 28 | 19.3% |
Computer science | 25 | 17.2% |
Concepts in metaphysics | 25 | 17.2% |
Interdisciplinary subfields | 23 | 15.9% |
Deep learning | 22 | 15.2% |
System | 21 | 14.5% |
Cybernetics | 20 | 13.8% |
Ethics | 20 | 13.8% |
Risk | 20 | 13.8% |
Information | 19 | 13.1% |
Unmanned aerial vehicle | 18 | 12.4% |
Autonomy | 17 | 11.7% |
National security | 17 | 11.7% |
Policy | 17 | 11.7% |
Robotics | 17 | 11.7% |
Computer security | 16 | 11.0% |
Philosophy | 16 | 11.0% |
Academic discipline interactions | 15 | 10.3% |
Artificial general intelligence | 15 | 10.3% |
Computational neuroscience | 15 | 10.3% |
Robot | 15 | 10.3% |
Communication | 14 | 9.7% |
Education | 14 | 9.7% |
Governance | 14 | 9.7% |
Politics | 14 | 9.7% |
Automation | 13 | 9.0% |
Cyberattack | 13 | 9.0% |
Data | 13 | 9.0% |
Internet | 13 | 9.0% |
Natural language processing | 13 | 9.0% |
Computer vision | 12 | 8.3% |
Internet of things | 12 | 8.3% |
Algorithm | 11 | 7.6% |
Autonomous robot | 11 | 7.6% |
Social media | 11 | 7.6% |
Surveillance | 11 | 7.6% |
Applied mathematics | 10 | 6.9% |
Computer | 10 | 6.9% |
Cyberwarfare | 10 | 6.9% |
Interoperability | 10 | 6.9% |
Neuropsychological assessment | 10 | 6.9% |
News | 10 | 6.9% |
Artificial neural network | 9 | 6.2% |
Big data | 9 | 6.2% |
Cloud computing | 9 | 6.2% |
Decision-making | 9 | 6.2% |
Ethics of artificial intelligence | 9 | 6.2% |
Human | 9 | 6.2% |
Issues in ethics | 9 | 6.2% |
Language | 9 | 6.2% |
Leadership | 9 | 6.2% |
Organization | 9 | 6.2% |
Research and development | 9 | 6.2% |
Software | 9 | 6.2% |
Weapon | 9 | 6.2% |
Analysis | 8 | 5.5% |
Competition | 8 | 5.5% |
Democracy | 8 | 5.5% |
Expert | 8 | 5.5% |
Human nature | 8 | 5.5% |
Information technology | 8 | 5.5% |
Intelligence analysis | 8 | 5.5% |
Psychology | 8 | 5.5% |
Reason | 8 | 5.5% |
Security | 8 | 5.5% |
Simulation | 8 | 5.5% |
Technological change | 8 | 5.5% |
Collaboration | 7 | 4.8% |
Deterrence theory | 7 | 4.8% |
Intelligence, surveillance, target acquisition, and reconnaissance | 7 | 4.8% |
Mental processes | 7 | 4.8% |
Neural network | 7 | 4.8% |
Privacy | 7 | 4.8% |
Statistics | 7 | 4.8% |
5G | 6 | 4.1% |
Bias | 6 | 4.1% |
Culture | 6 | 4.1% |
Disinformation | 6 | 4.1% |
Educational psychology | 6 | 4.1% |
Evaluation | 6 | 4.1% |
Facial recognition system | 6 | 4.1% |
General Data Protection Regulation | 6 | 4.1% |
Goal | 6 | 4.1% |
Journalism | 6 | 4.1% |
Knowledge | 6 | 4.1% |
Linguistics | 6 | 4.1% |
Neuroscience | 6 | 4.1% |
Reinforcement learning | 6 | 4.1% |
Satellite | 6 | 4.1% |
Self-driving car | 6 | 4.1% |
Statistical classification | 6 | 4.1% |
Strategy | 6 | 4.1% |
Sustainability | 6 | 4.1% |
Training, validation, and test sets | 6 | 4.1% |
Trust (social science) | 6 | 4.1% |
Analytics | 5 | 3.4% |
Artificial intelligence arms race | 5 | 3.4% |
Artificial intelligence industry in China | 5 | 3.4% |
Augmented reality | 5 | 3.4% |
Big Tech | 5 | 3.4% |
Chatbot | 5 | 3.4% |
Concept | 5 | 3.4% |
Dual-use technology | 5 | 3.4% |
Experiment | 5 | 3.4% |
Geospatial intelligence | 5 | 3.4% |
Intellectual property | 5 | 3.4% |
Internet of Military Things | 5 | 3.4% |
Maintenance (technical) | 5 | 3.4% |
Open-source intelligence | 5 | 3.4% |
Psychological concepts | 5 | 3.4% |
Reliability engineering | 5 | 3.4% |
Science, technology, engineering, and mathematics | 5 | 3.4% |
Situation awareness | 5 | 3.4% |
Speech recognition | 5 | 3.4% |
Speech synthesis | 5 | 3.4% |
Thought | 5 | 3.4% |
3D printing | 4 | 2.8% |
Anti-satellite weapon | 4 | 2.8% |
Applied ethics | 4 | 2.8% |
Battlespace | 4 | 2.8% |
Belt and Road Initiative | 4 | 2.8% |
Brain | 4 | 2.8% |
China–United States relations | 4 | 2.8% |
Command and control | 4 | 2.8% |
Consciousness | 4 | 2.8% |
Data analysis | 4 | 2.8% |
Data science | 4 | 2.8% |
Deepfake | 4 | 2.8% |
Directed-energy weapon | 4 | 2.8% |
Economic growth | 4 | 2.8% |
Electronic warfare | 4 | 2.8% |
Employment | 4 | 2.8% |
Engineering | 4 | 2.8% |
Europe | 4 | 2.8% |
Existential risk from artificial general intelligence | 4 | 2.8% |
Explainable artificial intelligence | 4 | 2.8% |
Geopolitics | 4 | 2.8% |
Graphical user interface | 4 | 2.8% |
Information Age | 4 | 2.8% |
Mathematical optimization | 4 | 2.8% |
Misinformation | 4 | 2.8% |
Nationalism | 4 | 2.8% |
Nick Bostrom | 4 | 2.8% |
Nuclear weapon | 4 | 2.8% |
Perception | 4 | 2.8% |
Prosthesis | 4 | 2.8% |
Stuxnet | 4 | 2.8% |
Superintelligence | 4 | 2.8% |
Swarm robotics | 4 | 2.8% |
Unmanned underwater vehicle | 4 | 2.8% |
User interface | 4 | 2.8% |
Virtual assistant | 4 | 2.8% |
War | 4 | 2.8% |
World Wide Web | 4 | 2.8% |
Accuracy and precision | 3 | 2.1% |
Application software | 3 | 2.1% |
Atmospheric satellite | 3 | 2.1% |
Authentication | 3 | 2.1% |
Behavioural sciences | 3 | 2.1% |
Bioethics | 3 | 2.1% |
Business | 3 | 2.1% |
Car | 3 | 2.1% |
Climate change | 3 | 2.1% |
Cluster analysis | 3 | 2.1% |
Common Security and Defence Policy | 3 | 2.1% |
Complexity | 3 | 2.1% |
Computer programming | 3 | 2.1% |
Cyberspace | 3 | 2.1% |
Database | 3 | 2.1% |
Design | 3 | 2.1% |
Economics | 3 | 2.1% |
Economy | 3 | 2.1% |
English language | 3 | 2.1% |
Experience | 3 | 2.1% |
Expert system | 3 | 2.1% |
Future | 3 | 2.1% |
GPT-3 | 3 | 2.1% |
Gender | 3 | 2.1% |
Human communication | 3 | 2.1% |
Hypersonic flight | 3 | 2.1% |
Infrastructure | 3 | 2.1% |
Intercontinental ballistic missile | 3 | 2.1% |
Law | 3 | 2.1% |
Lethal autonomous weapon | 3 | 2.1% |
Low Earth orbit | 3 | 2.1% |
Mathematics | 3 | 2.1% |
Metaphysics | 3 | 2.1% |
Military science | 3 | 2.1% |
Mind | 3 | 2.1% |
Multilateralism | 3 | 2.1% |
Nanotechnology | 3 | 2.1% |
Neuropsychology | 3 | 2.1% |
Performance indicator | 3 | 2.1% |
Philosophical theories | 3 | 2.1% |
Pornography | 3 | 2.1% |
Practical philosophy | 3 | 2.1% |
Prediction | 3 | 2.1% |
Property | 3 | 2.1% |
Prototype | 3 | 2.1% |
Quantum mechanics | 3 | 2.1% |
Sentiment analysis | 3 | 2.1% |
Smartphone | 3 | 2.1% |
Social institutions | 3 | 2.1% |
Society | 3 | 2.1% |
Sound | 3 | 2.1% |
Strategic planning | 3 | 2.1% |
Supply chain | 3 | 2.1% |
Tradition | 3 | 2.1% |
Translation | 3 | 2.1% |
Virtual reality | 3 | 2.1% |
3D computer graphics | 2 | 1.4% |
3D modeling | 2 | 1.4% |
Advertising | 2 | 1.4% |
Agile software development | 2 | 1.4% |
AlphaZero | 2 | 1.4% |
Alpha–beta pruning | 2 | 1.4% |
Applied philosophy | 2 | 1.4% |
Attachment theory | 2 | 1.4% |
Attention | 2 | 1.4% |
Autoencoder | 2 | 1.4% |
Avatar (computing) | 2 | 1.4% |
Backpropagation | 2 | 1.4% |
Battle | 2 | 1.4% |
Bayesian network | 2 | 1.4% |
Best practice | 2 | 1.4% |
Biological agent | 2 | 1.4% |
Biology | 2 | 1.4% |
Biotechnology | 2 | 1.4% |
Change | 2 | 1.4% |
Classified information | 2 | 1.4% |
Cold War | 2 | 1.4% |
Competence (human resources) | 2 | 1.4% |
Competition (companies) | 2 | 1.4% |
Computational linguistics | 2 | 1.4% |
Computer data storage | 2 | 1.4% |
Computer network | 2 | 1.4% |
Conceptual model | 2 | 1.4% |
Contract | 2 | 1.4% |
Convolutional neural network | 2 | 1.4% |
Copernicus Programme | 2 | 1.4% |
Counterintelligence | 2 | 1.4% |
Creativity | 2 | 1.4% |
Curriculum | 2 | 1.4% |
Deep reinforcement learning | 2 | 1.4% |
Digital cloning | 2 | 1.4% |
Digital watermarking | 2 | 1.4% |
Diplomacy | 2 | 1.4% |
Effects of climate change | 2 | 1.4% |
Empathy | 2 | 1.4% |
Espionage | 2 | 1.4% |
Evolution | 2 | 1.4% |
Fake news | 2 | 1.4% |
Force | 2 | 1.4% |
Foreign direct investment | 2 | 1.4% |
Function (mathematics) | 2 | 1.4% |
Game | 2 | 1.4% |
Genetic engineering | 2 | 1.4% |
Geosynchronous orbit | 2 | 1.4% |
Globalization | 2 | 1.4% |
Government | 2 | 1.4% |
Graphics processing unit | 2 | 1.4% |
Greedy algorithm | 2 | 1.4% |
HTML | 2 | 1.4% |
Heuristic | 2 | 1.4% |
High Representative of the Union for Foreign Affairs and Security Policy | 2 | 1.4% |
Human development | 2 | 1.4% |
Humanities | 2 | 1.4% |
Idea | 2 | 1.4% |
Industrial applications of nanotechnology | 2 | 1.4% |
Information privacy | 2 | 1.4% |
Information science | 2 | 1.4% |
Information security | 2 | 1.4% |
Information sensitivity | 2 | 1.4% |
Intelligence cycle management | 2 | 1.4% |
International humanitarian law | 2 | 1.4% |
Knowledge representation and reasoning | 2 | 1.4% |
License | 2 | 1.4% |
Life-cycle assessment | 2 | 1.4% |
Logic | 2 | 1.4% |
Machine | 2 | 1.4% |
Machine translation | 2 | 1.4% |
Markov decision process | 2 | 1.4% |
Mass media | 2 | 1.4% |
Materials science | 2 | 1.4% |
Metaphysics of mind | 2 | 1.4% |
Military intelligence | 2 | 1.4% |
Military tactics | 2 | 1.4% |
Missile | 2 | 1.4% |
Monopoly | 2 | 1.4% |
Multistakeholder governance | 2 | 1.4% |
Mutual assured destruction | 2 | 1.4% |
Naval mine | 2 | 1.4% |
Navy | 2 | 1.4% |
Northrop Grumman MQ-8 Fire Scout | 2 | 1.4% |
Nuclear proliferation | 2 | 1.4% |
OODA loop | 2 | 1.4% |
Overfitting | 2 | 1.4% |
Parsing | 2 | 1.4% |
Patent | 2 | 1.4% |
Patent application | 2 | 1.4% |
Pattern recognition | 2 | 1.4% |
Personalization | 2 | 1.4% |
Problem solving | 2 | 1.4% |
Procurement | 2 | 1.4% |
Punctuation | 2 | 1.4% |
Radar | 2 | 1.4% |
Reality | 2 | 1.4% |
Recommender system | 2 | 1.4% |
Reconnaissance | 2 | 1.4% |
Regulatory compliance | 2 | 1.4% |
Requirement | 2 | 1.4% |
Revenge porn | 2 | 1.4% |
Rights | 2 | 1.4% |
Robust statistics | 2 | 1.4% |
Science fiction | 2 | 1.4% |
Sea | 2 | 1.4% |
Search engine | 2 | 1.4% |
Security hacker | 2 | 1.4% |
Self | 2 | 1.4% |
Sensor | 2 | 1.4% |
Signals intelligence | 2 | 1.4% |
Social norm | 2 | 1.4% |
Social science | 2 | 1.4% |
Sophia (robot) | 2 | 1.4% |
Speech | 2 | 1.4% |
Stochastic | 2 | 1.4% |
Submarine | 2 | 1.4% |
Supervised learning | 2 | 1.4% |
Sustainable Development Goals | 2 | 1.4% |
Synthetic media | 2 | 1.4% |
Taxonomy (biology) | 2 | 1.4% |
Technology readiness level | 2 | 1.4% |
Technology roadmap | 2 | 1.4% |
Telecommunication | 2 | 1.4% |
Text mining | 2 | 1.4% |
United States Secretary of Defense | 2 | 1.4% |
Unsupervised learning | 2 | 1.4% |
Usability | 2 | 1.4% |
Venture capital | 2 | 1.4% |
Vulnerability (computing) | 2 | 1.4% |
Water scarcity | 2 | 1.4% |
WaveNet | 2 | 1.4% |
Wearable technology | 2 | 1.4% |
Website | 2 | 1.4% |
Word | 2 | 1.4% |
mind and Brain | 2 | 1.4% |
API | 1 | 0.7% |
Abbreviation | 1 | 0.7% |
Academic degree | 1 | 0.7% |
Accessibility | 1 | 0.7% |
Accountability | 1 | 0.7% |
Acronym | 1 | 0.7% |
Adjective | 1 | 0.7% |
Adoption | 1 | 0.7% |
Aegis Combat System | 1 | 0.7% |
Aerial refueling | 1 | 0.7% |
Aerospace | 1 | 0.7% |
Aerospace manufacturer | 1 | 0.7% |
Affordance | 1 | 0.7% |
Agent handling | 1 | 0.7% |
AirLand Battle | 1 | 0.7% |
AirSea Battle | 1 | 0.7% |
Airborne early warning and control | 1 | 0.7% |
Aircraft carrier | 1 | 0.7% |
Airplane | 1 | 0.7% |
Alfred Tarski | 1 | 0.7% |
Algorithmic bias | 1 | 0.7% |
AlphaFold | 1 | 0.7% |
AlphaGo | 1 | 0.7% |
AlphaStar (software) | 1 | 0.7% |
Altruism | 1 | 0.7% |
Amazon Alexa | 1 | 0.7% |
Ambiguity | 1 | 0.7% |
Ammunition | 1 | 0.7% |
Amphibious warfare | 1 | 0.7% |
Analogy | 1 | 0.7% |
Android (operating system) | 1 | 0.7% |
Anti-aircraft warfare | 1 | 0.7% |
Anti-submarine warfare | 1 | 0.7% |
Apache Hadoop | 1 | 0.7% |
Apostrophe | 1 | 0.7% |
Applied psychology | 1 | 0.7% |
Argumentation theory | 1 | 0.7% |
Arms control | 1 | 0.7% |
Arms industry | 1 | 0.7% |
Art | 1 | 0.7% |
Article 9 of the Japanese Constitution | 1 | 0.7% |
Artificial neuron | 1 | 0.7% |
Assistive technology | 1 | 0.7% |
Asymmetric warfare | 1 | 0.7% |
Audit | 1 | 0.7% |
Authoritarianism | 1 | 0.7% |
Automatic identification system | 1 | 0.7% |
Aviation | 1 | 0.7% |
Ballistic missile | 1 | 0.7% |
Ballistic missile submarine | 1 | 0.7% |
Bastion fort | 1 | 0.7% |
Battlefield Airborne Communications Node | 1 | 0.7% |
Behavior | 1 | 0.7% |
Behavior modification | 1 | 0.7% |
Biological Weapons Convention | 1 | 0.7% |
Biological warfare | 1 | 0.7% |
Biomarker | 1 | 0.7% |
Biomedical cybernetics | 1 | 0.7% |
Biometrics | 1 | 0.7% |
Biomimetics | 1 | 0.7% |
Biosecurity | 1 | 0.7% |
Blitzkrieg | 1 | 0.7% |
Blockchain | 1 | 0.7% |
Bloom's taxonomy | 1 | 0.7% |
Boeing MQ-25 Stingray | 1 | 0.7% |
Bologna Process | 1 | 0.7% |
Boltzmann machine | 1 | 0.7% |
Bomb | 1 | 0.7% |
Boolean satisfiability problem | 1 | 0.7% |
Boost-glide | 1 | 0.7% |
Botnet | 1 | 0.7% |
Bracket | 1 | 0.7% |
Brain–computer interface | 1 | 0.7% |
Bureaucracy | 1 | 0.7% |
Business intelligence | 1 | 0.7% |
Business model | 1 | 0.7% |
COVID-19 misinformation | 1 | 0.7% |
CSS | 1 | 0.7% |
Calibration | 1 | 0.7% |
Capitalism | 1 | 0.7% |
Capitalization | 1 | 0.7% |
Carbon dioxide | 1 | 0.7% |
Carbon fiber reinforced polymer | 1 | 0.7% |
Cartesian coordinate system | 1 | 0.7% |
Case study | 1 | 0.7% |
Cattell–Horn–Carroll theory | 1 | 0.7% |
Centrality | 1 | 0.7% |
Chemical warfare | 1 | 0.7% |
Chemical weapon | 1 | 0.7% |
Chengdu J-20 | 1 | 0.7% |
Chess | 1 | 0.7% |
Citation | 1 | 0.7% |
City | 1 | 0.7% |
Civilian casualties from U.S. drone strikes | 1 | 0.7% |
Classified information in the United States | 1 | 0.7% |
Close air support | 1 | 0.7% |
Coal | 1 | 0.7% |
Cognitive neuroscience | 1 | 0.7% |
Cognitive psychology | 1 | 0.7% |
Coilgun | 1 | 0.7% |
Collaborative filtering | 1 | 0.7% |
Collective intelligence | 1 | 0.7% |
Colon (punctuation) | 1 | 0.7% |
Comma | 1 | 0.7% |
Command of the sea | 1 | 0.7% |
Communication protocol | 1 | 0.7% |
Community | 1 | 0.7% |
Composite material | 1 | 0.7% |
Computational complexity theory | 1 | 0.7% |
Computational intelligence | 1 | 0.7% |
Computer graphics | 1 | 0.7% |
Computer performance | 1 | 0.7% |
Computer-supported cooperative work | 1 | 0.7% |
Connectionism | 1 | 0.7% |
Consensus decision-making | 1 | 0.7% |
Content analysis | 1 | 0.7% |
Control theory | 1 | 0.7% |
Convention on the Rights of Persons with Disabilities | 1 | 0.7% |
Conversation | 1 | 0.7% |
Corpus linguistics | 1 | 0.7% |
Correlation | 1 | 0.7% |
Cortana | 1 | 0.7% |
Counter-IED efforts | 1 | 0.7% |
Crowdsourcing | 1 | 0.7% |
Cruise missile | 1 | 0.7% |
Cybercrime | 1 | 0.7% |
Damages | 1 | 0.7% |
Dark web | 1 | 0.7% |
Dash | 1 | 0.7% |
Dashboard (business) | 1 | 0.7% |
Data governance | 1 | 0.7% |
Data mining | 1 | 0.7% |
Data visualization | 1 | 0.7% |
Deadly force | 1 | 0.7% |
Debate | 1 | 0.7% |
Decentralization | 1 | 0.7% |
Defense Science Board | 1 | 0.7% |
Delayed gratification | 1 | 0.7% |
Delphi method | 1 | 0.7% |
Determinism | 1 | 0.7% |
Dialectic | 1 | 0.7% |
Digital data | 1 | 0.7% |
Digital media | 1 | 0.7% |
Dignity | 1 | 0.7% |
Dimensionality reduction | 1 | 0.7% |
Director of National Intelligence | 1 | 0.7% |
Disability | 1 | 0.7% |
Discourse | 1 | 0.7% |
Disruptive innovation | 1 | 0.7% |
Distributed Common Ground System | 1 | 0.7% |
Docking and berthing of spacecraft | 1 | 0.7% |
Document classification | 1 | 0.7% |
Dongfeng (missile) | 1 | 0.7% |
E-government | 1 | 0.7% |
ELIZA | 1 | 0.7% |
Economic inequality | 1 | 0.7% |
Economic sanctions | 1 | 0.7% |
Educational assessment | 1 | 0.7% |
Electric car | 1 | 0.7% |
Electrical engineering | 1 | 0.7% |
Electricity | 1 | 0.7% |
Elizabeth S. Anderson | 1 | 0.7% |
Ellipsis | 1 | 0.7% |
Emergence | 1 | 0.7% |
Emotion | 1 | 0.7% |
Emotion recognition | 1 | 0.7% |
Emphasis (typography) | 1 | 0.7% |
End user | 1 | 0.7% |
Enlargement of the European Union | 1 | 0.7% |
Entrepreneurship | 1 | 0.7% |
Epistemology | 1 | 0.7% |
Erasmus Programme | 1 | 0.7% |
Eric Schmidt | 1 | 0.7% |
Error | 1 | 0.7% |
Ethics of science and technology | 1 | 0.7% |
Eudaimonia | 1 | 0.7% |
Euro | 1 | 0.7% |
European Patent Convention | 1 | 0.7% |
European Qualifications Framework | 1 | 0.7% |
Evolutionary psychology | 1 | 0.7% |
Extraterrestrial life | 1 | 0.7% |
FOCAL (programming language) | 1 | 0.7% |
Face Recognition Vendor Test | 1 | 0.7% |
Factor analysis | 1 | 0.7% |
False positives and false negatives | 1 | 0.7% |
Feedforward neural network | 1 | 0.7% |
Fermi paradox | 1 | 0.7% |
Fiction | 1 | 0.7% |
Fighter aircraft | 1 | 0.7% |
Financial technology | 1 | 0.7% |
Flight | 1 | 0.7% |
Fog of war | 1 | 0.7% |
Form factor (mobile phones) | 1 | 0.7% |
Formative assessment | 1 | 0.7% |
Full stop | 1 | 0.7% |
G factor (psychometrics) | 1 | 0.7% |
Gbe languages | 1 | 0.7% |
Gene drive | 1 | 0.7% |
General Atomics MQ-1C Gray Eagle | 1 | 0.7% |
General Atomics MQ-9 Reaper | 1 | 0.7% |
Genetic algorithm | 1 | 0.7% |
Geographic information system | 1 | 0.7% |
Gilman Louie | 1 | 0.7% |
Global South | 1 | 0.7% |
Global distance test | 1 | 0.7% |
Glossary of patent law terms | 1 | 0.7% |
Google Assistant | 1 | 0.7% |
Google PageSpeed Tools | 1 | 0.7% |
Gorgon Stare | 1 | 0.7% |
Government spending | 1 | 0.7% |
Grammar | 1 | 0.7% |
Grammatical number | 1 | 0.7% |
Green card | 1 | 0.7% |
Gross domestic product | 1 | 0.7% |
Gulf War | 1 | 0.7% |
Gun | 1 | 0.7% |
Hacker culture | 1 | 0.7% |
Haptic technology | 1 | 0.7% |
Hashtag | 1 | 0.7% |
Health care | 1 | 0.7% |
Hegemonic masculinity | 1 | 0.7% |
Heuristic (computer science) | 1 | 0.7% |
Hidden Markov model | 1 | 0.7% |
Hippie | 1 | 0.7% |
History | 1 | 0.7% |
Home automation | 1 | 0.7% |
Horse | 1 | 0.7% |
Human brain | 1 | 0.7% |
Human capital | 1 | 0.7% |
Human intelligence (intelligence gathering) | 1 | 0.7% |
Human rights | 1 | 0.7% |
Human sexual activity | 1 | 0.7% |
Human–computer interaction | 1 | 0.7% |
Human–robot interaction | 1 | 0.7% |
Hybrid warfare | 1 | 0.7% |
Hyperlink | 1 | 0.7% |
Hyphen | 1 | 0.7% |
Hypothesis | 1 | 0.7% |
ISO 4217 | 1 | 0.7% |
Icon (computing) | 1 | 0.7% |
Identity document | 1 | 0.7% |
Image noise | 1 | 0.7% |
Image segmentation | 1 | 0.7% |
ImageNet | 1 | 0.7% |
Immigration | 1 | 0.7% |
Improvised explosive device | 1 | 0.7% |
Incandescent light bulb | 1 | 0.7% |
Individual | 1 | 0.7% |
Industrial Revolution | 1 | 0.7% |
Industrial policy | 1 | 0.7% |
Inference | 1 | 0.7% |
Information technology management | 1 | 0.7% |
Information warfare | 1 | 0.7% |
Input/output | 1 | 0.7% |
Inspection | 1 | 0.7% |
Institution | 1 | 0.7% |
Insurance | 1 | 0.7% |
Integer programming | 1 | 0.7% |
Integrated circuit | 1 | 0.7% |
Intelligent agent | 1 | 0.7% |
Interdisciplinarity | 1 | 0.7% |
Internal combustion engine | 1 | 0.7% |
International Standard Classification of Occupations | 1 | 0.7% |
International Traffic in Arms Regulations | 1 | 0.7% |
International security | 1 | 0.7% |
Internet bot | 1 | 0.7% |
Internet forum | 1 | 0.7% |
Intimate relationship | 1 | 0.7% |
Invention | 1 | 0.7% |
Isaac Asimov | 1 | 0.7% |
John Rawls | 1 | 0.7% |
Joint Capabilities Integration and Development System | 1 | 0.7% |
Joint Tactical Radio System | 1 | 0.7% |
Joseph Schumpeter | 1 | 0.7% |
Joseph Swan | 1 | 0.7% |
Justice | 1 | 0.7% |
K-nearest neighbors algorithm | 1 | 0.7% |
Knowledge-based systems | 1 | 0.7% |
Kondratiev wave | 1 | 0.7% |
Kurt Gödel | 1 | 0.7% |
Lab-on-a-chip | 1 | 0.7% |
Laboratory | 1 | 0.7% |
Labour economics | 1 | 0.7% |
Language mechanics | 1 | 0.7% |
Language model | 1 | 0.7% |
Laser | 1 | 0.7% |
Latency (engineering) | 1 | 0.7% |
Learning theory (education) | 1 | 0.7% |
Legal liability | 1 | 0.7% |
Letter case | 1 | 0.7% |
Life | 1 | 0.7% |
Lifelong learning | 1 | 0.7% |
Linear programming | 1 | 0.7% |
Literacy | 1 | 0.7% |
Liu Cixin | 1 | 0.7% |
Lockheed Martin F-35 Lightning II | 1 | 0.7% |
Loss function | 1 | 0.7% |
Lost in Space | 1 | 0.7% |
Love | 1 | 0.7% |
Machine vision | 1 | 0.7% |
Macroeconomics | 1 | 0.7% |
Magic (supernatural) | 1 | 0.7% |
Malware | 1 | 0.7% |
MapReduce | 1 | 0.7% |
Mark Zuckerberg | 1 | 0.7% |
Market (economics) | 1 | 0.7% |
Markup language | 1 | 0.7% |
Master of Arts | 1 | 0.7% |
Master of Philosophy | 1 | 0.7% |
Master of Science | 1 | 0.7% |
Mathematical logic | 1 | 0.7% |
Media synthesis (AI) | 1 | 0.7% |
Menu (computing) | 1 | 0.7% |
Metadata | 1 | 0.7% |
Metaheuristic | 1 | 0.7% |
Metaphilosophy | 1 | 0.7% |
Metaphor | 1 | 0.7% |
Microfluidics | 1 | 0.7% |
Military Erasmus | 1 | 0.7% |
Military doctrine | 1 | 0.7% |
Military rank | 1 | 0.7% |
Military technology | 1 | 0.7% |
Military–industrial complex | 1 | 0.7% |
Mindset | 1 | 0.7% |
Miniaturization | 1 | 0.7% |
Missile defense | 1 | 0.7% |
Mission-type tactics | 1 | 0.7% |
Mobile app | 1 | 0.7% |
Mobile phone | 1 | 0.7% |
Modernization theory | 1 | 0.7% |
Mohsen Fakhrizadeh | 1 | 0.7% |
Monte Carlo tree search | 1 | 0.7% |
Moral psychology | 1 | 0.7% |
Morality | 1 | 0.7% |
Motivation | 1 | 0.7% |
Motor control | 1 | 0.7% |
Motorcycle | 1 | 0.7% |
Multi-objective optimization | 1 | 0.7% |
Multiple independently targetable reentry vehicle | 1 | 0.7% |
N-gram | 1 | 0.7% |
NOMINATE (scaling method) | 1 | 0.7% |
Natalia Kucirkova | 1 | 0.7% |
National Defense Education Act | 1 | 0.7% |
National qualifications framework | 1 | 0.7% |
Navigation | 1 | 0.7% |
Negligence | 1 | 0.7% |
Nervous system | 1 | 0.7% |
Neuron | 1 | 0.7% |
New media | 1 | 0.7% |
News Feed | 1 | 0.7% |
Noise | 1 | 0.7% |
Non-commissioned officer | 1 | 0.7% |
Northrop Grumman E-8 Joint STARS | 1 | 0.7% |
Northrop Grumman MQ-4C Triton | 1 | 0.7% |
Northrop Grumman RQ-4 Global Hawk | 1 | 0.7% |
Note (typography) | 1 | 0.7% |
Nuclear disarmament | 1 | 0.7% |
Nuclear triad | 1 | 0.7% |
Nuclear warfare | 1 | 0.7% |
Observation | 1 | 0.7% |
Occupational safety and health | 1 | 0.7% |
Oceania | 1 | 0.7% |
Oil spill | 1 | 0.7% |
Online Safety Bill | 1 | 0.7% |
Online and offline | 1 | 0.7% |
Online machine learning | 1 | 0.7% |
Operational definition | 1 | 0.7% |
Organism | 1 | 0.7% |
Organizational learning | 1 | 0.7% |
Organizational structure | 1 | 0.7% |
1 | 0.7% | |
Page layout | 1 | 0.7% |
Paraconsistent logic | 1 | 0.7% |
Paradigm | 1 | 0.7% |
Parameter | 1 | 0.7% |
Patch (computing) | 1 | 0.7% |
Patent Cooperation Treaty | 1 | 0.7% |
Percentage | 1 | 0.7% |
Personal computer | 1 | 0.7% |
Personal data | 1 | 0.7% |
Personhood | 1 | 0.7% |
Phishing | 1 | 0.7% |
PhotoDNA | 1 | 0.7% |
Platform economy | 1 | 0.7% |
Pleasure | 1 | 0.7% |
Plural | 1 | 0.7% |
Political polarization | 1 | 0.7% |
Possessive | 1 | 0.7% |
Postgraduate education | 1 | 0.7% |
Potential enlargement of the European Union | 1 | 0.7% |
Poverty | 1 | 0.7% |
Pragmatics | 1 | 0.7% |
Prasanta Chandra Mahalanobis | 1 | 0.7% |
Precision and recall | 1 | 0.7% |
Predictive policing | 1 | 0.7% |
Prefrontal cortex | 1 | 0.7% |
Priority right | 1 | 0.7% |
Probability | 1 | 0.7% |
Problems in computer science | 1 | 0.7% |
Process modeling | 1 | 0.7% |
Product liability | 1 | 0.7% |
Productivity | 1 | 0.7% |
Profession | 1 | 0.7% |
Profit (economics) | 1 | 0.7% |
Programmer | 1 | 0.7% |
Progress | 1 | 0.7% |
Projectile | 1 | 0.7% |
Protein | 1 | 0.7% |
Protein structure | 1 | 0.7% |
Pseudocode | 1 | 0.7% |
Psychological warfare | 1 | 0.7% |
Public opinion | 1 | 0.7% |
Public sphere | 1 | 0.7% |
Public transport | 1 | 0.7% |
Public–private partnership | 1 | 0.7% |
Q-learning | 1 | 0.7% |
Qualitative research | 1 | 0.7% |
Quality assurance | 1 | 0.7% |
Quantitative research | 1 | 0.7% |
Quantum computing | 1 | 0.7% |
Question | 1 | 0.7% |
Quotation mark | 1 | 0.7% |
Race (human categorization) | 1 | 0.7% |
Radio | 1 | 0.7% |
Railgun | 1 | 0.7% |
Railway electrification system | 1 | 0.7% |
Real-time computing | 1 | 0.7% |
Receiver operating characteristic | 1 | 0.7% |
Recurrent neural network | 1 | 0.7% |
Regulation | 1 | 0.7% |
Reserved word | 1 | 0.7% |
Resonance | 1 | 0.7% |
Rhetoric | 1 | 0.7% |
Risk management | 1 | 0.7% |
Rocket | 1 | 0.7% |
Romance (love) | 1 | 0.7% |
Safety | 1 | 0.7% |
Salary | 1 | 0.7% |
Sampling (statistics) | 1 | 0.7% |
Scalability | 1 | 0.7% |
Scientific journal | 1 | 0.7% |
Scientific literature | 1 | 0.7% |
Scientific modelling | 1 | 0.7% |
Scramjet | 1 | 0.7% |
Scud missile | 1 | 0.7% |
Sea Hunter | 1 | 0.7% |
Search engine indexing | 1 | 0.7% |
Secrecy | 1 | 0.7% |
Security clearance | 1 | 0.7% |
Self-awareness | 1 | 0.7% |
Semantics | 1 | 0.7% |
Semi-supervised learning | 1 | 0.7% |
Semicolon | 1 | 0.7% |
Sense | 1 | 0.7% |
Sensitivity and specificity | 1 | 0.7% |
Sensory substitution | 1 | 0.7% |
Sequence alignment | 1 | 0.7% |
Set theory | 1 | 0.7% |
Sex | 1 | 0.7% |
Sex robot | 1 | 0.7% |
Shannon Vallor | 1 | 0.7% |
Shinzo Abe | 1 | 0.7% |
Siri | 1 | 0.7% |
Small Business Innovation Research | 1 | 0.7% |
Small satellite | 1 | 0.7% |
Smart city | 1 | 0.7% |
Smart speaker | 1 | 0.7% |
Smartglasses | 1 | 0.7% |
Social alienation | 1 | 0.7% |
Social robot | 1 | 0.7% |
Sociology | 1 | 0.7% |
Sociotechnical system | 1 | 0.7% |
Sock puppet account | 1 | 0.7% |
Sohae Satellite Launching Station | 1 | 0.7% |
Southeast Asia | 1 | 0.7% |
Space Race | 1 | 0.7% |
Space debris | 1 | 0.7% |
Space rendezvous | 1 | 0.7% |
Space warfare | 1 | 0.7% |
Spaceflight | 1 | 0.7% |
Spaceplane | 1 | 0.7% |
Speciesism | 1 | 0.7% |
Specification (technical standard) | 1 | 0.7% |
Sputnik 1 | 1 | 0.7% |
Stairlift | 1 | 0.7% |
Standardization | 1 | 0.7% |
Standards organization | 1 | 0.7% |
Startup company | 1 | 0.7% |
Stealth aircraft | 1 | 0.7% |
Stealth technology | 1 | 0.7% |
Steam engine | 1 | 0.7% |
Strategic management | 1 | 0.7% |
Structuration theory | 1 | 0.7% |
Submarine-launched ballistic missile | 1 | 0.7% |
Sukhoi Su-57 | 1 | 0.7% |
Superalloy | 1 | 0.7% |
Supercomputer | 1 | 0.7% |
Supply and demand | 1 | 0.7% |
Support vector machine | 1 | 0.7% |
Support-vector machine | 1 | 0.7% |
Survey methodology | 1 | 0.7% |
Sustainable development | 1 | 0.7% |
Swarm behaviour | 1 | 0.7% |
Synapse | 1 | 0.7% |
Synthetic biology | 1 | 0.7% |
Systems engineering | 1 | 0.7% |
T-14 Armata | 1 | 0.7% |
Tank | 1 | 0.7% |
Taxonomy (general) | 1 | 0.7% |
Teacher | 1 | 0.7% |
Team | 1 | 0.7% |
Technical analysis | 1 | 0.7% |
Technical intelligence | 1 | 0.7% |
Technological convergence | 1 | 0.7% |
Technological singularity | 1 | 0.7% |
Technology transfer | 1 | 0.7% |
Telephone | 1 | 0.7% |
Terminal High Altitude Area Defense | 1 | 0.7% |
Terrorism | 1 | 0.7% |
Textile industry | 1 | 0.7% |
The Three-Body Problem (novel) | 1 | 0.7% |
Theoretical philosophy | 1 | 0.7% |
Theory | 1 | 0.7% |
Thomas Edison | 1 | 0.7% |
Time complexity | 1 | 0.7% |
Tomahawk (missile) | 1 | 0.7% |
Top-down and bottom-up design | 1 | 0.7% |
Toxin | 1 | 0.7% |
Trade | 1 | 0.7% |
Trade secret | 1 | 0.7% |
Trade-off | 1 | 0.7% |
Training | 1 | 0.7% |
Tram | 1 | 0.7% |
Transcription (linguistics) | 1 | 0.7% |
Transparency (behavior) | 1 | 0.7% |
Transport | 1 | 0.7% |
Transport in Finland | 1 | 0.7% |
Treaty on the Non-Proliferation of Nuclear Weapons | 1 | 0.7% |
Turing test | 1 | 0.7% |
UGM-27 Polaris | 1 | 0.7% |
Under Secretary of Defense for Acquisition and Sustainment | 1 | 0.7% |
Underwater environment | 1 | 0.7% |
Unemployment | 1 | 0.7% |
United Nations Security Council Resolution 1540 | 1 | 0.7% |
University and college admission | 1 | 0.7% |
Unmanned combat aerial vehicle | 1 | 0.7% |
Unmanned ground vehicle | 1 | 0.7% |
Unsolved problems in computer science | 1 | 0.7% |
Urban planning | 1 | 0.7% |
Urbanization | 1 | 0.7% |
User experience | 1 | 0.7% |
User experience design | 1 | 0.7% |
Utility | 1 | 0.7% |
Utility model | 1 | 0.7% |
Value (ethics) | 1 | 0.7% |
Vehicular automation | 1 | 0.7% |
Verification and validation | 1 | 0.7% |
Video | 1 | 0.7% |
Videotelephony | 1 | 0.7% |
Visual impairment | 1 | 0.7% |
Visual prosthesis | 1 | 0.7% |
Visualization (graphics) | 1 | 0.7% |
Vladimir Putin | 1 | 0.7% |
Vocational education | 1 | 0.7% |
Voice analysis | 1 | 0.7% |
Voice user interface | 1 | 0.7% |
Volley fire | 1 | 0.7% |
Warfare | 1 | 0.7% |
Watson (computer) | 1 | 0.7% |
Wayne E. Meyer | 1 | 0.7% |
Web scraping | 1 | 0.7% |
Weighted arithmetic mean | 1 | 0.7% |
Wicked problem | 1 | 0.7% |
Wireless | 1 | 0.7% |
Word lists by frequency | 1 | 0.7% |
Work (human activity) | 1 | 0.7% |
World War I | 1 | 0.7% |
World War II | 1 | 0.7% |
World population | 1 | 0.7% |
abs | rel | |
---|---|---|
Technology | 51 | 87.9% |
Artificial intelligence | 46 | 79.3% |
Branches of science | 43 | 74.1% |
Cognition | 28 | 48.3% |
Computing | 26 | 44.8% |
Research | 26 | 44.8% |
Cognitive science | 25 | 43.1% |
Machine learning | 22 | 37.9% |
Science | 20 | 34.5% |
Information | 15 | 25.9% |
Interdisciplinary subfields | 15 | 25.9% |
Concepts in metaphysics | 13 | 22.4% |
Innovation | 13 | 22.4% |
Intelligence | 13 | 22.4% |
Learning | 13 | 22.4% |
Human activities | 12 | 20.7% |
Unmanned aerial vehicle | 12 | 20.7% |
Communication | 11 | 19.0% |
Deep learning | 11 | 19.0% |
Risk | 11 | 19.0% |
Systems science | 11 | 19.0% |
Automation | 10 | 17.2% |
Autonomy | 10 | 17.2% |
Cyberwarfare | 10 | 17.2% |
Ethics | 10 | 17.2% |
Algorithm | 9 | 15.5% |
Computer security | 9 | 15.5% |
System | 9 | 15.5% |
Leadership | 8 | 13.8% |
Simulation | 8 | 13.8% |
Emerging technologies | 7 | 12.1% |
Language | 7 | 12.1% |
Neuroscience | 7 | 12.1% |
Policy | 7 | 12.1% |
Research and development | 7 | 12.1% |
Robot | 7 | 12.1% |
Robotics | 7 | 12.1% |
Cloud computing | 6 | 10.3% |
Computational neuroscience | 6 | 10.3% |
Computer | 6 | 10.3% |
Computer science | 6 | 10.3% |
Culture | 6 | 10.3% |
Cybernetics | 6 | 10.3% |
Decision-making | 6 | 10.3% |
Interoperability | 6 | 10.3% |
National security | 6 | 10.3% |
Natural language processing | 6 | 10.3% |
News | 6 | 10.3% |
War | 6 | 10.3% |
Weapon | 6 | 10.3% |
Analytics | 5 | 8.6% |
Autonomous robot | 5 | 8.6% |
Computer network | 5 | 8.6% |
Computer vision | 5 | 8.6% |
Consciousness | 5 | 8.6% |
Data | 5 | 8.6% |
Data analysis | 5 | 8.6% |
Internet of things | 5 | 8.6% |
Perception | 5 | 8.6% |
Psychological concepts | 5 | 8.6% |
Security | 5 | 8.6% |
Social media | 5 | 8.6% |
Strategy | 5 | 8.6% |
Supply chain | 5 | 8.6% |
Academic discipline interactions | 4 | 6.9% |
Applied mathematics | 4 | 6.9% |
Artificial neural network | 4 | 6.9% |
Database | 4 | 6.9% |
Deterrence theory | 4 | 6.9% |
Electronic warfare | 4 | 6.9% |
Infrastructure | 4 | 6.9% |
Internet | 4 | 6.9% |
Mind | 4 | 6.9% |
Neural network | 4 | 6.9% |
Neuropsychological assessment | 4 | 6.9% |
Nuclear weapon | 4 | 6.9% |
Philosophy | 4 | 6.9% |
Prediction | 4 | 6.9% |
Procurement | 4 | 6.9% |
Software | 4 | 6.9% |
Startup company | 4 | 6.9% |
Surveillance | 4 | 6.9% |
5G | 3 | 5.2% |
Bias | 3 | 5.2% |
Biotechnology | 3 | 5.2% |
Business | 3 | 5.2% |
Competition | 3 | 5.2% |
Creativity | 3 | 5.2% |
Cyberattack | 3 | 5.2% |
Cyberspace | 3 | 5.2% |
Deepfake | 3 | 5.2% |
Directed-energy weapon | 3 | 5.2% |
Disruptive innovation | 3 | 5.2% |
Engineering | 3 | 5.2% |
Ethics of artificial intelligence | 3 | 5.2% |
Evaluation | 3 | 5.2% |
Expert | 3 | 5.2% |
Facial recognition system | 3 | 5.2% |
Force | 3 | 5.2% |
GPT-3 | 3 | 5.2% |
Governance | 3 | 5.2% |
Intelligence, surveillance, target acquisition, and reconnaissance | 3 | 5.2% |
Issues in ethics | 3 | 5.2% |
Journalism | 3 | 5.2% |
Knowledge | 3 | 5.2% |
Lethal autonomous weapon | 3 | 5.2% |
Linguistics | 3 | 5.2% |
Mass media | 3 | 5.2% |
Missile defense | 3 | 5.2% |
Narrative | 3 | 5.2% |
Organization | 3 | 5.2% |
Psychology | 3 | 5.2% |
Quantum computing | 3 | 5.2% |
Self-driving car | 3 | 5.2% |
Situation awareness | 3 | 5.2% |
Speech recognition | 3 | 5.2% |
Technological change | 3 | 5.2% |
Training | 3 | 5.2% |
3D computer graphics | 2 | 3.4% |
3D modeling | 2 | 3.4% |
3D printing | 2 | 3.4% |
Aggression | 2 | 3.4% |
Agile software development | 2 | 3.4% |
Architecture | 2 | 3.4% |
Arms industry | 2 | 3.4% |
Artificial general intelligence | 2 | 3.4% |
Augmented reality | 2 | 3.4% |
Authentication | 2 | 3.4% |
Behavior | 2 | 3.4% |
Behavioural sciences | 2 | 3.4% |
Best practice | 2 | 3.4% |
Big data | 2 | 3.4% |
Blog | 2 | 3.4% |
Brand | 2 | 3.4% |
Chatbot | 2 | 3.4% |
Cognitive psychology | 2 | 3.4% |
Cold War | 2 | 3.4% |
Collaboration | 2 | 3.4% |
Command and control | 2 | 3.4% |
Common Security and Defence Policy | 2 | 3.4% |
Computer file | 2 | 3.4% |
Counter-IED efforts | 2 | 3.4% |
Decision support system | 2 | 3.4% |
Democracy | 2 | 3.4% |
Dependent and independent variables | 2 | 3.4% |
Digital watermarking | 2 | 3.4% |
Dual-use technology | 2 | 3.4% |
Economics | 2 | 3.4% |
Economy | 2 | 3.4% |
Experiment | 2 | 3.4% |
Expert system | 2 | 3.4% |
Explainable artificial intelligence | 2 | 3.4% |
Federal Acquisition Regulation | 2 | 3.4% |
Fighter aircraft | 2 | 3.4% |
Finance | 2 | 3.4% |
Fourth Industrial Revolution | 2 | 3.4% |
Geopolitics | 2 | 3.4% |
Global Positioning System | 2 | 3.4% |
Human | 2 | 3.4% |
Human communication | 2 | 3.4% |
Hypersonic flight | 2 | 3.4% |
Investor | 2 | 3.4% |
Live, virtual, and constructive | 2 | 3.4% |
Machine translation | 2 | 3.4% |
Main battle tank | 2 | 3.4% |
Matrix (mathematics) | 2 | 3.4% |
Military science | 2 | 3.4% |
Missile | 2 | 3.4% |
Naval mine | 2 | 3.4% |
Open innovation | 2 | 3.4% |
Optical character recognition | 2 | 3.4% |
Partnership | 2 | 3.4% |
Politics | 2 | 3.4% |
Prototype | 2 | 3.4% |
Quantum mechanics | 2 | 3.4% |
Reason | 2 | 3.4% |
Recruitment | 2 | 3.4% |
Regression analysis | 2 | 3.4% |
Reorganization plan of United States Army | 2 | 3.4% |
Risk management | 2 | 3.4% |
Rocket | 2 | 3.4% |
Satellite | 2 | 3.4% |
Scientific method | 2 | 3.4% |
Secretary | 2 | 3.4% |
Speech synthesis | 2 | 3.4% |
Spoofing attack | 2 | 3.4% |
Statistics | 2 | 3.4% |
Strategic management | 2 | 3.4% |
Submarine | 2 | 3.4% |
Sustainable Development Goals | 2 | 3.4% |
Tank | 2 | 3.4% |
Technology readiness level | 2 | 3.4% |
Terrorism | 2 | 3.4% |
Thought | 2 | 3.4% |
Translation | 2 | 3.4% |
Trust (social science) | 2 | 3.4% |
Under Secretary of Defense for Acquisition and Sustainment | 2 | 3.4% |
United States Secretary of Defense | 2 | 3.4% |
Unmanned combat aerial vehicle | 2 | 3.4% |
Unmanned surface vehicle | 2 | 3.4% |
Unmanned underwater vehicle | 2 | 3.4% |
User-generated content | 2 | 3.4% |
Venture capital | 2 | 3.4% |
Virtual assistant | 2 | 3.4% |
3D scanning | 1 | 1.7% |
AK-47 | 1 | 1.7% |
Abstract (summary) | 1 | 1.7% |
Accessibility | 1 | 1.7% |
Accuracy and precision | 1 | 1.7% |
Activation function | 1 | 1.7% |
Africa | 1 | 1.7% |
Airplane | 1 | 1.7% |
Algorithmic bias | 1 | 1.7% |
Ammunition | 1 | 1.7% |
Analysis | 1 | 1.7% |
Anti-aircraft warfare | 1 | 1.7% |
Anti-submarine warfare | 1 | 1.7% |
Application software | 1 | 1.7% |
Applied ethics | 1 | 1.7% |
Applied linguistics | 1 | 1.7% |
Arafura-class offshore patrol vessel | 1 | 1.7% |
Armoured fighting vehicle | 1 | 1.7% |
Arms control | 1 | 1.7% |
Array data structure | 1 | 1.7% |
Art | 1 | 1.7% |
Arthur C. Clarke | 1 | 1.7% |
Asia | 1 | 1.7% |
Assistive technology | 1 | 1.7% |
Atom | 1 | 1.7% |
Attention | 1 | 1.7% |
Attitude (psychology) | 1 | 1.7% |
Attitude control | 1 | 1.7% |
Automatic content recognition | 1 | 1.7% |
Automatic identification system | 1 | 1.7% |
Avatar (computing) | 1 | 1.7% |
Aviation | 1 | 1.7% |
Awareness | 1 | 1.7% |
Backpropagation | 1 | 1.7% |
Ballistic missile | 1 | 1.7% |
Batalla | 1 | 1.7% |
Battle lab | 1 | 1.7% |
Bildung | 1 | 1.7% |
Biomedical cybernetics | 1 | 1.7% |
Biometrics | 1 | 1.7% |
Biomimetics | 1 | 1.7% |
Black box | 1 | 1.7% |
Blockchain | 1 | 1.7% |
Branches of linguistics | 1 | 1.7% |
Brand protection | 1 | 1.7% |
Budget | 1 | 1.7% |
Business model | 1 | 1.7% |
CBRN defense | 1 | 1.7% |
COVID-19 pandemic | 1 | 1.7% |
Catastrophic interference | 1 | 1.7% |
Chairman of the Joint Chiefs of Staff | 1 | 1.7% |
Change | 1 | 1.7% |
Charging station | 1 | 1.7% |
Charles Lee Isbell Jr. | 1 | 1.7% |
Chief information officer | 1 | 1.7% |
Chief of Naval Operations | 1 | 1.7% |
Chinese Dream | 1 | 1.7% |
Choice architecture | 1 | 1.7% |
Christianity | 1 | 1.7% |
Civil service | 1 | 1.7% |
Click-through rate | 1 | 1.7% |
Climate resilience | 1 | 1.7% |
Closed captioning | 1 | 1.7% |
Cloze test | 1 | 1.7% |
Code | 1 | 1.7% |
Coefficient of determination | 1 | 1.7% |
Color | 1 | 1.7% |
Commercial off-the-shelf | 1 | 1.7% |
Communicating sequential processes | 1 | 1.7% |
Communication channel | 1 | 1.7% |
Communism | 1 | 1.7% |
Complexity | 1 | 1.7% |
Computational learning theory | 1 | 1.7% |
Computer audition | 1 | 1.7% |
Computer programming | 1 | 1.7% |
Computer-aided design | 1 | 1.7% |
Computer-assisted translation | 1 | 1.7% |
Concept | 1 | 1.7% |
Conceptual model | 1 | 1.7% |
Connectionism | 1 | 1.7% |
Consumer | 1 | 1.7% |
Content ID (system) | 1 | 1.7% |
Contract | 1 | 1.7% |
Convolutional neural network | 1 | 1.7% |
Copernicus Programme | 1 | 1.7% |
Copyright | 1 | 1.7% |
Copyright infringement | 1 | 1.7% |
Cost estimate | 1 | 1.7% |
Counterfeit | 1 | 1.7% |
Counterfeit consumer goods | 1 | 1.7% |
Counterforce | 1 | 1.7% |
Cruise missile | 1 | 1.7% |
Cryptography | 1 | 1.7% |
Cyber-physical system | 1 | 1.7% |
Cyberpunk | 1 | 1.7% |
Data fusion | 1 | 1.7% |
Deception | 1 | 1.7% |
DevOps | 1 | 1.7% |
Digital Audio Broadcasting | 1 | 1.7% |
Digital Single Market | 1 | 1.7% |
Digital cloning | 1 | 1.7% |
Digital data | 1 | 1.7% |
Digital twin | 1 | 1.7% |
Digitization | 1 | 1.7% |
Disinformation | 1 | 1.7% |
Document-term matrix | 1 | 1.7% |
Dubbing (filmmaking) | 1 | 1.7% |
E-commerce | 1 | 1.7% |
Earth | 1 | 1.7% |
Education | 1 | 1.7% |
Educational psychology | 1 | 1.7% |
Electricity meter | 1 | 1.7% |
Electron | 1 | 1.7% |
Electronic countermeasure | 1 | 1.7% |
Emergency position-indicating radiobeacon | 1 | 1.7% |
Emotion | 1 | 1.7% |
Employment | 1 | 1.7% |
Encryption | 1 | 1.7% |
Energy | 1 | 1.7% |
Energy development | 1 | 1.7% |
Energy harvesting | 1 | 1.7% |
Engineer | 1 | 1.7% |
Entrepreneurship | 1 | 1.7% |
Eran Ortal | 1 | 1.7% |
Europe | 1 | 1.7% |
European Geostationary Navigation Overlay Service | 1 | 1.7% |
Eviatar Matania | 1 | 1.7% |
Evolution | 1 | 1.7% |
Exchange rate | 1 | 1.7% |
Experience | 1 | 1.7% |
Fact-checking | 1 | 1.7% |
Fake news | 1 | 1.7% |
Falsifiability | 1 | 1.7% |
Feed (Facebook) | 1 | 1.7% |
Fiction | 1 | 1.7% |
Filename | 1 | 1.7% |
Filter bubble | 1 | 1.7% |
Fingerprint | 1 | 1.7% |
Flight simulator | 1 | 1.7% |
For loop | 1 | 1.7% |
Forecasting | 1 | 1.7% |
Foreign direct investment | 1 | 1.7% |
Fossil fuel | 1 | 1.7% |
Free software | 1 | 1.7% |
Fuel | 1 | 1.7% |
Function (mathematics) | 1 | 1.7% |
Future | 1 | 1.7% |
Futures studies | 1 | 1.7% |
GUID Partition Table | 1 | 1.7% |
Galileo (satellite navigation) | 1 | 1.7% |
Gender | 1 | 1.7% |
General Atomics MQ-1 Predator | 1 | 1.7% |
General Atomics MQ-9 Reaper | 1 | 1.7% |
Globalization | 1 | 1.7% |
God | 1 | 1.7% |
Great Game | 1 | 1.7% |
Health | 1 | 1.7% |
Health care | 1 | 1.7% |
Hegemony | 1 | 1.7% |
Historical materialism | 1 | 1.7% |
History | 1 | 1.7% |
Human enhancement | 1 | 1.7% |
Human–computer interaction | 1 | 1.7% |
Hypothesis | 1 | 1.7% |
IAI Harop | 1 | 1.7% |
Illocutionary act | 1 | 1.7% |
Immortality | 1 | 1.7% |
Information Age | 1 | 1.7% |
Information security | 1 | 1.7% |
Information technology | 1 | 1.7% |
Infrared homing | 1 | 1.7% |
Institution | 1 | 1.7% |
Integrated Review | 1 | 1.7% |
Intellectual property | 1 | 1.7% |
Intelligence analysis | 1 | 1.7% |
Intelligent agent | 1 | 1.7% |
Intelligent character recognition | 1 | 1.7% |
Interdisciplinarity | 1 | 1.7% |
Internet Protocol television | 1 | 1.7% |
Invention | 1 | 1.7% |
Investment | 1 | 1.7% |
Iterative and incremental development | 1 | 1.7% |
JEFX | 1 | 1.7% |
JSON | 1 | 1.7% |
Journalism ethics and standards | 1 | 1.7% |
Kanta Dihal | 1 | 1.7% |
Karl Marx | 1 | 1.7% |
Kim Stanley Robinson | 1 | 1.7% |
Knowledge representation and reasoning | 1 | 1.7% |
LaMDA | 1 | 1.7% |
Labour economics | 1 | 1.7% |
Language model | 1 | 1.7% |
Laser | 1 | 1.7% |
Latent Dirichlet allocation | 1 | 1.7% |
Latin America | 1 | 1.7% |
Lexical analysis | 1 | 1.7% |
Liberty | 1 | 1.7% |
Life-cycle assessment | 1 | 1.7% |
Light | 1 | 1.7% |
Linear regression | 1 | 1.7% |
Literature | 1 | 1.7% |
Livestreaming | 1 | 1.7% |
Loitering munition | 1 | 1.7% |
Love | 1 | 1.7% |
Machine | 1 | 1.7% |
Machine perception | 1 | 1.7% |
Maintenance (technical) | 1 | 1.7% |
Manufacturing | 1 | 1.7% |
Mathematical model | 1 | 1.7% |
Mathematical optimization | 1 | 1.7% |
Mathematics | 1 | 1.7% |
Means of production | 1 | 1.7% |
Mental processes | 1 | 1.7% |
Mergers and acquisitions | 1 | 1.7% |
Metadata | 1 | 1.7% |
Metaphor | 1 | 1.7% |
Metaphysics | 1 | 1.7% |
Middle East | 1 | 1.7% |
Military budget of the United States | 1 | 1.7% |
Military deception | 1 | 1.7% |
Military intelligence | 1 | 1.7% |
Military logistics | 1 | 1.7% |
Military technology | 1 | 1.7% |
Military-civil fusion | 1 | 1.7% |
Misinformation | 1 | 1.7% |
Missile guidance | 1 | 1.7% |
Mixed reality | 1 | 1.7% |
Mobile app | 1 | 1.7% |
Mobile phone | 1 | 1.7% |
Modernization theory | 1 | 1.7% |
Modularity | 1 | 1.7% |
Moon | 1 | 1.7% |
Multilayer perceptron | 1 | 1.7% |
Multiple choice | 1 | 1.7% |
Nation | 1 | 1.7% |
Nature | 1 | 1.7% |
Navigation | 1 | 1.7% |
Navy | 1 | 1.7% |
Neural machine translation | 1 | 1.7% |
Neuron | 1 | 1.7% |
Northrop Grumman MQ-8 Fire Scout | 1 | 1.7% |
Nuclear proliferation | 1 | 1.7% |
Nuclear warfare | 1 | 1.7% |
Nudge theory | 1 | 1.7% |
Online Copyright Infringement Liability Limitation Act | 1 | 1.7% |
Online community | 1 | 1.7% |
Online marketplace | 1 | 1.7% |
Online shopping | 1 | 1.7% |
Open-source software | 1 | 1.7% |
Organizational culture | 1 | 1.7% |
Particle beam | 1 | 1.7% |
Particle-beam weapon | 1 | 1.7% |
Patch (computing) | 1 | 1.7% |
Penetration test | 1 | 1.7% |
Perceptron | 1 | 1.7% |
Personalization | 1 | 1.7% |
Philosophical theories | 1 | 1.7% |
Planning | 1 | 1.7% |
Pornography | 1 | 1.7% |
Postediting | 1 | 1.7% |
Pragmatics | 1 | 1.7% |
Pre-emptive nuclear strike | 1 | 1.7% |
Privacy | 1 | 1.7% |
Private equity | 1 | 1.7% |
Proactive cyber defence | 1 | 1.7% |
Problem solving | 1 | 1.7% |
Product lifecycle | 1 | 1.7% |
Program optimization | 1 | 1.7% |
Public engagement | 1 | 1.7% |
Public sphere | 1 | 1.7% |
Python (programming language) | 1 | 1.7% |
Radar | 1 | 1.7% |
Radio | 1 | 1.7% |
Ramjet | 1 | 1.7% |
Randomness | 1 | 1.7% |
Rationality | 1 | 1.7% |
Readability | 1 | 1.7% |
Reality | 1 | 1.7% |
Recommender system | 1 | 1.7% |
Reconnaissance | 1 | 1.7% |
Regulatory agency | 1 | 1.7% |
Regulatory compliance | 1 | 1.7% |
Reliability engineering | 1 | 1.7% |
Religion | 1 | 1.7% |
Religious belief and doctrine | 1 | 1.7% |
Remote sensing | 1 | 1.7% |
Renewable energy | 1 | 1.7% |
Renminbi | 1 | 1.7% |
Replication crisis | 1 | 1.7% |
Reproducibility | 1 | 1.7% |
Requirement | 1 | 1.7% |
Response rate (survey) | 1 | 1.7% |
Revenge porn | 1 | 1.7% |
Revolution in military affairs | 1 | 1.7% |
Risk assessment | 1 | 1.7% |
Ronald Reagan | 1 | 1.7% |
Salvation | 1 | 1.7% |
Satellite navigation | 1 | 1.7% |
Scenario planning | 1 | 1.7% |
Science and technology | 1 | 1.7% |
Science and technology in Israel | 1 | 1.7% |
Science communication | 1 | 1.7% |
Science fiction | 1 | 1.7% |
Science journalism | 1 | 1.7% |
Scramjet | 1 | 1.7% |
Search and rescue | 1 | 1.7% |
Search engine indexing | 1 | 1.7% |
Sentience | 1 | 1.7% |
Sentiment analysis | 1 | 1.7% |
Signals intelligence | 1 | 1.7% |
Silicon Valley | 1 | 1.7% |
Smartphone | 1 | 1.7% |
Social science | 1 | 1.7% |
Society | 1 | 1.7% |
Software engineering | 1 | 1.7% |
Software prototyping | 1 | 1.7% |
Sonar | 1 | 1.7% |
Sovereignty | 1 | 1.7% |
Spacecraft propulsion | 1 | 1.7% |
Speech act | 1 | 1.7% |
Spell checker | 1 | 1.7% |
State (polity) | 1 | 1.7% |
Stealth technology | 1 | 1.7% |
Storytelling | 1 | 1.7% |
Streaming media | 1 | 1.7% |
Subatomic particle | 1 | 1.7% |
Subroutine | 1 | 1.7% |
Subtitles | 1 | 1.7% |
Superintelligence | 1 | 1.7% |
Survey methodology | 1 | 1.7% |
Sustainable Development Goal 3 | 1 | 1.7% |
Swarm robotics | 1 | 1.7% |
Synthetic media | 1 | 1.7% |
Tay (bot) | 1 | 1.7% |
Team | 1 | 1.7% |
Teamwork | 1 | 1.7% |
Telecommunications | 1 | 1.7% |
Tensor | 1 | 1.7% |
TensorFlow | 1 | 1.7% |
Text file | 1 | 1.7% |
Tf–idf | 1 | 1.7% |
Toleration | 1 | 1.7% |
Top-down and bottom-up design | 1 | 1.7% |
Topic model | 1 | 1.7% |
Trade | 1 | 1.7% |
Trade-off | 1 | 1.7% |
Trademark | 1 | 1.7% |
Training, validation, and test data sets | 1 | 1.7% |
Training, validation, and test sets | 1 | 1.7% |
Transformer (machine learning model) | 1 | 1.7% |
Transhumanism | 1 | 1.7% |
Transparency (behavior) | 1 | 1.7% |
Truck driver | 1 | 1.7% |
True Names | 1 | 1.7% |
Truth | 1 | 1.7% |
UTF-8 | 1 | 1.7% |
Umwelt | 1 | 1.7% |
Underwater environment | 1 | 1.7% |
University | 1 | 1.7% |
Value (ethics) | 1 | 1.7% |
Virtual community | 1 | 1.7% |
Visual perception | 1 | 1.7% |
Vladimir Putin | 1 | 1.7% |
Wargame | 1 | 1.7% |
WaveNet | 1 | 1.7% |
Whole-life cost | 1 | 1.7% |
William Gibson | 1 | 1.7% |
Winograd schema challenge | 1 | 1.7% |
Word | 1 | 1.7% |
World | 1 | 1.7% |
abs | rel | |
---|---|---|
Human activities | 11 | 78.6% |
Technology | 10 | 71.4% |
Artificial intelligence | 9 | 64.3% |
Cognition | 8 | 57.1% |
Cognitive science | 7 | 50.0% |
Branches of science | 6 | 42.9% |
Research | 6 | 42.9% |
Intelligence | 5 | 35.7% |
Science | 5 | 35.7% |
Automation | 4 | 28.6% |
Computing | 4 | 28.6% |
Culture | 4 | 28.6% |
Information | 4 | 28.6% |
Learning | 4 | 28.6% |
Politics | 4 | 28.6% |
Psychological concepts | 4 | 28.6% |
Psychology | 4 | 28.6% |
Science and technology | 4 | 28.6% |
Analytics | 3 | 21.4% |
Big data | 3 | 21.4% |
Computational neuroscience | 3 | 21.4% |
Computer science | 3 | 21.4% |
Cybernetics | 3 | 21.4% |
Data | 3 | 21.4% |
Deep learning | 3 | 21.4% |
Education | 3 | 21.4% |
Emerging technologies | 3 | 21.4% |
Ethics | 3 | 21.4% |
Human | 3 | 21.4% |
Interoperability | 3 | 21.4% |
Machine learning | 3 | 21.4% |
Reason | 3 | 21.4% |
Robot | 3 | 21.4% |
Situation awareness | 3 | 21.4% |
System | 3 | 21.4% |
Unmanned aerial vehicle | 3 | 21.4% |
Communication | 2 | 14.3% |
Computer | 2 | 14.3% |
Computer network | 2 | 14.3% |
Computer security | 2 | 14.3% |
Computer vision | 2 | 14.3% |
Cyberwarfare | 2 | 14.3% |
Human factors and ergonomics | 2 | 14.3% |
Human nature | 2 | 14.3% |
Information technology | 2 | 14.3% |
Innovation | 2 | 14.3% |
Interdisciplinary subfields | 2 | 14.3% |
Law | 2 | 14.3% |
Mass media | 2 | 14.3% |
Metadata | 2 | 14.3% |
National security | 2 | 14.3% |
Natural language processing | 2 | 14.3% |
Neuroscience | 2 | 14.3% |
Perception | 2 | 14.3% |
Philosophy | 2 | 14.3% |
Robotics | 2 | 14.3% |
Stress (biology) | 2 | 14.3% |
Surveillance | 2 | 14.3% |
Systems science | 2 | 14.3% |
Tank | 2 | 14.3% |
User-centered design | 2 | 14.3% |
War | 2 | 14.3% |
API | 1 | 7.1% |
Aarhus | 1 | 7.1% |
Academic discipline interactions | 1 | 7.1% |
Academic publishing | 1 | 7.1% |
Afterlife | 1 | 7.1% |
Agent-based model | 1 | 7.1% |
Agnosticism | 1 | 7.1% |
Air assault | 1 | 7.1% |
Algorithm | 1 | 7.1% |
AlphaGo | 1 | 7.1% |
Amazon Alexa | 1 | 7.1% |
Amphibious warfare | 1 | 7.1% |
Analysis | 1 | 7.1% |
Antoine-Henri Jomini | 1 | 7.1% |
Anxiety | 1 | 7.1% |
Applied psychology | 1 | 7.1% |
Archival science | 1 | 7.1% |
Armoured warfare | 1 | 7.1% |
Army | 1 | 7.1% |
Art | 1 | 7.1% |
Artificial general intelligence | 1 | 7.1% |
Atheism | 1 | 7.1% |
Attachment theory | 1 | 7.1% |
Augmented reality | 1 | 7.1% |
Authentication | 1 | 7.1% |
Automatic summarization | 1 | 7.1% |
Autonomous underwater vehicle | 1 | 7.1% |
Autonomy | 1 | 7.1% |
Awe | 1 | 7.1% |
B. H. Liddell Hart | 1 | 7.1% |
BLEU | 1 | 7.1% |
Bathymetry | 1 | 7.1% |
Battle | 1 | 7.1% |
Behavior | 1 | 7.1% |
Behavioural sciences | 1 | 7.1% |
Belief | 1 | 7.1% |
Big Five personality traits | 1 | 7.1% |
Biodiversity | 1 | 7.1% |
Blitzkrieg | 1 | 7.1% |
Book | 1 | 7.1% |
Boredom | 1 | 7.1% |
Born-digital | 1 | 7.1% |
Carl von Clausewitz | 1 | 7.1% |
Cataloging | 1 | 7.1% |
Causality | 1 | 7.1% |
Change | 1 | 7.1% |
Chatbot | 1 | 7.1% |
Christian denomination | 1 | 7.1% |
Christianity | 1 | 7.1% |
Civil–military relations | 1 | 7.1% |
Classified information | 1 | 7.1% |
Climate | 1 | 7.1% |
Climate change mitigation | 1 | 7.1% |
Collaboration | 1 | 7.1% |
Combat stress reaction | 1 | 7.1% |
Combined arms | 1 | 7.1% |
Community | 1 | 7.1% |
Competition (companies) | 1 | 7.1% |
Computer programming | 1 | 7.1% |
Conceptual model | 1 | 7.1% |
Conflicts | 1 | 7.1% |
Conservatism | 1 | 7.1% |
Controlled vocabulary | 1 | 7.1% |
Conversational user interface | 1 | 7.1% |
Corps | 1 | 7.1% |
Counter-insurgency | 1 | 7.1% |
Critical thinking | 1 | 7.1% |
Cyberspace | 1 | 7.1% |
DRDC Toronto | 1 | 7.1% |
Data model | 1 | 7.1% |
Data science | 1 | 7.1% |
David Galula | 1 | 7.1% |
De re militari | 1 | 7.1% |
Death | 1 | 7.1% |
Death anxiety (psychology) | 1 | 7.1% |
Decision-making | 1 | 7.1% |
Defense | 1 | 7.1% |
Deontological ethics | 1 | 7.1% |
Design | 1 | 7.1% |
Design of experiments | 1 | 7.1% |
Digital humanities | 1 | 7.1% |
Digital library | 1 | 7.1% |
Digital preservation | 1 | 7.1% |
Digital scholarship | 1 | 7.1% |
Digitization | 1 | 7.1% |
Division (military) | 1 | 7.1% |
Educational psychology | 1 | 7.1% |
Educational technology | 1 | 7.1% |
Emergence | 1 | 7.1% |
Emic and etic | 1 | 7.1% |
Emotion | 1 | 7.1% |
Energy | 1 | 7.1% |
Engineering | 1 | 7.1% |
Epistemology | 1 | 7.1% |
Evaluation | 1 | 7.1% |
Existence of God | 1 | 7.1% |
Experiment | 1 | 7.1% |
Expert | 1 | 7.1% |
FAIR data | 1 | 7.1% |
Facial recognition system | 1 | 7.1% |
Faith | 1 | 7.1% |
Fear | 1 | 7.1% |
Flying Spaghetti Monster | 1 | 7.1% |
Fourth Industrial Revolution | 1 | 7.1% |
Future | 1 | 7.1% |
General Atomics MQ-9 Reaper | 1 | 7.1% |
George S. Patton | 1 | 7.1% |
Global Positioning System | 1 | 7.1% |
Globalization | 1 | 7.1% |
God | 1 | 7.1% |
God helmet | 1 | 7.1% |
Graphical user interface | 1 | 7.1% |
Guerrilla warfare | 1 | 7.1% |
Hackerspace | 1 | 7.1% |
Health | 1 | 7.1% |
Helmuth von Moltke the Elder | 1 | 7.1% |
History | 1 | 7.1% |
Human enhancement | 1 | 7.1% |
Hybrid warfare | 1 | 7.1% |
Identity (social science) | 1 | 7.1% |
Image segmentation | 1 | 7.1% |
ImageNet | 1 | 7.1% |
Index term | 1 | 7.1% |
Industry | 1 | 7.1% |
Information Age | 1 | 7.1% |
Information retrieval | 1 | 7.1% |
Information science | 1 | 7.1% |
Input/output | 1 | 7.1% |
Insurgency | 1 | 7.1% |
Intelligence analysis | 1 | 7.1% |
Intelligent agent | 1 | 7.1% |
Interdisciplinarity | 1 | 7.1% |
International Image Interoperability Framework | 1 | 7.1% |
International security | 1 | 7.1% |
Internet | 1 | 7.1% |
Internet of things | 1 | 7.1% |
Irreligion | 1 | 7.1% |
Issues in ethics | 1 | 7.1% |
JC3IEDM | 1 | 7.1% |
Knowledge | 1 | 7.1% |
Language | 1 | 7.1% |
Leadership | 1 | 7.1% |
Lethal autonomous weapon | 1 | 7.1% |
Librarian | 1 | 7.1% |
Library | 1 | 7.1% |
Library (computing) | 1 | 7.1% |
Library science | 1 | 7.1% |
Low intensity conflict | 1 | 7.1% |
Machine gun | 1 | 7.1% |
Machine translation | 1 | 7.1% |
Major general | 1 | 7.1% |
Maneuver warfare | 1 | 7.1% |
Mao Zedong | 1 | 7.1% |
Mathematics | 1 | 7.1% |
Measurement and signature intelligence | 1 | 7.1% |
Mechanics | 1 | 7.1% |
Memory | 1 | 7.1% |
Metaphysics | 1 | 7.1% |
Metaphysics of mind | 1 | 7.1% |
Military history | 1 | 7.1% |
Military intelligence | 1 | 7.1% |
Military science | 1 | 7.1% |
Military strategy | 1 | 7.1% |
Military tactics | 1 | 7.1% |
Mind | 1 | 7.1% |
Monotheism | 1 | 7.1% |
Motivation | 1 | 7.1% |
Mysticism | 1 | 7.1% |
Napoleon | 1 | 7.1% |
Nation | 1 | 7.1% |
National Information Exchange Model | 1 | 7.1% |
Nature | 1 | 7.1% |
Nature versus nurture | 1 | 7.1% |
Neural network | 1 | 7.1% |
Neuropsychological assessment | 1 | 7.1% |
Niccolò Machiavelli | 1 | 7.1% |
Odense | 1 | 7.1% |
Officer (armed forces) | 1 | 7.1% |
On War | 1 | 7.1% |
Ontology (information science) | 1 | 7.1% |
Open science | 1 | 7.1% |
OpenAI Five | 1 | 7.1% |
Optical character recognition | 1 | 7.1% |
Paranormal | 1 | 7.1% |
Parsing | 1 | 7.1% |
Pattern recognition | 1 | 7.1% |
Personalization | 1 | 7.1% |
Personnel selection | 1 | 7.1% |
Philosophical theories | 1 | 7.1% |
Policy | 1 | 7.1% |
Posttraumatic stress disorder | 1 | 7.1% |
Prayer | 1 | 7.1% |
Prediction | 1 | 7.1% |
Prejudice | 1 | 7.1% |
Preservation (library and archival science) | 1 | 7.1% |
Principles of war | 1 | 7.1% |
Privacy | 1 | 7.1% |
Problem solving | 1 | 7.1% |
Progress | 1 | 7.1% |
Prosocial behavior | 1 | 7.1% |
Prosthesis | 1 | 7.1% |
Prototype | 1 | 7.1% |
Psychiatry | 1 | 7.1% |
Psychological attitude | 1 | 7.1% |
Psychological trauma | 1 | 7.1% |
Public key infrastructure | 1 | 7.1% |
Public sector | 1 | 7.1% |
Raman spectroscopy | 1 | 7.1% |
Rationalism | 1 | 7.1% |
Ray Kurzweil | 1 | 7.1% |
Real-time computing | 1 | 7.1% |
Recommender system | 1 | 7.1% |
Religion | 1 | 7.1% |
Religiosity | 1 | 7.1% |
Religious identity | 1 | 7.1% |
Renewable energy | 1 | 7.1% |
Requirement | 1 | 7.1% |
Reuse | 1 | 7.1% |
Right-wing authoritarianism | 1 | 7.1% |
Risk | 1 | 7.1% |
Robert McNamara | 1 | 7.1% |
Robot Operating System | 1 | 7.1% |
Roger Trinquier | 1 | 7.1% |
Salary | 1 | 7.1% |
Scalability | 1 | 7.1% |
Scholarly communication | 1 | 7.1% |
Scientific method | 1 | 7.1% |
Search engine optimization | 1 | 7.1% |
Self-driving car | 1 | 7.1% |
SensorML | 1 | 7.1% |
Sentiment analysis | 1 | 7.1% |
Simulation | 1 | 7.1% |
Social media | 1 | 7.1% |
Social psychology | 1 | 7.1% |
Social simulation | 1 | 7.1% |
Society | 1 | 7.1% |
Software | 1 | 7.1% |
Sonar | 1 | 7.1% |
Spaceflight | 1 | 7.1% |
Special forces | 1 | 7.1% |
Speech recognition | 1 | 7.1% |
Spiritual but not religious | 1 | 7.1% |
Spirituality | 1 | 7.1% |
Statistical classification | 1 | 7.1% |
Statistics | 1 | 7.1% |
Strategy | 1 | 7.1% |
Sukhoi Su-57 | 1 | 7.1% |
Superintelligence | 1 | 7.1% |
Supernatural | 1 | 7.1% |
Supply and demand | 1 | 7.1% |
Sustainability | 1 | 7.1% |
T-14 Armata | 1 | 7.1% |
Tag (metadata) | 1 | 7.1% |
Target audience | 1 | 7.1% |
Technological change | 1 | 7.1% |
Technological singularity | 1 | 7.1% |
Telecommunication | 1 | 7.1% |
Temporal lobe epilepsy | 1 | 7.1% |
TensorFlow | 1 | 7.1% |
Terror management theory | 1 | 7.1% |
Terrorism | 1 | 7.1% |
Text mining | 1 | 7.1% |
The Art of War | 1 | 7.1% |
The Prince | 1 | 7.1% |
The Singularity Is Near | 1 | 7.1% |
The Terrorists of Iraq | 1 | 7.1% |
Thought | 1 | 7.1% |
Time | 1 | 7.1% |
Treebank | 1 | 7.1% |
Trust (emotion) | 1 | 7.1% |
University | 1 | 7.1% |
Urban warfare | 1 | 7.1% |
Usability | 1 | 7.1% |
Usability testing | 1 | 7.1% |
User experience design | 1 | 7.1% |
User interface | 1 | 7.1% |
Venture capital | 1 | 7.1% |
Vietnam War | 1 | 7.1% |
Violent conflict | 1 | 7.1% |
Virtual assistant | 1 | 7.1% |
Visualization (graphics) | 1 | 7.1% |
Voice user interface | 1 | 7.1% |
Walter Bedell Smith | 1 | 7.1% |
Warfare | 1 | 7.1% |
Watson (computer) | 1 | 7.1% |
Weapon | 1 | 7.1% |
Web Ontology Language | 1 | 7.1% |
Web search engine | 1 | 7.1% |
Welfare | 1 | 7.1% |
Workload | 1 | 7.1% |
World War I | 1 | 7.1% |
World War II | 1 | 7.1% |
World Wide Web | 1 | 7.1% |
Worldview | 1 | 7.1% |